Kane & Lynch 2 Fragile Alliance Mode Hands-On

It's every thief for himself in our first play with this newly confirmed multiplayer mode in Kane & Lynch 2: Dog Days.

One of most innovative things about the first Kane & Lynch was Fragile Alliance, a multiplayer mode where you formed an uneasy partnership with your online compatriots, knowing that any of them could turn traitor and grab your share of the loot on offer (unless, that is, you decided to turn on them first). Fans of Fragile Alliance will be happy to hear that the mode has been confirmed for the game's sequel--Kane and Lynch 2: Dog Days--and we recently managed to play through a few matches in this (potentially) treacherous multiplayer offering.

Fragile Alliance in Kane and Lynch 2 plays quite similarly to the first game, but for those unfamiliar the backstabbing antics to be found here, the mode begins with you and your allies (up to seven other players online) tasked with stealing as much money as possible within an allocated time frame. In Dog Day's case, that's $4 million in four minutes. Cooperation is key at the start as you make your way to where the cash is stashed within each location, but once you've got the money, things turn decidedly dicey. At any stage after you've first started grabbing the loot, you can become a turncoat to your fellow thieves. Killing another player will gift you any cash he may have stolen, which is a decent incentive to be a slimy traitor. Of course, you and your teammates could also go through the entire mission working as one and get away with an equal share of the takings. But as we saw in our hands-on, it always seemed to be much more fun to be a true baddie.

The location in our Fragile Alliance demo started above a subway station in Shanghai, with our gang of thieves making their way underground and into some tunnels that opened up into a large underground vault. As friendly fire was turned off at this stage, we were forced to work cooperatively, clearing out security and police forces that blocked our way. Once our group started collecting stolen cash, however, we were free to turn nasty at any time. This is where the fun really began. Do you try to work together to take on the waves of police now rushing the subway station? Do you wait until the last minute to attack your teammates? Or do you go rogue from the start, trusting in your own skills to make it out intact with or without help?

Naturally, being a villain to your teammates is not without its disadvantages. For one, shooting a partner will instantly flag you as a traitor to your other colleagues, even if there were no witnesses to your deed. This means the truly treacherous types will have to plan their actions carefully because once you've been tagged as a traitor, it becomes open season on you. Secondly, any partners you do kill will respawn into the game as police officers, increasing the number of opposition forces you have to fight through. Respawned players can also get some bad-cop action going with the ability to take any money from fallen criminals.

During our demo testing, most of the matches we played turned into vicious shoot-outs, with our fellow players turning traitor on numerous occasions. The level itself provided plenty of good cover points, particularly in the subway station itself, thanks to numerous pillars and platforms that could be used to hide from gunfire. Complicating issues, however, were trains that would regularly speed down the tunnels, instantly killing anyone loitering on the tracks.

I seriously promise not to shoot you in the back. Maybe.

While we only got to play in the Shanghai location, an Eidos rep assured us there would be as many as nine more varied locations in the game. And while Arcade and Fragile Alliance have been the only two confirmed multiplayer modes for Kane and Lynch 2, Eidos says there will be more to reveal in the next few weeks. Keep it locked to GameSpot for more information on Kane and Lynch 2: Dog Days.

Written By

Randolph is the managing editor of GameSpot, and needs more time to play games.

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Discussion

11 comments
domagoj_99
domagoj_99

better make hitman game!!!!!!!!!!!!!!!!! omg!

richioso
richioso

I'm not touching this, I bought the first one.

GM-Lucra
GM-Lucra

Im glad that they brought back this multiplayer mode. I didnt really get to play it in the first game and hope that it doesnt disappoint me. I understand why they would mark traitors, letting everyone know what they did even though no one may have seen it, but they should a hardcore mode that gets rid of that so if one person gets killed you dont know if the police shot him or if someone is a traitor. The mode could be an option for players that want to increase the difficulty. Plus I think it would be cool to come back as a police officer without the other players knowing about it. "That cops to smart to be an AI!" Haha

shockertoyou
shockertoyou

ya got burned on the first k&l game wont do it again it looks cool but no thanks

zodiackilla
zodiackilla

hope its better then the first one looks like a good rent for me

Alex_09
Alex_09

I like Kane and Lynch, I usually play it at least once a year and try to get some multiplayer games in too, but I really doubt I'm going to buy another one of these games brand new. I didn't even buy fallout 3 when it first came out, I don't know how I can justify getting this game when it's going to have many of the same issues the first had, online and off.

jmace1
jmace1

My friends and I loved the idea of fragile alliance in the original. Sadly, the same gameplay flaws from the single player made their way into the mutliplayer. I hope they fixed them this time around.

onuruca
onuruca

looks and sounds great

Waldkrieger
Waldkrieger

I love how these people never seem to tell you of problems or control issues in "hands-on". How about a break down of what you found that needs fixing and what was good? Not just a level description and events. That's not what people want to hear. We want to know if you think it is good so far or not , the goods and bads.

Waldkrieger
Waldkrieger

[This message was deleted at the request of the original poster]