Guilty Gear Xrd -SIGN- announced

The game will use Unreal Engine and 3D models; series creator Daisuke Ishiwatari will resume the director role.

Persona 4 Arena and BlazBlue series developer Arc System Works has revealed its upcoming 2D fighting game, Guilty Gear Xrd -SIGN-, during the company's 25th anniversary event held in Japan.

Are you ready to rock with Guilty Gear once more?!

The reveal trailer (below) showcases two of the main characters from the Guilty Gear series: bounty hunter Sol Badguy and holy order warrior Ky Kiske. The two are shown duking it out, using their signature moves from previous games.

The trailer also teased characters Millia Rage and Eddie. The game will be built on the Unreal Engine, using 3D models for the first time in the series.

Guilty Gear creator Daisuke Ishiwatari will be reprising his role as the game's director, and while the game is currently slated for an arcade release, no launch date or home console version has been announced.

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Discussion

90 comments
motorxd
motorxd

At first I was concerned with the move to 3d characters as GG always had stellar sprites.  After watching the video, it looks as great as ever.  I can hardly wait!

isaacyassar
isaacyassar

Very interesting, a solid progress for GG series. I know UE4 is capable of excellent visual while not demanding much on hardware. Put it on Steam pls, my dollars are waiting, ready for a first-day/early-access buy.

Stardust7
Stardust7

THIS IS A TRAILER...NICE SOUNDTRACK  YAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GUILTY GEAR THE BEST 2D FIGHTING GAME EVER !!! :)

TacticaI
TacticaI

Definitely going to keep an eye out. Part of me hopes this is a next-gen release. 

Scholar_Of_Time
Scholar_Of_Time

FYI Sol isn't just a Bounty Hunter, he's also a Prototype Gear...

Also unless this is the sequel to Overture...Ky Kiske is just a cop who USED to be in a Holy Order...

ghostXzero
ghostXzero

that skinny blonde dude in a dress is a transvestite

dragonsama
dragonsama

Looks great but they need to lose the ponytail on Ky.  it makes him look like a girl.

FULGOREY2K
FULGOREY2K

fuck, it was a great cell shading animation, can't wait 

ahmed_kira
ahmed_kira

the best cell shaded game ever 

Sikrion
Sikrion

Im so pumped for this game. Lonnnnnng awaited

pcty
pcty

really liked how they used the 3d models to include different angles.

baxwam
baxwam

another sound track to buy! 

Zxar07
Zxar07

Jeez finally what took you guys so long, *extremely happy but not expressing it*, looks like they took some tips from KOF13.

zhing_wong
zhing_wong

Unreal engine is used to grow Ky's ponytail

BlackBaldwin
BlackBaldwin

I like arc systems stuff blaze blue is killer but changing to guilty gear the art designs should be different not similar to blaze blue so yeah this announcement doesn't really interest me that much...  

tandukbadak
tandukbadak

I prefer the previous design for Ky. He looks a little bit more feminine here.


and then I saw Millia <3 . . .

tandukbadak
tandukbadak

At first I thought "It's not 3D. It's still 2D with much much better resolution."


. . . and then the camera turn around and took me three seconds to finally say:

"huh?"

BasilVZero
BasilVZero

I'm hyped up about this but I'm afraid this game will have a dozen new versions just like any other 2D Fighter franchise....well except for King of Fighters l0l

Rennik_Repotsir
Rennik_Repotsir

I admit, I was thinking the wonderful animation was going to take a major hit with the move to 3D and UE... After watching the video, I'm recolored impressed...

arkhamcity54
arkhamcity54

Finally....Guilty Gear has come back! For a brand new game!

Prats1993
Prats1993

I did not just read "3D models", brings back painful memories of SF4.

Sporks_Calamity
Sporks_Calamity

"Oh no am falling".....for this new GG game. Rock on!!!. Now... ride the lightening!!!!.

FaeLKuN
FaeLKuN

Sol Badguy looks way too muscular... But hell yeah, so excited for a new GG!

Vu2010
Vu2010

Hell yeah ! heaven or hell , let rock !

hobotech64
hobotech64

I'm surprised this is an Unreal Engine game!  Definitely does NOT look like a gritty dark FPS.  That blending of 2D and 3D is spectacular.

Sampawende
Sampawende

Now you're talking my language !

Gamer3344
Gamer3344

Definitely didn't see it coming

amaneuvering
amaneuvering

Now THIS is how you do classic 2D art/graphics in modern 3D!

This is one of the very first games that's REALLY TRULY and ABSOLUTELY nailed the beautiful look of classic 2D artwork and visuals but now with 3D tech and the benefits that come with that.

Now, all the classic developers (Capcom, Konami, Sega, Nintendo...) need to have a look at this game then go back and do remakes of all their very best 2D games using this technique to preserve the original style and charm while bringing their games bang up to date.

Get to it...

dom28
dom28

@BlackBaldwin Guilty Gear came out before Blaz Blue, so It's Blaz Blue that has similar art designs to Guilty Gear, not the other way around. You seem to be confused.

SkamArtist
SkamArtist

@arkhamcity54 Finally...The Rock has come back to Memphis...Amirite?

