Final Fantasy Tactics Advance Walkthrough

This comprehensive guide includes a complete walkthrough along with information about all the quests, monsters, laws, jobs, treasure hunts, and items in the game.

by

By Drew Latty
Design by Katie Bush

Final Fantasy Tactics Advance is a strategy RPG (known as a Simulation RPG in Japan) based on the "world" of Final Fantasy. If you have played the original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre series, or even Advance Wars; this game should be familiar territory.

Index

Game Overview

Battles are turn-based and take place on what essentially is a grid. Each time a unit takes a turn, it will get a chance to move and execute an action. Each unit has 8 stats which determine different attributes:

  • Move - Amount of panels that unit can move each turn.
  • Jump - Maximum height that unit can scale.
  • Evade - The % of attacks that unit can possibly dodge.
  • Weapon Attack - How strong that unit's physical attack will be.
  • Defense - How well that unit can defend a physical attack.
  • Magical Power - The strength of any magic cast by that unit.
  • Magic Defense - How well that unit can resist a magical attack.
  • Speed - Determines the order and frequency of AT.

Unlike the original FFT, there is no "casting" time for spells and abilities, not even for
Jump (which is highly unorthodox by Final Fantasy standards). Also there is no Bahamut summon, a break of a tradition set since Final Fantasy III.

FFT-A is filled with many systems; some are old, some are revised, and some are brand spanking new.

Job System

FFT-A uses the job system which was born from Final Fantasy III, built upon in Final Fantasy V, and almost perfected in Final Fantasy Tactics. FFT-A's differs from FFT's system like so:

  • No more job points, JP is now Judge Points.
  • The inclusion of tribes and the abolishment of sexes and zodiac signs.
  • The inclusion of an AP (Ability Points) system, ala Final Fantasy IX.
  • A whole new collection of jobs and abilities.
  • New jobs are learned by mastering abilities, not by job levels.

Ability System

The ability system is almost exactly like Final Fantasy IX's. Abilities are embedded in equipment; once you equip items (weapons, armor, etc.) on a unit you will be able to use the abilities associated with that equipment. As soon as you unequip those items, the unit will no longer be able to use those abilities. However, you can permanently learn abilities by mastering them. To "master" an ability, you must equip the item the ability is embedded in and gain enough AP (Ability Points) to learn it. Be aware that you still
have to select secondary, reaction and support Abilities to use them, and that movement abilities have been replaced by combo abilities. Movement abilities are now "status effects" found in special shoes/boots.

Judgment System

The world of Ivalice is ruled by law and order. All battles are adjudicated by Judges who are there to enforce the constantly changing World Laws. The current World Laws can be viewed by pressing L on the World Map screen, pressing Select during battle formation, and by selecting the World Law option from the System Menu during a battle. If a unit breaks a law in combat, the Judge will give that unit a yellow caution card, which will mean that unit will be penalized at the end of battle. Also, if that unit continues to break the law or breaks the law to defeat a unit, the Judge might give that unit a red "arrest" card; which will mean that unit will be sent to a nearby prison. You must pay a lot of gil to either bail the jailed unit out of prison, or to acquit them to remove any cards.

Judges also award JP (Judge Points) to units that legally defeat their enemies, and you can earn bonus JP by using abilities. With JP you can use strong combo attacks, and if you gain the maximum amount (10) you can summon the powerful "Totemas". Judges will also move unconscious units out of the way to keep the battle flowing. Later in the game it will be possible for you to add and remove laws by using law cards.

Clan System

Ivalice is filled with many mercenary groups called clans. Clan members work together to complete missions for payment in gil and treasure. In order to participate in a mission you must first buy its information from a pub. There are many types of missions:

  • Story Battle Mission (Sword Icon) - Always the first on the list and usually more expensive than the others, these missions progress the story and will generally unlock a new area on the World Map.
  • Battle Mission (Sword Icon) - The standard mission, these involve fighting a battle in which your opponents are generally monsters.
  • Non-Battle Mission (Paper Icon) - Much like the propositions of the original FFT, these involve sending a unit off alone to complete a mission and then return with the reward, although, you don't have to go back to collect them in this game.
  • Free-Area Mission (Flag Icon) - These missions involve sending off a unit to set up a base in another area. Usually you must defeat a specific number of units in battles before the unit will return and the area is captured. Once you have established an area as your territory, other clans will constantly try to capture it, so make sure you stop them!
  • Encounter Mission (Tribe Icon) - Uncommon mission, these involve an encounter with a rival clan in which you will be given a choice on how you are to act.

