id probably done with new IP for 10 years

CTO John Carmack says five teams would be too many at legendary development house, expect Rage 2 if the first is a success.

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For the past 20-plus years, id Software has largely built its business on the backs of three core franchises: Doom, Quake, and Wolfenstein. Soon, the Bethesda Softworks sister studio will add Rage, an all-new intellectual property set on a postapocalyptic Earth in the midst of recovering from an asteroid collision. However, it appears as if Rage won't be the first in a string of new series from the storied developer.

Don't expect a new IP beyond Rage from id for another 10 years.

As part of an interview with the Official PlayStation Magazine (relayed by CVG), id chief technical officer John Carmack said not to expect a new franchise from the studio for possibly another 10 years.

"We do already have more IPs than we can exploit," Carmack said. "I doubt we're going to do another IP. It's scary to say it, but maybe not in the next decade even, because we want to support Wolfenstein, Doom and Quake--and hopefully we can add Rage onto that--and I don't want five teams here. Three is scary enough."

The Carmack's IP cup runneth over.

That said, Carmack went on to note that id would readily continue building out the Rage universe, should the first find an audience. "Obviously if Rage is a success, then we'll want to do a Rage 2," he said. "If people love it, you want to give them more of it."

Beyond Rage, id has also said that it is at work on a new installment in the seminal Doom franchise.

With QuakeCon 2010 now underway, Carmack is expected to deliver the company's keynote address later today. GameSpot will be on hand to provide coverage from the event as it happens.

Discussion

69 comments
Mizuki88
Mizuki88

I certainly hope Rage will be successful and epic. I can't imagine they'd really even need lots of new IPs at the moment. Since they're doing pretty well as is.

joeborg14
joeborg14

Hope Rage turns out as awesome as it looks!

paulsh_d
paulsh_d

Quote: " "We do already have more IPs than we can 'EXPLOIT'," Carmack said. " Nice to see a developer being honest and I don't have a problem with the next doom what so ever, just like the refreshing honesty from a developer.

RonTorque
RonTorque

I want Rage now to be honest, ID is already making alot of money from 3 IPs imagine if they had more in mind.

itBit
itBit

who said Rage is a new IP?

lock445
lock445

Great, but Doom 4 would be more than welcome for me.

altdoom
altdoom

DOOM 4 has to next then Quake 5

Pete5506
Pete5506

I would like to see doom, but rage is looking good also

theslimdavylp
theslimdavylp

Bethesda and id are killin it :) Rage looks awesome, I would love another Doom

asm607
asm607

I have no problem with this. I am looking forward to Rage, but I can't wait for a new Doom game.

zskrabs24
zskrabs24

This game was in development well before borderlands was. The similarities are entirely coincidental. It was actually one of the reasons for Borderlands' graphics style change.

Circlestrafe
Circlestrafe

@Giglioroninomic If I'm not mistaken each engine, or franchise, is a different IP, so while they'll still be developing stuff based on Wolfenstein, Quake, Doom, and now Rage, they don't want to add a fifth IP to that, so he's saying quite possibly there won't be something completely new for the next 10 years.

plm3d_basic
plm3d_basic

Considering how long it takes to make a new game, 10 years sounds about right. There's no doubt that there will probably be dlc for Rage because that's just the way the industry is headed to make more money off of a single title, whereas it used to be included with the game or an sdk pack would be released to the public to create their own levels, now companies will just charge you more for things that were once standard such as multiplayer levels. That's already two years for Rage and another 3-5 years for a sequel and its dlc. Then Doom 4 will take another 5-7 years if it is indeed a technological milestone in gaming like the first one or like Crysis and will probably be ported to the next gen consoles ie. xbox3 or PS4. It'll be difficult to squeeze in another ip in between those two projects. With newer games requiring HD textures and realistic background, it takes a lot of employees from programmers to artists, musicians, etc. to make a single AAA title similar to making a Hollywood movie which is why ID software had to join up with a major game studio in order to stay relevant and complete some of their projects.

deuffenburg
deuffenburg

[This message was deleted at the request of the original poster]

termadoyle
termadoyle

That's nice to hear. Too many IPs = unfocused and sellout games. Here's an idea: don't let Raven Software make any of the future ID games. They have a tendency to **** up everything they touch. I want Carmack overseeing all future ID games for quality assurance and that awesome feel and control that only the ID team can deliver.

gladin09
gladin09

Dooooooooooooooooooooooooom!

