Killzone dev hires Fallout writer

John Gonzalez now working at Guerrilla Games in Amsterdam.

Killzone developer Guerrilla Games has hired John Gonzalez, best known for his work on 2010 role-playing game Fallout: New Vegas, for which he served as the lead writer.

Gonzalez will work out of Guerrilla Games' offices in Amsterdam as the company's lead writer. Guerrilla Games recently shipped PlayStation 4 game Killzone: Shadow Fall and is currently working on an all-new franchise described as "completely different" than the Killzone series.

Gonzalez's updated LinkedIn page (spotted by GamesIndustry International) confirms the move. He most recently worked at WB Games for 2.5 years on an unannounced project.

Before that, he worked at Obsidian Entertainment on the aforementioned Fallout: New Vegas and prior to that, was lead narrative designer for Tom Clancy's EndWar at Ubisoft.

Written By

Eddie Makuch is a news editor at GameSpot, and is a big UCONN athletics fan.

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Discussion

63 comments
Primeyuri
Primeyuri

and hopefully they will make a different game. there are enough shooters already while there are never enough RPG's :)

jhcho2
jhcho2

Well good. GG can really use some talent in the narrative department

hadlee73
hadlee73

So the next Killzone game may have a plethora of NPCs asking your character to do their chores for them.

tigress666
tigress666

Damn... I was hoping it was from Bethesda, not Oblivion. I liked the story of Vegas far better than 3 (I loved both games though, I just think Vegas was even better than 3 and that says something cause 3 was awesome too).


And Fallout being my favorite series, well, don't want to see the writer from the Fallout I liked best go to somewhere else.

PlatinumPaladin
PlatinumPaladin

This sounds like good news to me. I've always felt Guerilla have had some great narrative ideas, but never quite been able to present them all that well. Hopefully this will mean there are great things to come.

EliOli
EliOli

I enjoyed Fallout New Vegas, but I thought the writing was poor.  A lot of the dialog had a junior high mentality.  It was like that kid that had just learned some new foul words and was tossing them around for shock value.  

The writing for New Vegas had a similar feel.  Like they were going way out of their way to be "adult".  It ended up feeling more juvenile.

Devils-DIVISION
Devils-DIVISION

Imagine a fallout with Killzone graphics!

But more seriously, I'm assuming Guerrilla are working on an RPG. I hope that's the case, as Guerrilla need to move to something completely different.

Dannystaples14
Dannystaples14

Hmm Killzone which has a general consensus of lacking a decent story, hires someone from Fallout: New Vegas which was also lacking any real story. I mean in Fallout that is pretty much the point. Exploration and interaction. The story is always secondary but it doesn't mean it isn't lacking still.

Is this progress?

ghstbstr
ghstbstr

Just aslong as Killzone doesn't turn into a Fallout clone then make whatever other game series you want.

vault-boy
vault-boy

Ohhh... what a disappointment. I was hoping it would have been one of the Fallouts with a good story (i.e. 1 and 2). 3 and NV have decent stories, no doubt, but its undeniable that 1 and 2 beat them in regards to narrative. Still, he's better than what Killzone's current writers are from what I hear, hopefully working with a more traditional/straitforward narrative style rather than the open ended/flexable plot that open world games akin to Fallout NV require will let him make something amazing. 

bat725
bat725

Guerrilla desperately needs to develop some kick-ass DLC campaigns for Shadow Fall, in order to save that game.

tom_cat_01
tom_cat_01

It's a good move. The Killzone series' story is absolutely terrible.

ghost59
ghost59

maybe this time they will have a good story 

Shango4
Shango4

Good,NOW MAKE A FUCKING HELGHAST CAMPAIGN!!!

Joeguy00
Joeguy00

Just make the story a bit more silly or something, the story can be fun and still deal with serious stuff. Halo was about wiping out all life in the Universe. We can have a bit more fun in Killzone and still deal with the lore, for the sake of the gameplay. The streams I've been watching seem like the story forces the game to be very boxy and slow.

DMCx
DMCx

Good news

Morphine_OD
Morphine_OD

Well, Endwar was crap, most principal design and writing in New Vegas was done by Josh Sawyer and Chris Avellone, this dude was there only to follow the directions, so I suppose Killzone won't improve much, since the guys in charge are still the same. No matter how good your hired guns are, they will never replace a good strategist at the helm.

blue_shift_91
blue_shift_91

if the writing for fallout: new vegas serves as any indication, the next storyline for killzone will probably suck too.

Choad-Warrior
Choad-Warrior

Great writer and great development team, with new IP, color me intrigued. I love trying new games out. Due to the flood of franchise, new IPs are far and few between.

Daian
Daian

Tell me about it, not one single regular RPG this year, only JRPGs. Next year will be a different story.

pug987
pug987

@tigress666 I think you mean Obsidian, not Oblivion.

Well, there is no indication that Obsidian will make any more fallout games. It would be great if they did but that's up to Bethesda. Moreover Obsidian has many great writers so they can lose one or two (like George Ziets) and still have a great team.

streamline
streamline

Killzone: Fallout Clone sounds like a good name for a sequel to Shadow Fall.

ghstbstr
ghstbstr

@vault-boy Fallout 1 and 2 sucked. Fallout 3 and NV were great games, and both had okay story lines. I really don't remember the point of the story in Fallout 3, but NV I do remember everything about it.

