Gran Turismo 5 Update - Crashing Cars and Trading Paint

We take another spin through the Tokyo Game Show demo of Gran Turismo 5, focusing on the new damage model.

When we last took a seat behind the wheel in Gran Turismo 5, we were playing the demo that Sony had on display at this year's Tokyo Game Show. It was an interesting setup: Attendees had the chance to play the game from within an actual car while using a Logitech steering wheel peripheral. Fast forward a couple months, and we've just had another look at Gran Turismo 5 at a Sony event in New York City. While the demo is the same as what we saw at TGS--sans the full car, unfortunately--spending a bit more time with the game has given us the opportunity to pick up on some subtleties we missed last time. And by that, we mean we smashed cars into a wall at full speed to further test the new damage model. But let's not nitpick, shall we?

First, let's talk about where we were racing. The track in this demo is the Tokyo r246 circuit, a winding bundle of urban streets guiding you past a series of nondescript office buildings and verdant parks. According to a Sony rep, this track features an Easter egg of sorts: One of the buildings along the side of the track is Sony Computer's Japanese headquarters. It was an interesting factoid, but we were more interested in the cars. More specifically, we had our eyes set on how those cars show damage--a feature new to the series.

The conclusion we came away with is that the damage depicted in GT5 focuses more on the gradual wear and tear of a car rather than a sudden, catastrophic loss of parts after a huge wreck. Here's an example: We took our Subaru Impreza WRX and bumped into a wall at a pretty solid speed. Rather than witnessing the crunch of shattering headlights and other debris, the front fender of our car began to sag on one side, dangling further down as we traded paint with more cars in front of us. We thought that was the extent of it, but at the next sharp turn, we noticed that the doors on our car wouldn't latch shut anymore, comically popping open and closed depending on the momentum of the car.

This is the sort of damage you can expect from the vehicles in GT5. You're not going to see significant chunks of the car go missing, but you will see an authentic level of wear and tear like paint scuffs that occur only on the spots where you hit a wall or parts of the exterior that gradually separate from your car as your reckless driving jostles out the few screws holding them together.

It would certainly be cool to see a smashed windshield after a massive head-on collision, but the simple fact of the matter is that Polyphony Digital is more focused on attention to detail rather than spectacle. That, combined with the restrictions that auto manufacturers place on what sort of damage can be shown in their vehicles (smoke and fire is a big no-no) means you won't see any huge wrecks. But no matter where you stand, it's hard to argue against the fact that the damage that is in the game is done well.

It's also worth noting that the damage model will be a little different depending on whether you're in a production car or a racing car. We tested out a Subaru Impreza WRX equipped for WRC events and a stock Mercedes-Benz SLS AMG. The Subaru showed more pronounced damage than the Mercedes, though the latter was hardly flawless when we were finished taking it on our impromptu demolition derby. The reason for this relates to the concerns of the auto manufacturers in the game. They're more open to showing heavy damage on cars that you'd never see out on the road, while those cars you can go and buy at a dealer are going to be scaled back a bit. It's not exactly an ideal concession in terms of consistency, but it's hard to say how much of an impact this will have on the overall experience until we see how it works in the context of the full game.

All that being said, Gran Turismo 5 is still a driving game--not a crashing game. So it's nice to see that the driving model in GT5 is just as tight as ever. Little details like the way the camera angles downward when you perform a sharp brake from the cockpit view highlighted our experience. The distinction between the light and grippy Subaru and the V8-powered SLS AMG was easily discernible, as well as provided a much different experience.

At this point, Gran Turismo 5 is looking terrific. The usual kinks apparent in an in-development game were nowhere to be seen, but that might not be much of a surprise considering how long the game has been in development. The North American release is currently scheduled for next summer.

Written By

Want the latest news about Gran Turismo 5?

Gran Turismo 5

Gran Turismo 5

Follow

Discussion

113 comments
yosuke_hitomi
yosuke_hitomi

hmm car damage in GT huh,hopes look better and nice.and what the editor said GT is a drivng game not a crashing game,so they should focus on racing themes

playstation_dad
playstation_dad

@alek_73 Yeah maybe, i didnt have the wheel so maybe thats where we are missing out, shame cus if the final game is like that with the pad then i wont be very happy, We can only hope that we are wrong, very wrong

alek_73
alek_73

@playstation_dad I hope you are right, but anyway this seems strange to me. What should be the advantage to publish a sampler as you said that lacks on purpose some graphic details ? Shouldn't be better to give a demonstration of how good is the game engine instead of making people disappointed ? Maybe the issues I found were only because I don't have the wheel, but with the joystick it seems that the car is driving on the soap... And when the lap time was shown on the screen there was like a freeze of the game.

