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Gran Turismo 6 - Review in Progress

I wanna go fast!

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Gran Turismo 6 is nearly upon us, and I've been racing around classic tracks like High Speed Ring and new additions like Brands Hatch for a few days now. So far, I've been having a blast. But while I'd love to give you a full verdict on the game, GT6 has fallen pray to the dreaded day-one patch, meaning the multiplayer, online community features, and microtransaction features of the game aren't yet available, as well as other as-yet-unnamed tweaks. That said, I still want to give keen racers out there some idea of my experience so far with Polyphony Digital's latest simulation.

GT6 makes a highly polarizing first impression, offering excitement with one hand and taking it away again with the other. For the first time in a GT game, you're dropped into the action immediately with a single test lap at Brands Hatch in a swift Renault Clio RS to give you a feel for the handling. Unfortunately, this one lap is the most fun I had in the first 90 minutes.

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After a positive start, GT6 immediately falls back into the series' bad habits by forcing you to drive the incredibly slow, incredibly dull Honda Fit for over an hour. You aren't given any choice over your first Career mode car, and credits are handed out dreadfully slowly at the beginning of the game. That means you can't afford to replace the Fit for some time, so you have to wait until the game gifts you a new car at the end of the first set of Career events--and when you are given the car, it's only a go-kart. This whole sequence leaves you crying out for better machinery and is only going to make newcomers to GT wonder what all the fuss is about when other racing games put you behind the wheel of a sports car within minutes.

Here's where I would talk about the touchy subject of microtransactions, but they aren't going to be enabled until launch. What I can say, though, is that while buying your way to the top certainly will be possible in GT6, at this stage it doesn't look like the ability to do so has had a detrimental effect on the way the the game works, nor are the microtransactions pushed upon you during play.

Once you're through the slog of the first 90 minutes, the credits and cars arrive much more quickly. Career mode also puts the new circuits up front, keeping returning GT fans entertained while repeating the usual pattern of having you drive slower cars to work your way up to pure racing machines. Silverstone, Goodwood Hill Climb, Bathurst, and Willow Springs are among the new real-world circuits, and there are a couple of returning fictional tracks from past Gran Turismo games that were absent from GT5. The sheer number of cars and tracks is one of the most impressive aspects of GT6. Polyphony Digital claims there are more than 1,200 cars and 100 track layouts, so there's plenty for drivers to dig into.

You can feel the body of your car roll as you change direction, making it natural and instinctive to correct tiny slides and massive oversteer moments.

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Out on the track is where Gran Turismo excels. The handling model in GT6 is far and away the best, most detailed, and most engaging car simulation available on consoles. The suspension modeling is the most noticeable improvement. You can feel the body of your car roll as you change direction, making it natural and instinctive to correct tiny slides and massive oversteer moments, especially with a steering wheel. Stock road cars also feel much more lively now. In the past, they've been almost as stiff as the racing cars, but in GT6, you can sense much more movement through these less-high-end machines, especially when the nose dives forward under braking. You can also feel the limit of grip much more easily on standard street tires, meaning you can extract more performance than usual from some slower cars.

However, while the driving is executed beautifully, there are other areas of the GT6 experience that are pretty ugly. Gran Turismo has been around for a long time, but in all of those 15 years, it doesn't seem like the AI has ever improved. Computer-controlled cars still follow a rigid racing line that they are barely capable of deviating from. The AI shows little awareness of either you or the other AI cars, making most races play out like mobile obstacle courses with very little challenge.

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There are some graphical problems as well. Wet weather looks really poor, particularly the effects of water hitting your windshield in the cockpit view. Environments look dated too, especially up close. Grandstands are full of cardboard fans, and some of the texture work leaves a lot to be desired, especially on trees and rock surfaces. Then there are the cars. For the most part, the car models are stunning, inside and out, but the distinction between premium and standard models is still an issue, and which cars fall into which category isn't clear.

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GT6 no longer separates these cars in dealerships, and it doesn't distinctly label them. Though the developer has argued that there is no longer a visual difference between standard and premium cars, you can spend credits on a cool-looking ride only to get it on the track and discover that it looks jagged and blurry beside the other pristine machines. Many of the cars still sound like lawnmowers as well, but the day-one patch is supposedly going to sort this out.