Your clan also has eight skill levels which will develop as you complete more and more missions. These affect your success at non-battle and free-area missions. Also, with higher levels you will receive rare items, and a lot of missions require a certain skill level to actually even attempt them, the stats are set out like so:

  • Combat Skill (Sword)
  • Smithing Skill (Hammer)
  • Appraise Skill (Magnifying Glass)
  • Negotiate Skill (Hand-shake)
  • Magic Skill (Lightning Bolt)
  • Craft (Pliers)
  • Gather Skill (Bug Net)
  • Track Skill (Foot Prints)

Region Create System

Unlike the original Final Fantasy Tactics for the Sony PlayStation, the land of Ivalice in FFT-A is completely malleable thanks to a region create system. This system is somewhat from the same vein as Legend of Mana's infamous artifact placement system. But thankfully; FFT-A's region create system is far simpler, and only really effects the outcome of treasure hunts which will spring up often.

FAQ

Q: Can the Japanese version link with the English Version?

A: Sadly.. no they won't recognise each other.


Q:
What's with the Totemas? They seem somewhat familiar.

A: They are all named after antagonists from previous Final Fantasy games.

  • Mateus is the corrupt Emperor from Final Fantasy II.
  • Exodus is the evil tree mage from Final Fantasy V. However, he was previously called Exdeath (X-Death in the PlayStation release).
  • Ultima/Altima is the same Fallen Angel from Final Fantasy Tactics.
  • Famfrit is the Dark Cloud from Final Fantasy III, except she/he looks completely different.
  • Adrammelech is a Zodiac Beast from Final Fantasy Tactics, he was incorrectly translated as Adramelk in the English release.

Q: Why do my attacks always miss?

A: You're probably disobeying the first law of tactics: "Thou shall not worry about honor, strike the back of foes". An attack from the back of an enemy unit is far more likely to be successful than an attack from the front, even attacking a unit from its sides will be likely to be more successful.

Q: How do I get the "Steal Weapon" ability?

A: Equip a "Sword Breaker" dagger onto a Thief. You can get Sword Breakers as a random reward for completing some high rank Missions, otherwise you can use Steal Ability to steal "Steal Weapon" from a enemy that knows it.

Q: I'm finding it really hard to find the best equipment to equip my units with. Is there a way to view the effects of the equipment? And can you sort items? All my Items are mixed up and hard to locate.

A: Yes and Yes. Press the Start Button to view status changes; positive (blue) and negative (red). And Press the R Button to view the equipment's embedded abilities. To sort your items, open the World Map Menu, select Formation, press start to open the Item List. Then you can sort each of the lists by going to them and then pressing start to Item Sort.

Q: How do Law Cards work?

A: The white cards with a pink crescent moon on them are "Law Cards", and can be used to add new World Laws in battle. The black cards with the yellow star on them are "Anti-Law Cards", and they can be used to remove/disable World Laws in battle. You can only carry a maximum of 12 cards.

All cards use the name of the law they will add/remove, but there are a couple of special cards. R? Anti-Law Cards disable all Laws in battle which are the "Rank" of the card. So for instance, you can disable Fight Ban with a R2 Anti-Law Card since Fight Ban has a "Rank" of 2. There also is a very rare card by the name of All-Mighty which disables all laws regardless of their "Rank", it is the only R7 card.

And when trading, Ezel will display the Rate and Rank of his cards. In order to swap for one of his cards, you must give him card(s) with Ranks which add up to the Rate of his card.

Q: How do Combos work? Are they all the same, or are there some differences?

