Hitman for Xbox One, PS4 has sandbox levels, no checkpoints

IO Interactive confirms you'll play as "globetrotting Agent 47 at the prime of his career" in new game; Contracts Mode returns.

As part of an open letter released to fans today, Hitman series creator IO Interactive shared a host of new details about its new AAA Hitman game currently in development for Xbox One, PlayStation 4, and PC. In this new and untitled game, you'll play as a "globetrotting Agent 47 at the prime of his career." Supporting Agent 47 will be his longtime partner Diana Burnwood and the entire International Contract Agency (ICA).

According to IO Interactive, the new Hitman game will retain the "core" of the series, that is, being able to use a "wide range" of tools to take out a diverse group of targets at a global scale. The game will run on a form of the Glacier 2 engine, which powered 2012's Hitman: Absolution.

"We're packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels," the developer said. "Our aim is to create living, breathing, and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves."

Contracts Mode, a mission-editor feature that allows players to create murder scenarios, will also return for the new Hitman game. Players will be able to create and build these challenges and then share them with the world through the Internet.

"You will also be glad to hear that we have removed 47's magic pockets," the developer said. "We believe that's all we need to say about that subject."

More details about the new Hitman game will be shared in the coming months, IO said.

In addition to the new Hitman game for Xbox One, PS4, and PC, Square Enix Montreal is working on Hitman-inspired mobile games for tablets and smartphones. A Hitman movie called Agent 47 is also in the works with Homeland's Rupert Friend playing the lead role, replacing Paul Walker, who died in a car crash last year.

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Hitman: Absolution

Hitman: Absolution

Discussion

184 comments
uninspiredcup
uninspiredcup

Nice job ignoring the existence of the pc in the title. You know, the platform the series was born from?

the_hunger
the_hunger

I thought Absolution was good, but Blood Money is the high point of the series (though Hitman 2 is a sentimental favorite since it introduced me to the franchise).  As long as there is a good story, solid character development, and entertaining missions I'll be fine with it.  I'm not sure what open, "sandbox" levels mean in a game that is objective-driven by design (that is, your recurring purpose is to go in, kill someone, then exit).  Anyhow, looking forward to it.  I hope that they might possibly squeeze it onto the PS3 or X360. 

UnaSolida
UnaSolida

I think any old skool Hitman fan would agree Contracts was the best in the series. Not that 2 or blood money weren't good, codename 47 was contracts in essence but not as good. Absolution was fun but not a hitman game and more open world seems interesting but I need to see gameplay before a make a prognosis.

vallee05
vallee05

I hope they do another Pre-order DLC like the "Sniper Challenge" for Hitman: Absolution. That was by far the best level/mission in the whole game. Absolution was decent but lack a distance approach like the Sniper Challenge. I'm looking forward to this and like the change in direction. I hope with the next-gen they can improve better AI and better randomized characters. It was a game breaker but when you see a group of 6 people and 3 are the exact same does give the real vibe. Anyways great news!

001011000101101
001011000101101

I'll believe it when I see it. Absolution was a fucking wreck. 

Chr0noid
Chr0noid

Contracts mode AGAIN?  Fuck that.  There is going to be hell to pay if they only let you choose your weapons in that shitty mode instead of campaign like Blood Money.  I never touched Contracts mode honestly. 

biggest_loser
biggest_loser

They have to make up for that last one, which was terrible in parts. 

elbauto
elbauto

PLEASE return to the basics. Hitman 2, 3 or even Blood Money...

Sw1tched
Sw1tched

Kill this guy here when you trigger it exactly when you were scripted to when you wander into the right location = Lame ass gameplay.

Rheinmetal
Rheinmetal

The article was good until I read about Square Enix. You didn't have to remind us that Hitman is in the hands of Sqaure Enix. You just ruined it for me. Damn.

Boddicker
Boddicker

The Hitman franchise has always held zero appeal for me.  I doubt this will change my mind.

cinerius
cinerius

Magic pockets are good, but not as good as Snake's magic reload in MGS3. That was awesome.

quakke
quakke

What i forgot about from my previous comment, was that i hope there is no lame regen in this. Health through syringes for the win.

grin89
grin89

i thought 47 was killed, captain?

quakke
quakke

"you'll play as a globetrotting Agent 47 at the prime of his career."

Well atleast somethings right, now that this wont be yet another prequeling game.

