John Carmack takes full-time job at Oculus Rift developer

[UPDATE] Bethesda says Carmack's position at id Software is "unaffected" by chief technology officer role at Oculus VR.

[UPDATE] Bethesda has issued a statement saying that John Carmack will continue his role at id Software.

"John has long been interested in the work at Oculus VR and wishes to spend time on that project. The technical leadership he provides for games in development at id Software is unaffected," said a Bethesda spokesperson to GameSpot.

"My time division is now Oculus over Id over Armadillo," said Carmack on Twitter. "It is a big change of pace to go from working on carefully engineered code for the long haul to PANICKY STARTUP CODING FOR THE NEXT DEMO."

The original story is below.

John Carmack has taken a full-time job at the company making the Oculus Rift.

Carmack will now work full-time out of Oculus VR's new Dallas office as the company's chief technology officer.

“The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined,” said Carmack in a public statement.

“I’m extremely excited to make a mark in what I truly believe will be a transformative technology."

The development kit for the Oculus Rift VR headset began shipping in March 2013. No date for a consumer version of the technology has currently been made available.

Carmack was one of the co-founders of id Software in 1991, and has served as technical director at the Doom and Quake developer for over 20 years. The studio was independent until 2009, when it was acquired by Bethesda parent company ZeniMax Media.

id Software is currently working on Doom 4.

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Hi! I'm Martin, for some reason or another I have managed to convince the people who run GameSpot that I am actually wor

Discussion

274 comments
KingofCabal
KingofCabal

Although this device looks really awesome I find it unlikely that it will be a commercial success. No Console support. PC market just not big enough.

TonnFool23
TonnFool23

One of the best programmers shaping our future, we're in good hands.

MidnightMeteor
MidnightMeteor

So Carmack, yeah I'm sure that 360 powerhouse console of yours will be supporting this right? Oh... what's that? Ah yeah...

ivan_osorio
ivan_osorio

Carmack is a BEAST coder. I hope this helps Oculus a ton.

Personally, I'm EXTREMELY skeptical of the Rift, having never tried it, but I really want them to succeed, if nothing else, so we can all stop pretending that TVs with built in 3D are a good thing.

scatterbrain007
scatterbrain007

This is some very good news.  Carmack is a tech guy through and through, and this is right up his alley.  PLEASE optimize it for consoles some day!

buying1999
buying1999

Poor guy. I mean his last game "Rage" was such a disaster that I guess he's beginning to feel like he's not really relevant any more. Taking this job will help to put him back into the public eye I guess. Good luck John.

Morphine_OD
Morphine_OD

Executives never do anything anyway, adding one more executive role in one more company won't affect Carmack's performance - he already had 2 to begin with.

fajin36
fajin36

Next to Miyamoto, nobody has had a bigger impact on our industry than Carmack. Don't blame him for Rage...he's not a game designer, but a tech wizard. The engine itself did what it was intended to do,, namely look great and run at 60fps on console. Carmack achieved his goal there. 

Also besides Doom and Quake, let's not forget Commander Keen, which was the first true side-scrolling game on PC, thanks to Carmack. 

I think the Rift is his chance to bring us another revolution. 


kill3rdank
kill3rdank

Uh oh, this isn't specifically about games, I guess gamespot, shouldn't talk about this. Where are all of the antagonists about something so off topic and damning to the gaming journalism??

ecurl143
ecurl143

Only good things can come of this.

Occulus Rift is shaping up to be something special as far as immersive gaming is concerned, or any visual entertainment for that matter.


tionmedon
tionmedon

can you imagine wearing Oculus Rift VR head set playing DOOM4..........Awesome and changing my underwear........lol

Meta-Gnostic
Meta-Gnostic

Very sad but he couldn't have chosen anything better than Oculus Rift. I guess this is good news.

nyran125tk
nyran125tk

this dude,  makes Rockets....yes..like REAL rockets with his spare cash that cost a million dollars a year to invest in. Hes like an ultra geek wizard like Bill Gates. Which makes me wonder why RAGE was kind of bla, I would think it would of been a little smarter and a little more interesting, coming from this guy's unreal brain power.

Hope the next project is a little more intelligent Carmack. I expect better from a ultra wizard genius (that's not being sarcastic, he is an ultra Wizard genius). This guy should be making RPG's. The weapons would be insane and the character statistics would be out of this world. Carmack could be making really intelligent awesome games on the scale of Fallout 3, but he chooses to do stuff like RAGE :( 

NTM23
NTM23

I could be very wrong, but it seems like John Carmack is one of the busiest game creators out there. I mean, every time you see him, he's working on something, or up on stage talking. It was a few years ago, or perhaps last year, where he was actually working on something like Oculus Rift and he seemed to be in a vacant part of the convention doing his own thing with a little area he had set up.

LengisKellickq
LengisKellickq

Things have come a long way since Catacombs 3D huh John? 

mavennewbern
mavennewbern

I think a better idea then making OR it's own consol it should just be for ps4 and xbox1.

SDBusDriver1979
SDBusDriver1979

Carmack has been delivered from the space above to bring us the future. Spread your wings and fly. God be with you.

hadlee73
hadlee73

id Software and Oculus Rift teams: "Where are you John? We need you to help with working on something".

John Carmack: "I'm too busy tweeting. Maybe later." :P

Zloth2
Zloth2

So he's working full time with Oculus... and working full time with id... and he's also got a side project?  Is he moving at relativistic speeds??  No, that'd make the time crunch even worse.

Littleman29
Littleman29

Carmack is a legend. I'm just surprised that he didn't join this project earlier. More than likely, his passion for programming, development, and video gaming is just what the staff over at Oculus need to make a game-changing product. 

