Guild Wars going semiannual

ArenaNet planning on offering new campaigns for its fee-free MMO twice a year, starting with Factions later this month.

Peace just isn't in the cards for the massively multiplayer online world of Guild Wars. In an interview posted today as part of the VGM Daily podcast, ArenaNet cofounder Jeff Strain cast some light on the regular new installments that the company has promised for its MMO. The first such expansion, Guild Wars Factions, is expected on shelves later this month, almost a year to the day after the original Guild Wars shipped. Strain expects future campaigns to be released twice as fast.

"I would not be surprised to see something by the end of the year," Strain said. "Obviously we're so early in development we're not committing to any kind of release schedules, but if we're going to be on a two-a-year schedule and we're shipping one in April, that kind of helps you set the time frame for the next release."

Strain said that the third campaign was already well down the development path, and that the fourth installment was in the planning stages. Each campaign operates as a stand-alone MMO game with no subscription fees, although players who own multiple installments will be able to bring characters from one game into the others.

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Discussion

29 comments
crawfordmatt
crawfordmatt

I like the comment about the guy that didn't like GW because it was a prettier version of Diablo 2. This is why I enjoy GW because I love Diablo 2. The only other action RPG that I like is FATE. I enjoy the online community of any game, but I hate the ridiculous monthly fee. The reason I hate it is that I get bored of playing one type of game for a while and switch to another genre. When I pay to play I feel that I have to play, because I am paying for the service. I understand why they charge and the effort that goes into these type of games, but it just doesn't fit my gaming personality. The one thing you can admit amongst everything else is that its good to have variety because everyone is different. Power to the Gamer!!

PossibleGamer
PossibleGamer

GW= 100$ a year for 2 new games WoW= 180$ a year subscription fees + 50$ game + 30-40$ expansions "GW is a good game, although if they're going to do that kind of production schedule? Oy. Can they keep the level of quality up?" ANet has basically 2 different teams and each works one 1 game a year. They also have people who make sure the games are balanced and related and things. So that means each game has a one year development cycle and we get new releases every month. So for those of us looking for great mmo's who are on a tight budget (or just want a great game), GW is the way to go.

Black_Sage89
Black_Sage89

That is not a GOOD thing. Simply because quick releases won't give players enough time to unlock all the skills and fully explore each game individually, also, at $50 per game, twice a year, you will be paying almost as much as you would if you were paying for WoW. Sure online is free, but you are still paying as much. :(

ReyWing
ReyWing

GW $50/6months = $8.33mo versus OTHERS $15 x 6months = $90 + $50 (for the game) = $140). GW is still the better bargain! Almost the value of three seperate games.

chrisdojo
chrisdojo

fee free is always good......maybe i should look into this game

chikahiro94
chikahiro94

GW is a good game, although if they're going to do that kind of production schedule? Oy. Can they keep the level of quality up? If so, cool. Even if it costs $50 per update, that's close to half what you'd pay for a MMO ($50/6months = $8.33mo versus $15 x 6months = $90). And while GW does have a story mode, it's not a MMO (and ArenaNet has said as much), so its not fair to compare it to MMOs. If anything, it's like Diablo, Quake (or your favorite deathmatch FPS), Magic: The Gather and Pokemon rolled into one. Different design goals than World of Warcraft, Everquest, etc. Plus you don't have to get these expanshalones (expansion + stand-alone) to keep enjoying the one you already have. I'm looking forward to it. If you're not interested, you're not interested. No biggie.

runstalker
runstalker

You people dissing Guild Wars, just....what? C'mon, it's really, really solid and easy to get into, satisfying to master. If you loathe competitive PvP in your online RPGs, however, I perfectly understand how GW's 120-hour PvE campaign may grow tiresome 1-year later *wink*. If Factions drops another 100-hour PvE campaign into the GW universe for 40 bucks - sweet. And since I happen to play PvP, it's friggin' mana from heaven for me. The Factions preview weekend PvP maps were DOPE. There is quite frankly no better PvP in the online RPG space. Give it a try.