JD190
JD190

I would guess IP - intellectual property.

greywingedfall
greywingedfall

What does IP stands for.. sorry.. I know Dumb question.. is the "P" for Project? not sure about the "I"

sstravisd
sstravisd

IP or not I would care less, I just want good games and I have trust in id Software.

metalkid9
metalkid9

I hope Doom4 doesn't take so long like Rage did.

gideonkain
gideonkain

QuakeRally! I mean--RAGE! jk, I really am very excited, iD is FPS.

StJimmy15
StJimmy15

and we're totally sure that they didn't just use the original borderlands' story and graphics? So strangely similar.

ratix2
ratix2

@juan99692k6: they are making doom 4 at the moment, and if the rumors are true will be showing it off at this years quakecon.

Giglioroninomic
Giglioroninomic

Um. The title of this article is entirely misleading. Done with new IP for 10 years would mean they aren't making a new franchise for 10 years and instead are sticking to the same game for the next 10 years, like they've done since they existed. What gives? Oh I See. Nevermind.

desomondo
desomondo

@LiquidBullet: No, that's fair enough. You're completely right in that they are 3 very different styles of FPS. I only listed those three examples since they pretty much represent the pinnacle of their own styles and are copied wholesale by nearly every other developer for better and worse. I'm actually looking forward to Rage. I've enjoyed every single ID developed game and like how they are mixing up their own old-school style with some racing elements. I too feel like it is copping a fair deal of undeserved flack from picky gamers. It's both a new IP and moving away from the corridor crawls of past ID games. I just hope it sticks to its roots just a little bit at least and doesn't, for example, include regenerating health, a needless cover system, or a cluttered GUI full of useless prompts. I miss playing games that didn't tell you how to play them every 5 seconds or involve nothing more than exchanging fire from behind chest-high walls. As long as I can still jump, duck and circle-strafe, I'll be happy.

jsrco
jsrco

I just watched his development video for the iphone version of rage that runs around 60 fps on the older devices. It blows anything done before this current generation of consoles away. Let the guy work his magic. He knows what he is doing!

ashokmeena
ashokmeena

I wish they create new IPs more often. For a fine company like id, it does make sense to explore new ideas. Not many sequels are good enough.. can't wait to play RAGE..

LiquidBullet
LiquidBullet

Wow, lots of complaining about this. What, one new IP isn't good enough? A completely new, overhauled engine, a new IP, and in leaps and bounds different from what they traditionally have done...and people are complaining about lack of another new IP? Games cost money, guys...and a new IP is a huge risk, look at EA this past year or two. Anyone who DIDN'T anticipate this kind of thing wasn't thinking too hard. @desomondo : "Before everything had to be like half-life, CoD, or halo" Wow, that covers some very different game styles there... Those three are only similar in that they're FPSs... There isn't much you can do that doesn't approach at least one of these styles without incorporating elements from another genre...Which, I mean, I personally love blending genres, but if you're trying to make a FPS...

eriktkire
eriktkire

@y0ur_grandma You're right. The one and very obvious instalment to Wolfenstein that nobody is exploiting: Wolf ET 2. They don't really need Splash|Damage for that... just duplicate the entire Wolf ET 1 game design, borrow some of the class and teamwork enhancements from Quake Wars, along with some minor interface and movement tweaks that Brink will obviously improve upon.... then all they need are a couple of skilled level designers to make non-vehicle sized maps for crazy fast paced battles. An updated Wolf ET would be incredibly awesome.

TristanH12
TristanH12

[QUOTE]"We do already have more IPs than we can exploit," Carmack said. "I doubt we're going to do another IP. It's scary to say it, but maybe not in the next decade even, because we want to support Wolfenstein, Doom and Quake--and hopefully we can add Rage onto that--and I don't want five teams here. Three is scary enough."[/QUOTE] He really said "exploit"?

chikahiro94
chikahiro94

Ah, the realities of business. Of course, I think they'd pursue original IP's more if gamers actually, you know, rewarded original IP's more than they did Sequel of Game XXI. Votes with wallets are what developers and publishers listen to and act upon, not lip-service and complaining. Don't like this? Blame gamers. id, and every other publisher/developer out there, has bills to pay. One big-budget, original IP flop can seriously hurt or kill a developer. If you can't think of any recent examples of that, you haven't been paying enough attention.

