GameSpot GamePlay Episode 24: Rubbing the Cow Gently

Kevin VanOrd hosts an overstuffed, post-holiday crew of Tom, Carolyn, Peter, and Tyler, who all agree that caressing is better than clicking.

GameSpot GamePlay Episode 24: Rubbing the Cow Gently

It's a new year, which means new resolutions and broken promises, as the GameSpot team discusses The War Z's public relations disaster and declares its support for non-erotic bovine massage. Host Kevin VanOrd welcomes Peter Brown, Tom Mc Shea, Carolyn Petit, and Tyler Winegarner, each of whom pledges a game-based promise to kick off 2013.

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GameSpot GamePlay Episode 23: Shame Stack

GameSpot GamePlay Episode 22: Doesn't Suck

GameSpot GamePlay Episode 21: I Like Getting Murdered

GameSpot GamePlay Episode 20: Remote-Controlled Rocket Launcher

GameSpot GamePlay Episode 19: Deja Vu

GameSpot GamePlay Episode 18: The Cinnabon Engine

GameSpot GamePlay Episode 17: Space Noise

Written By

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

Want the latest news about Infestation: Survivor Stories (The War Z)?

Infestation: Survivor Stories (The War Z)

Infestation: Survivor Stories (The War Z)

Discussion

62 comments
Toysoldier34
Toysoldier34

For all the problems WarZ has I don't feel all the publication it gets is helping any. Gamespot hosting live gameplay sessions of WarZ can mislead users into actually thinking the game may be worth buying.

jayd02
jayd02

We don't need online multiplayer for every game.  I said it before when this was hotspot, I believe that multiplayer can take away from the single player experience.  I also believe that online is to big a part of games today.  When PSN was taken down back in April some games were put on hold because they weren't confident enough in their single.  I believe developers need to work primarily on single and then work on the online.

jayd02
jayd02

"This is a really good song" Of course it is, it is Moonlight Sonata gosh lol 

 

Now excuse me I have to go and play it because I love that sonata.

gorroe
gorroe

medaga..... what? what was that site? 

 

ExtremePhobia
ExtremePhobia

Keven, you're the best! I might have to get my Asheron's Call subscription back for a couple of months!

pal_080
pal_080

A good example of a game who's final form is hardly anything like the envisioned version:  Fable  (maybe all of them, but particularly Fable 1).  I wasn't all that hyped for that game but I remember some friends who were, and they would explain all this crazy in-depth stuff that the creators had in store.  Things as crazy as planting a seed, watching the tree grow, harvesting it for food or chopping it down for lumber that could then be used to build your own house to live in with your virtual family...  they were basically claiming a super version of The Sims based inside the realm of a more traditional RPG... and they only seemed to stray further from that ideology in each successive release.  Not that they were bad (per se), just nothing like they were imagined to be.

Colekern
Colekern

The WarZZZSZsZsZsz

 

Made me Lol.

nomailx
nomailx

Did they have a cast where they talk about Diablo 3 post patch 1.0.6?

Falzonn
Falzonn

I avoided The Warz from the start.  I first played DayZ back in early April not long after it launched.  It was a novel concept that, despite being a mod for a game with a janky engine, was novel enough that I was able to sink in around 60 hours of gameplay before the unfinished alpha gameplay & hackers limited my enjoyment.  Then in the summer, we hear of WarZ.  At first I was intrigued.  I like DayZ, so more things like it would be great!  The competition might even good for product quality.  I remained catious about WarZ though.  My first suspicion was when they said that WarZ was originally a different game, but development shifted (maybe due to the success of DayZ).  When ANY developer, let alone one I've never heard of says that, I'm instantly alert.  My suspicion was that (the name WarZ didn't help) the game would be a quick cash in on DayZ's success, getting their product out the door as fast as possible in the hoped that people would buy it because they thought it was DayZ, or simply because they'd buy the game due to the concept.  The fact that many people DID buy because of those reasons, and because of Hammerpoints HORRIBLE PR response, has my doubts about WarZ's intentions have grown further.

 

There is some glimmer of hope though.  For those wondering, I have played a friends copy of the game for a couple hours.  It didn't overly impress me, but since the game is unfinished, the game DOES hold promise.  The actual playable area of the map is probably closer to 10-20 sqkm (you move really slowly to help offset this, ugh), but the gameplay itself (looting, shooting, etc) has potential.  The question is whether Hammerpoint has any real intention of truly improving on these aspects, or whether (my fear) they will simply choose to nickle & dime its players with microtransactions instead, and then bail on the game when it's no longer profitable for them to care anymore.

push88
push88

With Bioshock Infinite on it's way I'd like to know your opinions on the controversy surrounding the original Bioshock and what it does to your computer when you install.

SilenceLasting
SilenceLasting

I have never listened to this podcast until now and did so because it covered WarZ (Which I play, and played as I listened to the cast).

Good podcast, funny but some points were off. They should have had people who have played the game also provide input.

