King Kong cast bananas for game

Naomi Watts, Jack Black, and Adrien Brody featured in Peter Jackson's movie-based game; adventure game available November 22.

One of the season's most highly anticipated films is also being worked into one of the season's most anticipated games. Peter Jackson's King Kong: The Official Game of the Movie is rumbling into stores November 22, and it's bringing some of the film's Oscar-winning talent with it.

Ubisoft today announced that the movie's three leads, Jack Black, Naomi Watts, and Adrien Brody, will be providing some of their acting skills in the game. Black (Tenacious D, High Fidelity) and Watts (The Ring, Mulholland Drive) will lend both their likeness and voices to the game, and Brody (The Pianist) will voice act.

"We want the movie and the videogame to be a shared experience, so having the voices and likenesses of the actors is very important," said director Peter Jackson. "Another great aspect of the collaboration is the absolute enthusiasm that the cast has shown for the game. Jack Black loves seeing himself running around the jungles of Skull Island and it's fun watching him actually play the game."

Peter Jackson's King Kong: The Official Game of the Movie is rated T for Teen and will be released on the PlayStation 2, Xbox, Xbox 360, GameCube, and the PC on November 22. For more information, check out GameSpot's recent hands-on with the game.

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14 comments
steandric
steandric

Ubisoft's announcement followed the official cast order of universal pictures that naomi watts is the lead of the cast, followed by jack black and adrien brody. jack black is NOT the lead of the film, nor the game.

Drachman
Drachman

There was a rumor that you could hook up a Keyboard and Mouse to the Xbox 360, which would dispel any fanboy-ism's about the PC versus Consoles. Personally I can get used to the controller on a Console FPS. Would I prefer the Keyboard and Mouse? Yes, I would. However, if the game is good, it's utterly stupid not to play it just because you don't like playing on a controller, in my opinion.

ewjim
ewjim

When it comes to Europe, i want to try it...

Silverblade-GR
Silverblade-GR

FPS games might be playable on consoles, but I'll take mouse and keyboard anyday. A gamepad can never offer the same level of precision and that is obvious in Halo whose difficulty level effectively dropped on the PC version without the game actually changing in any other way.

Ekustix
Ekustix

crap indeed. i do think buccomatic's comment is somewhat misguided as well....and this is comming from a PC gamer. I just dropped 3500 bucks on my computer system, you can bet your @ss i will be playing it on my PC, but to say that an entire genre like the FPS sucks on consoles is insane. Clearly halo was a huge success, and in my opinion, it is just a matter of setting up the sensitivity to your personal liking. The RTS genre so far has failed miserably on consoles, but If a developer can make a good RTS for a console...i'll play it. Fanboy-ism sucks.

dsuser12345
dsuser12345

i thought the demos were both crap sorry if you liked it but i thing the game is going to be another lame movie game

Damnyoutohell
Damnyoutohell

Besides even N64 fps were still hella fun. you were just to lazy to learn how to use the controller buccomatic. I played the demo and it was hella funny. I through a flaming spear at a terodactil or however the hell you spell it and it flew past him and the thing game hella fast at me. i was like "OH SH**" and i hella hid in this cave and then....a t-rex....out of nowhere...and yeh.....it doesn't like getting shot.....yeh

Overkill253
Overkill253

buccomatic, you realize the halo scheme (left strafe/move right look/turn) refers to pretty much every fps after PD64? many times, getting a console fps to work right just means setting up the sensitivity right, and configuring the controls yourself. i personally enjoy a my fair share of console fps's, and think it's a shame to generalize in such a shamelessly fanboy fashion.

bryehngeocef
bryehngeocef

played the xbox demo, and both sequences were pretty bad. the kong one was very linear, and the combat was lame. the first person part was very awkward at best. the creature models looked good, but the people, and general textures looked like bum.

Buttloaves
Buttloaves

WHAT. I didn't get to poke any butts. I want my 30 seconds back.

EqualPlatinum
EqualPlatinum

Haha, yeah, cause he's an ape. Bananas... Anyways, I'm not surprised the cast is involved. What I would be surprised at is if they could actually get out of doing it. Arn't they obligated? Maybe not. But this seems to be becomeing the norm, and I think that's a good thing. Good voice acting will becoming more important in the "HD era" what with all teh crazy surround sound setups everyone is using these day, and what not.

bdub20791
bdub20791

i played the demo at wal mart. i saw a dinosaur, picked up a spear, poked at his butt, then he ate me, i sighed.