Is EA's MOBA Dawngate a worthy competitor to League of Legends? You can play it today and decide for yourself

Publisher launches open beta for its upcoming MOBA Dawngate; game will also be playable at PAX East this weekend.

by

Electronic Arts has announced that its upcoming MOBA Dawngate has entered open beta, allowing anyone to try out the Battlefield publisher's competitor to massively popular free-to-play games League of Legends and DOTA 2.

You can join the beta today by registering at the game's website. Of course, the version of Dawngate you'll get to play is an in-development, non-final build.

Dawngate will also be playable this week at PAX East on the show floor April 11-13. Developer Waystone Games will also hold a special panel at the show and all attendees will receive an exclusive bonus skin.

Dawngate aims to separate itself from the growing pack of MOBAs by allowing you to choose a role that isn't specifically dependent on the character you select. This is all in the way of "celebrating personal play styles," EA says.

Finally, EA has announced that on Friday it will release a new interactive online graphic novel called The Dawngate Chronicles. EA says that with every game played, the Dawngate player community will actually shape how the story unfolds and ultimately dictate "the fate of everything."

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

Discussion

46 comments
onilevin
onilevin

As a player of Dota, League and Smite and trier of various other MOBA's and an absolute hater of EA and Origin and the likes alls I can say is wow... EA have actually earned some kudos with me, they have made a gem of a MOBA which Dota and League could take a few things from to improve on their own games.


Here is a list of what I like about Dawngate and why it will become one of my main MOBA's a long with Dota, League and Smite.


*Karma system, the karma system is an amazing idea it effects how many in game currency points you'll get effectively, so if you're thinking of being a dick to people I'd think again if you value the rest of the players awarding you that little extra points you need to get up award list, it effectively destroys toxic players advancement, all MOBA's need this.


*The item system, the items are great, every hero uses power so each item can be made use of by any role in a way be it physical damage users or magic you will find yourself building a little similar as a mage to a ranged carry, of course you still have items you just will prefer or they make that little more sense on a magic user to a physical user.


*Quick cast is the default key bindings, it encourages new users to use quick cast and learn the game that way, in my opinion making better players.


*Pre game roles, before you start a match you are given four role choices.

**Predator. (Considered under powered right now as it really requires you to be getting too many kills to be worth your time over another role such as Gladiator.)

 **Gladiator. (Carry choice, every minion last hit gives you more gold.)

 **Tactician. (Your Tank or Support choice, just being near your carry last hitting gives you gold allowing you to focus on just annoying the  enemy for your carry while he gathers you, your share of gold.)

 **Hunter. (Your junglers choice, giving your jungler the ability to heal off jungle minion kills and acquire masses of gold from keeping to jungle minions encouraging him not to waste time on your lane minions.)


*The map, map only has two lanes, the middle lane is a jungle making it a little more interesting, then a jungle each lane side, making the play style very different to League, I can see double jungle being a meta one day, it really changes up the lane numbers, also each team starts with two capture points, which grant extra in game gold from what I understand making your team fight for different aspects of control.


*Super minions! killing the base inhibitors or barracks wont see you getting an easy push from now on, no, no, if you want those super minions you better get that centre map boss, and you only get them for so long and the other team can stop you or steal them, it makes super minions a very interesting affair, if you want big rewards you better expect gambling your teams life to get it.


*The base! yes that's right forget a stationary building that waits for you to woop it into brick dust, this thing is a stationary raid boss, fighting the thing will see you dodging projectiles and lasers and destroying its cores before you can take it down and you better not wait too long if you fail because it will repair its cores for round two, and base camping the enemy? good look that one or two stuns could see you eating that base projectile for lunch, or being stun locked by the base itself, most the time you'll find yourself wanting to win a team fight before even thinking of fighting the base. 


That's all I can think of right now, I might find more reasons later but for now that's what makes it feel like it has great potential as a leading MOBA, I can't believe I'm saying good job EA, even though this is a little of my love back EA still has a massive hate bar to fill in my mind. xD

superwillis
superwillis

And even if the shadows weren't in the game, did you even read the post? "still in development" "game is in open beta" that means its an unfinished game, just in case you didn't know? I swear no body understands what BETA means anymore. They just cry about how bad the game looks. news flash, graphics, gameplay, game features, it all gets changed around in beta, stop crying.

ranzikiel
ranzikiel

I play both LoL and DotA 2 but this just looks terrible.
Animation style kinda look like LoL but downgraded. No Shadow? Seriously?

jOmOmbO
jOmOmbO

It's from EA, so the answer is no.

Scorch_22
Scorch_22

I'm starting to lose track of all these MOBAs coming out.

Rakou
Rakou

I like my MOBA games. I play Dota 2 and LoL regularly and Heroes of the Storm looks quite fun too (cant wait for it to release). But I predict EA will just flood this game with gameplay-affecting microtransactions. (Gameplay wise, Dota 2 is completely free, while LoL has fair limitations which doesnt limit you much)

Boddicker
Boddicker

You know what I want to see, a sci-fi MOBA.  Not another boring fantasy MOBA.

omar_q
omar_q

Not even Dota 2 can compete with League, what chance does this have?

megakick
megakick

The art direction is horrid.

megakick
megakick

looks really bad and cheesy, hire a new art director... What happened to the LOTR MOBA game?

