Halo 4 playtime fell below Halo: Reach despite more content

The latest entry in the Halo franchise saw player hours fall below that of Halo: Reach in less than six months, despite a larger user base at launch.

Despite a regular release of postlaunch downloadable content, playtime for Microsoft's first-person shooter Halo 4 fell below that of Halo: Reach, five months after release. The information was revealed in a case study posted on Community Unlocked, with statistics drawn from social networking site Raptr.

(Image credit: Community Unlocked)

Halo 4 had established a 92 percent larger user base than Halo: Reach at launch. Developer 343 Industries released free Halo 4 DLC known collectively as "Spartan Ops" in an episodic format following the game's release, which was trailed closely by paid DLC.

Statistics reflect that engagement with Halo 4 dropped by approximately 50 percent post-Christmas, and displayed consistent trends throughout the release of the Spartan Ops episodes. However, following the release of a second DLC bundle, the Majestic Map Pack, numbers dropped again.

Halo 4 launched worldwide in November last year to positive critical reception and generated $220 million in its first day of sale. By comparison, Halo: Reach was released in September 2010, and generated $200 million in its first 24 hours of release.

Written By

Zorine “harli” Te is a long time competitive gamer and also an Associate Editor at GameSpot.

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297 comments
alonzo999
alonzo999

For me halo 4 was a let down now it feel like cod and a battle field 3 mixup

Close battles and vehicles combat but there so little vehicles choices

i hope in halo 5 they put the pelican as a vehicles till then guess i play halo custom edition for now

Zain884
Zain884

I love Halo 4, I love how fast paced it is. I love the shooting. I love the vehicle combat, I love everything about it. However I feel this game really is getting ruined by both the community and dumb choices 343 are making.

The maps probably being the biggest issue. I am getting tired of playing on the same 3 or 4 maps over and over again it's getting boring as hell. Just now I tried to get into a Dominion match and the exact same 3 maps keep coming up over and over. I can also count the number of times I have played Harvest,  on one hand. That's another issue. I invested money into these map packs and I can't even play them because they never come into rotation regardless of what game type I am playing.  The community is to blame for this as well. Even when DLC  maps do come up in rotation, they don't get voted for. Seriously do you enjoy playing on the same 3 maps over and over again? What's the matter with you people? Something needs to be done about this 343 Either make separate playlists for  all the DLC maps or make them free so more people will have them so they will come up in rotation more. I bought these map packs because I wanted more variety in my game, not more of the same. Add more large forge maps like Settler. I'm tired of all these small forge maps like Dispatch, Simplex, Opus etc. We have enough of those. We need more big maps.


I also think Team Slayer Pro and Big Team Slayer need to either be in  a separate playlist or just done away with. They have ruined Infinity Slayer to the point where it's almost unplayable and who thought it was a good idea to throw  Complex into big team infinity slayer? I like Complex for almost everything else BUT big team infinity slayer.

Things need to change otherwise I am going to have to stop playing this game because it's just not fun anymore..I'm tempted to go back to Halo Reach...

BlueTurtz
BlueTurtz

None of my friends play halo 4 anymore, they stopped playing a month after the game released because of black ops 2 and also they didn't like halo 4, i continued to play it until around march then I got into gears 3 and bf3 again. I played halo reach for way longer and so did my friends. The halo 4 dlc seemed pointless and a waste of money. basically all 3 of the dlc's looked the same just different maps and different names but nothing that peaked my interest. No new weapons or extraordinary gamemodes that weren't in reach. I loved invasion from reach and thats definetely missing here. The huge maps from reach are missing as well. I loved maps like Spire, Boneyard, and Blood Gulch remade, as well as the community maps that used large sections of forge world. Halo 4 didn't have that it had a much different map layout that I didn't like as much although none of the maps were bad, none of them had me excited like Spire.

TRON0314
TRON0314

I personally like Halo 4 multi a lot better than Reach. However I do play the anniversary maps every so often which happen to be in reach multi.

