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Golgotha Programmer Departs

Crack dot Com says it has trimmed a staffer from the Golgotha team.

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"We were not seeing what we wanted."

This euphemistic phrase was heard not once but twice today in describing the departures of two Texas-area game development firms. As it was with id, so was it at Crack dot Com.

Dave Taylor, owner of Crack dot Com, announced that Trey Harrison, a programmer on the company's upcoming game Golgotha, has been let go. "I could spout several boring pages about how much fun it's been here, how much I've learned, how it's an amicable departure... and while that is all true, I'd rather save everyone a lot of time and keep this short." Harrison stated that he intended to return to Seattle and enter in his second year of college.

Taylor stated in his own plan: "His past contributions include a screamingly fast software rasterizer, brilliant gameplay code, and an immersive 3D sound engine, but we were not seeing what we wanted."

This last part was added as a bit of sarcasm in reference to John Carmack's statement about the dismissal of American McGee at id Software, something of which we failed to point out previously.

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