A: If a unit is equipped with a Combo Ability, that unit can use its accumulated JP to perform an attack in which other units may join in. Extra attacks from other units can 'miss', but will increase the damage caused by the Combo substantially. The animation and range of a Combo is determined by the weapon equipped. But the accuracy, damage, elemental alignment and active range for nearby units to participate in a Combo is determined by the type of Combo they have equipped.

Q: Are there any playable characters with unique Jobs?

A: Yes. Here are the special units and how to get them:

Ezel Berbier

Complete the mission "New Antilaw", which opens up after completing "Over the Hill" and then gossiping with Ezel, in the Cadoan "Card Keeper". Then go back to Ezel and talk to him again. He will want you to accompany him to the treaty between the palace and "Resistance" in which he is mediating. A mission called "Reconciliation" will appear in the Pub, so purchase it.

Mission Type: Battle
Rank: 3
Price: ~3400 Gil
Location: Koringwood
Days: -
Reward: 12000 Gil, and 2 random cards.

The talk goes well, until a bunch of idiots from the very left wing of the resistance come and ruin everything. Apart from Ezel and Marche, you can mobilize four other units. All of the enemy units are very mobile, as most of them are wearing Dash Boots, which increase the distance a unit can move in each turn. Hopefully, Ezel will use Azoth to put some of them to sleep, but some of them have Fortune Rings, which protect against sleep. After you defeat all enemy units, the treaty will be signed. Ezel will then ask if he can join your clan. He has a special job called Hermetic, which uses strangely enough, Hermetics. He knows some alchemy including: Azoth, which puts all enemies to sleep; and Astra, which protects against status ailments. He also has the Reaction Ability "Block Arrows" and the support ability "Weapon Atk+". Ezel can equip everything a Alchemist can, and comes equipped with a Druid Mace, Gaia Gear, and a Black Hat.

Ritz Malheur

After completing the game once (so a star appears next to your file), a mission called "Mortal Snow" should eventually pop up in the pub, so buy it. After buying it, the publican will tell you how hard it is for him to sell information on snow missions... as he says that Ritz comes barging in asking the publican if he's sold the snow mission. After finding out Marche bought it, she'll ask to come along for no pay. Marche accepts after Ritz says some really strange stuff... he must feel sorry for her.

Mission Type: Battle
Rank: 3
Price: ~3400 Gil
Location: Lutia Pass
Days: -
Reward: 8000 Gil, and 2 random cards.

Lyle, Guinness and Colin, the bullies from the snowball fight, are back, but this time they are vampires! As well as Ritz and Marche, you can only deploy two other units. If you have a Summoner that knows Phoenix, deploy her! If you target all the Vampires with "Phoenix", you can finish this battle in one turn. Since Phoenix kills the undead instantly at 100% accuracy. Otherwise, the Paladin's Holy Sword works well, as does all other Holy Magic, like Curaga and Raise. And, the Archer's Burial skill and White Monk's Exorcise will remove them for good. After clearing the mission, Ritz will talk about winning the "snowball fight", which she has to explain to Marche. Ritz will ask to join, seems she's had a change for heart. She's basically like a slightly stronger Viera that's actually Human. She knows a bunch of Fencer abilities, and comes equipped with a Femme Fatale, Brint Set, and Ribbon.

Babus Swain
After completing the game once (so a star appears next to your file), a mission called "Left Behind" should eventually pop up in the pub. It's been posted by Banus and is about the prince leaving something behind in the palace. Buy it.

Mission Type: Dispatch
Rank: 3
Price: ~3400 Gil
Location: -
Days: 10
Reward: 8000 Gil, and 2 random cards.

After finishing it, head to a town. Babus will appear, Doned will introduce himself (but it seems he can't spell his own last name -- heh). Babus will give Marche the Job to find what Mewt forgot. A new mission will appear, called "With Babus", purchase it!

Mission Type: Battle
Rank: 3
Price: ~3400 Gil
Location: Ambervale
Days: N/A
Reward: 8000 Gil, the Stuffed Bear, and 2 random cards.

