HardGrip Hands-On

We went hands-on with this Wii rock-climbing game, which is also coming to the Xbox 360 Natal and the PlayStation 3 Move.

Rock climbing might not be the most obvious sport to replicate on all three major motion-controller systems, but that's what developer HumanSoft is attempting to do with HardGrip. The game was being shown in early form at GDC 10, allowing us to try it out using the standard Wii Remote controller. The game is also touted to support Wii MotionPlus, Project Natal on the Xbox 360, and the Move on the PlayStation 3.

In our Wii demo, we were given two Wii Remotes; one to use in each hand. You hold the controllers upright, pull the trigger on one of the remotes, and then shake the remote to make your character grab hold of the wall. You then repeat this action with the other hand, always holding at least one of the triggers down to ensure you remain connected to the wall.

While repeating this action is enough of a challenge, there's plenty more to HardGrip to keep you occupied. The stamina bar tracks how much energy you have left in your arms, so if you're getting low, you have to release the trigger on one Wii Remote and then shake it to loosen your muscles to regain stamina. You can also choose your route to the top, with some paths being quicker and others offering power-ups. The snowflake power-up, for example, freezes the stamina bar for a limited amount of time, allowing you to scale the mountain without having to pause for a break.

The adrenaline meter also comes into play at certain points, and if you have enough of it, you can perform special moves. At one point, we collected an adrenaline power-up that allowed us to jump from one cliff face to another, in a move similar to that performed by Tom Cruise at the beginning of Mission Impossible II. The standard Wii Remote configuration only offers eight directions of control, according to Kadas, but with the MotionPlus add-on, this will be improved exponentially.

The Wii version of HardGrip should be released this year, but as they've not even been built yet, the PlayStation 3 and Xbox 360 versions may be out a little later. HumanSoft was at the Game Developers Conference to show the game to journalists and pitch it to publishers, so a deal should hopefully be in place soon. We'll let you know more details when we have them.

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Discussion

34 comments
GamerLegend10
GamerLegend10

@Najlepszy_TAG LOL @neonfrax2 A 3rd (or better 1st) person assassins creed for natal would be great.

GamerLegend10
GamerLegend10

Hope the make a first person fight night game (with the good graphics) for natal, that would be awesome.

GamerLegend10
GamerLegend10

Game looks terrible, even for the wii. hope this isn't what we can expect from natal and PS Move devices, man thats horrible.

GamerLegend10
GamerLegend10

it was released on march 14th, that's not APRIL fools day (April 1st), LOL way off there man.

DeVi360
DeVi360

April Fool's Day I recon :-)

pudgexd
pudgexd

This looks real boring imo , probably fun for first hour only.

Najlepszy_TAG
Najlepszy_TAG

[Irony mode on] Awesome graphics and idea - another must-buy for me! [Irony mode off] :lol:

neonfrax2
neonfrax2

Umm... has the developer seen any of the Assassin's Creed, Tomb Raider, Uncharted series? This looks like "Crazy Climber '98" or something. When the demo of "Rock Revolution" smokes makes you look bad, you may be in big trouble.

weirdside
weirdside

Looked kind of lame to me. Seems really repetitive.

Lupivdaman
Lupivdaman

why the video load for me, Today on the spot wasnt loading either

damnet
damnet

1 more for the pile.

PoisoN_Facecam0
PoisoN_Facecam0

they do realize that this is awful don't they? Honestly can the developers not see how bad it is.. If anyone is looking forward to this i feel sorry for you..

tsyunami
tsyunami

lol...it is "virtually safe".... I'm quite relieved to know that. Can't be playing games that can kill me and all?

stuckboy
stuckboy

Too much of the skill of rock climbing is based on touch and grip for a realistic rock climbing game to be made I think. I think a 1st person view rock climbing game may be a better idea since this would maybe convey the sense of vertigo better- also in rock climbing your limited view is one of the things that makes it tricky- especially when climbing down.

drago9876
drago9876

Hey guys... you make fun of wii now, but when they actually get games on the wii right, the wii will be the new Xbox and stuff

xxxnax
xxxnax

you called that graphics????

Nuggular
Nuggular

I am a rock climber and let me tell you....this is going to suck donkey balls. Whats the fun in fake rock climbing with terrible graphics.

wahyudil
wahyudil

I'm never interested in rock climbing things ..... so I will pass ...

Bgrngod
Bgrngod

I have been waiting for YEARS to see if and when a rock climbing game would ever get made. I've never been able to come up with something in my mind that would actually be fun to play so I am curious to see how this ends up working out. I'll but it just for the novelty factor alone. Even if it's total crap. EDIT: Just watched the video. This is going to suck. Laughably bad really. I've got my $10 ready to go.

jogert
jogert

lolwut? a rock climbing game? bahahha!

JJB03
JJB03

lol wtf is this

mister_dan
mister_dan

the character's limbs look completely disproportionate (1minute 10sec)... it's like playing with Stretch Armstrong! the game looks horrendously slow. much of the HUD is unnecessary (what's with the map?) and the only way to fall is running out of energy? definitely not one for me. i can't believe it's been commissioned by Sony, Microsoft AND Nintendo? come on.

1_Blue_Pixel
1_Blue_Pixel

I'm just not sure if this is a compelling enough of an experience to support an entire game. Climbing like this seems like something that would be part of a larger action-oriented game. The slow pacing of climbing might be reflective of real life but in videogame version it just seems a bit dull.