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Gran Turismo 6 - Review in Progress

I wanna go fast!

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Gran Turismo 6 is nearly upon us, and I've been racing around classic tracks like High Speed Ring and new additions like Brands Hatch for a few days now. So far, I've been having a blast. But while I'd love to give you a full verdict on the game, GT6 has fallen pray to the dreaded day-one patch, meaning the multiplayer, online community features, and microtransaction features of the game aren't yet available, as well as other as-yet-unnamed tweaks. That said, I still want to give keen racers out there some idea of my experience so far with Polyphony Digital's latest simulation.

GT6 makes a highly polarizing first impression, offering excitement with one hand and taking it away again with the other. For the first time in a GT game, you're dropped into the action immediately with a single test lap at Brands Hatch in a swift Renault Clio RS to give you a feel for the handling. Unfortunately, this one lap is the most fun I had in the first 90 minutes.

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Now Playing: Gran Turismo 6 - Review in Progress

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After a positive start, GT6 immediately falls back into the series' bad habits by forcing you to drive the incredibly slow, incredibly dull Honda Fit for over an hour. You aren't given any choice over your first Career mode car, and credits are handed out dreadfully slowly at the beginning of the game. That means you can't afford to replace the Fit for some time, so you have to wait until the game gifts you a new car at the end of the first set of Career events--and when you are given the car, it's only a go-kart. This whole sequence leaves you crying out for better machinery and is only going to make newcomers to GT wonder what all the fuss is about when other racing games put you behind the wheel of a sports car within minutes.

Here's where I would talk about the touchy subject of microtransactions, but they aren't going to be enabled until launch. What I can say, though, is that while buying your way to the top certainly will be possible in GT6, at this stage it doesn't look like the ability to do so has had a detrimental effect on the way the the game works, nor are the microtransactions pushed upon you during play.

Once you're through the slog of the first 90 minutes, the credits and cars arrive much more quickly. Career mode also puts the new circuits up front, keeping returning GT fans entertained while repeating the usual pattern of having you drive slower cars to work your way up to pure racing machines. Silverstone, Goodwood Hill Climb, Bathurst, and Willow Springs are among the new real-world circuits, and there are a couple of returning fictional tracks from past Gran Turismo games that were absent from GT5. The sheer number of cars and tracks is one of the most impressive aspects of GT6. Polyphony Digital claims there are more than 1,200 cars and 100 track layouts, so there's plenty for drivers to dig into.

You can feel the body of your car roll as you change direction, making it natural and instinctive to correct tiny slides and massive oversteer moments.

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Out on the track is where Gran Turismo excels. The handling model in GT6 is far and away the best, most detailed, and most engaging car simulation available on consoles. The suspension modeling is the most noticeable improvement. You can feel the body of your car roll as you change direction, making it natural and instinctive to correct tiny slides and massive oversteer moments, especially with a steering wheel. Stock road cars also feel much more lively now. In the past, they've been almost as stiff as the racing cars, but in GT6, you can sense much more movement through these less-high-end machines, especially when the nose dives forward under braking. You can also feel the limit of grip much more easily on standard street tires, meaning you can extract more performance than usual from some slower cars.

However, while the driving is executed beautifully, there are other areas of the GT6 experience that are pretty ugly. Gran Turismo has been around for a long time, but in all of those 15 years, it doesn't seem like the AI has ever improved. Computer-controlled cars still follow a rigid racing line that they are barely capable of deviating from. The AI shows little awareness of either you or the other AI cars, making most races play out like mobile obstacle courses with very little challenge.

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There are some graphical problems as well. Wet weather looks really poor, particularly the effects of water hitting your windshield in the cockpit view. Environments look dated too, especially up close. Grandstands are full of cardboard fans, and some of the texture work leaves a lot to be desired, especially on trees and rock surfaces. Then there are the cars. For the most part, the car models are stunning, inside and out, but the distinction between premium and standard models is still an issue, and which cars fall into which category isn't clear.

