GameSpot GamePlay Episode 53: Roguelikelike

Host Kevin VanOrd welcomes Dying Light producer Tymon Smektala to talk about the living dead with guests Tom Mc Shea and Chris Watters.

GameSpot GamePlay Episode 53: Roguelikelike

Is Dying Light just a Dead Island retread? Producer Tymon Skektala gives us the dirt on Techland's upcoming horror game. But before they get to the zombies, Host Kevin VanOrd describes the symptoms of hula-hooping cough, Chris explains why babies are not legit humans, and Tom looks starbound. Oh, and there's stuff about the PlayStation 4, The Xbox One, and Watch Dogs too.

Be sure to listen to the end, however. Chris's moonlight serenade is too delightful to miss.

GameSpot GamePlay Episode 52: Research & Development

GameSpot GamePlay Episode 51: Mr. Miyamoto, Tear Down This Wall

GameSpot GamePlay Episode 50: Pining for the Fjords

GameSpot GamePlay Episode 49: E3PO Meets King Organa

GameSpot GamePlay Episode 48: Final Freedom Force Fighters

GameSpot GamePlay Episode 47: Floaty Butt

Written By

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

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Discussion

33 comments
AtheistPreacher
AtheistPreacher

@Kevin-V @TomMcShea @carolynmichelle @TylerW @Polybren @Chris_Watters @doc-brown

This Thursday I am coping with a great disappointment --
there's no new Gamespot Gameplay here for my enjoyment.
Without Kevin VanOrd going on about his game music obsession,
I feel the slow building of a subtle despression.
Where's McShea with his dual "Dark Souls!" and "Go buy a Vita!" proclamations?
He's so subtle, I'm not sure I would've known his allegiances from his other publications.
I miss Caro's excitement when it starts with round one,
because, after all, starting with round two wouldn't be any fun.
Where's Tyler Winegarner with his unrelated damp shirt and aquarium story,
and Brendan Sinclair with his impression of characters who are bald and powdery?
Where's Chris Watters with a spontaneous song lyric substitution,
and Peter Brown explaining his Cow Clicker-related new year's resolution?
For ye staffers at Gamespot, missing a week may seem of no great moment,
but for us humble listeners it qualifies as cruel and unusual punishment.
Even remembering Kevin talking about how a tasty dog biscuit would make his day
makes me yearn for my weekly (two-hour! at least!) fix of Gamespot Gameplay.

dt2003
dt2003

OMG, the part when Chris just suddenly sang just killed me.  Please have Chris on every show now!! LOL

zenstrata
zenstrata

Inspiring and amazing gameplay!  Press X to jason!  . . .  Qte events in games are pretty universally terrible.  And any game based entirely on qte to support its gameplay..  is also pretty universally terrible.  There is always a better way to do a game that does not involve Qte events.  Unless you are a simon-says console from the 80's, you have no excuse to rely on one of the worst gameplay mechanics of all time to keep your players engaged.

The segment with the developer was great stuff.  I hope their game does well.

ejpaine
ejpaine

That planescape torment  sound effect reminded me of Golden Eye... bunker 1 is the track 

Snakepond1
Snakepond1

Question Podcast team. As game journalists do you feel that praising on one system and down playing the next is beneficial to your diverse audience? In my opinion this podcast feels more like a commercial at times. I for one can understand the need to share an opinion, but when no one is there to play devils advocate it becomes a one sided argument. Just a suggestion, but in future podcasts can you ask someone to take the other side. I for one enjoy debates. Thanks

max-hit
max-hit

It's so good that you guys respect a game like Gone Home enough to record a spoiler cast for it. I can't wait to hear it.

I hope when you do it you mention David Cage and all the marketing nonsense that he says about emotions in his game.

skytrot
skytrot

Can't believe you guys left out Capcom who have published more new IPs then most other publishers this gen in Dragon's Dogma, Asura's Wrath, Ghost Trick, Zack and Wiki, Dead Rising, Lost Planet, Dark Void and Remember Me. You may not agree with their policies but you cannot deny that they're one of the few companies who take risks. Also Sega with Resonance of Fate, Bayonetta, Vanquish, Anarchy Reigns, MadWorld, Binary Domain, Valkyria Chronicles, The Conduit, Sands of Destruction, Alpha Protocol and etc.

skytrot
skytrot

We all know what happens when a game tries to copy ICO's hand holding mechanic. AMY. I would be cautiously optimistic about Murasaki Baby.

Kazuma_Kiryu
Kazuma_Kiryu

I agree with Tom that babies aren't legit humans. You guys rock as usual. Most enjoyable to listen to. Many thanks!

AndCarlsen
AndCarlsen

I really enjoyed this episode. The Techland guy was great, the sound quiz was pretty good. It was a great episode.

Rodrigo_AA
Rodrigo_AA

 I liked the interview with this producer, the guy was honest, talked about some of the challenges of making a game, admitted mistakes and when trying to sell his new game it wasn't an artificial speech. 

The guys from Gamespot deserves some credit on that too, when a developer goes to the podcast it's nice.

AtheistPreacher
AtheistPreacher

I haven't listened yet, but just looking at the run time makes me happy, it's back around two hours.

g1rldraco7
g1rldraco7

Watch it Chris Watters, DO NOT MOCK DRAGONS!!!!!! I'll be watching you closely and dear god that voice of yours is sooo wild. Great I got goosebumps now O/////O

Sun-Tzu-GE
Sun-Tzu-GE

It's nice to see a grown man(Tom) being more enthusiastic about a vita game than a kid on christmas morning lol.