RedWave247
RedWave247

In other words: "Screw doing something original! We're just going to run what we have into the ground as much as we can. See this dead horse over here? Our baseball bats are already covered with its blood, but we're going to just keep on beating it." Here's a crazy idea. Instead of doing these same, generic, gritty FPS games, why not resurrect a long forgotten IP? I'm talking about Commander Keen, of course.

Arkady_16
Arkady_16

I would love another Quake in the same style as the first Quake. Expecially if it didnt hold your hand and wasnt afraid to kick your ass and have you running home to mommy because of that scary monster..... man I miss the good old days of Quake and Doom. Still the best FPS games of all time imo.

desomondo
desomondo

It's all subjective. For me personally the best FPS are still the classics like Doom & Quake 1 before everything had to be like Half-Life, Call of Duty or Halo. Creative level design took a steep nose dive once "realism" became the golden rule. My only criticism towards Doom 3 (I quite liked it) was that it actually strayed too far from the classic Doom formula with small battles (2 or 3 monsters at a time instead of a dozen or more) and a change to a survival horror atmosphere that was trying to ape System Shock 2. It should of either stayed true to the chaotic intensity of Doom II or gone further down the SS2 route which would have given players more to do. Instead it sort of sat half way in-between and I can see why people on both sides of the evolve / stay true divide were upset. And to be fair to ID, the last Quake and Wolfenstein games where developed by Raven, a company I once loved back in their Heretic / Hexen days but lost me once they started making licensed-only games like Star Trek and Star Wars, etc. Coincidentally this was about the same time most of their best people jumped ship and formed Human Head Studios. Say what you will about Prey, but it was a damn sight more creative than Quake 4. Now an actual return to Quake 1's world of sci-fi / medieval / Lovecraftian nightmare horror, along with an emphasis on crazy arse level design, viscous monsters and an absolute lack of the mother-codling, hand holding crap of today's FPS' - I'd be all over that.

y0ur_grandma
y0ur_grandma

iD has been legendary when it comes to making franchises, RAGE will be good. Honestly, I think they could drop Wolfenstein and make a new IP. Wolfenstein doesn't really have much more room for new content, IMO.

Adam_the_Nerd
Adam_the_Nerd

if it is good then I do not mind one bit. It's been awhile since ol' Quake.

Dante2710
Dante2710

Im on the fence about Rage, it reminds me too much of Borderlands, which i wasnt even able to beat because it was just boring to me. I however would love to see a new Doom and Quake game.

RawDeal_basic
RawDeal_basic

id has a lot to prove with Rage. They haven't made a really good game since Quake 3. I think they will pull it off though.

sircyrus
sircyrus

In other words, they're going to stop being creative and imaginative and take the easy road of milking past successes. Well, I know what developers' games to avoid for the next 10 years.

fritigoerd
fritigoerd

But aint that a bit ... I dont know actimilkesque???? Milking the same ol same ol is not progress .... and lets face it in the (overcrowded) land of FPS , this franchises are far from being the "thing" .... no matter how much they like it but the 90's game set up doesnt cut it anymore , I dont know about you but I got tired of the "space marine" shooting the billionth monster thing for no interesting reason whatsoever ( and on the story department Halo has done a better job than all of Id's games combined ) or the soldier "ass kicker" of nazis . I give RAGE a try but I hardly think that it will be the ultimate thing ( I do hope that I am mistaken ).

Stressthesky
Stressthesky

What they've done with Doom, Quake and Wolfenstein in the past few years have been disappointing to say the least. Hopefully Rage will rectify some of that, but I'm beginning to think their IP's are nearing their end.

Rayzakk
Rayzakk

They should try some new things as their old IP's aren't very good. They were in their day, but that has come and gone.

Talldude80
Talldude80

Looks pretty awesome! Hopefully its as good as Doom!

Bozanimal
Bozanimal

I call BS: If someone at id has a great idea for a new game, you can bet your bottom they're going to explore it. This is like saying, "Yeah, we've had enough good ideas so we've decided to stop thinking for awhile."

kozzy1234
kozzy1234

Hated the last Wolfenstien, liked the last quake and the last doom though. Hope we get some more good games thats all I care about.