Infamous 2 Hands-On Preview - Custom Missions

GDC 2011: We get a taste of what's possible using Infamous 2's new mission creation tools.

Infamous 2 and developer Sucker Punch are giving the power to the players. Alongside all of the missions you would normally encounter in the game's story mode, you will now be able to create your own custom missions using the game's mission editing tools. The tools will let you tweak a variety of different gameplay types, such as platforming, racing, and shooting gallery. You can then filter what types of missions you want to populate your world, and they will appear alongside the normal missions in the single-player game. If you create a truly rad level--and enough people give it a good rating--Sucker Punch might even take notice and bump you up to Sucker Punch Featured Content status. We got the chance to go hands-on and test out a few example missions during this year's GDC.

The first custom mission we tried out was titled Save the Cathedral. Our objective was simple: round up the local militia and disarm a bomb within a two-minute time limit. The action started almost immediately as we rounded up four non-player character allies and charged into the fray. We fought our way through the city streets using a lot of the same skills and tactics we'd learned in the previous Infamous. The combat felt just how we remembered it. Blowing up a cluster of bad guys with a well-placed lightning grenade always brought a sadistic smile, and finishing a stunned foe with a vicious melee attack never got old. The cathedral was just a hop, skip, and jump away, and with the aid of our militia's covering fire, we were able to disarm the bomb just under the time limit.

The next mission, titled Onslaught, was basically a high-voltage shooting gallery. From atop our wooden platform, complete with a pair of fully charged generators, we took on wave after wave of enemy troops who were trying to get by. Unfortunately for them, the area they had to run through was littered with explosive barrels. Since we could only attack using ranged abilities, energy management was a constant concern. Timing shots and employing a little barrel management paid out big for us, because only six enemies made it past our defenses. While this mission was designed to be short and sweet, we could definitely see the potential for an explosive tower-defense-style mode.

After that we tried out Angry Cole - Clock Tower, which was definitely the most bizarre of the four. The goal of this mission was to rack up points by using explosive barrels to blow up dancing enemies standing on hovering garage dumpsters. Oh, and they're all in front of a clock tower. We had a limited number of barrels, and each barrel used took points away from our score. The trick was to see how many baddies we could knock out with one blast. Luckily, we had the luxury of watching a few players try this out before us, so we had a pretty good idea where to line up our shots.

The mission editor will let you modify a variety of different gameplay types.

Finally, there was Ring Race. In this mission it was a race against the clock to grind from rooftop to rooftop along metal wires while trying to pass through as many colored rings as possible. The more rings we hit, the more time was added to the clock. And while this mission was pretty simple, it served as a good example of the diversity found in these tools. We are excited to see what sorts of oddball missions the fans create, many of which we would probably never see in the game otherwise. Get charged for Infamous 2 on June 7 for the PlayStation 3.

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82 comments
Search_for_Vali
Search_for_Vali

I think it's a shame Sucker Punch didn't tried to go a few steps further. It would have been great, if the city would have interiors and you could play in more confined spaces like in other sandbox games today, like Mafia. It's to bad they didn't add another layer to the gameplay, besides combat. Using electricity for instance to fast travel from one location to another becoming pure energy and traveling trought the electric wires. Controlling objects through electricity, like turrets or robots. Creating EMP shochwaves. Maybe creating story missions where you have to complete more than just one task. First one was great. At least the first island was. Second and third island was like playing the same game again and again.

ryzrocks
ryzrocks

Firstly we can't compare this to any other sandbox game like GTA because in this game u play as a superhero not a thug...GTA is a whole different story and so is infamous 2...but we all can tell that this is a gonna be a hell of a journey....Secondly, like many other gamers said...we have extremely lot of content in this game..Thank GOD PS3 is using blu-ray disc...but other than creating ur own missions...lets just hope that the story mode is long too...and we can play it two times since we can be bad or good...the list goes on and on for this game can't wit for this one

king0s
king0s

@dsgfbvdgshvbd no, fail xp

king0s
king0s

@dsgfbvdgshvbd my name is kinda creepy xD lordsatierf

dsgfbvdgshvbd
dsgfbvdgshvbd

@king0s man i'm totally with you!!! just give me a reply so that i can give you my ps3 online id!!!

Lexxurious
Lexxurious

Sounds like a good concept. Hopefully the custom missions can be made so they are not carbon copies of the game missions with just a slight difference.

king0s
king0s

so .. we have electricity, electrified ice, fire giant map we can play two times, without getting boring new characters and this online stuff ?!??! THANK GOD IM NOT A XBOX 360 FAN BOY

king0s
king0s

[This message was deleted at the request of the original poster]

Branmuffin316
Branmuffin316

At first I thought this sounded dumb but I'm sure people will be able to create some great missions

XxXCrimsonXxX
XxXCrimsonXxX

I'm on the edge about this. You can't really have a negative look towards it, because it doesn't negatively impact the game in any way. Then again, it doesn't really have a major positive impact on it either.

supersackboy23
supersackboy23

i think the only game with user generated content that actually made it better, is LBP.