EvilTyger
EvilTyger

Because we aren't willing to pay for all the maps, so games become harder to find, and experience in game suffers.

erix43
erix43

343 is doing a good job of giving us what we want. They are fine tuning the experience and making it better or more similar to what we enjoy. I, for one, am happy for the game and love to play it. It's fast paced and the multiplayer is just as fun, if not better. I tried to play Halo 3 MP again recently. My mind is much too fast for it now. I can't take the slowness. But I still love the campaign. Don't love Halo 4? Fuck off. . . I do. 

tubamatt7688
tubamatt7688

It's unfortunate that 343i misjudged what the fans want this badly.  I'm actually one of those people that went back to Reach and now only play 4 on the rare occasion that one of my friends is online to play it with.  Might go back if they do end up releasing that Classic playlist they had apparently promise pre-launch.  MIGHT go back.

phillyeagles123
phillyeagles123

Insert generic "Halo 4 is dead, it's just like COD" comment here.

BLAS1AN
BLAS1AN

If there was a classic game type option with no sprinting, loadouts and abilities would it bring you classic players back?

qualopec_1
qualopec_1

Well specially now with the new weapon's update, it's horrendous.

ponic3
ponic3

This graph is irrelevant and the people complaining are to be frank incorrect. By the chart itself the game had a much higher fanbase, also it's a well consented to fact that Halo 4 had a great story (google search says so, reviews say so, and the graph supports Halo 4 was liked more). Also this graph is taking into account only a single point at which Halo 4 is JUST under Halo Reach's play level (a very small scientifically irrelevant sample). Next it is the summer, thus more people are outside rather than playing indoors on their video game consoles. Thirdly for the remainder of the graph Halo 4 was above, and at the start WELL above Halo Reach. 343 could've given to charity and some of the silly commenters would've complained anyways.


Frankly Halo 4 was great, and I love it's online even more than the other games (coming from a player that has played Halo for years, owns all the games, and pretty much all of the books). The majority of commenters are only reading part of the article and taking it as a chance to troll and flame as usual. Also as usual the ones who dislike are more vocal than the ones who enjoyed the game, as is the case with all games. Sorry your position is moot

jmc88888
jmc88888

Well given that my 360 disc drive barely works, it simply couldn't install the game making my preorder completely worthless.   Sorry I'm not paying about $300 for something so ancient I'm a couple of PC's beyond it.


Detroman
Detroman

And who can forget the fun times with infection on sandbox in halo 3 those were most fun times ive ever had playing xbox if it aint broke dont fix it. but i guess any franchise that has 6 games in it(including ODST) is destined to burn out

Detroman
Detroman

The whole multiplayer was ruined in halo4 . Campaign was awesome. But halo is known for it fun multiplayer mostly and when they added custom classes and all that BS it took away from the unique halo experience we used to love 343 needs to bring halo back to its roots if they want their next game to succed like halo 2 and 3 did

kenkashijd
kenkashijd

they need a better matching system nobody want to constantly get in a game with spawn kills. halo 3 matchmaking was so on point.


themadmanmarz
themadmanmarz

That is just sad but that is what happens when you try to make Halo 4 in to call of duty using quick time events and shitty storytelling 343. i'm going back to Halo 3 by Bungie you know the guy that made halo what it is.

WarGod667
WarGod667

halo 4 was too much like call of duty, halo and customization? no thanks, stupid weapons trying to be like cod? forget it, sprint, what were they thinking :(((( too bad i bought it, it's just sitting alone on the shelf, while halo 3 is still being played.

insanem0nk
insanem0nk

i hope they realize spartan ops is crap, stop focusing on it and put the focus back on multiplayer, bring back firefight instead if u want

arc_salvo
arc_salvo

Not surprised.  Spartans Ops was cool, but there was never enough flexibility with it (couldn't play the episodes you wanted when you wanted) and there's no word on Season 2.


jrabbit99
jrabbit99

Wow. I wonder why. I guess Halo 4 was really trying to mimic call of duty and since CoD does it better, why not just play that?

