Role-playing games typically employ lots of hacking, slashing, and fancy magic spells to vanquish monsters, which, in turn, earns you treasure, new abilities, and additional experience levels. This principal concept is the basis for ArenaNet's upcoming competitive online game Guild Wars. However, the new high-fantasy offering is currently being geared more toward head-to-head competition. You'll create a character with two professions--a primary and a secondary one--from a starting group of six. Each profession has a whopping 75 skills, and since you can choose two per character, you'll be able to choose from a total of 150. However, you'll be able to use only eight of them at one time. The game's developer has likened the strategy of choosing your active skills from your character's huge pool of potential ones to the process of building a playing deck in the collectible card game Magic: The Gathering. While creating a strong character will require strategy, adapting to your enemies' moves will require even-more-careful planning.
Thankfully, you'll be able to choose a powerful profession, like that of the elementalist. Keep an eye on GameSpot's coverage of Guild Wars for more character profiles, and be sure to watch an exclusive developer interview and exclusive new footage from the game, which is linked below. These profile stories should help you decide what kind of character you'll play in the upcoming "world preview event" on Friday, October 29--which happens to be tomorrow--in which ArenaNet will open up a test version of the game for you to try out. If you don't make it in to that weekend event--and you're a GameSpot member--don't worry. You'll also be able to try out the game the following weekend--of November 5--in an enhanced event that will feature even more unlocked content.
The ElementalistElementalists are powerful wizards that command the very forces of nature to deliver devastating, damaging magics. Elementalists are quite possibly the most powerful damage-dealers in the whole game thanks to their command of the four elements: fire, air, earth, and water. Fire magic is the most obvious magic, and it includes the ability to conjure flames within an area, which leads to the damaging of groups of enemies all at once. Air magic, instead, focuses on individual targets, and it deals concentrated amounts of damage with lightning and electricity-based attacks. Earth magic is defensive in nature and can conjure up additional armor, while water magic can slow or even stop enemies in their tracks by freezing them.
Attributes and Abilities
The energy storage primary attribute may be used only by characters that chose the elementalist as a primary class. This attribute lets characters create exceptionally large stores of maximum energy. This ability goes hand in hand with some of the elementalist's most energy-costly skills, but it also provides a larger reservoir of energy for the elementalist's secondary class.
Wards / Exhaustion Spells / Glyphs
Elementalists are able to use wards, which are magical fields they can summon that carry certain special effects, such as protective abilities that shield all allies within range.
The profession also possesses a special class of magic spells known as "exhaustion" spells. While these spells are exceptionally powerful and damaging--even for an elementalist--they will actually temporarily decrease the character's maximum energy pool.
Elementalists may also use glyphs, which are spell-like effects that increase the power of the next skill used.
Skill ListNormal, Non-Elite Skills: Please note: This skill list is based on the current, prerelease version of the game and is subject to change. Each profession possesses 75 skills total, including 50 normal skills and 25 "elite" skills. Below you can find the most current listing of normal skills. Elite skills will be revealed later. (Additionally, ArenaNet is only revealing a handful of skill descriptions for each class at this time.)
|Icon||Skill and Description|
|Armor of Earth|
For 30 seconds, you gain 60 armor, but move 14% slower than normal.
|Armor of Frost|
|Armor of Mist|
|Aura of Restoration|
For 60 seconds, you are healed for 200% of the Energy cost each time you cast a spell.
For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 18 fire damage each second.
Flare flies toward target foe, striking for 23 fire damage if it hits.
Foes adjacent to you are struck for 46 cold damage and are slowed for 11 seconds.
Knock down target foe. This spell causes Exhaustion.
|Glyph of Elemental Power|
|Glyph of Gesture|
|Glyph of Lesser Energy|
Your next spell costs 15 less Energy to cast.
|Glyph of Sacrifice|
Target and nearby foes are struck for 46 cold damage and are slowed for 6 seconds.
Deal 60 fire damage to nearby enemies.
For 5 seconds, foes near this location are struck for 18 fire damage.
Strike target foe for 24 lightning damage.
Lightning Orb flies toward target foe and strikes for 50 lightning damage if it hits.
|Mark of Rodgort|
This projectile strikes for 46 damage and slows the target's movement for 6 seconds.
|Ward Against Elements|
|Ward Against Foes|
|Ward Against Melee|
You create a Ward Against Melee at your current location. For 20 seconds, allies in this area have a 50% chance to evade melee attacks.
All adjacent foes take 29 cold damage. Attacking foes struck by Whirlwind are knocked down.