We're all rooting for these guys!

Raeldor
Raeldor

This is great news.  John's passion for gaming should drive this product forward even more.  I must say, the dev kit is impressive; I can't wait to see what these guys do with the consumer version.  Only downside though is it makes you realize how limiting a controller really is... you just want to reach out and TOUCH stuff and walk around. :D

MrIze
MrIze

All that picture needs is a speech bubble going "With this mind control device I shall finally RULE THE WORLD"

frylock1987
frylock1987

Hands down the creepiest picture I have ever seen.

okassar
okassar

I'm pretty sure Carmack was all over the Rift soon after its conception. Some comments imply otherwise. I think this is his opportunity to make a difference in the industry again. The Rift is the gate to a (for the most part) yet-nonexistent industry that will change our lives. 

Treflis
Treflis

Considering he praised the Oculus Rift in his Keynote so much last years Quakecon, I'm surprised he didn't jump onto the project sooner.

Stesilaus
Stesilaus

If **** wasn't real for the Oculus Rift before, **** just got real now!  :-)

I just hope Armadillo Aerospace doesn't suffer on account of this additional commitment.  I'd love to see that company become a serious contender for a piece of the satellite-launch market.


SciFiCat
SciFiCat

I can just imagine the guys at Oculus.

John Carmack: "Hey guys, I really like what you are working on, mind if I drop by to lend a hand?"

Oculus Team : O3O

Dasim64
Dasim64

Carmack had already been working on his own version of VR before he became interested in the Rift so the groundwork was there for him. It's not surprising he wants to get on board with this project. It can only be a good thing. Valve is also backing it and with all that support the Rift looks to be a very promising piece of hardware.

abcdefgabcdefgz
abcdefgabcdefgz

@nyran125tk Carmack has always been more on the technical side. He does not design games its done by other people so the games can turn out to not be that great even though the engines are always amazing and technically well done

JoSilver
JoSilver

@nyran125tkWhat are you talking about? The fact is the man is a genius at what he does, He's a tech guy. Not an artist or a writer.

His contribution to Rage was of the engine that the game ran on and if you ask me Rage was a gorgeous game looking game that ran super smooth. The engine was not without faults but it was new technology that didn't have the benefit of multiple iterations. Without a doubt though next game to come out running on id tech 5 will have most of the issues ironed out.

With all that said he's one of the leading names in gaming technology for a reason. So too say things likes why was he behind such a "blah" game as Rage is a gross misunderstanding of what it is he actually does.

Kryptonbornson
Kryptonbornson

@nyran125tk Rage was one of those games that's very underrated and if you went into it without expectations (because it had the Bethesda logo on it) it was really awesome. I bet alot of people will enjoy it in retrospect after getting it on sale. Along with Bulletstorm, those are perhaps my two favorite first person shooters this gen. I think alot of peoeple wanted Rage to be an open world RPG and were disappointed that it was just a good shooter.

JBStone1981
JBStone1981

@nyran125tk You need to remember that big AAA titles aren't made by one person. But it is interesting that he peaked with the original Doom. 

Though, I say again, I think his involvement with Oculus since the outset will be one of the things he's remembered for, alongside basically inventing the FPS. 

BrassBullet
BrassBullet

@nyran125tk Say what you what you want about Rage the game, but Carmak likely wrote id Tech5 mostly by himself and it's texture streaming tech finally addressed what has long been the bane of graphics engines - tiling (even Crysis looks like crap in some parts because of this).  Rage doesn't have them, look around.  

Carmak likes high-tech stuff, and "character statistics" isn't high tech.

kalipekona
kalipekona

@mavennewbern 

Why? It's for PC and the power and openness of the PC platform make it ideal for VR.

JBStone1981
JBStone1981

@Littleman29 I think we need to credit Carmack with legitimizing the Rift. It's obviously a great technology, but most of had never heard of it before he put his stamp on it. Carmack putting his stamp on it clearly made it a lot easier for backers to fund the project on Kickstarter. 

kalipekona
kalipekona

@Littleman29 

Heck yeah we're all rooting for them! John Carmack is a huge asset for Oculus. 

Trochero
Trochero

@Raeldor Perhaps now more positives for the kinect.

kalipekona
kalipekona

@Raeldor 

Yeah, you do. The sense of being 'there' really is that convincing. But I will still enjoy playing games even with only a controller in the Rift.

BuyaPC
BuyaPC

@okassar Your right, he has been involved in it for a long time, its not just recently.

udubdawgz
udubdawgz

at one pt in time, his theories were good.  

now:  next in line.

 

Kryptonbornson
Kryptonbornson

@Treflis Looking at the Doom guy and that picture of Carmack, I wonder, after all this time, if Doom guy was based on Carmack a bit.

Meta-Gnostic
Meta-Gnostic

@JoSilver @Meta-Gnostic Huh? I said he couldn't have chosen anything better. If I were to ask John Carmack to do anything, Oculus Rift would be it. 

mavennewbern
mavennewbern

@kalipekona @mavennewbern Although that is a great point, I think an even better idea would be to sell it like a computer monitor.  That way it's compatible with any of them.  

Kryptonbornson
Kryptonbornson

@kalipekona I don't think I'd ever want to use just a simple controller and Rift again. The first day was okay, but the second and third days I tried it the motion sickness came back very quickly, like my body knew it was being tricked and wanted me to avoid it. Full body motion control (unless they come up with something better) seems to be the only way VR could survive right now.

I tried Dark with it, and oddly being 3rd person, the motion sickness isn't that bad at first, but like I said about the 2nd and 3rd tries, the disorientation got worse.