Kingdoms of Amalur IP auction set for November

38 Studios and Big Huge Games liquidation auction to take place November 14-15; Project Copernicus, sequel rights for Reckoning, and Rise of Nations up for sale.

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Rhode Island will attempt to sell various 38 Studios and Big Huge Games franchises and rights through a liquidation auction November 14-15, it has been announced (via Joystiq).

The auction will be orchestrated by Heritage Global Partners. Proceeds will go to the state of Rhode Island, which assumed ownership of the franchises when 38 Studios and subsidiary Big Huge Games went bankrupt last year.

Included in the auction are a number of intellectual property assets in the Amalur fantasy universe. These include MMO Project Copernicus, sequel rights to Kingdoms of Amalur: Reckoning, and merchandise rights and revenue streams associated with the Xbox 360, PlayStation 3, and PC versions of Kingdoms of Amalur: Reckoning.

38 Studios founder Curt Schilling said in February 2012 after Kingdoms of Amalur: Reckoning shipped that a sequel was already in the works. The original game sold 1.2 million copies in its first 90 days.

Wedbush Securities analyst Michael Pachter said in May 2012 that the Amalur MMO Project Copernicus was worth around $20 million.

Also featured in the auction are intellectual property rights for Big Huge Games franchises, including Rise of Nations, Rise of Legends, and Catan.

Proprietary game technology--the Big Huge Games Engine--and the 38 Studios' gaming, social media, and development platform codenamed Helios are also up for auction.

Two auctions last year liquidated office equipment from 38 Studios in Providence, Rhode Island, and the company's office in Timonium, Maryland, netting less than $1 million.

The United States Securities & Exchange Commission has launched an investigation into the controversial $75 million loan that brought 38 Studios to Rhode Island in 2010.

Discussion

91 comments
ddoggbritt16
ddoggbritt16

koa:reckoning was a really good game but it doesnt have lasting appeal 

Ian-Cognito
Ian-Cognito

I'd love to see a sequel to Amalur... it wasn't perfect but since when have new IP's every gotten everything right first time out?

electroban
electroban

aaaand SOLD *strikes the hammer* for 5 bucks to the shadey gentleman at the back!

DarkFrankhs
DarkFrankhs

I really wanted to like this game, and it had so many things I like - but it just lacked a certain something. I think in the end what killed it for me was the initially fun combat became very repetitive, even after switching classes multiple times. I also was not very engaged with the lore - some of it was good, but there was so much history and background it meant some of things you were being told meant nothing or didn't sink in. 

mcfez
mcfez

I thought KoA rocked. It had amazingly deep and fun combat. Whoever ends up buying it, I hope they refine the gameplay in general. Add a jump button. Add a second Modifier so you can have 8 Skills to choose from mid-combat, instead of the 4 in the original. Move Away from the MMO structure some and make the side stories more interesting and involving. 

1valiantknight
1valiantknight

I loved almost everything about Kingdoms of Amalur. The story and lore were very interesting and the world was massive, beautiful and fun to explore. The classes were all fun to play as and the fate system that allowed you to cross classes was a great idea even if it wasn't perfect imo. I purchased and enjoyed both DLC's.

The biggest problem with KoA was the serious lack of difficulty. The games combat, in my opinion, was so much fun that I enjoyed grinding and before I even left the first area I was so over powered there was no challenge for the rest of the game.

I would love to see a sequel to KoA. The ground work for a great franchise is already there. 

Gekko2006
Gekko2006

Kingdoms of Alalur was good would have like it as an online Co-Op also better quests would have been good and less Rubbish side quest.

spikepigeo
spikepigeo

Oh my god. We need a truly next-gen Rise of Nations so bad. That could be the king of RTSs. THE KING.

I really, really hope an experienced studio buys that one.

