Ghostbusters dev revs Infernal Engine

Terminal Reality debuts new third-party middleware development toolset; new licensees include Wideload Games, Escalation Studios, Threewave Software, others.

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Stow the proton packs: Terminal Reality's upcoming Ghostbusters: The Video Game won't be powered by an ether-dwelling ghost in the machine. Instead, the Texan developer announced today that it has developed its own proprietary software-creation toolset--the Infernal Engine--for Ghostbusters, which Atari will publish for the Xbox 360, PlayStation 3, PlayStation 2, Wii, DS, and PC on June 16.

The Infernal Engine being...evil.

As evidenced by the array of platforms that Ghostbusters will appear on, Terminal Reality touts the cross-platform game engine as an easy-to-implement middleware solution for all relevant console and portable hardware as well as the PC. Among its feature set, the Infernal Engine allows for advanced physics implementation, a particle-effects system, and a variety of rendering features.

Terminal Reality plans to shop the Infernal Engine around to third-party developers during this year's DICE Summit, which kicked off today in Las Vegas and will run through February 20. The game maker also plans to demo the engine during next month's Game Developers Conference, which will take place from March 23 to 27 in San Francisco.

Studios currently signed on to make use of the middleware include Escalation Studios, Threewave Software, Wideload Games, Piranha Games, and SpiderMonk Entertainment. Red Fly Studios, which is crafting the PS2, Wii, and DS editions of Ghostbusters, has also licensed the engine.

For more information, check out GameSpot's previous coverage of Ghostbusters: The Video Game.

Discussion

18 comments
gmoya909
gmoya909

i just hope it has co op online or offline like RE5 this would be awesome!!

Pete5506
Pete5506

I hope the game turns out well

vampyre1985
vampyre1985

wiifan - this game should have been out in Oct 08 and its been delayed 10months and think it will still be unfinished? lunacy

tidyspidey
tidyspidey

Cannot wait for this game..... "we came, we saw, we kicked it's a$$!" :)

ssfire8
ssfire8

this game will be the biggest hit ever two thumbs WAY UP!!!!!!!!!!!!

wiifan001
wiifan001

I see Ghostbusters following the path of Star Wars: The Force Unleashed. Engines are being made specifically for physics..and for this title it's being made for every system out this gen except the PSP. It will flop due to the divided work among all these systems,, and some versions of the game will be an unfinished product.

nini200
nini200

Awesome. I love Red Fly Studios and this new infernal engine just could work out very well. Here's hoping for the best.

godzillavskong
godzillavskong

I'm glad to see developers creating their own game engine. I was getting a little sick of seeing the unreal engine in every other game. Don't get me wrong, the unreal engine is really nice, but it was getting a little saturated. There are a lot of good game engines finally stepping up to the next-gen hardware. You have Frostbite(Battlefield Bad Co), Source Engine(Left 4 Dead),Crystal Dynamics game engine used in Tomb Raider Underworld, and to be used in the new Dues Ex 3, Infinity Wards COD4 engine, Id Software Tech 5 engine(Rage),etc.. I also don't have a problem with Companies licensing their engine out, because I realize it helps a smaller company save time and money in development.This game looks really good!!

firedrakes
firedrakes

good for them make sure extra money

Generic_Dude
Generic_Dude

Known bugs: crossing streams causes engine to crash, a small number of users have reported extreme marshmallow saturation.