IGF Spotlight - Tiny & Big: Grandpa's Leftovers

Today we take a look at Independent Games Festival Student Showcase Finalist Tiny & Big: Grandpa's Leftovers. Check it out.

Tiny & Big: Grandpa's Leftovers

Big is tiny and Tiny is big. At least that's how it is in this innovative action puzzle game from Black Pants. Big has stolen a pair of magic underpants that were handed down to Tiny by his grandfather. Tiny puts on his backpack, loads up his ray cutter and rope grappling gun, and sets out to the desert to get those ribbed panties back from Big.

Tiny & Big: Grandpa's Leftovers

Just about everything in the world of Tiny & Big is destructible, except for the ground. To get through any level, you have to run, jump, slice, drag, pull, and shove your way around, using your tools, which is the most unique feature of this game. You can slice objects at just about any angle, so figuring out how to slice an object to advance or how to kill those punk creatures that are tossing rocks at you adds a twist to the gameplay.

Also impressive is the hand-drawn feel of the game. While the game might look a bit unrefined (which is intentional, by the way), the gameplay is quite smooth. Sound effects are spelled out onscreen like an old episode of Batman, and your radio constantly tells you what to do while slipping in some trash-talk from time to time.

I highly suggest downloading the demo of this game, which should be available very soon. It might take a while to get comfortable with the different tools, but once you figure out how to use them, this game is a lot of fun to play and even tougher to put down.

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Discussion

4 comments
vbondarev
vbondarev

Good going guys! This game is worth a try! It was fun in Austin! Vlad

shanethewolf
shanethewolf

Borderlands looked pretty terrible to me and it was the cell shading that put me off buying that game too. They tried it with Prince of Persia too and it looked really bad, especially compared to the others. It's not really like cel animation. Cel animation still looks amazing when done right. Cell shading was just a cheap novelty that seemed good at the time...like using Photoshop filters to make a photo look "painted".

serieus
serieus

No cell shading may have been abused, but if done correctly in the right type of art style then it can be used very effectively. That's like saying that ever since Pixar films came out that doing a traditional cel animation isn't worth it anymore. It all depends what type of style you're going for. Borderlands looked great and they used cell shading, but in a very effective way.

shanethewolf
shanethewolf

Eurgh!! I thought cell shading died years ago after developers accepted it looks hideous! Such a shame though as the game looks really interesting and fun, but I can't bring myself to look at it for any length of time.