GDC 2009: Perfect World International and Ether Saga Online Progress Reports

SAN FRANCISCO--Ether Saga Onlineand Perfect World International are two of the many online games on display at GDC. The former is a game based loosely on the classic Buddhist tale Journey to the West, which was itself the tale of a monk's long and arduous trek in search of enlightenment. Said...

SAN FRANCISCO--Ether Saga Onlineand Perfect World International are two of the many online games on display at GDC. The former is a game based loosely on the classic Buddhist tale Journey to the West, which was itself the tale of a monk's long and arduous trek in search of enlightenment. Said monk will appear in Ether Saga and you can accompany and protect him on his journey, as well as join forces to defeatthe plague of evil wraiths that threaten to tear the world apart.


A colorful, all-ages-appropriate role-playing experience awaits you in Ether Saga.

Ether Saga, which was released earlier this month,has three playable races and six characterprofessions along the lines you might expect from a role-playing game (such as warrior, wizard, and rogue), but all characters also start their lives with a "pet" companion with a specific "attitude" (essentially, a combination of behavior and skillset) that complements its owner's abilities. For instance, a weakly wizard character most likely wants a pet with the "fierce" attitude that will step up and "tank" (block out incoming attacks from monsters). However, there's no limit to the number of pets you can earn, and since Ether Saga has a "monster dominance system" for its nine major monster classes (a rock-paper-scissors-like system where a specific class of monster will easily beat out another specific class of monster), you'll want to amass a stable of them to help you deal with a variety of foes.

The game has more than 200 monsters total, and you can already capture about 100 of them for use as pets, or use the game's "transmutation" ability to change yourself into a specific monster type for monster-countering purposes. Meanwhile, the game includes eight instanced areas so far, with a heavier emphasis on quests and storylines (the game has about 15,000 quests, consisting of 16 different quest types) than more-traditional online games from Asia. And just like with most traditional free-to-play games, Ether Saga will havea "cash-op" online store where you can pay real money out-of-pocket in exchange for in-game goods.


Perfect World International features a very popular and profitable player-verus-player battle system.

Perfect World seems to believe that microtransaction items should not be overpowering or grant unfair bonuses to big spenders. Instead, the cash-op store in both Ether Saga and Perfect World International will carry both apparel items that can be worn on top of armor as a separate layer, andonly enhance your characters' appearance (not their power) and "time-saving" items that will add convenience, such as cheap teleportation as an alternative to walking 15 minutes back to the nearest town. Another convenient feature is the "auto-route" system, which will not only intelligently maneuver your character around trees and other obstacles when you set your character to "auto-run" forward, but will also let you browse your quest diary for key locations, and click on a hyperlink that will immediately trigger your character to auto-route towards that location.

We then took a look at the current state of Perfect World International, the company's longest-running online game in Asia (and a new arrival to American shores in 200

. International, like Ether Saga, has six playable character classes and three playable races (human, winged elves, and beasts-that-look-a-lot-like-pandas). Interestingly, elf characters can fly from the very beginning of the game, and while flying, can participate in full-on combat. International's player-versus-player combat takes place in the game's 44 territories and already enjoys a good deal of popularity, especially since any guild of players that controls a specific territory enjoys some very nice perks, like tax income and the ability to teleport back to that territory instantly.

However, International does have a considerable amount of player-versus-environment gameplay, including a handful of high-level "raid" instances which may require the game's full, maximum group size of six players to conquer. Fortunately, the game will also constantly parcel out alternatives to raiding, such as "spiritual cultivation" quest lines which become available to your character every 10 experience levels. Each quest line will be a fairly lengthy, in-depth set of quests that will end with your character gaining a crucial, profession-defining ability, and in the interests of building community, the game will let players of completely different experience levels join you in these quests and aid you directly.

Written By

Want the latest news about Perfect World International?

Perfect World International

Perfect World International

Discussion

12 comments
dangguobibai
dangguobibai

Why don't you delete my remarks,guy? It is out of question that dissent is not allow here,thus,just terminating those who are going to be on the other side.

dangguobibai
dangguobibai

I am so sorry.I have lost my trust and confidence on Chinese Games,particularly,MMOPRG. All I am against is this poor game in pathetic graphic and indigent creativity.

zinoalex
zinoalex

Ether World looks really cool.Something I would expet from the more creative arm of SquareEnix or Atlus.But still cool none the less.Nice job, folks!!