Main off point was when they said to do research so not to give your money to con artists. Having played since day one and a member of the WarZ community (if you can call it that at this point) I can honsetly say that thye game was promoted really well at first and that the initial gameplay that was shown was pretty amazing, and in no way close to the released product lmao.

Acid_Kenobi
Acid_Kenobi

I bought War z way before steam release,.. The way it is being handled is just unbelievable.

Kevin-V
Kevin-V moderator staff

I like cheese.

BenderUnit22
BenderUnit22

Also, the correct resolution to learn from Pitfall is "run to the left."

KillaGinjaNinja
KillaGinjaNinja

From a Canadian: While 'Zed' is technically what is considered the correct 'Canadian' pronunciation, both 'Zee' and 'Zed' are commonly used and considered "correct" in common parlance.

grey_fox1984
grey_fox1984

I am Canadian- and the letter is definitely pronounced "Zed", not "Zee"

BenderUnit22
BenderUnit22

First Tom complains about games needlessly tacking on multiplayer, then he complains that Blizzard decided to cancel their PVP, because it wasn't good enough :D

g1rldraco7
g1rldraco7

Tyler Winegarner is another Tom McShea. I just got a creepy chill up my spine and now i must prepare for the worst!!!!

unanocheconte
unanocheconte

"HammerHead"  ???  The name of the developer is "Hammerpoint" you twit.  And they do offer refunds if you don't like the f'ning game.  You guys sit there like a bunch of little kids and BASH the shit out of the game and the Devs and you don't even discuss how fun the game can actually be.  You don't discuss the actual gameplay.  Yeah it has some rough edges but it's still a fun and at times an intense game.

 

And you know what's funny. I actually bought this game cause of the all the controversy. THE GAME IS $15 FOR CRYING OUT ALOUD. --- If the game was $60, then sure bash the shit out of it, but damn, yall are bitch'n over a $15 game.  That's like an X-BOX Live Arcade game you buy, play, beat and never play again.   It must really be a slow game new month it seem,  G-damn..... 

 

If you wanna see how fun the game can be, go to YouTube and search WARZ and see how fun the game can be.  With voice-chat (Ie: Skype, teamspeak, etc) and teamwork the game is really alot of fun. You'll notice during PvP firefights and stalking moments it gets really intense and you'll notice alot of people on YouTube saying they're heart races while playing.  It's a fun and intense experience to know that  at any moment you can die in game and lose all your items. You have to give the game a chance and let it grow on you a bit.  It's really a good experience.

 

I recommend you start out on the low population servers.  

 

You guys need to actually play the f'n game instead of just jumping on the Warz-Bash-wagon.

 

RetroSEAL
RetroSEAL

@Kevin-V Actually you don't need to reply to this, this guy is a moron, ONLY because he's not even commenting on what you said, but what you're doing, and how you're doing it. He didn't even bother to listen about why the game he's a fan boy of pales in comparison to DayZ and is a trash sandbox zombie game.

Colekern
Colekern

 @Falzonn I'd just wait for DayZ standalone. A lot is planned, and they're already adding tons in the initial release. More weapons, better melee,  new vehicles, re-done multiplayer that prevents hacking, tons more enterable buildings, re-done zombies and UI, and bugfixes.

 

Read about the plans here: http://dayzdev.tumblr.com/

Kevin-V
Kevin-V moderator staff

 @SilenceLasting Yeah--that can be a double-edged sword, right? We see a glimmer of something wonderful, and then we hold on because we are promised greatness, and have reason to believe it will come to be. From my standpoint, at least, research means knowing exactly what a game is at the time I purchase it. But it's hard to know how deeply we have to dig. I bet for most, a Steam description is enough. For me, when it comes to modern games--particularly rough-around-the-edges PC games--I tend to read a lot of forum posts, ask folks on Twitter, and then take the plunge if I feel the positives outweigh the risks. I have been burned often enough that I don't put much credence on development promises; I am just concerned with what I get right now when I buy the game. 

 

It's even more difficult at a time when games that aren't really in a fully released state still cost you money. Plenty of pre-release games still have microtransactions, but there aren't usually any reviews to guide you. More so than ever, you take chances nowadays, since games aren't just games, but platforms and services. 

 

And of course, when a game is made by a small team, a lot boils down to the quality of the person or people in charge. Ultimately, if we feel we can't trust a developer for whatever reason, those are the times we need to be extra diligent. 

 

I am actually really curious about The War Z, and hope I have some time to play it soon. Do you enjoy your time with it? Do you feel like it's going in the direction you'd hoped?

Sekhemket
Sekhemket

 @Kevin-V  This why I love this site, no one takes themselves to seriously and yet when a serious discussion comes up they can intelligently voice their viewpoint. 

darkspineslayer
darkspineslayer

@grey_fox1984 really? Not so here in western Canada. Nobody ever says zed.

TomMcShea
TomMcShea

 @BenderUnit22 I was mocking how Blizzard used to say they would only release a game when it was done. That was always their response when asked about a release date, and it's clear that they don't really care about that anymore. Also, I never said that multiplayer was needless in every game. People loved Diablo 2's multiplayer, so it's pretty strange that Blizzard can't deliver on the sequel.

