Killzone: Shadow Fall features no XP progression in multiplayer

Guerrilla Games opts for challenge-based progression rather than XP points in Killzone: Shadow Fall.

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There will be no XP progression in PlayStation 4 launch title Killzone: Shadow Fall, developer Guerrilla Games has said.

Previous titles in the series have tied unlocks and progression to an experience point system, similar to Call of Duty and Battlefield. Instead, the next-generation Killzone will feature player advancement through a series of challenges.

Explaining the change in a blog post, Guerilla community editor Victor Zuylen said Killzone: Shadow Fall will ship with more than 1,500 challenges for players to complete. Challenges will vary in difficulty, with two examples given: a simple "destroy 1 turret" and a far more complicated "kill 1 enemy player with a laser tripmine while they are carrying a beacon."

Each completed challenge in Killzone: Shadow Fall adds one point to a player's rank, Zuylen added.

Another new feature in the game is the Spotlight System at the end of each multiplayer round, which features the top three players from the winning side and the top player from the losing side. One of the winning players is given a limited time to perform a flashy Spotlight move on the losing player, who gets the opportunity to perform a counterattack if the assailant is unsuccessful.

Zuylen also confirmed that the game's arsenal would be based on skill and that there would be no auto-aiming or recoil-less weapons. Each weapon will allow for two attachments, too, but not all weapons in the game will support each attachment.

There will also be no exoskeletons or jetpacks in Killzone: Shadow Fall's multiplayer at launch. "Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable, and consistent Warzone customizability," said Zuylen.

The PlayStation 4 will launch on November 15 in North America for $399, and on November 29 in Europe for €399/£349.

Discussion

440 comments
kwanzudood
kwanzudood

I always liked how Killzone does off-the-wall stuff like this with their multiplayer.  No XP is pretty radical, and I'm glad it de-emphasizes kills somewhat and encourages other player behavior. 

Aleksa8
Aleksa8

It's very disconcerting, however, that they removed jetpacks and exoskeletons. I really hope this isn't one of those sequels where they focus more on "polish and streamlining" instead of content, like CS:Go or apparently Resistance 3 did. Heck, I heard from someone that KZ3 is actually a downgrade of K2.

But from what I see the features they DID show look awesome.

Sn0wGl0be
Sn0wGl0be

What does this mean for those who'll play offline against bots? I've read in another article (http://www.eurogamer.net/articles/2013-09-11-killzone-shadow-fall-multiplayer-ditches-xp-progression) that - 

"Shadow Fall lets you add online and offline bots to multiplayer. You can add bots to online matches, with human players replacing them during the game. You can set up a co-op Warzone of sorts by adding bots to only one faction. In offline mode you can create Warzones and play against bots, but in so doing you can't complete Challenges."

So can offline players unlock ANYTHING at all then, or will everything be unlocked at the start by default (like in the last two games)?

the13stuff
the13stuff

This sounds like a fantastic idea and makes me further excited for this title.

Ortego13
Ortego13

That is what I like to hear!!!

DamnILoveGames
DamnILoveGames

I really love this idea. I prefer it so much more that you actually get all the guns right away. It's a pain in the arse when I get a game and find that I need to reach some obscene rank to get the gun I want to use which requires time I don't always have. If I can use what I want immediately it just ups the fun for me. I also feel that with XP systems it's too unfair to the people who get the game late because they're so often put at a distinct disadvantage to the players who've gotten the game early and played it loads. At least now it's arguably more a determination of skill than who has the best stuff.

lowkey254
lowkey254

I like this idea.

Gamers complain that all FPSs MP games are the same.
*Guerilla does something different*

Gamers complain that KZ:SF is too different.

You guys will never be satisfied.

theAllez99
theAllez99

Good that you're trying something new, but this actually turned me off, sorry. And no auto-aim? I think the one who hosts should be able to decide that, because I'm used to auto-aim, and I don'r like games that doesn't have it, cuase I suck to much at it so I don't even get a chance to learn. And some people may prefer this, but still, this should be an option.

quickshooterMk2
quickshooterMk2

i hate game that use unlockable guns 

i want to have all the guns to use right away 

Tomhill23
Tomhill23

Looks like i won't be playin the multiplayer as much as i did for Killzone 3. Good for them to try and change things differently for multiplayer but challenges? Everyone has there own playstyle and putting challenges in is going to make you play in away that you will not like. 

XxXDarkness0XxX
XxXDarkness0XxX

i like ranking up in games... thanks for letting me know not to get this

BigDawgSteve420
BigDawgSteve420

Well it will be cool to have a different way to play in multiplayer.

DeathProofDelta
DeathProofDelta

Yes Guerrilla Games! Try something different! I hope you gave this another great campaign mode too.

dysonlu
dysonlu

I remember the "challenge" in KZ2 to unlock the M4.  People would just hop into a game where only the pistol is allowed and play until they unlock the M4.  It's just a distraction and worse, it becomes a damn chore that is no fun. 

dysonlu
dysonlu

I think it is a bad decision.  You'll see more people running around doing stupid stuff not helping his team just to complete a challenge.

foxrock66
foxrock66

This could either be really good or really bad. It could encourage more creative playstyles, or it could just end up being cheap

kidflash2000
kidflash2000

i actually like this idea, if only for innovation's sake lol

Toadamus
Toadamus

I really don't care much about multiplayer i am more a story driven player,maybe i will look into multiplayer...

hystavito
hystavito

No XP is cool, but since they've replaced it with what are basically achievements, it's not really a huge difference.  It's still going to draw people away from the objectives of the current match, instead focusing on completing those challenges.