playstation_dad
playstation_dad

@alek_73 yeah this demo wasnt the best but was just a taste i thinkr, it was a competition more than a demo. With the best time being awarded by getting to race a car in real life, also on the demo there was no dust from the mud as the wheels span round on it, so i hope thats changed on the final game and from videos ive seen it has been added. I wouldnt take that what you have played as a 'demo' of the game but more of a sampler, i suppose the real demo is prologue....

playstation_dad
playstation_dad

Im bored of comments of demos now, long enough has this been in development, get the game released for once and all. The longer this in development the more is expected. This better be near perfect for the time ive waited for a copy!!!!!

oista
oista

Well, it's no Burnout. I didn't expect it to be either. Personally I find crashing and blowing up to be quite frustrating (I do it a lot). So it's not so bad, at least there's some degree of damage. I enjoyed the other GT games and there was absolutely no damage. We also have to understand the restrictions from manufacturers... No point getting mad at PD.

Marikones
Marikones

I am dying to play this game.... we know that the damage suxs... doesn´t matter!!

Napster06
Napster06

Polyphony did a great thing just sticking out to its forte - creating a really slick racing game. Although the newly introduced damage model was a real letdown (c'mon, you definitely thought it was crash, boom, bang), I can't but help to believe it will add realism to the game. Stock car racers, or GT racers for that matter try their very best not to wreck the vehicle. Thus a 'wear-and-tear' damage simulation is much more realistic. If you want a real fender-bender, Burnout is the answer.

ESGC82
ESGC82

The best damage effects I've ever seen in racing games were in GRID and DIRT 2. Codemasters are very good on that sort of thing, also both games are great. People can't compare them to GT5 because they're arcade, not simulation.

junor69
junor69

It would be nice to see more Mechanical failures any one that ever raced even at very entry level will tall you that it cost a lot and thing do brake and wear out very fast when you racing one wrong move can and most likely will cost arm and leg. If you role the car or kiss the wall at high speed it shouldn’t just fix itself and ready for next race, it should cost to fix or replace. Tyres go flat, turbo seals can fail, radiators get punctured, brake disc can crack, bearing fail, piston ring fail, conrods brake, suspension can fail, electrical problems, oil leaks. Fule injectors, spark plugs, water pump, oil pump well every thing can fai or brakel and at some point it dose Well GT is and always was one of the best racing games ever made but I will not go so far as call it real racing sim a driving sim yes but that just leaves me wanting more please ad more complicated stuff

ganges40
ganges40

So, the damege is not realistic, as I thought.Guys, you must stop criticizing and begin to play Dirt 2, its engine is the most realistic in damages, actually.

profileap600
profileap600

Why was Forza able to make fully destructible street legal cars and GT5 can't? For one, if you see a Subaru WRX smoke or catch fire in a video game and it makes you not want one in real life for that reason, you are an idiot. Hopefully not smart enough for a driver's license. Car manufacturers apparently think realistic damage modeling could show their cars weaknesses, true, but most people wouldn't care what a Mercedes looks like after a head on collision with a Gt40, they still want one.

shani_boy101
shani_boy101

that amount of damage is fine with me, i mean if we want full-on crashes and that sort of thing we still have Burnout, right?

JustClient
JustClient

This list trial is a freakin' joke(

stig90
stig90

i cant wait for gt5,im sure it will be better than forza 3

GAME_GOD_07
GAME_GOD_07

this will be da best gran turismo yet and hopfully better than forza :D

edtadeo
edtadeo

Damages on GT5 is ok with me. It's a racing game not destruction derby. If we need very realistic damages, we could try other racing games with full damage feature like Dirt2. Burnout is very fancy for me, so I won't consider that as realistic. Can't wait for GT5. :)

Ps1-2-3
Ps1-2-3

I think forza just pissed it's pants

billybob233
billybob233

Gran Turismo series is the best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

atsea
atsea

At least us PS3 owners will at last have a racing sim that is actually authentic (not like EA's attempt with Shift). And we all know that it will once again top forza as the latest forza was rushed and unpolished (this coming from a true forza fan). I'm very excited for this release and I cant wait to compete in the time trial competition that starts on the 17th. If anyone has an doubt about what GT 5 will bring to the table please keep in mind that the creator of the GT series was asked to design 60% of the interior of the new nissan GTR. And finally, only people looking for more of an arcade experience really care about damage.