As for Kingdoms of Amalur, I really liked that game, so I hope it finds a good home too.

nyran125tk
nyran125tk

I thought this game was good fun, had a great universe, cool gods and characters, interesting kings and queens, interesting villages and common folk, a great lore and game world in general, but its expectations were way to high for a first game.

spittis
spittis

Take Two should buy the rights for Rise of Nations and put Firaxis Games on making a sequel! Could be their entrance to RTS.

MN121MN
MN121MN

Hope the new owner of KoA IP takes good cares of it (I have a strange feeling Microsoft, Bioware or Bethesda would want to take a look at it)

ferretshob
ferretshob

KOA was the most responsive combat system I have ever played. Hopefully someone picks it up.

yoda101280
yoda101280

Hope Amalur gets picked up, was a pretty decent game and could be a great IP for someone to pick up and improve on.

dark_sith_
dark_sith_

I bought and played the hell out of KOA:R but never finished it. It was just too big and my completionist gameplay style never permitted me to just breeze through the main quest. While the game had it's fair share of quirks and seemingly bland setting (Irish/Celtic mythology was a great addition, just wish they'd done more with it), it was a good game to play after you trudge through that boring first zone.

I hope this lands somewhere good, where people will actually revive the IP and not just treat it as a side-thought.

As for RoN, loved the first but the second was kind of a dud, at least for me.

renerak
renerak

Would love to see a sequel for both Rise of Nations and KoA.

SWATMAN4
SWATMAN4

I'd kill for another Rise of Nations game. My friends and I loved the first game and its expansion pack. KoA was interesting. I haven't finished but I'd like to.

ristactionjakso
ristactionjakso

If Vigil Games were around, they could make a killer KoA game.

deathstream
deathstream

So what studio would we like to see making Amalur 2?

Stiler
Stiler

The way they let you build your character, mixing and matching classes and skills and letting you make your own combination was great. 

The combat was also very fun, it showed how you can really make an "action rpg" and have fun combat. 


The problem was that it was easy, the enemies weren't hard at all, they needed to make combat more difficult in terms of enemy strategies and defensive structures. 


Also another draw back was the mission/world structure, it felt too much like an "mmo" style of game world and quests. 


It needed less "kill/fetch' type mmo stuff and more personal story-driven things like the Witcher games or Obsidian style rpgs, with deep characters, multiple story progression, choices, depth to things. 


shreddyz
shreddyz

SOLD FOR A BUCK SEVENTY FIVE TO THE GENTLEMAN IN THE GREY HAT.

naomha1
naomha1

KoA was a fantastic game with great storytelling elements and wonderful sound design and fantastic areas to explore. The lack of a "jump" button was a woe, but other than that, it was great fun playing. Also, the Rise games were epic fun as well. I had totally forgot that BHG put those out. A pity. I hope someone grabs these IPs. I would love to see another KoA in the future with some improvements. Good, good fun there.

TirOrah
TirOrah

I didn't buy KoA because it really didn't suit my taste at all, gameplay-wise, but I could tell it was a very solid game. I'm dearly hoping they won't let this IP rot.

CrimsonDeathWar
CrimsonDeathWar

Bump the difficulty, add jumping, and simplify names and boom. Insta hit!

TheLeftHandDoom
TheLeftHandDoom

KOA was

1. too easy. 

2. too linear. 

A game can be easy, it's open world (Skyrim), a game can be linear if it's hard (demon's souls).  But, when it's easy and linear, the game is just boring.

dmdavenport
dmdavenport

KOA needs a sequel, and a good dose of Demon's Souls, too.

Hurvl
Hurvl

Amalur wasn't a Big Huge fail, so I Reckon it will have some people interested.

WingChopMasta
WingChopMasta

I really hope a good dev or publisher picks this up. I loved KOA and would like to see an even bigger sequel. I love the art style and design but I would like to see a more alive world, it felt a little empty and didn't feel worth exploring as much as i did Skyrim.


jack00
jack00

Weapons floats in your characters hands. It bothers me.

