First new Torment RPG image

inXile Entertainment releases first screenshot for upcoming isometric role-playing game; Chris Avellone to join dev team if funding hits $3.5 million.

The world of Torment: Tides of Numenera is coming to life. inXile Entertainment today released the first screenshot for its upcoming isometric role-playing game. The image was created using a 2D pre-rendered background technique, the company said in a statement.

The image (at right) is set within the Bloom, described as a "vast, semi-sentient predator" and a "monstrous, organic creation." The Bloom features numerous pathways that harbor good and evil beings, inXile said.

In addition, inXile announced today that fantasy author Pat Rothfuss (The Kingkiller Chronicle trilogy) will join the development team, while Obsidian Entertainment creative director Chris Avellone will come aboard if Kickstarter funding hits $3.5 million.

Currently, the campaign has raised $3.26 million from nearly 60,000 backers with four days remaining.

Torment: Tides of Numenera--due out December 2014--is set in Monte Cook's tabletop role-playing world of Numenera, which itself was successfully funded through Kickstarter. It will have an isometric perspective and runs on the Unity game engine.

InXile was clear that Tides of Numenera is not a sequel to Planescape: Torment, but rather a "completely new game" that has been designed to provide the same experience and feeling as the original. The game asks players: What does one life matter?

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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Discussion

99 comments
lawfrye
lawfrye

I love this new generation of jerk-off gamers who think "it's all about the graphics". Don't get me wrong I love a great looking game, but these kids obviously have NO IDEA what truely makes a great gaming experience...here's a clue it's not the visuals.

elessarGObonzo
elessarGObonzo

not a sequel?! i am now sticking my tongue out at the screen and spraying spittle!

Tripwolf
Tripwolf

I'll be happy as long as it hits 3.75mil just for the companion quests.

Either way, I don't think I've ever looked forward to any game as much as this one.

2bitSmOkEy
2bitSmOkEy

It looks amazing, as expected.  I hope it hits the 3.5m goal so Chris Avellone joins the project.

dark_harpy
dark_harpy

Looks fantastic. What I've read so far about the story sounds amazing, I'm super excited about this game. It's not a direct successor to P:T, but it shares some similar story mechanics as well as the emphasis on dialogue over combat as means to progress further.

Battjas
Battjas

The story must be awesome if they got Rothfuss! And it has to be if it has to provide the same experience and feeling as the original.

rkzhao
rkzhao

I just can't really bring myself to get excited about this game. Technically, it doesn't really share anything with Planescape. Different world, different mechanics, different everything.


I dunno I just kinda feel like it's trying to just latch on to people's nostalgia for publicity. Could turn out good but I'm not going to get excited just cause it has Torment in the name.

Histeachn
Histeachn

I understood the real question of PT was, "What can change the nature of a man?" "What does one life matter?" doesn't ring any bells for me. 

dkdk999
dkdk999

We all hate publishers who screw up games, lets show it by donating a hell of a lot to kickstarter campaigns.

sonicare
sonicare

Would be nice if this game turned out well.  Loved all the Black Isle RPGs - Planescape, Icewind Dale, and Fallout off the top of my head.  Great games.  great stories.  Great gameplay.  Those were some golden years, but I dont know how well this type ages.  Hopefully, they can do that series justice.  Morte needs a cameo, btw.

Dat-tsu
Dat-tsu

It's not an April Fools joke. InXile said last week that they'd make a big announcement on Monday, and stressed that the fact that Monday was April Fools day was purely coincidental.

At any rate, it looks fantastic. I'm really glad I backed this =)

Tangsta03
Tangsta03

Looks great. Liking the art direction already.

sammoth
sammoth

April Fools.... this crap isn't even funny anymore.

TheHH
TheHH

April's fool!!!!!!


Conan1985
Conan1985

Awesome Planescape was great can't wait for this!

s_h_a_d_o
s_h_a_d_o

Rather unfortunate date upon which to make this 'news' known - half of the readers will probably dismiss this as a joke.

One would have thought, given the significant impact of this project's inspiration and the wealth of talent that has come on board, that we'd have seen more information than just the occasional smattering that we do receive.

Perhaps you chaps should think about being a little more supportive of independent game development - teams that could really benefit from a bit more exposure - as opposed to those AAA behemoths you usually promote. The milk of human kindness is a far sweeter draught than that found suckling at the teat of advertising revenue.

Pryszczus
Pryszczus

I'm happy to see great people like Brian Fargo or Chris Avelone to step foward dedicated audience and say "no" to mainstream gaming, bringing back ye good olde titles like Wasteland 2, Torment & lot of other projects makes my heart rad ! ;)

longestsprout
longestsprout

Still doesn't look crisp enough. Which is not really a surprise considering the circumstances: A bunch of guys working on their free time over the week.