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GT6 no longer separates these cars in dealerships, and it doesn't distinctly label them. Though the developer has argued that there is no longer a visual difference between standard and premium cars, you can spend credits on a cool-looking ride only to get it on the track and discover that it looks jagged and blurry beside the other pristine machines. Many of the cars still sound like lawnmowers as well, but the day-one patch is supposedly going to sort this out.

Polyphony Digital seems to have carried on where it left off in Gran Turismo 5 and produced a sequel that's a natural progression of all things Gran Turismo, rather than a great reinvention of the franchise. That's not necessarily a bad thing, but there are parts of the game that are sorely in need of a makeover, things that a day-one patch is unlikely to solve. Look out for my full review of GT6 once I've spent some more time on the track and burnt some rubber online.

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sierra118

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GT is still made by Japanese, for Japanese, its not that they don't know how to get these basics right, its that our priorities are just not a priority to them at Poly. If you want a sim that's made by people who think like you, then get Forza, but GT is what it is, and apparently they aint changing for nobody.

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Kiaininja

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I half agree with you. I've played lots of Japanese racing games from most of their consoles since SNES days and their styles are very much different from each other and has nothing to do with it being about culture. But it's true that most of their racing series do get stale after a while because they get stuck not innovating much playing it safe with what worked first for them (exp. Ridge Racer, Tokyo Xtreme, or Initial-D). Back then they had many different types of Japanese racing series to buy from that kept my interest going to keep importing them. But now racing games in Japan pretty much dwindled and Poly is the last of the companies still focused on racing series.

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jekyll

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<< LINK REMOVED >> This is exactly why "Computer-controlled cars still follow a rigid racing line that they are barely capable of deviating from". That just sounds exactly like Japan; follow the set, ages old, traditional way of doing things and never, ever change from that.

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Horndawgie

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<< LINK REMOVED >><< LINK REMOVED >> Excellent observation. Kudos for that rare, intelligent post on Gamespot.

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CharlesBurns

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Gran Turismo Infuriates me. I was disappointed with GT5 and I am again disappointed with GT6. It's by no means a bad game and there are still lots of features and updates to come. The problem I have is with the simplest, most basic elements of the game.


The UI is hardly any better. Whats have Polyphony Digital been doing for the last 5 years? Did they test it at all to get any feedback about the menu's and the 5 extra screens that have to load between doing anything? I read somewhere that the same people that worked on the original are still at polyphony working on GT6. Well it shows! The UI looks like a hi-res version of the 90's. When you win a race sparks or glitter or something explodes across the screen? WTF? I'm not 10, this isn't Ridge Racer.

And why are their so many colour gradients and menu's that appear through diagonal fade in affects? It's like watching a 90's TV show. You get a new car and it appears when the walls of a giant white (polystyrene looking) box fall away to reveal it. Its kitch, tacky and cheap.


And the car list. It's pretty much identical to GT5. The 160 new cars to the series are unfortunately not enough when they're hidden among way too many Daihatsu's. Going through the dealerships last night there are plenty of manufacturer's that should be excluded completely. Who wants to drive a Daihatsu? There are about 15 of them and I don't want to drive a single one!


One of my favourite cars is the Audi RS6 Avant. I was hoping to drive the recently released 2013 version, but it's not there. The same one I've been driving from GT5, the 2007 version is though? It's 5 year old!


Where is the LaFerrari? The Maclaren P1? The Porsche 918 (EA licence issue). The point is those are the most anticipated cars of the year but they're not there? Forza has them?


Here is how you do a car list Polyphony:


Include the most desirable cars from the current year from the most desirable manufacturers. Mercedes, BMW, Audi, Ford all of the big names. I want to drive the most current of their line ups. Then when you've done that, then add in the all the rare, obscure, awesome classics like the 300SL and M1 etc.


I don't want to drive that Dome thing. I am also not interested in driving an Isuzu Concept from the late 90's? Where is the Lamborghini Veneo or whatever its called? Or the new Stratos Concept?

