Indie hit Thomas Was Alone sell 1M units -- "Not bad for a crappy little Flash game," dev says

Mike Bithell also points out that the bulk of the units were sold during promo periods when you could get the game for much less than $10.

Indie hit Thomas Was Alone has now sold over 1 million copies to date, creator Mike Bithell said today on Twitter. The game is available today across PlayStation 3, PlayStation Vita, and PC. Presumably, that sales figure represents the total number of units sold across all platforms.

"Not bad for a crappy little Flash game," Bithell said, likely in jest, about the achievement.

He's not swimming in piles of cash, though, he says. The bulk of the 1 million units sold came through bundles/discounts/promotions, he pointed out.

"So stop your 1mil x $10 maths right now," Bithell said with a winky face. If Bithell did indeed sell every copy of Thomas Was Alone at $10, the game would have generated $10 million.

Thomas Was Alone is currently available as a free download for PlayStation Plus subscribers, but Bithell pointed out that the 1 million figure does not include any of these downloads.

Bithell is currently working on stealth-based game for PlayStation 4 and PlayStation Vita called Volume. The game will also be available on PC when it's released later this year.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com

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Discussion

31 comments
H0M3RC1D4L
H0M3RC1D4L

This was one of those games that I bought on a whim and thoroughly enjoyed.  So much in fact that I also purchased Benjamin's Flight.  Sometimes, it's not all about the most "realistic" graphics, but rather more about the actual gameplay.

Hurvl
Hurvl

It's great to hear that Thomas *was* alone, as in not alone anymore. He's now got a million people to keep him company.

gbrading
gbrading

Thomas Was Alone is and was an excellent game, with wonderful narration from Danny Wallace. I'm interested to see how Volume shapes up.

chronocommander
chronocommander

This game is awesome, it deserves a much greater success. Seriously, if anyone reading this hasn't played it yet, try it out, even if it's on sale, quite the experience!

dipdish
dipdish

Volume looks good so far.

CyberSteak
CyberSteak

I always saw this and thought...WTF?!?  Then it was a freebie on PS Plus so I gave it a go.  Highly entertaining game.  My only complaint is that it ended too soon.

macca366
macca366

Was it really made in Flash? I didn't know Xbox Live supported .swfs. Emulator type thing in Unity or something?

amaneuvering
amaneuvering

Well unless they were mostly free copies I'd expect he's still made plenty of money.

GameYakuza
GameYakuza

just this week, a study showed an iOS game will stop selling as soon as it's advertised as "indie". are iOS users game snobs?

Spartan_418
Spartan_418

"If Bithell did indeed sell every copy of Thomas Was Alone at $10, the game would have generated $10 million"

Just in case GameSpot's community of 6 year olds needed a refresher in basic multiplication. Brilliant work, Eddie! 

aldiggy
aldiggy

Thomas Was Alone .. in his parents basement while making this game

varmintx
varmintx

I liked the game quite a bit; certainly worth the pocket change I spent on it.

GreenvaleXYZ
GreenvaleXYZ

Awesome game and concept.  The Team Jump levels are an abomination, though.

rogerpenna
rogerpenna

he did the game alone?


so suppose, with the sales periods, he averaged $5 for each copy shipped. $5 million dollars. Not bad. TO ME at least, that would almost be "swimming in cash".

benleslie5
benleslie5 moderator

I actually liked Thomas Was Alone for a game, you should be proud what you've made

Megavideogamer
Megavideogamer

I have this game But I haven gotten around to playing just yet. 1 Million is good for an indie game. Given that most people don't come close to selling1 million units for their own creation. For an indie game this is impressive.

jakesnakeel
jakesnakeel

I downloaded it when it came out for free.  Played it for about 5 minutes before thinking 'wow, another crappy, indie, flash game" and deleting it.  Feel bad for the 1 million who put cash down to realize it.

ChiefReaver
ChiefReaver

Got it in a humble bundle. The narration makes this game. Its great.

aborgraffiti
aborgraffiti

This is why I turned ad block on for gamespot.

Saidrex
Saidrex

@jakesnakeel ...in your opinion. I don't regret buying it because i actually like it.

Dissentioncc
Dissentioncc

I love how people feel the need to add a mention of opinion like it isn't obvious that it is his opinion.

Spartan_418
Spartan_418

@jakesnakeel is assuming that everyone who bought the game must regret buying it. That's not stated in the form of an opinion.