R4gn4r0k
R4gn4r0k

Just what I was asking for: another MOBA.

Thanatos2k
Thanatos2k

Everyone make a MOBA!  It's like the MMO craze - everyone sees one company make a lot of money, so everyone better rush their own shoddy version onto the now crowded market!

damnyou444
damnyou444

Main for the Dawngate is publisher EA !!!!  Can't  trust  those scumbags. 

DemonRax
DemonRax

Another good reason to play more Dota2...

collingtonuk
collingtonuk

Is EA's MO..... Stopped reading.

Don't buy EA.

Godlikan
Godlikan

Colour graphics heavy, you don't want it in moba. LoL is all tactics. Whoever introduce us to better tactics win.

Tigerbite2
Tigerbite2

I wish you could deny minions in LoL.  Shit all over those ADCs then >=O

Nightflash28
Nightflash28

I play Dota 2 and I gave Dawngate a shot during the closed beta. I can only say: meh. Perhaps it's because I'm so used to Dota, but Dawngate just feels incredibly slow. I can understand that they are going for a more 'casual' crowd and they... "fixed" (in their opinion) some of the mechanics that scare people away from Dota. But the result is that his game just isn't exciting. There are some good ideas in it, but I don't see it becoming a success. 
Let's see what the future brings for this title 

faizanhd
faizanhd

Whatever happened to competitive RTS games ? 

Now its all MOBAs or Shooters. In fact , shooters are loosing there competitive spirit turning to a more casual crowd.

poksmote
poksmote

what exactly is a MOBA can someone explain this too me?

bloody461
bloody461

@Rakou  I have been playing the dawngate beta for about 2 weeks (I really love testing something that is a work in progress) but in terms of micro transactions it is exactly like LoL. all you can buy with money are new heros and cosmetics. everything besides cosmetics can be earned with their ingame point system. so yeah it is just like LoL on the f2p aspect

ranzikiel
ranzikiel

@omar_q Well It's true that LoL has more players and fun too. But Dota community has been increasing and able to keep up with LoL. 

bloody461
bloody461

@Thanatos2k  perhaps the Moba genre is starting to define its self as a genre. there are thousands of fps game. I don't think the market is crowded with mobas. LoL and Dota 2 needs competition, it is what keeps the industry thriving. 

kenshingr
kenshingr

@faizanhd  What RTS games have been played in tournaments apart from SC1-SC2 and WC3? SC2 is still going strong.

Tigerbite2
Tigerbite2

@faizanhd Larger player base and more opportunities for the players in MOBAs than their are RTS.

Gallowhand
Gallowhand

@faizanhd Everyone is chasing the MOBA train because they saw the insane success of League of Legends, and now they all want a slice of that pie.  They all go where the smell the money.  The only 'competitive' RTS that manages to keep going is StarCraft 2, because Blizzard has a huge fan base.

Gallowhand
Gallowhand

@poksmote It's a multiplayer only game where usually two teams consisting of 4 or 5 'heroes' do battle with each other.  They attack objectives on the map, like defensive towers and creatures, in an attempt to push towards each other's bases to destroy them.  Once a team's base is destroyed, the game is over.  Heroes usually have unlockable abilities and/or gear as they level up that gives them skills to use in battle.

onilevin
onilevin

@K33p0ut @superwillis He made a valid point, you made none, I think on the scale of idiocy I'd vote for you to keep the leading title.

SiNoNaX
SiNoNaX

@Gallowhand @noandno @faizanhd  Split the fan base? You are taking about 2 entirely different genres. One being a MMO the latter a RTS. If I had to guess , Blizzard is going to stick with 1 title in each genre. 


Project Titan will replace WoW in the future(just a little bit more milking to go) , Warcraft 4 will become the main RTS in a few years from now when they need to refresh their RTS title (ofc Starcraft 2 will keep running , but will no longer be their head RTS). This would be more beneficial long term then going with Starcraft 3 for the sake of sticking to a franchise. WC3 community was insane and I can't imagine how could WC4 would be with an engine like SC2's. Most WC3 players favored heavy micro play rather than macro, and are only currently playing SC2 because it is the best competitive RTS running atm.


Hearthstone will be around for awhile as cards and mechanics can be developed over time. They have expansions planned for D3 their main aRPG. HOTS as their Moba which is not released and can have heroes added on (so this will stick for a few years).


That sounds like a solid business portfolio to me, that covers all bases as well as not spreading the development teams thin.


Gallowhand
Gallowhand

@noandno @Gallowhand@faizanhd I doubt that Blizzard will do it, because they have made Starcraft their RTS franchise, and Warcraft their MMO franchise.  Coming out with a new Warcraft RTS would split the fan base and could lead to lower sales of both.  They seem to be going for a strategy of one key game in each genre, with Diablo as their hack'n'slash, Hearthstone as their card game, and now they are entering the MOBA space.