Shango4
Shango4

I stopped playing halo after reach.

animalmother013
animalmother013

How about dual wielding!? Halo 2-3 had that and thats what made them the most fun in the series.  

goku2000
goku2000

Halo 4 was a disappointment overall.  The lack of decent maps for Forge, the multiplayer changes, and the removal of Firefight killed it.  I wanted Halo, not Call of Duty: UNSC Edition.

IceJester45
IceJester45

In many ways, I liked Halo 4 more than I enjoyed the earlier games. Pity playtime has fallen off.

Microsoft really should give the franchise a rest for a couple of years instead of forcing a new installment out every year. We've had one for the past four years straight.

keech
keech

Maybe because Halo multiplayer has barely changed since Halo 3.  Their genius solution to this was to make it more like Call of Duty, as if we don't have enough of those already. Brilliant 343....just brilliant.

ThatMetalGuyx
ThatMetalGuyx

I had an expectation for this game, and it fell short. Very short. I honestly have not played Halo passionately since Halo 3. On another note, did anyone else want a sequel to H3:ODST? That game brought in new characters that they kinda just dropped off. 

somebody337
somebody337

I stopped playing Halo 4 because of how awful the grenades were.

BlueTurtz
BlueTurtz

@ponic3 The community is gone, I go into halo 4 matchmaking and half the playlists have around 500 people which wasn't the case in reach or 3 even  a few years after release. The community just isn't there and thats what keeps me away from it.

H4num4n
H4num4n

@ponic3 

Halo 4 MP is garbage - coming from a player that has played Halo from the very beginning, owns all the games, and all of the books.

BlueTurtz
BlueTurtz

@themadmanmarz and with halo 3 being free for gold members in july that will significantly increase its player base!

KleenexK
KleenexK

@jrabbit99 I don't think they were trying to mimic call of duty. The loadouts and what not that seem to be a CoD trademark to people now are just simple things that comes with the idea of war and fighting with guns. Think about it, are you going to want to start off with the same gun every game despite the map size or obstacles? The loadouts are just basic armory tactics.

Turtleflames39
Turtleflames39

@keech Halo 3 was pretty good while Reach was more like CoD. How is Halo 4 more like CoD? Besides loadouts I can't think of other stuff.

BlueTurtz
BlueTurtz

@ThatMetalGuyx I loved ODST for what it was, the campaign was amazing and a thrill to replay the night sections.

tubamatt7688
tubamatt7688

@ThatMetalGuyxFun fact:  ODST remains the only Halo game I haven't beaten on Legendary.  Just can't get over the gigantic map that you spend half an hour navigating while you look for clues that activate the next part of the storyline.  Probably the least "Halo" of all the Halo games in that and a few other aspects.  Although, now that I'm not playing much Halo 4 maybe it's time to give that game another shot.

tubamatt7688
tubamatt7688

@somebody337 At least the fuse time as short and blast radius as large for frags isn't as ridiculous as in Reach.

ponic3
ponic3

@BlueTurtz @ponic3 I know it's not as many as it used to be but I don't have issues going into matchmaking and finding players. I think it also varies between seasons, as I said, it's the summer now, most people are probably spending time outdoors (at least I tend to). Also depending on the time when the player logs on will dictate the number of players available (logging on during lunch or work hours will yield few players, logging on after dinner will probably give many more results). Sometimes I look at my xbox friends list and I see almost everyone on it playing Halo 4 at once.

I don't want to retype my post, but my very 1st post illustrates what my point was based off of the chart.

ponic3
ponic3

@H4num4n @ponic3 Alright then, I'd be interested in hearing it since we clearly known enough about the game to make an informed decision. What do you dislike about it? And please give me a legit reason not "they made it into call of duty" because that is a matter of subjective opinion

Drummer4Life321
Drummer4Life321

@Turtleflames39 @keech Ordinance packages=killstreaks 

Sprint on all Spartans regardless of loadout

Choosing of loadouts like you said

And kill cams (just a personal gripe for me) 

ponic3
ponic3

@H4num4n  I'D KICK YOUR BEHIND ON HALO! I kid, I kid :). So I gathered it wasn't your first language :P. Have no fear I read it all anyways. 