An apparition of Queen Remedi will appear, donned in her battle gear. After her and Babus have an altercation, she will summon an Ahriman and a Floateye. Apart from Marche and Babus, you can deploy two other units. You must "Defeat the Boss" to win. Ignore the eye demons, it's likely they will attack your units, get hit with counter attack reaction abilities and will die. Luckily, Remedi can only attack with her sickles, which require her to get close to you, and she is on a ledge that takes some time to get down from. If you attack her with very strong ranged attacks, it's possible to kill her before she
even reaches you. After you kill her, she will transform into Marche's beloved teddy bear.

Marche will ask Babus if he'd like to be his friend, and Babus says yes. Babus is a Runeseeker, and uses the special abilities "Rune" encompassing: Explode, heavy fire damage; Stillness, ranged "stop" spell; Quarter and Demi. He also has Counter as his reaction ability, and Weapon Def+ as his support. Babus can equip everything a Sage can, and comes with a Lotus Mace, Aegis Shield, and Mirage Vest.

Shara
After completing the game once (so a star appears next to your file), a mission called "A Maiden's Cry" should pop up in the pub during the Huntmoon.

Mission Type: Dispatch
Rank: 2
Price: ~2550 Gil
Location: -
Days: 10
Reward: 6000 Gil, and 2 random cards.

After completing it, head to a town. Apparently the woman screaming was Shara. Sounds like she really hates bugs. Once she goes to leave, Doned will ask her to stay, to help out those that can't speak for themselves. Like Ritz, she's a slightly stronger Viera (but she is a Viera), and comes with some good Sniper abilities mastered. She is equipped with a Seventh Heaven, Galmia Set, and Ribbon. After joining with Ritz in the clan, head to
a town to see an awkward yet funny cutscene with Shara, Ritz, and Marche.

Cid Randell
After completing 300 Quests, head to Bervenia. A Ninja will come and report to Judgemaster Cid about corruption amongst the Judges. Cid will devise a plan to use an honest Clan to bait the shady Judges. The mission "Cleanup Time" in will then appear:

Mission Type: Battle Rank: 3 Price: ~1500 Gil Location: Cadoan Days: - Reward: 6000 Gil, and 2 random cards.

Cid will come to confront the corrupt judge, with Marche snitching the Judge out. The judge will summon helpers; A Warrior, a Defender, a Time Mage, Templar and Sage. Since you've completed all 300 Quests, this battles should be a breeze. But, note that the Sage has a hidden Zeus Mace.

After winning, Cid will send the Judge to the Sprohm Jail. He fears that it's still only the tip of the iceberg, and most of the court is corrupt. He wants to travel the lands to sweep out corruption, and he believed the best way to do this is to join your clan! Accept!

Cid is a Judgemaster that can use Advance Law. With him on your team, you will never have to worry about the laws ever again. With 'Abate', Cid can 'Stop' the engage's Judge; 'Judge Sword', is just like the Bishop's 'Judge' but it damages as well; Bind, immobilizes and disables; JP Gift, gives away Cid's JP to the target; and Yellow Clip, removes one yellow card from the target. Cid comes equipped with a Lohengrin, Diamond Armor, Diamond Helm, Opal Shield and Bracers.

With Cid on your team, an extra eight missions will appear in the pubs all about corruption. The 'Officials' in these battles can change the laws on a whim with their Blank Cards, and almost all of the units in these battles are wearing very rare items. For instance, in 'No Literacy', there is a Beastmaster equipped with the Mindu Gem, the only one in the entire game outside of Treasure Hunts and Nono's Shop. All of the battles are fairly easy, but just make sure in 'Immunity Pass' you bring a Bishop with Dispel, or a Ninja with Unspell to remove the Judges Auto-Life and Reflect status.

After completing all eight of those missions, the final mission will appear in Cyril, called 'Decision Time'

Mission Type: Battle Rank: 5 Price: ~2000 Gil Location: Sprohm Days: - Reward: 0 Gil

It's finally time to get the Judges back for being really annoying all throughout the game and giving you Yellow and Red Cards... there are three of them. Apart from Marche and Cid, you can deploy four other units. Beware of using magic as one of the Judges has reflect status. After you complete the battle, enjoy the real ending of the game!