Hoping that they'll be improving upon it before this is all over.

draken2533
draken2533

Glad I saw this I backed it immediately!!!!

kohle36
kohle36

What rock have I been living under? How'd I miss this for 3 weeks? Going to back it right now

nikinikin
nikinikin

Let's make it 3.5 for Avellone!

jurk182
jurk182

wow 2D rendered backgrounds. Welcome to 1996!

elessarGObonzo
elessarGObonzo

@lawfryethe visuals are at least 50% of the experience. i've been gaming since the intellivision so i've seen everything gaming has had to offer over the last 30+ years. i don't care how good a story line may be if it looks really "dumb" it's not a good game. it might not matter what type of visuals: 2D, 3D, platform, isometric, 1st, 3rd, vector. it's like a painting, it has to look appealing to be worth the time.

one of my favorite games ever: http://www.gamespot.com/law-of-the-west/

dark_harpy
dark_harpy

@nikinikin The stretch goals sound delicious! I agree, 1m more in 3 days is unlikely, but I hope it makes it to at least 4m, companion guests, one more city, more legacies, we need to get those :D

Tripwolf
Tripwolf

@Battjas He really is one of the best writers to come along in some time. His first books alone have made me a life-long fan.

picho86
picho86

@rkzhao The thing is that these are the same people who wanted for years to make a real cRPG. Free from a publisher, they can make a really good game that rivals games from the gold age of RPGs. For me even DA was a disappointment because it didn't have the depth and had a too simplistic combat system where a fighter wasn't very different than a mage. All of the classes were based on mana based abilities.

This new generation of RPGs can be what many of us have been waiting for, for a long time.


Tripwolf
Tripwolf

@Histeachn It's a new questions and theme for the new game. It doesn't have anything to do with PS:T (to the best of my knowledge).

stev69
stev69

@sonicare They were certainly happy days, however when I do go back and take a trip down memory lane I find that they haven't aged as well as I thought they might. To be honest I don't think its going to have mass appeal (which is not necessarily a bad thing for the purist, but for the games future it might be) the industry and gamers have moved on some what, I don't feel throw-backs are gonna cut it.

picho86
picho86

@jurk182 You don't really know what your'e talking about do you?

They were going to make it 3D back when they didn't have the money to make it 2D.

2D gives you the possibility to make beautiful hand drawn art while being easy on the CPU/GPU.

Dumachum
Dumachum

@jurk182 Theres plenty of low res textured paint by numbers 1st person games out there already to keep people like you busy.


Baldurs Gates backgrounds still look better than most of todays crappy AAA games textures.

Battjas
Battjas

@Tripwolf

I have read a bit from him and a lot about him. Very promising indeed. I have one of his books sitting in my closet (in the name of the wind). Gotta read it before this game comes out!

rkzhao
rkzhao

@picho86 @rkzhao I haven't been impressed with a Bioware game since BG2 so I wasn't really disappointed with DA. It was pretty much what I would have expected from Bioware now which is not much.

I'm just not a fan of the blatant marketing ploy being used by this game. Kinda like the same marketing ploy Bioware used when they said DA was a spiritual successor to BG2 but even more forced. It just kind of turns me off more than get me hyped.

If the game turns out good it'll speak for itself and I'll give it a shot regardless of what it's called or who's "spiritual successor" it suppose to be.

longestsprout
longestsprout

@picho86 @longestsprout 

This was done basically by two guys working on their free time over the weekend. This has been confirmed. Sorry if I was unclear.

longestsprout
longestsprout

@stan_hg @longestsprout Just to clarify:

"I would also like to extend a big thank you to two team members, Gavin Glenn-McDowell and James Morford, for their dedication to this KS campaign and eventual production of Torment. As part of an effort to develop a "rapid pipeline" proposal, they produced what would turn out to be a rather motivating gameplay space from The Bloom concept in a weekend charette. After an explanation of their strategy, the potential time savings and cost reductions, and the quality bar that could be reached, we launched into another round of afterhours development with the help of a couple more team members willing to dedicate some oh-so-precious personal time. Their efforts made this post possible."

;)

jurk182
jurk182

@Dumachum @jurk182 I'm sorry. I guess blind people do play video games too. I didn't mean to offend you or your disability, sir. Enjoy your ugly, low res shitfest from two decades ago!

Tripwolf
Tripwolf

@Battjas @Tripwolf Name of the Wind is just so amazing that it makes everything else seem lesser by comparison.

picho86
picho86

@rkzhao @picho86 I think that these people deserve the benefit of the doubt. You also have to keep in mind that these people worked primarily on older and better RPGs. They have nothing to do with modern RPGs. Especially given the fact that the publishers give the direction of a game, you can't hold them accountable.

I suggest you read a little about InXile. You'll be surprised for the best.

SythisTaru
SythisTaru

@jurk182 @Dumachum Hand painted games will always look better because they age well. Every area being unique is better than repeated 3d tile-sets, but it is also MUCH more time consuming to make.

stan_hg
stan_hg

@jurk182 Begone. Its better to remain silent instead of showing your ignorance