And as for customization? Don't even bother. Navigating the parts menu is no improvement over GT5. Still no livery editor? Forza can do it why can't GT? I understand you might not want gawdy cars in your game, but then why not curate it like Grid 2 did. Have pre-made liveries and let people choose their own colours. I was going to suggest Polyphony could come up with better ones than Grid, but now I'm not so sure. Whoever is in charge of the menu's and UI at Polyphony needs to take a long hard look at themselves and their team...


I've read articles where Kazunori Yamaguchi talks about striving for perfection. Well you're way off. The Moon buggy? WTF? I don't think I've ever in my life said, "I wonder what it's like to drive the moon buggy?" Not when there are thousands of awesome cars to drive on earth! And accurate positioning of the stars and planets for night races? Is this GT6 or an astrology app? Really it's mind boggling. You're wasting your time on irrelevant rubbish while you let the fundamentals slip through your fingers. If you want to impress then get the Basics PERFECT first, then worry about the fluff.


I've been a fan of Gran Turismo since day one. I've never loved a franchise more, I bought my PS3 for GT5 and then waited for it for years because of the delays. After 15 years I cannot believe some of the stupid, stupid descisions that have been made.

After winning a race you are shown your results, but you can't go straight to the next race in the series, you have to exit that menu, go back to the series race selection menu and then choose the next race and wait for that to load. Really? What is going on in Polyphony's offices? It's like the lights are on but there's no one behind the wheel? Did no one wire-frame the screen sequences? Where is the consistency? The whole experience feels lazy, like no one cared.


Polyphony is taking their huge fan base for granted because they know that we'll buy it anyway and deal with the outdated menu system and the incomprehensible omissions of things that are basic common sense in every other racing game.

I hate to see Forza fans bash Gran Turismo, but some of the time they're right and it gets to the point where I can't actually defend GT anymore.

GT6 Looks great, it handles great, there are some awesome cars to drive BUT this easily could have been 10 out of 10 with a little more thought and some minor changes.

It's like going to a fancy restaurant. The place looks amazing, the menu is a little confusing but once you get your food it's great but at the end of the evening you end up wondering if it was worth it. Could you have gone to a family restaurant got a massive burger, which while it might not have a fancy red wine sauce or been marinated in unicorn tears is still satisfying. You leave that family restaurant satisfied and knowing that you got what you paid for.

I should have learned my lesson with GT5. I'm never preordering a GT game again.













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sammoth

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<< LINK REMOVED >> LMAO Moon Buggy.......That comment made me laugh.

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obsequies

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<< LINK REMOVED >> eesh

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FUNERALHITS

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<< LINK REMOVED >> I liked when you had to pass all the driving tests to even race.

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llsinister84ll

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<< LINK REMOVED >> hahahahahaha wtf I thought I was the only one thinkin that when I saw that mini explosion that shits soooooo wack!!!! But worse of all that roster sucks!!! I thought they were going to have the McLaren p1 and the new Ferrari but hey we got the reventon can't wait to drive that but the roster is definatly lackin hopefully drive club well be a much better game than this and move on and that other game thats an mmo openworld driving games that do things diffrently and bettter hopefully forcing pd to inovate

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diskotheque

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Thanks for the update Joseph. I have a feeling this isn't going to top Forza. Oh well... I can always continue to hope that Forza makes its way to the PS4 someday.

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The_Game21x

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That's about as likely as Gran Turismo coming to the Xbox One, IE, not at all.

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deactivated-5962a4d2614f8

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The graphics look like shit

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StickmanRyan

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Well going off the quality of the pictures he's not half wrong lol. They look like screenshots out of GT3 :P

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JustClient

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<< LINK REMOVED >> Grow up…

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CharlesBurns

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No they don't

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wa128

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<< LINK REMOVED >> uh yes they do....

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BravoOneActual

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<< LINK REMOVED >> I think we have an impasse.

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CharlesBurns

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wa128 uh no they don't

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llsinister84ll

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if u hurry u can actually puck up the anniversary edition at gamestop that comes with 25 awesome cars like the pagani huarya r8 gtr and u actually get a Mercedes supercar in the game under vision gran tourismo games pretty sick!!!