Q: Any other special units? And how can I get them?

A: There are six additional special units in total.

Eldena - Red Mage (Viera)
Abilities: Barrier and Doublecast
Requirements: Use the Elda's Cup as a Mission Item.

Lini - Mog Knight (Moogle)
Abilities: Guard and Ultima Charge
Requirements: Use the The Hero Gaol as a Mission Item

Cheney - Hunter (Human)
Abilities: Ultima Shot and Capture
Requirements: Use the Snake Shield as a Mission Item.

Pallanza - Gladiator (Bangaa)
Abilities: Blitz and Ultima Sword
Requirements: Use the Ruby Red as a Mission Item.

Quin - Sage (Nu Mou)
Abilities: Giga Flare and Ultima Blow
Requirements: Clear 063. Missing Prof Mission.

Littlevili - Sniper (Viera)
Abilities: Rapid-Fire and Magic Bullets
Requirements: Clear 043. Clan League Mission.

Q: I keep failing Non-Battle Missions, it's really annoying! Any ideas?

A: When you get to select the unit for the mission, the stance of your unit shows their compatibility to the mission. Kneeling (Critical) means they will most likely fail, Walking means they have an equal chance of failing or succeeding, and Jumping (Level Gaining) means they will probably clear the Mission.

Q: I really want a unit of a certain Tribe to join my Clan. How do I do so?

A: Units will randomly join your Clan after completing Missions. You will have a better chance of getting a unit of a certain Tribe in certain months.

  • Kingmoon - Humans
  • Madmoon - Bangaa
  • Sagemoon - Nu Mou
  • Huntmoon - Viera
  • Bardmoon - Moogles

Otherwise, special missions will pop up if you have less than five units in your clan, including Marche and Montblanc. These missions name end with Recruiting Kupo and begin with the name of the race aligned with the current month. After completing this mission that lasts five days, a unit of the race named in the Mission will ask to join your clan. If Montblanc dies, Recruiting Kupo will be replaced with Welcome.


Q:
How do I learn Blue Magic?

A: To learn Blue Magic you must have the Blue Mage's "Learning" Support Ability equipped; you then must be attacked by compatible enemy attack and it must succeed. You don't need to be a Blue Mage to learn Blue Magic, you just have to have "Learning" equipped. You cannot learn Blue Magic from Morphers and Blue Mages that are in your battle party. I recommend you have a Beastmaster to Control the Monsters so you can get them to use the specific attacks on the "learner". Especially for attacks such as Mighty Guard, Dragon Force, White Wind and Angel's Whisper, which the enemy will never cast on your units.

  • Goblin Punch - Goblin
  • Magic Hammer - Red Cap
  • Acid - All Flans
  • Blowup - all Bombs
  • Mighty Guard - Ice Drake
  • Guard-Off - Firewyrm
  • Dragon Force - Thundrake
  • Night - Lamia
  • Twister - Lilith
  • L3 Def.Less - All bugs
  • Matra Magic - Toughskin
  • Poison Claw - Red Panther
  • Haste Break - Coeurl
  • Bad Breath - All Marlboro
  • Stare - Floateye
  • Roulette - Ahriman
  • Drain Touch - Zombie
  • L? S-Flare - Vampire
  • White Wind - Sprite
  • Angel's Whisper - Titania

Q: I'm having trouble learning some Blue Magic. Specifically: Self Destruct, L3 Def.Less, Roulette and L? S-Flare. How can I learn these?

A: Are you sure you have "Learning" equipped as your S-Ability? Anyway:

Self Destruct
You cannot Control a Bomb or Grenade to use "Blowup", otherwise you could kill them too easily with a Monster Tamer. The best strategy is to trap the bomb against a wall or between four units, then attack the bomb until it's critical. Keep your units alive and the bomb will eventually give up and 'splode!

L3 Def.Less
In order for the Antlion or Jawbreaker to successfully use this attack, your unit must have a level that is a multiple of three.

