Fruit Ninja slices 1 million globally

Aussie-made iPhone and iPod Touch game reaches sales milestone after 74 days; iPad version set for July 14 release.

The Australian game development scene had a tough 2009, with several companies forced to undergo layoffs and even shut down completely due to tough economic times. It wasn't all doom and gloom, however, with companies developing for emerging platforms such as the iPhone doing extremely well, particularly Melbourne's Firemint with its hit Flight Control. Now it seems even more Aussies are finding success on Apple's devices, with Brisbane-based Halfbrick Studios announcing that it's sold more than 1 million copies of its game Fruit Ninja worldwide.

The game--which sees you using the iPhone or iPod Touch's screen to slice thrown fruit--was first released on the iTunes App Store on April 21 this year for $0.99. "In two days it shot to the top 10 paid apps in Australia, and the success began to spread around the world. It has reached the No.1 top paid app of any kind in seven countries and has been in the top 10 USA paid apps for 60 out of the 74 days since release, where it happily resides to this day," a statement from Halfbrick says.

According to Halfbrick, a HD version of the game for Apple's recently released iPad is on the way, with the release planned for July 14. Apart from higher resolution, Fruit Ninja HD will add two new multiplayer split-screen modes.

For more on Halfbrick and the new generation of Australian game developers, check out GameSpot AU's feature, Aussie Gaming's New Breed.

Written By

Randolph is the managing editor of GameSpot, and needs more time to play games.

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Discussion

6 comments
W1ckedS0ul
W1ckedS0ul

Is it me or.. you can become extremely rich so easily by developing apps on iPhone? I mean, you simply need to have an idea, develop it and ta-dam! Almost 1M person will be buying it during the next months! Take Flight Control for example! It's one of the most easiest game to develop! The concept is so simple, it doesn't need a team to work on that! All you need to have is some nice graphics to attrack people and that's it! As soon as you got the concept, and a Mac to develop your application, it seems so easy! What do you guys think about that? I mean, 0.99$ is nothing, anyone can afford that! Apple sold tons of iPad, iPhone and iPod Touch, there is a huge public waiting for those games! That's some easy money!

Angel_Belial
Angel_Belial

Wow, congrats to Halfbrick! What an awesome result for them.

robfield
robfield

Maybe now they can get their other game "Raskulls" released on XBLA. It's been a year since they showed it.

Jharmar
Jharmar

59p is hardly overpriced.

lazycomplife
lazycomplife

Good for them. I still won't buy overpriced apple crap. I can slice incoming fruit much more efficiently on the DS.