DarthLod
DarthLod

"kill 1 enemy player with a laser tripmine while they are carrying a beacon" And having to achieve tasks based on CHANCE in a game makes me not even want to play the game. Achievements that require luck or being at the right place at the right time are the same. I fail to see any fun in this.

Mkeegs79
Mkeegs79

The great thing about this is forcing people out of doing the same cheap things for XP by making them do various challenges.

SamehH99
SamehH99

Where is Killzone: Mercenary review for the Vita???

Dannystaples14
Dannystaples14

Hmm that is fine as long as they don't want kill streaks. I am much more of a run and gun man. I tend to be high up in kills but also in deaths. I just find it more fun than sitting on your hands inching your way forward, which I tend to be quite bad at as well.

Like the achievements on Halo 3. I got every one fairly except the 10 killstreak one, because you either have to be a machine, be really lucky or cheat and stand in the middle of the map while people kill each other. Just not fun.

b74kd3th
b74kd3th

Expect a low player base

Pupchu
Pupchu

A little different..? I'm game. Miss the exo, tough...

xtremeflem2day
xtremeflem2day

Killzone 2 was basically the reason I got a PS3, but killzone 3 was a flop in my opinion. This looks very good, and I'm glad they decided to make it more unique.

obsequies
obsequies

killzone vita review? We appreciate  gs not being payed off and getting a game when it is released, taking your time to play it and being honest but its been awhile now and it's a major release

Mordeshakes
Mordeshakes

very good idea! shows how skilled of a player you may be when you reach a certain rank, rather than your play time like XP based MP 

Xenro4
Xenro4

Haven't played a single Killzone since the original, but since I'll be getting a ps4, I may buy this. (if it's reviewed well)

ken4062
ken4062

No doubt I liked reaching top status in ranking but I honestly kept playing much longer afterwards much more satisfied with just playing for top scores in kills later on. No doubt people like some sort of progress or goal to look forward to though I hope they have some sort of goals or earned things to get to.

AncientDozer
AncientDozer

The thing about the xp system is that it tries to level the playing field. The only major barrier is time. Skilled players are rewarded with an accelerated progression while average to poor players will take a lot longer but eventually get there.

This ensures that even the worst player may eventually get all weapons.

Restricting players to "skill" (I use the term loosely because often times challenges are goofy distractions and skill is subjective anyway) will NEGLECT a larger portion of gamers who are around the. . well. . average threshold.

Often times it will put the often restricted/'broken' guns in the hands of the best players who'll then turn around and prey upon the average to terrible players, further impeding their ability to acquire anything that might give them a fighting chance.

M3o5nster
M3o5nster

I'm glad Sony studios share info with eachother. This reminds me of Last of Us MP where you have to complete mission challenges to keep your survivors fed. It varies up gameplay from match to match, keeping things interesting.

Varokus
Varokus

Yes! So tired of the cheap XP bullshit they add to MP shooters nowadays.

RedLegZeff
RedLegZeff

Basing progression to skill, going to alienate call of duty players. Not to mention, you're going to almost always have people trying to do goofy stuff during the game instead of doing what they should be. Still, not a bad idea in theory.

Aenisha
Aenisha

@kwanzudood This is just going to lead to people boosting challenges online.  It makes no difference if its xp or not.

Aleksa8
Aleksa8

@Sn0wGl0be Offline players in KZ3 had all the weapons unlocked from the get-go. I don't see them changing that.

theAllez99
theAllez99

@lowkey254 "Gamers complain that all FPSs MP games are the same."    I never did that, I liked it the previous way

FrankDHp
FrankDHp

@dysonlu You have point...

Having some rewarding challenge where you have to get a certain large amount of kills in a single match should work. 


Killing 60 people in a single match 5 times for example or being the top 1 player in an objective based match a certain amount of times should be a good way to solve the problems.

I hope the majority of challenges are similar to this.

CorkeyFord
CorkeyFord

@kidflash2000 It's not really innovation. I'm pretty sure that CoD has always had challenges to complete for XP and it sounds like this is basically the same thing. Only difference is that in Shadow Fall, challenges are the only way to rank up and unlock new items, so if anything this is a watered down version of CoD's progression system. 

FrankDHp
FrankDHp

@hystavito Depends on what kind of challenges there are going to be.
I hope the majority of challenges are objective/team based instead of distracting. 

Dannystaples14
Dannystaples14

@obsequies Not to mention it is frigging awesome. The videos in the trailers and at E3 really didn't do that game any justice. Some of the earlier consoles games look worse than that game.

DarthLod
DarthLod

@Mordeshakes Because skill in a game that is supposed to be FUN is all that matters right? Wrong. You egomaniac players are what ruins gaming.

lowkey254
lowkey254

Seriously? You can't make your own decision? You need a positive review based on someone's opinion? You may as well just stop living life and let others tell you how to procede.

Toadamus
Toadamus

@Xenro4 u can buy the trilogy at a cheap price you get all 3 games to try out even the first one ;)

obsequies
obsequies

@Xenro4 well reviewed** I'm the worst of them all but this one bothered me

dysonlu
dysonlu

@FrankDHp @dysonlu  

It should be more than just kills though.  It should be kills that help the mission, e.g. kills in specific strategic areas for example.