Chainblast
Chainblast

I like Guild Wars, but I have a hard time playing it for long periods. I normally get bored. Funny how I can say I like a game that bores me eh? Now if only Blizzard was able to turn out expansions at even half the time Arena.Net does.

Spikester1981
Spikester1981

CLDragonCL, I was being sarcastic about the level 20 cap comment...notice the :P at the end of it I have played plenty of online multiplayer games and know AAAALLLLL about it. :) In fact, part of my fascination with Guild Wars and what I like best about playing it is how it keeps PvP and PvE separate, but creating a PvP character can depend on what you've done in the PvE portion of the game.

Muppet_Hunter
Muppet_Hunter

Guild Wars Fractions is going to rule! I got to play it at Anet's preview event last month, and I got to meet Jason Ocampo! Woo!

Jedi_Osborn
Jedi_Osborn

pretty cool. they need to make money somehow

xxscammersxx
xxscammersxx

Don't dis one of the best mmo's out there. Factions is going to rock.

CLDragonCL
CLDragonCL

lol, funny how everyone who is critisizing this game doesn't mention the PvP aspect of it... why did you buy the game? was it the pretty graphics? was it those cool looking monsters? well, GW was ment to be a CORPG, Competitive Online RPG, which means it's true strength can be found in PvP, not PvE. so dont wine if you never got over the PvE part and went on enjoy the good PvP part of the game. "Getting rid of the level 20 cap would be nice too" Just another example that you dont know enough about the game yet. lvl is capped at 20, because you dont need it to be higher, why not? because of the game is set up to run perfect, at lvl 20, for PvP. If you increase the lvl, you would increase the attributes of your character which will result in higher dmg/longer lasting spells which will have weird effects on the whole system itself. people want more than 20 lvls in GW, but they have to realize this isn't your average MMORPG, people who bought GW doesn't want another grinding treadmill to spend their time on. GW was built for competition and adding another 20 lvls isn't gona make the PvP part of the game much better since you can just create a PvP char which is max lvled anyways.

superbrett2000
superbrett2000

Sounds good to me. I feel like I've gotten more than my moneys worth out of the first GW. Yes, its not exactaly a typical MMORPG game. Thats part of the reason I have enjoyed it so much.

Spikester1981
Spikester1981

Yes you could say you are getting your money's worth when you do pay to play MMOs...but you also talk about not getting much out of GW when it's free to play online. Part of GW's appeal is not having to worry about getting what you pay for. Personally, after FFXI, WoW, EverQuest I and II, I don't mind the free online experience and hope that this is a starting point to driving down the insane monthly subscription prices for other games. I think ArenaNet's move is a very nice one as it not only keep generating interest in Guild Wars, but keep it fresh and still free for anyone to enjoy. My only worry is that if they keep coming up with new campaigns, if they will be expansions you have to buy. If they do some sort of rebate program for owners of the other campaigns, that would be excellent. Getting rid of the level 20 cap would be nice too :P

revelations
revelations

That will help keep it interesting. I stopped playing it because it got boring.

sereneprophet
sereneprophet

Well thats good for you Guild War players, but frankly I found it a prettier version of Diablo II, which I disliked anyways. Its just to boring and repetative, poor customization..bout the only decent thing I like was the graphics. Of course, im fine playing pay to play, cause im getting my monies worth, imo. Course most people dont have a clue what even goes into making a MMO, so they whine and moan like 5 year olds. Though I must give kudos to Arenasoft with their streaming technology. Its a very interesting concept, to bad the game its attached to sucks. ^^

snowdemonz
snowdemonz

They're gonna charge us for those new campaigns. That's how they're gonna make money ;)

QualityJeverage
QualityJeverage

I played for about a week and haven't touched it since. Nothing can save this snorefest.

yishunhsu
yishunhsu

Its starting to get repetitive..........

master_shan99
master_shan99

Guild Wars: Factions is going to rule MMO's!

grasu
grasu

Hopefully this game starts to move because, honestly, the first game had a VERY short appeal.

Donkeljohn
Donkeljohn

Depending on the size of each update, twice a year could be ambitious for a fee-free RPG. How do they make money?!?