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LithTech Triton system to power Tron 2.0

The visual-effects version of the next-generation Jupiter game engine will be used in Disney's upcoming sci-fi game inspired by the popular 1982 film Tron.

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LithTech has announced the introduction of its Triton system, a game engine that will power Tron 2.0, Disney Interactive's upcoming sci-fi game inspired by the popular Disney movie Tron. Triton is a visual-effects-heavy version of LithTech's next-generation Jupiter game engine, which will be used in Monolith's upcoming sequel to No One Lives Forever.

Triton will combine the advanced graphics rendering capabilities of Jupiter with additional special effects and other new features, such as a third-person camera perspective and a new vehicle physics system used to create the light cycle races in Tron 2.0. In addition, Triton will support the use of defensive weapons such as shields, as well as a drag-and-drop inventory system.

Tron, which was released in 1982, stars Jeff Bridges as a programmer who hacks into a central mainframe, only to be transported into an alternate world inside the computer.

"Walt Disney's Tron was one of the first movies to truly explore the link between the digital and real world," said Francois Robillard, vice president of production at Disney Interactive. "We are looking forward to seeing that vision taken to the next level through the LithTech Triton system. The effects generated by this system should make the strange alternate world of a computer visually rich and immersive."

LithTech will be showing its next generation of game development systems at the upcoming Game Developers Conference in San Jose, California. Tron 2.0 is in development at Monolith Productions. No official release date for the game has been announced. We'll post more information about the game as it becomes available.

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