TomMcShea
TomMcShea

@Snakepond1 Totally agree. But we can't manufacture dissent. So, yeah, we're kind of stuck right now. I'm sure opinions will be more diverse once the consoles actually come out, though. Just bear with us a fear more months!

TomMcShea
TomMcShea

@max-hit I really dislike when people argue that polygons are needed for emotion.

TomMcShea
TomMcShea

@skytrot What was this in regard to? Also, Ghost Trick and Resonance of Fate are super rad.

TomMcShea
TomMcShea

@AndCarlsen Yeah, he was a great guest. Really pleased with how that discussion turned out.

Snakepond1
Snakepond1

@TomMcShea @Snakepond1 I would never ask you or anyone on the staff to manufacture dissent, but am I the only one who see Microsoft in a positive light right now? You see not all of us GameSpot commenter's are Sony / indie lovers some of us including myself and I hate to use this term Patrick Klepek used are bro / fratboy gamers (not sure what he said exactly). Anyway, we buy 1 to 8 AAA titles a year (COD, BF, Halo, Gears, etc...) and love them to death. We like graphics, replay value, community features and tight controls. I guess what I am saying is that I sometimes feel unrepresented on the podcast. As if being a bro / fratboy gamer is a bad thing. Man I really hate that term. Thanks for the reply. 

Coren_Larken
Coren_Larken

@TomMcShea @max-hit I'm catching up on the podcasts I've missed in the past month or two. Wanted to put in my two sense--My friend and I grew up on SNES RPGs/PS1 RPGs--we've had several conversations about how it seems emotions have been replaced by better graphics. Of course you have a few JRPGs--Tales of Symphonia and Lost Odyssey that will really tug the heartstrings if you have the time to invest in them.

Snakepond1
Snakepond1

@TomMcShea @Snakepond1 True. Sony's strategy with internal studios developing AAA software is much better for the gamer and media then Xbox outsourcing all the time. But, apart from Naughty Dog (Uncharted 1 & 2, not 3) and Sucker Punch (Infamous 1, not 2) I really do not care for Sony software.

As for Microsoft I think they might surprise us with new internal studios. We got Black Tusk making some spy game, 343 made up of former Retro Studio guys doing Halo, Playground Games made up of former Bizarre Creation guys doing arcade racing games and the Project Spark team. Also, we got the classics like Turn10, Remedy, RARE, and the Lionhead. 

Please don't get me started with Rare. My favourite developer during the N64 days. Just think in that sort time frame they gave us Golden Eye, Perfect Dark, Banjo Kazooie and Tooie, DK64 & Conker. I know people want to blame M$ for their demise, but these guys all left during the GameCube days. 

TomMcShea
TomMcShea

@Snakepond1 @TomMcShea Very good point. There is one big difference between Sony and Microsoft's approach to AAA. Sony's biggest games are often from internal studios (Santa Monica, Naughty Dog, Polyphany, Sucker Punch, etc), whereas Microsoft strikes deals with outside developers (Epic, Capcom Vancouver, Crytek, etc). 

That strategy does work wonders sometimes (Gears of War, for example) but you can't rely on it. Dead Rising and Mass Effect started as exclusives and then branched off. It's safer to deal with internal studios than the fickle nature of third parties. 


Also, I miss Rare.

Snakepond1
Snakepond1

@TomMcShea @Snakepond1 I guess here is where our opinions split. It is my opinion that Microsoft has made a true effort in bringing, signing & locking AAA franchise or content to its platform (KI, DR3, FM5, COD content, BF4 content, Crimson Dragon, ProjectSpark, TitanFall, Ryse, etc...). I agree Microsoft has flip flopped after e3, but those AAA deals were made in advance. Although, Microsoft content might not appeal to someone of your taste, but it does to other more bro / mainstream gamers such as myself. As for Sony, I feel they are becoming way to reliant on indie developers to boast its console exclusivity. When we both know the true indie platform is the PC. Sure they'll have their AAA's, like KIllzone, Knack and Drive Club, but in no way does that compete with Microsoft's line up. I guess time will tell. 

TomMcShea
TomMcShea

@Snakepond1 @TomMcShea You're certainly not alone. Chris and Kevin (among many other GameSpot staff) love those games as well. Heck, I play every Halo game as well, and am really forward to other "bro" games such as Grand Theft Auto V and Watch Dogs.

As far as Xbox One versus PlayStation 4 is concerned, Sony has the best of both worlds. There are the traditional AAA games alongside indie games. It's one of the reasons so many of us are giddy for it; it fits so many different tastes.

kagento
kagento

@AggrandizedUser I don't know if you recall how it was when the Xbox 360 and PS3 launched. Everyone was hyped to death, mainly because the generational leap was very noticeable.  I think it's due time they started to build on something new, I have all but abandoned my consoles in favour of my PC (albeit the occasional exclusive). All this because I found the market stagnant. No new IPs (with exceptions), just sequels of already set franchises (in Microsoft's case it's been only GoW and Halo). If by doing great you mean doing more of the same and taking little to no risks, you're spot on.

However, this new gen is probably the first in history that isn't all that different from what we're currently playing, and many of the games we have now will be the same in next gen; so it's understandable that expectation isn't all that high.

Despite that I have no intention to buy neither of the 2 systems, I think it was due time already to bring some life back in the industry; it really thrives on generational leaps.