Starting with Assassin's Creed: Brotherhood, four consecutive Assassin's Creed titles have featured a variety of competitive modes. But this year, the developer has chosen to focus its resources on creating the co-op mode in Unity instead of any competitive modes.
The developer explains that, as its ambitions for co-op grew, it had to shift its concentration to that instead of attempting to create traditional Assassin's Creed multiplayer. "We developed core mechanics more on cooperation instead of confrontation," Unity's level designer Bruno St-Andre said to GamingBolt. "So we put a lot of effort into redefining the fights so that multiple players can actually engage in them and have a better strategy against the AI, which reacts differently each time. Same thing for navigation and same thing for the stealth. All of our effort and our decisions were based on this topic. We really wanted to be focused on that."
St-Andre also explained that demand for co-op in Assassin's Creed has been present for the years that the franchise has existed. Since Ubisoft has finally decided to make the mode this year, it wants to devote its time to co-op: "It's been asked nearly every year by the fans to be able to play co-op and finally we're able to deliver it with next-gen consoles. That was really our focus and we're heading strong in that direction."