Polyphony Digital seems to have carried on where it left off in Gran Turismo 5 and produced a sequel that's a natural progression of all things Gran Turismo, rather than a great reinvention of the franchise. That's not necessarily a bad thing, but there are parts of the game that are sorely in need of a makeover, things that a day-one patch is unlikely to solve. Look out for my full review of GT6 once I've spent some more time on the track and burnt some rubber online.

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GIF

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I hate microtransactions with a passion. I'm out.

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QuadDamage85

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<< LINK REMOVED >> Clearly you didn't read the fact that micro transactions are, like every other game, entirely optional.

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GIF

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<< LINK REMOVED >><< LINK REMOVED >> No clearly I did jackass. I don't like the concept of microtransactions in any videogames which is why I wont support a game that has them. Cheats make more sense if people are busy but not game breaking ways for people to progress. That means people you race online will have an unfair advantage vs those who dont because they paid to make it so.

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EmperorSupreme

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I hope they don't get dinged for including more content. Yeah some of it is older stuff brought up from past games, but I'd rather have it than not. To me that is a plus not a negative.

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CharlesBurns

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Forza 5 has 200 cars total. GT6 has 160 Cars that are brand new to the series. The other 1040 make up for the ones that might not be brand new and super high res...

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wookiegr

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Why the hell isn't this on PS4? I'm starting to get annoyed that there are only 2 worthy games for PS4 and nothing substantial till Feb 2014. WTF Sony!!

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deactivated-5887c3545bd6c

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<< LINK REMOVED >> you havent been a gamer for very long huh.....console launches suck , always have

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QuadDamage85

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@wookiegr The same happened with: PS3, PS2, PS, X-Box 360, X-Box, Dreamcast, Gamecube, Super NES, NES, Sega Genesis, and the Turbo Graphics 16. You'll live.

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The_Game21x

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Meh. This seems like GT5.5 to me rather than a full sequel. From what I've read in the other reviews of GT6, it's brimming with content but it lacks polish, just like GT5 did and they still haven't fixed the AI, the terrible audio and haven't added a capable damage model.

Oh well. Seems Forza 4's last gen racing sim superiority will not be challenged by this one.

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adkcrazox

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I use to love GT games but it just got boring now for me.

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Geogyf

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another review that the video will say its the best evar, and the score will send it to thy abyss

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slainta

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Eurogamer gave it a 9/10. With Digital Foundry that has been analysing this game inside out for months.

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de-astroturfer

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With Micro transactions its a no purchase for me, quite frankly Micro transactions are putting me off buying any next gen console full stop.

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deactivated-5887c3545bd6c

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<< LINK REMOVED >> good to see some principles lol only problem is all of us would have to not buy any console for them to see somethings wrong

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ricocs

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a no buy for me


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the22for4

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well, it could be better than GT5.

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ketsuhige

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<< LINK REMOVED >> hope you took my recommendation to fornicate yourself with a pointy iron stick.

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deactivated-5887c3545bd6c

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<< LINK REMOVED >> do you know what the word fact means?

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souther_hill

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Irrefutable Opinion

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The_Game21x

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Wouldn't say it's an irrefutable fact but as far as I'm concerned, Turn 10 lapped Polyphony Digital a long time ago and GT has been struggling to catch up. Even leaving the next gen Forza 5 off the table, it seems Forza 4 will remain last generation's best all around racing sim.

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Rushaoz

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<< LINK REMOVED >> No.

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KniteWulfe

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It is still made to use a controller. Try driving your car with a gamepad some time. I prefer GT only because I can use my G27. I would have bought the Xbone just for Forza if it supported my wheel. Anyway, if PC sims weren't so damn boring neither game would be worth playing.

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deactivated-5ff356badfb2d

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can someone link up some great gameplay footage? i would like to see it in action

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GLOK1132

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Not on PS4 so I don't care. And I say that as a dedicated GT player.

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daviz88

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POLYGON give this game a 9.0

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pszone

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GT6 FOR PS3 Vs. Forza 5 XBOX1 Lets Race Battle Begin :]

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alekebert

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Very disappointed that GT6 has no B-Spec.