LesserAngel
LesserAngel

@shadowboy88 Interesting, I guess because they're using Sega's arcade hardware. They'll probably continue to use Aksys for US releases.

Okiron
Okiron

@shadowboy88 Sammy owns arc system works

sega sammy fusionned a bunch of year ago... so yeah

blaze_boy30
blaze_boy30

@hobotech64 The Unreal Engine is used to make a variety of games beyond "gritty dark FPS". Look up the games made with the Unreal Engine. You'll be quite surprised.

blaze_boy30
blaze_boy30

@amaneuvering Agree. Idk how they do it but they make the 3D models appear as if they're 2D!! I love it!! I usually prefer colorful sprites to 3D graphics but this is just awesome!! It's like the best of both worlds. We need more of this.

BlackBaldwin
BlackBaldwin

@dom28

I've been a fan of guilty gear for awhile guy I just prefer the art design to stay similar to Guilty Gear X2 instead of the preview that looks pretty darn close to blaze blue continuum shift...

LesserAngel
LesserAngel

@Okiron @shadowboy88 Huh? Nowhere can I find anything about Sammy owning ASW, though they DID publish most of the Guilty Gear games. So they might (repeat, MIGHT) own GG, but not ASW.

EDIT: ASW owns the rights to GG.

hobotech64
hobotech64

@blaze_boy30 @hobotech64 Not coming from big studios.  I'm sure there's plenty of indie games that use it, but those names escape me right now.

Even then, I don't know one UE3 game that uses sprites in this fashion (assuming those ARE hand-drawn sprites...right?)  Just goes to show it doesn't matter what tools you use, it's how you use them.  Heck, Valve's still rocking the Source engine with DOTA 2.

amaneuvering
amaneuvering

@Falru @amaneuvering 

Yeah but I'm on about having this quality and style of "cel-shading" in the actual games.

The cutscenes in Fire Emblem look lovely but at times you can still see it's quite clearly 3D graphics trying to mimic the traditional drawn animation look.

I mean the result they've achieved in this Guilty Gear game is the closest to traditional hand drawn artwork and animation that I've ever seen and this is all running in realtime 3D during actual gameplay.

This really hasn't been achieved before quite like this and to this level that I've seen.

Imagine the next Legend of Zelda game with this quality of "cel-shading" for example...

amaneuvering
amaneuvering

@LeeCz @amaneuvering 

Yeah, it's one of the first times I've looked at what we commonly refer to as "cel-shaded" graphics and not been able to see any obvious difference between them and great traditional 2D art/animation, in a good way.

See, the one thing I always thought 3D could bring to the table was the ability to be able to rotate and move around these lovely 2D worlds and characters without them distorting or looking slightly wrong in any way, which often happens in 2D animation for example, but up until now having the games in this "cel-shaded" style always came at the expense of the precise visual look of the 2D art, which imo is usually always more beautiful and appealing than any previous attempts at "cel-shaded" graphics.

Now however it looks like these guys have FINALLY nailed it at last.

I would actually like to see all future animation and "cel-shaded" games done like this.

It is basically the very best of both worlds and with the way they are doing it here there doesn't appear to be any compromises with what made each of the original individual methods and styles so great in the first place.

We could finally be looking at a new era of game graphics were we get loads of games that actually look as beautiful, colorful and vibrant as most games used to look back in what I consider the golden era of 16bit sprite based gaming but now with all the advantages and benefits that 3D brings to the table.

Now I can actually imagine finally doing justice to proper modern day 3D versions of classic 2D games like Street Fighter 2, Super Mario World, Final Fight, A Link to the Past, Super Metroid, Turtles in Time, Earthworm Jim, Super Punch Out!!, Parodius, U.N. Squadron, Golden Axe, Aliens vs. Predator Arcade, etc etc, that actually capture the complete visual beauty and delight of the original 2D games without loosing anything of their charm and style in the transition to 3D...

As you can probably tell, I'm actually kinda excited.

:D

dom28
dom28

@BlackBaldwin @dom28 I get what you mean, but usually things like this are bound to happen especially when reviving older titles unfortunately. We all would have liked for them to stick more to the GGX2 Art Design, but considering the state of the video game industry right now, they only care about what's current.

blaze_boy30
blaze_boy30

@hobotech64@blaze_boy30Actually big studios do use UE3. Indie studios as well. Dev studios, indie or big are welcome to use the engine if they pay for a license to use it.

Also the models are cel-shaded 3D models. They only look 2D. Pretty damn amazing if you ask me.  

P.S. - Judging from your response, you didn't look up what games use UE3. Have a look if you're interested: http://en.wikipedia.org/wiki/Unreal_Engine_games

SciFiCat
SciFiCat

@amaneuvering This is simply fantastic, and seeing such an industry standard like Unreal Engine used this way is very novel. What I wouldn't give for NIS to get on board this development and make the next Disgaea like this.

Morrywinn
Morrywinn

@amaneuvering I'm obviously not sure about the amount of work that went into this, but it's generally less time (and thus resource)-consuming to animate 3D models, as opposed to drawing every frame by hand. So this could actually speed up the animation process, making it more than a viable esthetic for future '2D' games.

I'm quite excited as well ^^