Fogshie7277
Fogshie7277

The 1st was amazing and the 2nd looks legendary

MuShuuzzz
MuShuuzzz

was on the edge before... but if #2 gets good reviews im definitely getting it

MrJack3690
MrJack3690

Cool idea, Creation tools, Custom Missions, and Custom Maps, etc. are always welcome in my book :) @BuNKiTZ GTA has lots more to do after the story dude, Even if you 100% the game you still have races, exploring, stunts (not the unique stunts, but just creating your own, i.e. getting a tow truck driving it to the top of the mountain, in san andreas, and ramping off). If you're talking specifically about GTA IV, sure it doesn't have as much as the past GTAs, but GTA is definitely more than a lot of people make it...It's not just killing and doing the same thing over and over, that's pretty much every other game. Shooters, you shoot...that's it, Racers, you race...that's it, etc. GTA is the least repetitive, if you play it like it is.

Braden-O
Braden-O

just cause of this i might get it aweome

NND1
NND1

Lookin' Good

Virtual_nathan
Virtual_nathan

I'll definetly give it a try . But , i care more about the single-player . And seriously Sucker Punch the teaser trailer showed ice . Give us some electrified icy trailers already !

First_Descent
First_Descent

Infamous was awesome.. never got so addicted to a game before!! and the second seems to be coming along really good. I like the whole idea of a LBP time creator mode where you can make some interesting levels and missions! Can't wait for this game... also why is there talk about Crackdown in the post... crackdown was just horrid.

SuprSaiyanRockr
SuprSaiyanRockr

@ sleepnsurf Are you suggesting that Infamous should have been an FPS/TPS, or are you referring more to the guns in Prototype? Personally, I had a lot more fun using claws and blades in Prototype than guns. I find that guns, vehicles, all those things, kind of distracted from Alex's powers (hence why I think there are only two or three attacks for certain abilities). I think it would be the same with Infamous. If you really can't have fun without guns, you may be better off playing an FPS.

diabloakaSAHA
diabloakaSAHA

The first game had all the flash but no substance. I liked prototype which too isnt great but the action delivers and i preferred that too infamous. I'll buy this but not on first day.

sleepnsurf
sleepnsurf

The first one was not that good really. Good graphics but no guns. BORING! Crackdown is better!

BuNKiTZ
BuNKiTZ

Sackboy and Cole just had a baby XD This is a great new addition to the game. And also something really original for a sandbox game. This solves the problem of having nothing to do after finishing the game. I mean, for example, in GTA, you finish the game, and all you can do is just mess around killing people, it eventually gets boring. But this way, you can keep recreating your favorite missions and whatnot, the fun doesn't end! XD

vecsim89
vecsim89

hmmm....While it certainly is an original idea, I really can't see the 'fun' and 'entertaining' side of this. But thats my opinion, don't hammer me for it.

TeenGamer92
TeenGamer92

Hmm..Definitely an interesting addition. Can't wait to see how it plays out!

Rhatik
Rhatik

aint got nothin on ''AWAKENED'' byPhosphor

Shuhan
Shuhan

It's these types of features that make epic games even more epic than they already are. Although inFamous 1 was absolutely amazing, after you beat it, free all the territories and collect all the hidden items, the action slows down alot. But this time, there will always be something new and fun to do at any point and time in the game which is awesome. This makes me want to buy the game even more. Brilliant idea Sucker Punch!!!

hyksiu
hyksiu

I like that we can have unlimited fun with this awesome game!

RandomWinner
RandomWinner

What I like about this is I don't find LBP particularly fun to play. However it is amazing the amount of stuff you can build. I don't expect LBinFamous but with the knowledge that the people built better levels than MM in LBP and the fact that I think inFamous is a fun game, I'm going to love this feature.

Pajamasammi
Pajamasammi

The idea is pretty cool, but as soon as he mentioned the DLC I just dreaded the amount of packs that would be released for stupid prices.

topaz49
topaz49

building missions......boring.......

Dizzzyness
Dizzzyness

Im glad other games beisdes littlebig planet and halo are making user generated conetent things into their games.

tajirinere
tajirinere

to be honest, i dont really care for it. I just dont see the connection. not a fan of Little Big InFamous

vintu2
vintu2

@incubus420 lool truuu all those dislikes u have are probably from fat asses who still live with their moms :P i know ima be enjoying the summer to the fullest sport by day games by night :P

SergioMCC
SergioMCC

Infamous 1 = Good / Infamous 2 = Will Be Amazing..I can'r wait for June 7 eheh!

ElFlechero
ElFlechero

I like it when developers add features like this. There would have been no expectation that infamous would have user generated missions, so it's like a pure bonus, regardless of how well it works. (though I'm sure it will work well)

rattleheadxyz
rattleheadxyz

Well then, it looks like I'll just have to buy this game now.

Gamer_4_Fun
Gamer_4_Fun

This feature just makes the game feel like a persistent open world, you truly feel like a superhero

wallmart56
wallmart56

Does anyone know if Infamous 2 will have a multiplayer mode, because this would make for an awesome custom map maker.

pokecharm
pokecharm

@Ravenan44 - thanks for the advice! I'd never thought much of LBP just because it looks silly, but maybe I'll give it a go!

Prinze
Prinze

Finally a developer whose "secret" was actually kept under wraps, and not plagued by rumour and leaks. I'm super excited for this feature. Great work Sucker Punch!!

Incubus420
Incubus420

Great idea. Too bad the game comes out in the middle of the summer. I will be to busy enjoying the nice weather.