Layoffs at 2K Marin

BioShock 2, The Bureau: XCOM Declassified developer implements "staff reductions" reported to total the "majority" of the team.

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BioShock 2 and The Bureau: XCOM Declassified developer 2K Marin today underwent "staff reductions" that are reported to total the "majority" of the team.

"We can confirm staff reductions at 2K Marin. While these were difficult decisions, we regularly evaluate our development efforts and have decided to reallocate creative resources," a 2K representative told Polygon. "Our goal to create world-class video game titles remains unchanged."

Polygon has heard from one source who said that the "majority" of 2K Marin has been let go. The only staffers unaffected by the cuts are supposedly those who are leaving to join the new 2K studio being led by former Gears of War and BioShock: Infinite producer Rod Fergusson.

Yet another source told the site that they are "100 percent sure" that 2K Marin, as it is currently known, is closed.

Discussion

30 comments
Ripper_TV
Ripper_TV

They SHOULD be let go and long ago at that. Those guys couldn't make a good game for the life of them.

MonocleOwl
MonocleOwl

Start making a game, hire more people, finish up the game, release it, now the game doesn't sell millions of copies in the first couple of weeks (unreasonable), fire staff to rake in more money. IF the game does sell well, rinse and repeat until your game bombs eventually.

Is this a accepted practice nowadays?

PodXCOM
PodXCOM

Good! I'm happy this happen to them. All they had to do was be more like X-COM ( something like X-COM Alliance), or *TRY* something --anything-- new. New like Dungeon Keeper, SWAT 3,  Minecraft,  Battlezone 2 etc.


This game, however, was just a really bad rip-off of Mass Effect and Gears of War. How the **** do you look at X-COM and say "gee, this sure looks like Mass Effect to me!" I really wanted this game to be great, but copying other populer games like (Mass Effect), was never the way to go.

kagento
kagento

Hardly surprising considering that The Bureau (and all its iterations) have been in development for over 4 years. Despite the negative initial feedback, it might have been better for them to release the game they originally intended; although I absolutely love XCOM: EU, I think this might not have happened if 2k hadn't scrapped all work to make it more in line with what made XCOM: EU a success.
As it is, The Bureau is an ok game clearly rushed to completion, and sales figures have been unsurprisingly on par with the quality.

Cuthbert1970
Cuthbert1970

"While these were difficult decisions, we regularly evaluate our development efforts and have decided to reallocate creative resources..."


yeah, reallocated to the unemployment line! :(

gamingnerd121
gamingnerd121

Well, that XCOM game wasn't exactly amazing, so it's not surprising.

noirtenshin
noirtenshin

price of progress, sad, but still necessary... lets hope the staff finds a better environment where they can really show what they can do.

pyro1245
pyro1245

well they probably should have made better games. amirite?

brxricano
brxricano

staff........elimination? cause 100% is way past reduction.

NoHyperbolePlz
NoHyperbolePlz

That's why you don't play your employment on IronMan.

DanielL5583
DanielL5583

Well, given the mess of a game that was The Bureau, I am not surprised.

ACMC85
ACMC85

@MonocleOwl Absolutely is. Sadly, I bought Bioshock 2 and initially I could not play it. It was the first FPS to give me headaches. Since, the update, not sure how it changed that, I barely get them and am enjoying the game greatly. I'm not sure on declassified, but I might buy that eventually, but the reviews were not so kind.

fadersdream
fadersdream

@PodXCOM Disagree
I was very excited for what XCOM was originally announced to be.
I would have bought that game day one, but when they listened to all the backlash and changed it to suit those complaining it became a game I had no interest in... that no one had any interest in.
I understand there are XCOM fanboys who were insulted by the games existence, but at the end of the day a great game always wins over the detractors. I think the internet gives too much of a platform to some and it kills creativity.

kagento
kagento

@GhoX Well, although The Bureau isn't a great game, it is faaaaaaaaaaaaaaaaar from the worst XCOM game. You should try playing all the crap they launched with that name after XCOM: Apocalypse :)
Truly terrible...

Bellum_Sacrum
Bellum_Sacrum

@GhoX lol Bioshock 2 being worse than the others. Are you mad its PC port is broken beggar?

mos2000
mos2000

@GhoX Excuse....please?... Bioshock 2 is wayyyy better than Bioshock Infinite...

pez2k_
pez2k_

To be fair, Bioshock 2 still managed an 88 on Metacritic which would be absolutely fantastic in most other series. The Bureau on the other hand went through many years of development hell and sadly seems to have destroyed 2K Marin's reputation both inside and outside the company despite them being the team that eventually picked it up, turned it around and got it to shelves.

kagento
kagento

@pyro1245 I wouldn't say they are entirely to blame. The change the XCOM shooter suffered was probably the idea of a 2K manager thinking "XCOM: EU did great! Let's redo all we have to try to mimic it in 3rd person!"