ZACK-CANTRELL
ZACK-CANTRELL

Try playing Adventure Quest Worlds on aq.com. This looks like another version of outspark. I hated outspark it sucked.

jjlover123
jjlover123

my name in the game is jjlover okay

jjlover123
jjlover123

this game is a very good game it may be a bit boring in the beging but when you get fore in the game it is grate only if you a person who love MM like me i love stuff like that so dont hate on the game if you are a person that hate stuff like that okay. i give the game 5 out of 5(i agreed with Apofis SG-1)

jjlover123
jjlover123

[This message was deleted at the request of the original poster]

vankron
vankron

I'm a EX-WOW player and as far as with me PWI is 100 times better then WOW, with WOW you have to buy the game and they expansion packs when they come out plus a monthly fee and Blizzard support bites, PWI is free to download and then free to play and any expansion pack are free also. There is the in game store to buy additional items but that isn't a must. PWI all in all beats WOW hands down including the graphics, game play and the questing

Apofis_SG-1
Apofis_SG-1

i dunno Perfect World International is best MMORPG for me. i dont like Cabal, L2, WOW, Rappelz and something like that but this game is realy good, his have a story, beautiful places and u can create realy beautiful character

mrhuntin
mrhuntin

perfect world is a fun game for a while,but it get boring after a time

AndrewP
AndrewP

SAN FRANCISCO--Ether Saga Onlineand Perfect World International are two of the many online games on display at GDC. The former is a game based loosely on the classic Buddhist tale Journey to the West, which was itself the tale of a monk's long and arduous trek in search of enlightenment. Said monk will appear in Ether Saga and you can accompany and protect him on his journey, as well as join forces to defeatthe plague of evil wraiths that threaten to tear the world apart.

A colorful, all-ages-appropriate role-playing experience awaits you in Ether Saga.

Ether Saga, which was released earlier this month,has three playable races and six characterprofessions along the lines you might expect from a role-playing game (such as warrior, wizard, and rogue), but all characters also start their lives with a "pet" companion with a specific "attitude" (essentially, a combination of behavior and skillset) that complements its owner's abilities. For instance, a weakly wizard character most likely wants a pet with the "fierce" attitude that will step up and "tank" (block out incoming attacks from monsters). However, there's no limit to the number of pets you can earn, and since Ether Saga has a "monster dominance system" for its nine major monster classes (a rock-paper-scissors-like system where a specific class of monster will easily beat out another specific class of monster), you'll want to amass a stable of them to help you deal with a variety of foes.

The game has more than 200 monsters total, and you can already capture about 100 of them for use as pets, or use the game's "transmutation" ability to change yourself into a specific monster type for monster-countering purposes. Meanwhile, the game includes eight instanced areas so far, with a heavier emphasis on quests and storylines (the game has about 15,000 quests, consisting of 16 different quest types) than more-traditional online games from Asia. And just like with most traditional free-to-play games, Ether Saga will havea "cash-op" online store where you can pay real money out-of-pocket in exchange for in-game goods.

Perfect World International features a very popular and profitable player-verus-player battle system.

Perfect World seems to believe that microtransaction items should not be overpowering or grant unfair bonuses to big spenders. Instead, the cash-op store in both Ether Saga and Perfect World International will carry both apparel items that can be worn on top of armor as a separate layer, andonly enhance your characters' appearance (not their power) and "time-saving" items that will add convenience, such as cheap teleportation as an alternative to walking 15 minutes back to the nearest town. Another convenient feature is the "auto-route" system, which will not only intelligently maneuver your character around trees and other obstacles when you set your character to "auto-run" forward, but will also let you browse your quest diary for key locations, and click on a hyperlink that will immediately trigger your character to auto-route towards that location.

We then took a look at the current state of Perfect World International, the company's longest-running online game in Asia (and a new arrival to American shores in 2008). International, like Ether Saga, has six playable character classes and three playable races (human, winged elves, and beasts-that-look-a-lot-like-pandas). Interestingly, elf characters can fly from the very beginning of the game, and while flying, can participate in full-on combat. International's player-versus-player combat takes place in the game's 44 territories and already enjoys a good deal of popularity, especially since any guild of players that controls a specific territory enjoys some very nice perks, like tax income and the ability to teleport back to that territory instantly.

However, International does have a considerable amount of player-versus-environment gameplay, including a handful of high-level "raid" instances which may require the game's full, maximum group size of six players to conquer. Fortunately, the game will also constantly parcel out alternatives to raiding, such as "spiritual cultivation" quest lines which become available to your character every 10 experience levels. Each quest line will be a fairly lengthy, in-depth set of quests that will end with your character gaining a crucial, profession-defining ability, and in the interests of building community, the game will let players of completely different experience levels join you in these quests and aid you directly.