NTM23
NTM23

I didn't play the last one, but I'd be interested in seeing what a next-gen Hitman looks like.

grove12345
grove12345

am i reading the title wrong? 

or is it a badly placed comma?

ndmq
ndmq

Glad they aiming for more realism, no magic pockets.

Megamoss1984
Megamoss1984

Enjoyed Absolution but it had very little replay value, even with contracts mode.  A level editor would be a better option.  Just fix the disguise system, don't bother with an overarching story, tighten up the controls and give us multiple ways to take out a target in interesting, varied locales. Simple.

blaze_boy30
blaze_boy30

They should have taken the Blood Money route to begin with. Makes you wonder why they ever took the direction they did with Absolution in the first place.

jonaadams
jonaadams

I would like to see train stations and airports as a way to link different cities together. So he can go from NY to London to Hong Cong, and still keep it open world.

Leejjohno
Leejjohno

What about the botched disguise system and hyper alert guards that can spot you from 30 feet away through a window at a passing glance and look like drunk meth heads? The feasibility and consistency of absolution was dreadful.


Blood money was a bit easy at times but it allowed you to be creative, and it never pissed on its own gameplay mechanics in order to make the game unrealistically difficult.

Pelezinho777
Pelezinho777

Will game have checkpoints? If so, bye-bye, no money from me, me darlings....NO? THANKS A BUNCH!!!!

PinchySkree
PinchySkree

So being the first company to actually take note of what the fans are saying hopefully they see a big turnaround in profit as a reward.


Just bring a level editor with steam workshop integration and you have yourself a strong game that will last and sell for years.

meedokicky
meedokicky

Good. Just finished Absolution last night :) I thought it was good.

However after I watched some play-through vids on YT, I started appreciating it more, since I saw more options than the ones I figured out.


This was my first Hitman games tbh, But I was familiar with the series as I'd watch my brother play the earlier games.

001011000101101
001011000101101

@the_hunger Character development and good story doesn't belong in a Hitman game. The games are best when you're placed in a huge open levels with one or more targets and NOTHING MORE. That's why people loved Blood Money so much!

-s3r6i0-
-s3r6i0-

@UnaSolida I think Blood Money was better than Contracts. In Blood Money you could hide bodies, although, surprisingly they removed 47's precision aiming for some reason, single button access to the map and the levels were just a lot better. After The Meat King Party (one of the best Hitman levels, IMO), the game got dark and gloomy and reminded me of the preceding Silent Assassin, it was always raining. The story wasn't great either, Agent 47 just kept blacking in and out in an empty motel, as I advanced in the game I forgot he got shot. I forgot what the ending was. You couldn't hide bodies. All in all, it was a good game but no comparison to Blood Money. Nope.

soccerpzn
soccerpzn

@elbautoyou mean the ability to do the mission in multiple ways? because all of their hitman games have been doing that

Fastphase1
Fastphase1

@RheinmetalThey own the franchise and the developer, IO Interactive as S-E bought Eidos a couple of years ago.

Zombrex
Zombrex

@grove12345 It should read like this: Hitman for X1 and PS4 and has sandbox levels with no checkpoints.

NTM23
NTM23

@grove12345 Perhaps, but you should check your own. There are no capitalizations; using 'or' at the start of a sentence, and one sentence doesn't deserve separation into another paragraph. I'm just saying, because I find it awkward that you're saying that, and yet you didn't type what you typed all that well. It's ironic and hypocritical. 

Radnen
Radnen

@Megamoss1984 Good points, but Absolution did have multiple ways to take out a target. Some were awesome, BTW.

-s3r6i0-
-s3r6i0-

@blaze_boy30 I may be wrong but I think Absolution was an experiment for them, being that HD graphics was never their fortay. Studios do that all the time, they have experiment projects then they sell them for revenue. Either that or they just lost their minds.

Dredcrumb9
Dredcrumb9

@Leejjohno absolution allowed you to be creative, so what are you talking about?  Many of the levels in Absolution were fairly open, though with check points. the only real bad thing about Absolution was the slow motion effect that happens for every head shot, it ruins immersion. And also the lack up weapon unlocks/upgrades/loadouts in the campaign, ruined absolution.

meedokicky
meedokicky

@Erroneous_Snakeyeah that tailor you visit in the game must be quite skilled to pull it off lol he is blind, right?

