GameSpot Asia Beat Episode 12 – Assassin's Recon

We dissect Assassin's Creed III and bits of Ghost Recon Online with AC III production manager Karl Luhe and GRO creative director Theo Sanders from Ubisoft.

With Assassin's Creed III already out to the public, it's fitting that we talk about the game, its representation of American history, and its touted naval combat scenes.

On this Inside the Actors Studio-esque episode of Asia's finest gaming podcast, we talk to Ubisoft production manager Karl Luhe about Assassin's Creed III and creative director Theo Sanders on Ghost Recon Online. We also drop in some news just for good measure, ranging from the recent LucasArt buyout by Disney and the glitches of the Metal Gear Rising: Revengeance demo. Exciting times indeed!

As usual, download the podcast here. Timestamps are below for your reference:
1:47 - Assassin's Creed III talk with Karl Luhe
27:43 - Intermission #1 ("Venice Rooftops" by Jesper Kyd - Assassin's Creed II Original Soundtrack)
28:50 - Ghost Recon Online analysis with Theo Sanders
41:32 - Intermission #2 ("Ezio's Family" by Jesper Kyd - Assassin's Creed II Original Soundtrack)
42:44 - News! G4 Axes X-Play and Attack of the Show!
46:11 - News! Disney buys Lucasfilm/LucasArts/Star Wars brand!
52:25 - News! Bugs in PS3 Metal Gear Rising: Revengeance demo on ZOE HD Collection!
Intro and Outro song -"Penpal" by Anamanaguchi

What are YOUR thoughts on Assassin's Creed III and Ghost Recon Online? What do you think about Disney buying the Star Wars license and LucasArts? Tell us on the comments box below.

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