In any case, hardly a surprise.

phoenix1289
phoenix1289

@brxricano Try reading. "The only staffers unaffected by the cuts are supposedly those who are leaving to join the new 2K studio being led by former Gears of War and BioShock: Infinite producer Rod Fergusson."

They didn't cut everyone. They shut down the studio, cut part of the team and the rest were sent to a different studio.

PodXCOM
PodXCOM

@fadersdream

Umm, I have to ask: what are you talking about?

Okay, If you are talking about the 2010 game, then maybe. But that was still more X-COM then anything we got later. I never, ever said: take off the random levels, and research from the 2010 game. I wanted random levels, and research. But the problem was Jordan Thomas took over in 2011, and removed anything that was X-COM, so he can make a social commentary/allegory about the 60s! No one told him to do that, he did it on his own. No really, it's all here:
http://www.polygon.com/features/2013/8/19/4614410/xcom-the-bureau-development-2006-2013

On top of that: They were the ones who added Mass Effect powers to the game, not X-COM fans. 2K Marin did it all themselves.

So I'll ask again: do you really think X-COM fans wanted this?
(p.s. sorry for the late reply) 

GhoX
GhoX

@Dexyu  It is. Bioshock 2 was exactly the opposite of what the series represented - innovation. Bioshock 1 was so great because it was unique. It was brave and dared to stand out in a world of Modern Military shooters.

A poor sequel copies its predecessor. A true sequel surpasses the limitations of its predecessor, while keeping the essence of the series alive.  Infinite did a much better job than 2 as a sequel. It surpassed Rapture, the Little Sisters and so many more. However, even Infinite is still flawed, for it failed to surpass redundant gameplay elements. Nonetheless, at the end of the day a better job is a better job.

Commercial failure probably isn't the only reason 2K Marin is shut down. Lack of innovation and growth, essential elements of any other leading Take Two studio, is probably another big reason.

robchiang1990
robchiang1990

@pez2k_ By "worst", I think he means that Bioshock 2 is not as good as the Irrational production, but then it's a great game nontheless. Too bad the Bureau became another Duke Nukem Forever rather than another Spec ops the Line.

GhoX
GhoX

@Dexyu @GhoX I hope you are being sarcastic. Next thing we know something as petty as placing the Options button above Start button on the menu can also be considered as innovation as well.

Dexyu
Dexyu

@GhoX wait wait wait it did innovate you could use plasmids and guns at the same time

GhoX
GhoX

@roman4545 Your points are very messy. However, from what you've wrote, your definition of Bioshock 2's innovation involves the following: an aftermath of the first game, new enemies, new story, an original backstory. That's not innovation. That's what an expansion pack does.

And no, Bioshock Infinite's sequel will not be "tuned down". That assumption is pure fallacy. Bioshock 1 and Infinite are made by Irrational Games. Bioshock 2, the tuned down one, was made by 2K Marin. Now that 2K Marin is shut down, it obviously won't be making a sequel to Infinite. Irrational Games will not fail where 2K Marin has, and it certainly will not copy the flaws of 2K Marin.

roman4545
roman4545

@GhoX Bioshock 2 was not a bad game by any means.  Like many sequels you are to be expected on what it was to meant to be felt when you going back into it. Rapture is unique because no other games has been there before not because of Military Shooter (like now) ! 

In a term of innovation Bioshock 2 did it very good but you could say it wasnt handle properly that is because you are playing as a Big Daddy. And as a Big Daddy you already felt too powerful against the others enemies and that right there isnt much of challenge and it did disappoint many gamers. Also after the first when you finish the game it is considere a aftermath of Rapture which is now supposedly everything from the first one to be like destruction-like where everything is crumbling and falling apart now the innovation here you need to see what was going on and Bioshock 2 did that !! not to mention new enemies and story  and original backstory of it.

Infinite on the other hand is again going back to the root of the first Bioshock. Because again no other games has ever done that before and it is a believable place to live in (like Rapture) this is where innovation comes in many forms and imagination because its totally a different new fantasy place and no one has ever experienced before that is why its a great striking games just like the first one.  

If Bioshock Infinite sequel do comes up as in alternative storyline (not Burial at Sea) but literally sequel of Infinite then expect to be toned down again because the place we already visited and experienced before and it will be hard to do follow up.