Guild Wars 2 sees massive drop in sales this year, but that's no cause for alarm

NCSoft's latest earnings report shows a dramatic drop in sales for Guild Wars 2, but that's to be expected.

NCSoft's latest earnings report shows that Guild Wars 2 sales have dropped dramatically from $112 million in the fourth quarter of 2012 to $32 million in the fourth quarter of 2013.

That's not as dismal as it may first appear when you take into account that Guild Wars 2 launched in Q4 2012, when it was bound to sell the most copies. The fact that developer ArenaNet was able to cite at least one report that found it to be the fastest selling MMO ever, also puts things into perspective.

Guild Wars 2 has also yet to launch in China, where historically MMOs have been known to get a substantial boost in sales. ArenaNet has partnered with the KongZhong Corporation to launch the game there this year, and also plans to launch it in NCSoft's native South Korea, Russia, Brazil, and Southeast Asia.

The new territories will give Guild Wars 2 plenty of opportunities increase sales numbers.

For more on Guild Wars II, check out GameSpot's review.

Written By

Emanuel Maiberg is a freelance writer in search of the Citizen Kane of burritos.

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Discussion

13 comments
Sky_Stifler
Sky_Stifler

I used to love Gw2 on release and played it for a long time, but it hurts me what they did with PvE, it's basically Grindfest / Zergfest now, and I am rly sad coz they took the game in that fail direction...WvW & sPvP are good but you can't play that forever (same thing over and over)

xilmad
xilmad

bought it back in 2012, played for a week then quit, never looked back

figomebriga
figomebriga

I like Gw2 but i hate when i get downscaled to enemies that i should be oneshotting. Hitting a wolf 20 times before you kill it when you are almost lvl 50 and wolf lvl 23 is just offputting.  You never ever feel super strong in this game that's why i'm still stuck at lvl 49. Stoped playing for just that reason. And i don't get it why they made it this way......

02pheland
02pheland

This is a stupid and misleading article.
 A sales update on a game released in 2012. Also leaves out a lot of important information, from the exact same report 

  • Guild Wars 2 became the 2nd biggest revenue sources along with well settled in-game item sales model
  • Guild Wars 2 earned 33.6 Billion Won = 31.58 Million USD up from Q3s 22.94 Million USD and exceeding sales expectations for Q4


Defender1978
Defender1978

I never bought it because I find mmo to be a boring grindfest.  Especially since I usually solo play.  It's hard to justify buying or subscribing to an mmo when I can play The Witcher, Neverwinter Nights, and Skyrim alone.  I do remember the first Guild Wars having henchmen though.  Does GW2 have that?

Capt_Irrelevant
Capt_Irrelevant

Well, I'd be alarmed if my mama's cookies saw a massive drop in sales.

cboye18
cboye18

I didn't like how the necromancer played. Also, the weapons skills were very limited so that didn't keep the game interesting to me (played till lvl 40 then quit.) 

Darth_Tyrranus
Darth_Tyrranus

@Defender1978 There aren't any henchmen in GW2 but honestly you don't need them anymore.  I got 100% exploration of Tyria almost entirely by myself, and in the campaign, you only need to team up with people for the last mission because it is in a dungeon.  Dungeons are the only time in PvE where teaming up is necessary.

vboydjr
vboydjr

@Vidpci The game is not as fun to play as the first one.  Me and my friends got to 80 and quickly got bored.  Everyone seemed to be using the same set up everyone was a cookie cut out as far as skill and weapons.

Sefrix
Sefrix moderator moderator

@Vidpci  Agreed. I didn't really enjoy my time with it.