For the MP I can see how you would dislike the loadouts, that being said I suppose I prefer them over having to hunt down weapons that keep popping up because it does minimize camping. The reason why it worked better in Halo I think it because there are only certain weapons you can put into your loadout and certain weapons are off limits you must get them ingame (e.g the shotgun). In my opinion that equalled the footing more because then no one can come who is an amazing player that has a load out of say a SAW and a Sniper rifle (just an example). Any good weapons are then awarded to the player via your skill level in the particular game. Difference between that reward system and the God forsaken one of COD was they weren't utter game changers. I've taken down plenty of players that are armed with SAWs because they go wild with that gun and don't notice my sniper sights trained on them from a ways away. For vehicles it depends on your team I find. Players that hop in vehicles and keep moving and harassing can score some decent kills but if vehicles were game changers then it would make it unbalanced. They can be taken down which is quite helpful, especially when someone has dove into a Banshee or Scorpian and is going on a rampage, then you down them with an overcharged Plasma Pistol. As for the maps I believe the size may have not so much been 343's fault but more an issue that came form using up to date graphics and the limitations of the xbox 360 as a console that stopped them from making very large maps. I prefer to play Big team Slayer myself so I didn't usually encounter issues of enemies that were too close, on the contrary I tended to go for ranged weapons.

Spartan Ops as I said was 343's way of making something different so it wasn't the same as previous games. It wasn't a new game, just more of an addon campaign that was given for free (personally I enjoyed it). I admit I was a bit confused when I realized I was replaying the same maps over and over but when I kept that caveat in mind I enjoyed Spartan Ops for what it is. Mostly because of the story, which is what I always loved about the Halo series. I'd also point out it was really nice to have a bigger reason to play online. Most games I have, I play the campaign, then replay the campaign, and then replay the campaign, and then occasionally go on the multiplayer. Just because I value story over some of the (how shall I say this...) "not nice" or immature people one can occasionally encounter on the internet, especially on FPS's. Spartan Ops gave me more story once I finished the campaign, and got me playing multiplayer more. Was easily worth it for me, and I thoroughly enjoyed it because of that!


For the chief being more human. What I am saying it, it was a necessary development. Halo is known for its good story. Chief did not become emo, he just got unhappy that one of his closest comrades was killed, as Lasky said at the end "soldiers aren't machines". As I said, if you want to make a good story then it can't be constantly working around the exact same theme of exploding stuff. Some form of character development was necessary. Since most to all of the previous characters are dead in the Halo series that carried between its entirety that really only left the Chief and Cortana. So 343 took the story of their relationship as comrades (I emphasize comrades, not a couple. Cortana cared for him, something Bungie showed throughout Halo 1-3 as well but it wasn't romantic. I didn't see anything in Halo 4 that suggested romantic, so don't misinterpret what I meant by relationship). Thus it was a good story development, I appreciate that myself. Chief was still the gunslinging enemy eating person he always was. If anything I found Halo 4 had more enemies in it than usual games.

As for the enemy's game mechanics, the knights would vanish when their shield was down so they could recharge, just like how we do. At least I do that so I don't die.then they would come back and attack. Plus they had that slip space thing that let them get better angles on you and the ones armed with scattershot would get closer to you and take you out. I still maintain they had more soul to them than previous enemeis in the game, citing my previous post. I would point out your concept of fighting with the elites as allies did not happen until Halo 3 (Halo 1 and 2 was still the standard humans against aliens). You have to keep in mind Halo 4 is like a new series almost. 343 is making a new story, so any former enemies now turned friends won't happen until down the road. Halo 4 was kind of like the bridge that closed down Bungie and started 343 on it's own (a necessary thing otherwise 343's sudden story would be a little to tacked on). Beyond that, I really can't see what more you would want from them, especially in terms of physics. When you shot a knight with an explosion it would fall over and then desintegrate, since it is a futureistic there is a lot of adaptability.