One of the reasons I didn't buy the game.

bouff
bouff

this is excellent news. I hope a good dev picks it up

Kos1c
Kos1c

It is a good game, but it lacks a lot. There needs to be something that brings this game apart from it's original host. You can clearly see a lot of Fable design in this game, with some casually updated RPG elements. But I wish they went further and built in more of a RPG system, and locked zones off based on level, so you couldn't just run around collecting quests and become too lazy to clear them out one by one (like I did).

If I was forced to a small area of the map, till I completed more of the game. I would've been more excited to progress onwards. Having the freedom, removed much of the need to complete the quests that weren't as fun, and exploring didn't reward you enough.


Just my opinion.
Also, I would love to see a #2 in the series. Less run in blind and hack and slash, and more working on dungeon running for real upgrades (boss loot etc, like a Diablo meets Fable design).

Dav_id83
Dav_id83

Just platted Kingdoms on PS3 and its a great game for combat etc and the world design is great story was a little flat but its well worth playing

PrplMnkyDshwsr7
PrplMnkyDshwsr7

@spikepigeo 1Agreed, RoN and the xpac are two of the finest RTS's out there...can you believe they're 10 years old?

gufberg
gufberg

@MN121MN I really dont think they would. Bioware already have 2 RPG franchises, one of which being fantasy, and so does Bethesda. I dont think a lot of Studios/Publishers are too eager to compete with themselves by developing too many different games within the same genres back to back. 

nyran125tk
nyran125tk

@dark_sith_ well, the endgame was AWESOME when you meet the winter fae. the story got really interesting towards the end,

haroldi
haroldi

@ristactionjakso I was thinking the same thing, the story,combat and rpg elements in both games were truly awesome IMO.

CrimsonDeathWar
CrimsonDeathWar

Also that camera, such a beautifully crafted world and the default angle is the dirt

Thanatos2k
Thanatos2k

@TheLeftHandDoom It....is open world.  How the hell can you suggest it's linear?  Did you miss the hundreds of hours of content?

dmdavenport
dmdavenport

@WingChopMasta I liked it, too, especially the character design. Could do with less of the twinkling fairy dust, though - it got kinda annoying after awhile.

gargungulunk
gargungulunk

@Dav_id83  

The controls are pretty tight, I like how one can use a two-handed battle axe, and then easily whip out a bow to finish-off the battle.

I just now started Skyrim, it's uncanny how similar-yet-different the games are.

dark_sith_
dark_sith_

@nyran125tk @dark_sith_ I have it installed still, so I'll return to it at some later date. I've reached that city where you can cross to the second continent (can't remember the name of the place) and I've played through the first DLC (can't remember that name either).

spikepigeo
spikepigeo

@CrimsonDeathWar ^this. A hundred times this. I had to install a mod to fix that. 

Camera was focused square on your characters back, it seemed. So much better things to look at.

oldgayracist
oldgayracist

@Thanatos2k @TheLeftHandDoom yeah, it is open world, but in fact no one cares this "passing by Antelope". But if it drops a "part of something" which was mentioned in the "strange recipe" I've looted 2 days ago in "some hidden chest" - that can enrich the game a bit.

evilpat
evilpat

@oldgayracist

Haha. I guess that's fair, but if you're not sure if you were high you'd better sleep more and smoke less ;)

In depth crafting can add some point to interacting to all the stuff in the environment, so I kind of agree. I never really get into alchemy though - not in any game. Despite making characters where I'd like to use poisons and such...

Challenge for all rpg devs: Make a cool alchemy system!

gargungulunk
gargungulunk

@bouff @gargungulunk @Dav_id83  

It's got a different feel to the world.  Yet a lot is interchangeable.

It took me this long to want to invest time into another fantasy-open-world, but Skyrim is really opening up now.  

I'm going for a completely different character class/arc too, so it's fun in that regard.