-s3r6i0-
-s3r6i0-

@001011000101101 @the_hunger If it were up to people like you we would still be playing Pac-Man. The problem with Absolution wasn't that it had a good story, it was the gameplay: the linear levels, the one-man-army arsenal of weapons, the deviation from the stealth and strategy of past Hitman games. I actually enjoyed Absolution's story. Blood Money had a good story, too and that game was sick. The story never got in the way of the gameplay, and that's really the only connection that you seem to have a hard time making. Look at Metal Gear Solid, great story, never gets in the way of the gameplay itself. 

FoxyKyoji
FoxyKyoji

@-s3r6i0- @UnaSolidaI think my favorite part of Contracts is the fact that it's a direct tie-in to the Opera House mission in Blood Money, plus a recap of the first game on top of it all.

UnaSolida
UnaSolida

I honestly can't really disagree because BM was a fantastic game. But I loved Contracts for the same reason you didn't like it in witch was the darkness of the story and the at times disturbing missions and characters (and of course the rain lol). I personally think 2 was the hardest in terms of PRO SA's and took a lot of retrys to remember the AI route pattens and the best and most efficient ways to complete the objectives. I'm hoping this new installment will right the wrongs that hindered the previous games in the series and keep and enhance the aspects that make the franchise and 47 what it is today. Albeit I'm much more pessimistic.

Leejjohno
Leejjohno

@Dredcrumb9 I remember taking one of my targets hostage in blood money and then throwing him over a balcony to make it look like he fell (which worked). I remember pushing my target down some stairs only to find he was only unconscious so I had to drag him past some patrolling guards and toss his body in a wine vat to finish him. In absolution there were closets everywhere and you could just choke everybody out and hide(which is not only unrealistic but entirely boring).


Furthermore the game would instantly decide you aren't a silent assassin if your target saw you. So the ONLY strategy that actually WORKS anymore is fibrewire. You basically have to fibrewire everybody in the whole game to get SA ratings while unrealistically choking out massively overpopulated levels.


Unless you actually enjoyed the shooting mechanics, then I suppose you may have enjoyed shooting through the game.

jerusaelem
jerusaelem

@-s3r6i0- @001011000101101 @the_hunger  Metal Gear Solid's story never gets in the way of game play? That's your example? That game is 8-10 hours if you're slow, and 5 of those hours are cut scenes. That's not an exaggeration, mind you. There's 78 of them and they are literally 5 hours worth of the 10 hour game. Add codec conversations and you're talking MAYBE 1-2 hours of game play tops if you really milk the boss fights or reeeeeeaaally like dicking around with the Nikita. Save for maybe Hard Rain, I'm not sure you could have come up with a worse example...


That said, I agree with ALMOST everything else you said. Absolution's story was walrus shit, IMO, but to each their own. 

FoxyKyoji
FoxyKyoji

@-s3r6i0- @001011000101101@the_hungerThe problem with Absolution was that it had a CRAP story, AND crap gameplay. Hitman doesn't even really NEED an involved story. It needs amazing gameplay and a light story.

Leejjohno
Leejjohno

@Radnen That's the way they were designed to be played. Absolution almost begs you to just shoot everybody. It's like a cover shooter with even less stealth. 


Your example was one buggy level out of all the first four games. That level was meant to demonstrate that all the guards were highly trained and intelligent - they knew one another's patrol routes and would know when somebody was out of place.


Every mission was like that in absolution, whether it was secret service agents, a horde of soldiers, drunk cowboys in a motel or incompetent cops. They could spot you through a crack in a door at 40 feet... in fact it was better not to wear a disguise because it actually attracted attention... that's just messed up.

Radnen
Radnen

@Leejjohno @Dredcrumb9 In Hitman 2 Silent Assassin the "Hidden Valley" level was 10000 times worse than Absolution, as the guards could see you at 30 feet away - even when their backs were turned, demand to see your ID and then they would shoot you - all while in disguise. Absolution at least gives you disguises that can work. And not to mention Glitches in SA. When people go back to the earlier games 1 and 2, they'll realize why so much has changed in the manner that it did. The earlier games had more freedom because the design team did not have to worry about so much as they do today. Today so much more entropy has been coded into games to where there is so much more that can go wrong.


And as for weapon upgrades that would ruin the game! You don't want it CoD? Right? In fact let's make a Hitman game that has very few to no weapons allowed per level and 47 would have to rely on some real serious ingenuity and skill to finish a level as though he were a silent ghost.