The mech sections, especially the flying portions. I play Ace combat myself so I enjoyed fighter games. That being said Halo is an FPS first, they placed those mech sections in as extra and something different during the levels, not as a new game, thus the comparison with it and other games made for flying is inaccurate. Which brings me to the openness of levels. The Pelican seemed plenty open, and I point out to you that Halo 1 was very closed in its level's layout, most glaring examples being the assault on the control room level as well as the Cartogropher. I'm certain of this because I was replaying my Halo games very recently. Halo 2 was a bit more open, but only a bit, and Halo 3 is when they opened the maps more. 343 was focusing more on story over easter eggss, that was their priority but it's not as if the easter eggs were nonexistent. I played the campaign for its story, so rarely did I go venturing off into nowhere's ville on the map to get whatever easter eggs. Hutning down the Halo 3 terminals was all I did, and I didn't even enjoy how much you had to go off course to get them sometimes. It's a play style I suppose.

Playing Halo 4 again right now, I have to say I still feel the music was well tailored to the environment of mysterious they were setting up. If they were making a game as actiony as Halo 3 was, then there'd be a mismatch. The only thing is music has to be made to emphasize the atmosphere, tossing in a rock song out of no where will hinder the game more than help it.


For the Didact, as I said previously, yes it was a lame way to take him out. Still, it's more than I got to do for Truth. The only memorable boss battle in the whole series was actually killing Regret and Guilty Spark. That being said, I do prefer that Halo does not have too many bosses, I hate fighting bosses. Sometimes there is only 1 way to kill them, thus they are a major pain in the behind to eliminate! The most glaring example from recent gaming for me was the Alpha Ceph in Crysis 3 (I raged quit that one, never raged quit a Halo game).

Anyways that's pretty much it. Personally I can't see out little tete a tete going anywhere now, so that's my piece. No real point in contrinuing beyond here anyways. Personally I like this new direction, it's new, but still pays homage to the old. I trust 343 with one of my favourite series after playing Halo 4.

H4num4n
H4num4n

@ponic3@H4num4n 

If you really want to know what i don't like about the MP scroll down a ferw pages i had this discussion already whit someone else.

For the graphics part: you should take a closer look at the hunters and Dropships, they have N64 grade textures applied to them, but it shure is very convinient that there are no campaign films anymore.

Enemy A.I. is poor ether they constanmtly back off and hide from me until i kill them - especially the promethans or they are less interesting to fight than in previous games like Elites and Hunters. There is certainlay a lesser amount of phisics going on and the effects of weapons and explosions also got extremely dumbed down.

You should play trough H3 on legendary again as i did after H4. You will recognize instantly that the scope of the sandboxes in H3 is much bigger while letting you approach a fight in way more ways than H4 ever let's you. Halo:CE to Halo 3 you could explore the map and always find something worthwile aside from pushing the analogstick forward to the next fight, beeing it "out of the map" exploits or messing with vehicles and physics and environment there was always enough to do. Granted you really getting into every aspect the SP has to offer and not just playing trough the campaign once like a call of Duty game - 'cause Halo was up until H4 much more than a simple action rollercoaster. Campaign scoring was such an aspect that kept the SP fresh - also gone.

Regarding Prometheans, for ancient humans they were boring as hell to fight like i wrote above, not only that they have no real character they knights constantly were backing off and hiding until i violated their comfort zone which was usally a very small radius. Crawlers are more annoying than a threat and watchers can mix things up a bit ultimately the grenade throwback trick is nice to see only so much times because they miss u every time with it - dangerous? Not at all.

