Kane & Lynch 2: Dog Days Undercover Cop Hands-On

We try to separate the good guy from the bad ones in our latest hands-on with this upcoming action game.

The last time we looked at the multiplayer offerings in the upcoming Kane & Lynch 2: Dog Days, we checked out the potentially treacherous Fragile Alliance, a mode that welcomes villainy by inviting you to backstab your teammates for a larger share of the in-game loot on offer. The latest multiplayer mode unveiled for the upcoming action game, however, takes a different tack. While you can still play as a bad guy, the newly announced Undercover Cop mode will also let you join the side of the angels, but it comes with significant risks.

The mode starts off much as any Fragile Alliance match does--with a group of up to eight players online joining together for a heist. The twist, though, is that one of the eight has been randomly selected to be an undercover cop, with his identity being kept secret from the other players. The undercover cop's job is to stop the seven other players from getting away. While you'll have help from other AI-controlled police and security forces, you'll still need to play a fairly safe and tactical game to make it through alive.

The location we played in took place on a large bridge, with our initial starting point being a railway line running underneath the large structure. Some explosives were rigged to derail an oncoming train, and once the train was off its tracks, the mission started. We were met with a small force of security guards, but they were no match for the combined firepower of all eight players, who made quick work of the enemy AI before boarding the train to grab the loot (as in Fragile Alliance, there's $4 million to be nabbed). Once our team had the loot, the objective was to make our way through the ruined carriages of the train, find our way to the road level of the bridge, and get to an ambulance that served as our getaway car. Of course, this was all complicated by a large number of cops, particularly once we hit topside and found a police barricade waiting between us and freedom.

And of course, we had to deal with the undercover cop. The cop can take down the other thief players at any time after the actual robbery has started and will not be automatically tagged as an enemy. During our time playing as the good guy, we had to make sure we hung back and did our killing as discreetly as possible--away from the attention of other players.

We actually found it quite challenging to "win" as the good guy during our brief playtime with this mode, as many of the same elements found in Fragile Alliance can also be found in Undercover Cop. You can turn on your teammates at any time in an attempt to grab their share of the loot, with traitors being immediately tagged so that other players can get retribution. Many of the matches we played ended with teammates turning on each other. In other words, playing it safe as the cop and picking off targets one by one was difficult to do when everyone was already shooting at each other from the start.

Not sure who the good guy and the bad guy is? That's the point.

While our time with Undercover Cop was brief, it was still clear to see that the mode has the potential to become quite tense, ratcheting up the paranoia even more than Fragile Alliance. We'll have more on Kane and Lynch 2's multiplayer modes in the coming weeks, so keep it locked to GameSpot for more information.

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Discussion

16 comments
ApathyTrigger
ApathyTrigger

lol @ the comments beneath mine that dismiss the game based solely on the first one, or just dismissed without feeling the need to supply..ya know...reasons. Anyway, I'm pretty excited about this one. The first one had a fantastic premise (in both single and multiplayer) executed extremely poorly. I'm hoping they AC2 this one and catch the game play up with their own ideas.

jernas
jernas

The first one wasn't great but this one looks sooo bad. What are they thinking? Pass.

toyungu
toyungu

The first one was so bad it made my cry like the gamefly ad. Pass.

drago9876
drago9876

Looks cool, but that the worst possible voice ever. Should've had some dude speaking in a russian accent to have a more mafia sound to it lol.

Slimpsy
Slimpsy

Finally a co-op experience with substance! I'm tired of these Army of Two style games where we just move around from points A and B shooting horribly programmed A.I. I'll be picking this one up!

KoRniTo
KoRniTo

The co-op in these types of games are always fun ;)

_Doomsayer_
_Doomsayer_

The first game had one of the most addicting multiplayer modes ever, and this is looking even better. Can't wait!

GM-Lucra
GM-Lucra

Another interesting game mode. This game just keeps getting better and better. I cant wait to get my hands on it.

Waldkrieger
Waldkrieger

You know, you people never mention glitches, control, or camera issues in any of these previews or hands on. You never say thing you think might need improving. All you do is tell about the game-play level and what happens, and that's about it. This is something I notice constantly here on Gamespot and it needs to change. I seriously doubt there is not things you could find to critique about. Maybe the developers will read it and improve them? Just a thought....

marcopolo426
marcopolo426

Thats a cool idea ... looks like its too difficult to be the cop and win. Maybe the game rewards for taking down some of the bad guys at least.

PS3JMC
PS3JMC

It looks good. never been a big fan of multiplayer though.

AZE160
AZE160

2nd one and This is some serious Sh!t, who wouldn't want it?!

Darnasian
Darnasian

Looks really cool! I want it! And I'm the first one with the comment!