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I Am Alive PC port may not happen: director

Piracy makes PC version's profitability uncertain; creative director Stanislas Mettra still working on feasibility of port.

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The upcoming action title I Am Alive may be heading to Xbox Live Arcade and the PlayStation Network, but a PC version of the game has yet to be announced. The reason for this, according to the game's creative director, Stanislas Mettra, on IncGamers, is that a PC version is still uncertain.

A PC port of I Am Alive may not see the light of day.
A PC port of I Am Alive may not see the light of day.

Before a recent update to the article, it stated that Mettra was aware about PC gamers being vocal regarding any statement about the PC version of the game.

"We've heard loud and clear that PC gamers are b****ing about there being no version for them," Mettra said in the original article. "But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?"

Mettra also said he believes it's hard to port games to the PC platform because of piracy after weighing the cost of buying it against the cost of making it.

"Perhaps it will only take 12 guys three months to port the game to PC; it's not a massive cost but it's still a cost. If only 50,000 people buy the game, then it's not worth it."

Later, Mettra sent an email to IncGamers, stating that he was "misunderstood" in regards to his position on the PC version of the game and PC gaming as a whole. The email reads as follows:

"I would really love to see a PC build of the game and I don't think I meant to say 'the game won't happen on PC.' It's probably an English language miscommunication (I am not a native English speaker).

"What I meant is that the PC version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.

"Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?

"Regardless [of] console or PC, what matters is the game and the pleasure people can get from it."

For more information on the upcoming title I Am Alive, check out GameSpot's coverage.

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