With soulless prometheans i meant indeed, that i liked it much more when it got up close and personal with an enraged elite general, or a brute chieftain or even grunts sometimes, when they rarely decide to suddenly fight back. All while raging and dissing the player while marines screaming and cursing. Or the parts were you fight alongside the rebelling elite's amd hunters, or even the flood. Combine this with much better level layouts, and throw other fractions like the flood into the mix and you get some really meorable firefights all in much greater scale in older Halos. Don't remeber? Replay 'em.


Story was not a burner. Like at all for me. I don't nedd a more human chief, he saw all his friend die he knew from 6 on and up and never said anything. He took it just like the brainwashed military grade killer they made him. I don't needed him go emo on the loss of his A.I. of all things. Apart from that, it's true that halo had always shitty bosses, if you can even call them that. I always saw the Scarabs as sort of boss - at least they were working. Still to come up with a less anticlimatic way to get rid of the didact is really no problem.


The vehicle sections were bland too. Steer the mantis trough tight corridors mostly - 343 could have made this on rails also i wouldn't had minded it was so dull. 

The ending of the Mantis sections should habe been just the beginning of it, but the framerate drops it there way to often when the action gets a bit more intense, so it is clear thant 343 couldn't even if they wanted to. They just concentrated to much on shiny graphics that left not much room for anything else.

Pelican flight was also boring with way too many invisible walls blocking you. Overall i found the Level with the Falcon in Reach much better.


For the lousy Broadsword section i already have played too much X-Wing Alliance, Starlancer and shizzle to find that remotely good.  Let me dogfight with the Broadsword or GTFO :)

Yes  music is very subjective, maybe even more subjective than my rambling so far. I liked it too, it is certainly not as epic as O'Donnells soundtrack but especially poor mixed imo. The music is in many scenen simply not prominent enough. Like you said in Halo 2 music was sparse but when it kicked in, it really kicked in.

Missiondesign in reality is not so important as the levellayout. I'm fine with pressing a button here and there (still in H4 they have overdone it) as long as the levels are big enough with enough routes i can take and enough different ways to takle the obstacles. HaloCE and Halo3 had this done especially well whith Halo Reach in parts. That's a huge part of my enjoyment of the halo games: Non scripted A.I. that you can tweak to your liking in a big enough sandbox, mix in vehicles(brute chopper anyone?) and decent physics. The battles play out from different each time to very different "haven't expected that" to "holy mother what just happened, did you see that shit?" That's exactly was Halo4 is missing.

On Spartan ops i can't really comment, because i only played the first 4 or 5 weeks or so and, yeah...not a good substitude for Firefeight where you can tweak every gameoption to your liking.

At last and in short:

MP is really too much like COD imo, i don't like loadouts and perks and especially hate ordonance drops. I normaly play BTB and Team Slayer and this was always about mapcontrol and power weapon control. It was taktile and slower than now. Now it's mostly a frantic mess with everyone and there grandma running around with RL, SAW, Railgun and enhanced damage. Especially BTB is pure insanyty sometimes. Vehicles are completely useless, dare to hop into one, let's see how long you make it as long as the enemy team aren't complete noobs. Maps are way too cramped and generally not my style. I play BTB, i want bigger maps you know, where i can take a warthog for a spin without 8 plasma nades flying my way after i hop in.

I liked my multiplayer better when there were equal conditions for everyone. Powerweapons and Items like Overshield on the map. You want it? Go fight over it! Way more fair and competetive.

If i want to play CS i play CS, same for COD and also for Halo. 343 can improve and inovate as much as they want as long as they don't ruin the game balance - unfortunately they did exactly that in Halo4. A MP Beta had helped them greatley but they said  they don't need it and here we are, a half year after game release making one patch after another tweaking and fucking with weapon balance. Pathetic.


Sorry for the long post,and sorry for the grammar, but it should be obvious that english is not my first language. 