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giantming

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So now you won't be able to differentiate between standard and premium cars until after you buy them? that's so ass.

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TruSake

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Polyphony digital hasn't been able to keep up with technology and gameplay.

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foxhound_fox

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Something I've never understood about these kinds of racing games is why they even bother making players work to unlock the cars. We all have our preferences and locking some away behind multi-million credit paywalls just doesn't make any sense. I like driving the cars I want to drive, not grinding away with cars I don't like for hours at a time just to unlock the ones I do like.

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TruSake

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that's part of the fun?

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VENOMs7000

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What's there to review and rate??


The game is probably awesome but I do think that the developers deserve to be punished for their stupidity of not releasing it on Ps4

rate the game 2.0 and never mention it again. that will teach them to employ idiots as their market strategist.

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GSyynoandnoyyGS

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<< LINK REMOVED >> 2.0 for not releasing it on PS4?

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Tiger_Ali

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II have grid 2 and I played this and there is no comparison this is better 1080p looks marvelous.

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wa128

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<< LINK REMOVED >> Grid 2 on pc looks better, you can play it in 1440p even and use higher settings...


This looks kinda like gt3 only in 1080p... I'ts sharper but that doesn't make the graphics good

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Tiger_Ali

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Your on crack or your just a hater cuz this game shines. Forza 5 has a slight edge over this and its only due to next gen hardware. With that being said its still amazing looking and yeah they dont know who to do crashes but most idiots are too fixated to watching cars crash. I got ova shit like that back on NES days and then once again when Daytona USA was out. So my panties arent in a bunch like the rest of them. Since that's the games one true flaw its actually pretty good game and I'm a car game fan at all.

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sammoth

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<< LINK REMOVED >> You're* still a troll with bad grammar.

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stijnsmet

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Unfortunately this review in progress contains a number of patent inaccuracies that may scare people away without cause. 1) at the start of the game you are NOT forced to drive the Honda Fit for over an hour and 2) you are NOT gifted the go-kart after finishing the novice career events. It is true that you have no choice but to buy the Honda Fit as your first car (stupid; they should let us choose our first car), but after winning the first four races - they are very easy to win and it should take no more than 15 minutes - you have 30,000 credits and can easily afford a new, good car (wide range of choice at 30,000 credits). Even if you CHOOSE to stay in the Honda Fit for all novice career events (like I did), it takes you about half an hour (NOT more than one hour) to complete all novice races. Afterwards you are gifted a Renault Clio Sport as a reward, NOT a go-kart. The go-kart you get for completing the first - National B - driving license. If you get all golds in the five license tests (much easier than in previous GTs) you also get an Alfa Romeo Mito.

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StokeMeAClipper

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If Kaz had said before GT5 came out "I'm thinking of having two tiers of cars. One will be premium, which are more fully featured with cockpits etc. The other will be standard, which are less detailed feature no cockpits etc. What do you (the fans) think?" I think more than 90% of people would have said it's a terrible idea. Even if it means less cars I'd prefer uniform quality.


A tiny thing they could do to make GT infinitely better (in particular for people that use a wheel close to the screen) is give us the ability to change the FOV explicitly. And in the case of the in cockpit view, give us the ability to move the seat position (at present the viewpoint is that of the virtual drivers head, but that means your actual viewpoint is too far back by however far away from the screen you are sat).


Lack of FOV controls for any first person game is one of my biggest pet hates. Driving games are the worst for it, but fps's suffer from it too. In the case of console fps's it isn't as big a deal as you are generally sat farther away (for which a narrow FOV is desirable), however on PC games it is much overlooked just how important it can be.

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StickmanRyan

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Would be awesome if you could remove the steering wheel so it looks as though my wheel is the real one. Otherwise you have to use the bonnet cam which takes away from each car's experience

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StokeMeAClipper

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<< LINK REMOVED >> I play both PC and console racing games/sims. Certain features such as mods will always separate the two platforms, but I feel Gran Turismo would benefit from adopting some features found in PC sims such as (like you said) the ability to remove the steering wheel.


