Gunpoint Developer Releases New Game, Floating Point

Floating Point is about a grappling hook, swinging, and collecting points.

Tom Francis, developer of the stealth-puzzle game Gunpoint, released his newest game today, Floating Point. And it doesn't cost a dime.

In Floating Point, you take control of a grappling hook, and the game is all about swinging and collecting points. The more you swing and the less you hit, the faster you go and the more points you earn.

Player performance affects the sensory experience of the game, too. As Francis describes on the Steam product page, "As you pick up momentum, you start to glow, the bars you're collecting rise up, the music kicks in, and your trajectory burns a bright red line in the air, drawing huge, beautiful mathematical curves of your arcing flight."

The game is peaceful, surprisingly engaging, and will run on almost any Windows, Mac, or Linux computer.

It is available today for free on Steam.

Tom Francis' first game, Gunpoint, was received positively on GameSpot. You can read our review here.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com

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12 comments
so_hai
so_hai

I bought Gunpoint - which was OK - so I'll try this out.

DeusGladiorum
DeusGladiorum

Misleading title. I was hoping this game would be about performing complicated arithmetic operations.

RedWave247
RedWave247

You at me at Gunpoint. Loved that game.

surferosh
surferosh

Tom Francis is carving out a really good reputation for himself.. well done to him.. always enjoyed reading his articles in PC Gamer mag... sensible guy, the chap.. all the best to him !

Stebsis
Stebsis

Just too bad this is already on page 2 on Steam's new releases because some asshole publishers release their backlog all at once and push actually new releases off the front page, making them basically invisible to consumers because where does indie dev get money for marketing :| And it's certainly not just this game. Without this article I wouldn't have even known the game existed.

warriors30
warriors30

Gunpoint was great, can't say no to a free game from this guy.

spacecadet25
spacecadet25

Free?  And no microtransactions or pay-walls?  Like, free-free?  :)

BrunoBRS
BrunoBRS

gunpoint is an excellent game, so i'll be checking this one out.

LomaxGnome
LomaxGnome

@Stebsis If you really rely on Steam's new release section to provide you with new game info, I'd hope you'd have enough sense to know to scroll through it until you get to the stuff you've already seen. Yeah, a lot of crap is getting released, but you could still look at every single game from the last week in about 10 minutes if you really want to get your information that way.

LomaxGnome
LomaxGnome

@spacecadet25 And not just free-free, but counts as a permanent game on steam which adds to your game count, if you care about such things ;)

Stebsis
Stebsis

@LomaxGnome @Stebsis Well the point really isn't whether I can or can't scroll it down, I usually do though not always, but it's true that most people don't look the new releases for many pages. But the bigger problem is the visibility of these indie devs that rely almost solely on word of mouth, sales and, with new releases, the front page coverage of whatever platform they're releasing on. Pushing away from front page seriously hurts these games.Even if it does happen eventually, but the very next day, or even on same day is just ridiculous.

LomaxGnome
LomaxGnome

@Stebsis @LomaxGnome I keep hearing that argument and I just don't know that I buy into it. Front page coverage is important, yes, but that coverage needs to be in the featured games scrolls, not the new releases. When you see publishers/devs talking about the visibility, that's what gets mentioned more than anything. I think what is burying indies more than anything is frequency of high publicity releases now, and the dominance of word of mouth by certain genres (currently the various quasi-survival sims). None of the Steam indie success stories start with the time they spent on the new release page. It's just the indie failure stories that quite frankly probably would have been failures anyway. Not to mention essentially all of those games would have never gotten on Steam at all two years ago.


Now I do agree that there needs to be more segregation between truly new releases and the 10 year old crap that is getting dumped on the store by Strategy First, but a simple "show only new releases button" (which enhanced steam has a version of) would suffice for that.