I dare you to not read this after i put so much effort in it, i will find out your gamertag and hunt you down in every Halo there is to come:)

ponic3
ponic3

@H4num4n Very well then, you dodged the question about MP and gave me the very phrase I told you not to use. It's been CODified is not an argument. No aiming down the weapons sights, similar game types to previous titles (not identical because that would've been lazy), customizing of armour was from Halo Reach, it played the exact same as any other Halo MP I've ever played. Random weapons spawn also made players less likely to camp (something COD was famous for). The only COD similarities were the ordnance drop (which wasn't a game changer like COD's are) and that you had to buy your weapons (which I will grant you, was the only annoying part).


For the SP point by point
-How was it dumbed down? I found the enemy AI's to be even more blood thirsty than on previous games. On older games they would wait to kill you until you jumped out from behind cover, in Halo 4 most of the time they ran after you, giving you less chances to recharge your shields. As for graphics, cutscenes were beautiful and gameplay certainly looked better than previous titles. The hunters didn't look much different to me compared to Halo Reach. Elites looked different but Glasslands explains that the men that Jul found looked somewhat physically different from the Sangehelei (sp?) on Sangehelios. As for armour configuration, they were rebels, yes they would look at least somewhat different.Dropships looked fine to me, only parts I would consider a redesign in would be the Pelican dropships and the Banshee's that shorter canard look that was made in Halo Reach looks uglier than previous versions.

-It was no less linear and scripted than any other Halo game mission where you were given a target and told to get to it. Halo 4 only seemed more scripted because it gave you more chances to use the various vehicles they had placed in such as the Longsowrd, and the Pelican levels. Just finished playing a few levels right now and I didn't feel I was being forced to do anything any differently than previous Halo games (something I enjoyed actually. Other games such as Crysis, and COD have such randomly large levels I have to die about 4 times before I figure out what is going on, not a problem I ever encountered playing the Halo games). An example for you, Halo 1 finding the Cartogropher was full of intermediary points you had to satisfy before getting to your final objective. Enemy diversity was more or less the same, durable hunters and elites, cannon fodder Jackals and grunts, same thing went for the Prometheans. If anything they had more diversity because when a Watcher was present they would typically alter how the fight was going on.


-Promethean soullessness. Actually they had more souls than the Flood certainly did. Like the flood they attacked in numbers and could resurrect themselves, also when the Librarian told you they were ancient humans that only made them all the more 'soulful' as soulful as you can be for enemies. You're fighting aliens in Halo, never in the series did they go out of their way to make you reconsider what you were doing from an ethical point of you (except in ONLY Halo 2. E.g. The flood certainly were souless just set on consuming [don't get me wrong, I liked the flood], the Brutes were only loyal to the Prophets to a fault they were by definition without much character. If you meant you wanted more personality when fighting enemies which would only translate to their taunts, ok that is a fair point though a small one in and of itself.


-story ending was not anticlimactic in the least. Cortana saved the chief. The story for Halo 4 was not ONLY action, this is what set it apart from its predecessors to give it a human aspect and to make it different from previous installations. As an author I found that to be refreshing, not that I disliked previous Halo games [it is one of my favourite series], I felt it was just a nice change. It allowed for character development in a different aspect from previous Halo games. The Chief and Cortana are heroes used to fighting under impossible conditions against hordes of enemies. Cortana's rampancy was a new curve ball neither of them were ready to save. Cortana saved the Chief from a nuke, and I was pretty sure he was about to die, that's pretty climactic in itself. I will say though, Cortana was my favourite character so to see her die did piss me off a bit. The only thing they could've made better would've been the final battle with the Didact, still, it's more than I got to do with Truth on Halo 3.

-Not sure what more you could want in the Pelican, Broadsword, and Mech sections. You got to use them, what else could 343 do? It certainly beat the run of the mill banshee portions of Halo 1 and 2 (2 in particular I didn't enjoy hopping in the Banshee as the arbiter because I found the new controls annoying and bothersome). Banshee flying was already done in Halo 1, 2, and ODST, it was time for a change. Reach let you fly a Falcon, 3 let you fly a Hornet, and 4 let you fly a Pelican (which was cool cause you always saw them but interacted with them very little in the series) and a Broadsword, how you could want more from those points, I'm not sure I'm afraid.