Gran Turismo had an option intended for multi-screen displays where the FOV could be explicitly set but it was patched out in an update, although allegedly there is an unofficial way around this by accessing a secret menu (but I think it is essentially a hack, which I don't want to do). This proves that the game is capable of FOV adjustment but it is wilfully not implemented. And as with removal of the visible steering wheel, there is no good reason it cannot be done.


I respect Kazunori Yamauchi's talent but he doesn't seem to listen to criticism or feedback. I've heard him speak on numerous occasions about his "vision", but he is selling a product and it would be nice if he took into consideration what the fans want.


I cannot stress enough how important camera adjustment is when it comes to racing games (or first person perspective games in general). Something that has baffled me is why there is no bonnet cam (with a visible bonnet). Yes there is the roof cam but I don't sit on the roof of my car while driving. In the absence of cockpits for all cars that would be my viewpoint of choice (as is I use the "bumper cam" for all cars as I want a consistent experience).

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Horndawgie

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To think that Sony sheep on youtube were saying this looked better than Forza 5....... mind blowing. So many incredibly ignorant sheep out there. Scary to think that their perception of reality is so twisted. What else do they believe?

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ntac70

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We got more tracks and more cars, we've got weather and day/night, and we've got a LOT more wheel options to use as controllers. Sit down and drink a tall glass of shut the F up, Xboner.

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The_Game21x

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Quality > Quantity. Gran Turismo still has almost a thousand poorly modeled standard cars, terrible audio, even worse damage than GT5's practically non existent damage modeling, mediocre weather and rally, no liveries and a host of other issues.

Besides, Forget Forza 5, GT6 is still competing with Forza 4, which was far, far better than GT5, even with less cars and tracks.

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Tiger_Ali

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FOOL...

Death is too good for you.

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Gopstop2222

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<< LINK REMOVED >> right

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The_Game21x

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What the hell are you talking about? Every car in Forza is real and licensed.

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ntac70

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The_Game21x - I'm also a PC gamer and racer, so I know a little about racing sims. GT's shortcomings do not outweigh those of the Forza series...like starting with licensing issues. Specifically with ALMS.And what are you xboner troglodytes doing trolling here anyway? The hell do you people care?

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Gopstop2222

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<< LINK REMOVED >> forza cant even afford buy 1 license for cars while gran turismo all cars are real deal go troll somewhere eelse

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The_Game21x

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If you say so.

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buddy1991

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Forza 4 wasn't that great, sorry.

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tjraz2

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<< LINK REMOVED >> pretty weather aint gonna change the fact that you got a << LINK REMOVED >><< LINK REMOVED >> game and last time I checked you can only use 1 wheel which still wont make up for that fact you got a #!#$ game

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Tiger_Ali

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Watch it get a higher overall rating than Forza 5 just due to Forza 5's lack of content because the buttboxone would've exploded since it was already in the forbidden zone trying to do 1080p. Because of that you have a shitty track selection a shitty car selection and a shitty but pretty microtransaction game that in the end will cost more than gt 6 microtransactions.

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deactivated-5e7f8a21de9dd

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still super super ugly

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CharlesBurns

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no it isn't

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wa128

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<< LINK REMOVED >> yeah it is...

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flakeyfish

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I don't see why this guy is crying about the money grind and being stuck in a Honda Fit. Yo! Blogger! How in god's name where you stuck in a Honda Fit for over an hour? If you can't hack the novice races with the STOCK Fit, buy a stage 1 weight reduction and maybe a muffler. You don't need to sink 30k into your free car to be able to win with it :/. Oh and FYI....you can get a Late 90's Impreza or Lancer for like 22k and it'll curb stomp everything the game throws at you literally up into the class IB races-race restrictions will keep it out of a handful of races plus either car is one hell of a fun drive. I'd look at a Lancia Delta to cover the Euro races the Lancer or Impreza can't into. From then on just pick out cars you like on an as needed basis.


Anyhow that was for the people who're new to Gran Turismo. Don't let the blogger's terrible opinions turn you off-you can get out of the shitty Fit in literally 15-20 mins.


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