PlatinumPaladin
PlatinumPaladin

@Shango4 Definitely. If you look at the overall plot from an outside perspective and not through the events of any of the games' playable characters, it's not clear which side are the good guys and which are the bad. 

That's my impression anyway.

AzureBonds76
AzureBonds76

@Joeguy00 far from it. the reviewers that have said that are exaggerating a bit. most of the time the cutscenes are to hide the loading times in between levels, which are sometimes a minute. otherwise there are a few places to take in the view, but why not with a game as pretty as KZ.

pug987
pug987

@Morphine_ODActually no. Josh Sawyer was the lead designer and wrote a lot of stuff but the main writer was indeed John Gonzalez. Some of the most unique ideas in the game were his.

Chris Avellone didn't have that much involvement with the main game, though he did writer Rose of Sharon Cassidy, probably the best companion. He was lead on 3 out of the 4 story DLCs, though. Honest Hearts was the only one done by Sawyer.

tigress666
tigress666

@PlatinumPaladin @Shango4 I like stories like that and I'd love to see more games where it's not clear you are working for the "right" side. One reason I liked New Vegas, no side was clear cut good (though some were definitely more evil than others. I still don't get how people thought the Legion were good in any way).

Joeguy00
Joeguy00

@ghost59 @Joeguy00 

It could do with letting go of the tone a little for the sake of creating situations that something like Uncharted lets Naughty Dog do. It's not realistic or likely and you have the "why didn't he just not do that" moments, but it helps the game.

Joeguy00
Joeguy00

@AzureBonds76 @Joeguy00 

Boxy and slow means you stay in the same area for longer than normal and don't do as much as if you had a more fast paced bit of gameplay. Nothing to do with loading times.

ghost59
ghost59

@Joeguy00 @ghost59   not ever game needs to be  over the top fun for the sake of  fun. 

some games  want to actually  tell a story. 

Joeguy00
Joeguy00

@ghost59 @Joeguy00 

I understand war isn't fun. But would the game have more chances of doing hover bike sequences or character development and really dumb over the "top fun for the sake of fun" type stuff if they chilled a little. Killzone 1 and 2 was way less serious than Killzone: SF and had way better characters probably because of it.

ghost59
ghost59

@Joeguy00 @ghost59   but killzone dont have  those happy moments. its not uncharted. its dark and  is about  war. there is nothing silly about war. 

Joeguy00
Joeguy00

@AzureBonds76 

First day it went up. Actually had to call the manager to change my order to the Steel case version because the pre-order incentive wasn't out yet :/

AzureBonds76
AzureBonds76

@Joeguy00 it's all good. i understand. i was just trying to help.

the real question is: did you preorder dark souls 2 yet :-)


Joeguy00
Joeguy00

@AzureBonds76 @Joeguy00 

I watched the livestreams on twitch of the campaign because I just want to play the multiplayer when I get it. I never claimed to be a qualified reviewer, I passed my observation on for the sake of my comment, not judgement and based entirely on the game.

 As how it played out, it's maps and wanting it to be a bit more gamy-type fun even if that means going a little silly. Maybe if I passed judgement on it, gave it a score, tried to talk about controls, framerate or feel of the game I'd have said something I wouldn't know what I was talking about.

AzureBonds76
AzureBonds76

@Joeguy00 Actually I always try something before I pass judgment on it. Watching youtube vids on a game doesn't make me qualified to review it objectively. I thought you were talking about the pacing of KZ, which some people have had issues with.

Joeguy00
Joeguy00

@AzureBonds76 @Joeguy00 

Right... which means my observation was based on what I watched. You watch it and then you say "I watched it". You did manage to think I was taking about loading screens so maybe me saying "what I watched" isn't clear enough that I based what I said on what I watched? 

You can tell how a game is paced, what the levels are like, how frustrated the player is and what they think about from watching it, I don't need to press buttons to see the game.

AzureBonds76
AzureBonds76

@Joeguy00 You said the streams you've been watching... which means that you haven't played KZ right ?

Joeguy00
Joeguy00

@AzureBonds76 @Joeguy00 

Perhaps you should play it and read comments correctly before telling me how I should feel about the game after watching it. Did I say my observations were fact and worth more than gold or something?

AzureBonds76
AzureBonds76

@drwaldy Yea GTA 5 was amazing. Loved it when Franklin took a rip off the bong at his home and he would be thinking "man this shit is weak...I need to get some better stuff...the who...the is...the what will be" lol

drwaldy
drwaldy

@AzureBonds76 Have read about it but never played it unfortunately - was a couple years before my time as far as PC gaming. In my opinion, a lot of the old Forgotten Realms / early 90s RPG games have superior writing because that was their main immersion technique. These days, graphics are so advanced that a properly lit room with great 3D assets or a characters facial expressions can more or less handle immersion and story.

Thankfully some studios, like CD Projekt and Rockstar, still push the boundaries for writing.