In GT5, I used B-Spec to make muti millions, and it looks like in GT6, making millions will take forever unless you are willing to use real money to purchase in game credits

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GLOK1132

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Money was real easy to get in GT5. I bought every used car I don't already have and still peak at 20 million after every race.

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Phouchg

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<< LINK REMOVED >> I'm pretty sure they have B-spec and that it's included in A-spec so you can choose if you or the AI should do the race, That's how they said they do it at least, might just be for the later races, don't know yet.. still on my first race. :P

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R6ex

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<< LINK REMOVED >><< LINK REMOVED >> B-Spec will only come later as a download.

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woodyfr

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<< LINK REMOVED >> That's why they added micro transactions...

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MigGui

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so basically what we have now is graphics, sound and AI of Forza versus handling simulation, weather and number of cars/tracks of GT. and we keep on waiting for forza 6 and GT 7, because these two are only fillers for us to spend some dollars this christmas...

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HalcyonScarlet

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<< LINK REMOVED >> Who said Forza 5 has problems with handling? They completely re-did the physics of the tyres and suspensions. In an interview they said the handling physics couldn't have been done like this on the 360.


Also InsideSimRacing sounded quite positive about the handling in Forza 5 in their 1st hour gameplay video.


Forza 5 might have less tracks and cars, but it isn't bad.

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MigGui

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<< LINK REMOVED >><< LINK REMOVED >> sure it isn't bad, but I'll never lose the feeling that it's a demo version of the next forza. it really lacks content, and DLC are severely overpriced...

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MigGui

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<< LINK REMOVED >> if you look to the past, forza games always had monthly expensive DLCs adding 10 new cars each, but never lacked content in a year-to-year comparison with gran turismo. that's not why they didn't put much content in the box, it's because they needed to be a launch title.

all in all, the newest forza is much more of a game than the newest gran turismo, but only if you won't play long enough with it to find how limited it is

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CharlesBurns

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That's why it lacks content, because they wanna make you pay for it as DLC later. Most of the DLC for GT5 was free...

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> no idea. was it $60? what's your point?

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treava

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<< LINK REMOVED >><< LINK REMOVED >> how much did they charge for GT5 prologue again? and how much content does that game have? EXACTLY

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alekebert

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I am very happy they released GT6. I paid $60 for a superb driving game that will keep me busily entertained and distracted from dropping $500 on a PS4 or XboxOne, both machines with crappy launch titles

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CharlesBurns

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I was disapointed with GT5, but it didn't stop me from playing it more than any other one of my games. With all the updates it's a much better game now than when it was released, same will happen with GT6.

And Forza has never had better graphics than GT. Equal at best but never better...

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<< LINK REMOVED >> they had to choose. make a crappy next gen game (forza 5) or make a current gen game that feels crappy because of next gen games (gt6). I, too, prefer the latter, but the dumb-as-balls AI really sets me off, because I'm an offline gamer all the way...

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sadface1234

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<< LINK REMOVED >><< LINK REMOVED >> the AI in forza is based off of other peoples driving patterns who are playing online supposedly. or something like that

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<< LINK REMOVED >> I didn't try the newest forza, but it's supposed to have a great AI...

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alekebert

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Yeah. But that's why there is online. But, it does suck if you don't play online.

I actually have yet to find a racing game with decent AI. From my experience, the AI is either too robotic (GT) or too psychotic (NFS Shift 2)

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<< LINK REMOVED >> the only problem is that this doesn't solve the issue of "obstacle course" the soon-to-be-reviewer commented upon. the AI doesn't behave like it's in a race, it behaves like it's doing a hot lap against ghost opponents and that's really robotic and unentertaining...

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alekebert

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The AI in Gran Turismo is usually only wimpy when my car is modded and upgraded beyond anything that AI has.

I use a steering wheel, turn off all assists and and recognize that I'm a superior driver than a Sony Playstation and tune down the PP of my car a little below the AI. That's the only way I've been able to keep give the AI a competitive chance

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Phouchg

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Interesting approach to make a video that is not a review and then spew out all negativity you have ever felt about a GT game.. If you don't feel ready to make a review then maybe you should save some hate for the actual review and just share some impressions here. Just a thought, doubt anyone feel any need to watch the review after that. :P

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Sundberg_man

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<< LINK REMOVED >> I guess you and i read different reviews. The review i read was filled with both positive and negative views of the game.

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