Lisandro_v22
Lisandro_v22

idk after burnout I can't stand the ridiculous damage you get from racing games, I got the demos from the new NFS, Dirt2 (maybe it was Dirt1) and GRID and I always feel stupid when I crash and the car merely gets scratched. I didn't know car manufacturers prevented real damage it's stupid when you watch a race on TV always someone gets smashed

junor69
junor69

I just hate how car manufactures restrict game developers on damage most people know that in most cheap production cars accident at around 60mph will kill them, why do they want to hide it in the game. Just like in forza3 smash in to the wall at 200Mph just few scratches and some smoke WTF that’s bull, role the car and it still drives shift down to 1st from 200Mph and engine still runs that’s not realistic damage. I just want full damage, progressive tear and wear on all car components, wheels coming of, blown engines, engine rebuilds, and of corse they need to make it optional so people that don't want to play proper racing sim don't have to

Microwin
Microwin

not into model damage, whenever I buy a racing game I always turn it off, it's ridiculous anyways, going at over 100mph won't just damage your car a little bit and you'll keep going, no, the car WILL snap in half and the driver surely will be dead. If they keep damage I either hope it can be turned off, or at least toned down as they say.

aGiantSquirrel
aGiantSquirrel

This game is a true beauty. I don't know why they're taking so many years to produce this, but I know they wont let this one fail. I only hope this game gets the sales it deserves. Unlike uncharted 2 that didnt even make top ten(in software sales -NPD) in November when its one of the best games ever. I wish people would stop hating on sony by claiming sony's system to be little more than just a bluray player. It has quality games, and this is one of them. This game is definately on my to-buy list.

Shmoe82
Shmoe82

A little car damage is good but personally i'm in it for the realism of the game and the amount of cars.

Shmoe82
Shmoe82

[This message was deleted at the request of the original poster]

Classic24
Classic24

ive been wating on this game since i got my MGS4 PS3 back in summer 2008, ITS ALMOST HERE!!! WOOT

ozzief
ozzief

I don't even like cars and I can't wait for this! Watching the intro for Prologue was like watching live-action cars, the only giveaway is when you see the animated pit-crews. Graphically it's probably the most stunning game I've ever seen, it's like real-life, only shinier!

DFen
DFen

I really hope I can customize and tune up the cars in this game that would just make it even more fun :) but other than that since they waited a while to release this and saw what forza 3 brought to the table, gt5 should be better if not well that would just be sad, sony shouldnt fail :)

coldsauce09
coldsauce09

hey G25 its been awhile eh? just wait a lil longer and you can feel the warmth of my godhand!

Jackc8
Jackc8

I think this whole damage thing is dumb. If you rear-end another car, it's not going to reduce your horsepower by 5%, it's going to wreck the radiator, the antifreeze is going to spill out, causing the cars behind you to spin out, and in a minute or so your engine will freeze up and you'll be done. If you sideswipe a guard rail, it's not going to make your car pull to one side. It's going to shove the fender into the tire, which will go flat, and you'll be done. People say they want "realism", well, realism is that the vast majority of people don't have the skill to pilot a high powered car around a twisty track at 150 mph. You'll crash and be out of the race. They want silly cosmetic effects that really don't serve any purpose except as entertainment in an arcade racer. If people REALLY want realism, they should make the game so that it takes you six months to win your first race, and only about 1% of players will ever win anything beyond a beginner event. And after your first big crash - game over. You have been killed.

powlly
powlly

waitin since ps3 first came out, guess ill wait A.

yearof3000
yearof3000

-_- I mean the release date people! ( last comment )

xXcash-_-moneyX
xXcash-_-moneyX

this is a must have for everyone !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(-_-)!!!!!!!!!!!!!!!!!!!!!!!!!!!!

me729
me729

So long to wait......I really can't wait for rally racing with real physics. Plus I've got a Fanatec wheel now that works with Forza 3 and GT5.

zero3one
zero3one

Looking forward to this one! This is one of the reasons for owning a PS3.

RudyFernandez
RudyFernandez

red-ray, dirt2?:D Youre kidding...Grid is way better than shift..

red-ray
red-ray

forza 3 dirt2 shift and now GT5 this is the golden era of racing games.

MoonBased
MoonBased

holy Jesus... NEXT summer???!?!?!!?

Nanj29
Nanj29

Man, This game is looking Amazing. So can't wait for it.

bisonfan2010
bisonfan2010

NEXT SUMMER!?!?!?!? Why so long!? CURSE You Sony Advertising!

wolfmgs
wolfmgs

finaly ferrari and lamborghini are arriving on GT !! im sure that this game will be a must have for ps3 owners along with god of war 3 and metal gear solid 4 simply 3 masterpieces !!!