-Music not as epic. It was a different style, music is a very subjective subject, because I am electic in my tastes of music I liked it, but I like almost all types of music. I can see how you wouldn't have liked it as much, but I would point out to you in Halo 1 and 2 there weren't many points of music. The games that had more music in them was 3, ODST, and Reach.

-Mission design is boring? In regards to the switches of environment that is definitely more than we usually got. In fact that's more than most FPS's ever do. You got to see different environments instead of overall exact same features with each level. It made the levels longer (which was good, I like long campaigns), and it made them more diverse. As I said before, 3 switches between levels is easily more than we got in previous games. I would point to you the only levels I can think of out of the series that did not have an overall 'same look' to them were the final 2 levels of Halo Reach, finding the Huragok on ODST, the Ark level on Halo 3, and the library level of Halo 2 as the Arbiter. Most to all of Halo 4's levels had different designs to  them as you went on, as I said before is more than we usually get.

-No campaign films and scorings? I've never used the films so I can't comment, but as for scoring, fair enough. Another point for you.

-No firefight? Was replaced by Spartan Ops. Before you say how bad it was let me beat you to that. 1 Spartan Ops was more of an addon campaign streamed for free over the internet, not a brand new game. Of course the maps would be used more than once and smaller, it wasn't a new game, that was to be expected. I impressed that they took the time to put well animated cutscenes there at all along with characters. Halsey, Palmer, and Lasky got to grow as characters, and the gameplay was harder on Spartan Ops than campaign versions. By that I mean playing on Harder or Legendary on Spartan Ops was different when playing on Harder or Legendary on campaign, and enemies also appeared in greater numbers. Adding firefight would've been lazy on 343's part because they would've been copying previous titles. They made Halo 4 to set themselves apart from other Halo installations, not to copy Halo 3 or Halo Reach from the ground up. That's really all I can think of, mon amis, I hope this at least illuminates a different point of view to consider.

H4num4n
H4num4n

@ponic3 @H4num4n  

Alright then, i'm writing down what comes to my mind about the singlelpayer, because you are absolutely right with the MP beeing CODified.

Singleplayer: 

- dumbed down in every aspect except graphics and even graphics were really ugly sometimes, e.g. Hunters or Phantom Dropships look like N64;

- smaller sandboxes, more linear and scripted, less enemy diversity, A.I. and physics not even up to par with Halo 3 and overall smaller in it's scale than it's predecessors;

- prometheans are boring soulless robots , no fun to fight them imo;

- story ending was the definition of anticlimatic;

- fliying section before the ending was, well laughable at best;

- forgetable Mech- and Pelican section in singleplayer;

- overall music was also nowhere near as epic as it should be and the mix was horrible, most of the time it was to silent;

- missiondesign ultimately boring, 3 switches here, 3 switches there, rinse and repeat;

- no campaign films and no campaign scoring;

- no firefight;

Turtleflames39
Turtleflames39

@Drummer4Life321 @Turtleflames39 @keech  the kill cams never really show up on me too much but that might be cuz i play CTF most of the time. Also I don't like the ordnance because I always get the speed boost forerunner grenades and a needler I never get a decent weapon

keech
keech

@Drummer4Life321 @Turtleflames39 @keech Loadouts and Ordinance can't be stressed enough to how drastically it changed the entire tempo of the game.  It made vehicles a non-option because everyone and their mother would have weapons that insta-killed anyone in a vehicle.


It eradicated any sense of importance to map control because there were no longer important weapon spawn points.  It became "find a broken loadout for each map type, and sit back and rack up kills with your power weapons."


IIRC during a panel discussion 343 actually admitted to jocking CoD pretty hard.  Saying it was to make the game "more accessible".