Kevin-V
Kevin-V moderator staff

 @unanocheconte Pardon for mispeaking on the developer's name. We don't discuss the gameplay because that wasn't why the game was in the news. I do appreciate the namecalling, however. We never once bash the game itself (we don't ever talk about the gameplay, as you note), and we do mention that refunds are now available. But business practices of developers and publishers are fair topic for discussion, and I doubt you will find many people that have much to say that's positive about the misleading advertising or the way the developer handled the situation initially. And that was the topic we discussed--not the game itself. 

 

As for being slow game news, it is just after a holiday, so yes, there is not much news. However, this particular subject would have been important news at any time of the year, as it involves a game that was pulled from Steam (a very rare occurrence indeed) and a public relations nightmare for the developer in question. And as you can tell by the hundreds of comments on the articles in question, here on GameSpot and elsewhere, people are interested in the topic. 

 

Also, I absolutely disagree that it would be ok to call out the developer for misleading statements and bad business practices if the game were $60--but it isn't ok because the game is $15. I would suggest that the behavior exhibited is never ok, no matter how much money you are charging for your product. 

Daavpuke
Daavpuke

 @unanocheconte I think in your irate state you partially missed the intention of what the "bashing" is about. All those examples (proven and documented examples, not wild claims) show us that the game is marketed with deceit and as such no one should even spend money on it, from that basis alone.

 

You wouldn't trust a bank with any of your money either, if it constantly lied to you.To grade it down to a realistic price point; you wouldn't trust your cellphone provider to bill you $15, if it outrageously misled you to what they offered and what you were getting. They're saying you can get up to 3TB of transfer, but really you barely get a cell bar, let alone any wireless access; that's just for future planning. Oh, and no refunds, just because. Oh, also they'll laugh at you if you complain about your service...

 

In that same line, you can't trust game devs/publishers that lie off the cuff and adjust each time they get called out on it. That's not only shady; it's a trust-breaking issue that disparages others from placing new trust onto you.

jon2435
jon2435

 @unanocheconte $15 plus micro transactions.  It's wildly clear that Hammerpoint's business practices are underhanded.  People should know about this.  Crushing peoples' opinions on their forums is... well... the free world doesn't work like that.  I can't support that.

Falzonn
Falzonn

 @Colekern Oh I am.  I have kept tabs on DayZ since I stopped playing it in the summer.  What I am most glad to hear is that the DayZ team says they aren't going to rush the product out the door.  If that holds true, we may not get our hands on the paid alpha, but when it does come out, we can hope the product will be better because of it.

SilenceLasting
SilenceLasting

 @Kevin-V Do I enjoy it, Yes.

Do I think it's going in a good direction at the moment. NO.

Hahaha.

They haven't had an update in over 12 days even though this is the time in which they promised all the features that are nonexistent.

My YouTube channel has a few crappy videos feel free to check em out.

 

unanocheconte
unanocheconte

 @Kevin-V   You points are valid.  And my name calling was uncalled for, I apologize for that.  I did have an irate moment listening to the start of the pobcast regarding WARZ and I went off the rails there. Sorry.  

 

There is just so much negative press on this game regarding it's PR. I'm actually having fun with the game and wish more people could talk about the gameplay and strategy involved and give it a chance.   Alot of people out there are really enjoying this game.      

unanocheconte
unanocheconte

 @jon2435 No one has a gun to your head when it comes micro transactions.  You cant buy guns in the game. It's not pay to win.  The fact that you can lose all your gear and items when you die make the micro transaction risky and dumb to buy into.  Everything you can buy with the micro transactions you can get in game in the field. It's just there to tempt the stupid ppl with money to burn.  It's their money, if they wanna part with it, that's on them.  

 

And yea, the stuff they did with the forums was stupid. They publicly admitted it and said they would  try to improve how they moderate the forums. 

Colekern
Colekern

 @Falzonn No, I liked the Arma controls, but most new players didn't. This will make it more accessible from a control point of view.

Falzonn
Falzonn

 @Colekern Am I the only one who actually likes the Arma control scheme?  It's no arcade shooter, which is why I loved it.  Not that it didn't have some issues, but I think many of those are a physics/animation issue.

unanocheconte
unanocheconte

 @jon2435 They changed the respawn time back to 1 hour and removed the micro transaction respawn a day after the steam drama happened.  Also, you get to make 5 characters that you can switch between.  Or you can delete a character and make a new one for scratch for free to get around the respawn timer.

jon2435
jon2435

 @unanocheconte Unless I'm behind on my information, players have a 4 hour respawn timer.  To shorten that time players have to spend real money each time they respawn.

 

I don't have to pay to respawn on Planetside 2 or Hawken.  While Mechwarrior Online does not allow in match respawn, players don't have to pay real money to launch their mech again after being destroyed.  The reason for this is it's underhanded and hurts the game.  Players are content in online games.  No company that runs a free to play game will do this.  Not that WarZ is free to play, but that just furthers the point.