Roulette
You must survive this strange Ahriman attack in order to learn it, but since it kills instantly, that's the problem. So, give your unit Auto-Life status (by equipping an Angel Ring or by having a White Mage cast it) and they will survive and learn it.

L? S-Flare
In order for this attack to be cast on your unit, they must have a Level which shares the last digit with the Vampire. So if the Vampire is say Level 21, your unit must be Level 1, 11, 21, 31 41, etc.

Q: How does the Monster Bank work, and what does it do?

A: The Monster Bank houses monsters caught using the Hunter's Capture ability. In Monster Bank you can Play with monsters (feeding them items), or Release them back into the wild. The health and level of the Monsters in the Monster Bank affects the potency of the abilities mimicked by a Morpher. By feeding the monsters lots of Remedies and Phoenix Downs, the monsters will eventually like Marche, and they will show this by saying something affectionate. Generally you can't go wrong with Phoenix Downs, Remedies, and Elixirs. But monsters do have their dislikes, the most prominent being the Marlboros' hate of Remedies. Anyway, if they love Marche from feeding them, they will also love your clan, so Morphers in your clan will do more damage. Here is a list of monsters you can capture and their abilities that Morphers can mimic. See the Monster List for more information:

  • Goblin - Goblin Punch
  • Red Cap - Magic Hammer and Mutilate
  • Jelly - Sacrifice, Fire, Fira and Firaga
  • Ice Flan - Sacrifice, Blizzard, Blizzara and Blizzaga
  • Cream - Sacrifice, Thunder, Thundera and Thundaga
  • Bomb - Blowup and Flame Attack
  • Grenade - Blowup and Chill
  • Ice Drake - Mighy Guard and Ice Breath
  • Firewyrm - Guard-Off and Fire Breath
  • Thundrake - Dragon Force and Bolt Breath
  • Lamia - Night. Slap and Poison Frog
  • Lilith - Twister, Frog Song and Eternal Kiss
  • Antlion - L3 Def.Less and Sand Storm
  • Face Hugger - L3 Def.Less, L5 Death and Suffocate
  • Red Panther - Poison Claw and Rend
  • Coeurl - Haste Break and Blaster
  • Marlboro - Bad Breath and NetoNeto Juice
  • Big Marlboro - Bad Breath and Soundwave
  • Floateye - Stare and Devil Gaze
  • Ahriman - Roulette and Circle

Q: The Soldier A-Ability "Sensor" and the Mog Knight A-Ability "Mog Peek" don't seem to do anything at all. What is their use?

A: "Sensor" and "Mog Peek" uncover hidden weapons that the target will equip if their current weapon is broken or stolen. It's really only useful to use this on enemies with Item as secondary or Alchemists, since they are the only ones that can draw weapons.

Q: I've reached the maximum amount of Mission Items that can be held in my inventory (64 Mission Items). And the game wants me to throw some out. What should I throw out? I don't want to mess up my game!

A: The following items are disposable because the Missions they are acquired from will reappear indefinitely:

  • Adamantite
  • Fight Trophy
  • Chocobo Egg
  • Chocobo Bread
  • Chocobo Gratin
  • Chocobo Skin
  • Cyril Ice
  • Danbukwood
  • Jerky
  • Badge
  • Moonwood
  • Gysahl Greens
  • Helje Key
  • Leestone
  • Magic Cotton
  • Magic Vellum
  • Magic Cloth
  • Magic Trophy
  • Materite
  • Silvril
  • Panther Hide
  • Rabbit Tail
  • Body Ceffyl
  • Mind Ceffyl
  • Earth Sigil
  • Fire Sigil
  • Water Sigil
  • Wind Sigil
  • The Spiritstone
  • Telaq Flower
  • Zodiac Ore

But if you really run out of space, there are also a lot of items that are not required for Missions that are safe to throw out. But note that all Mission Items have some use, even if it's hidden.

Q: I can't find the Rare Items need to clear the "My Goal" rare mission. How do I get the Reserve Missions they are rewarded from to appear?

A: In any given FFT-A game only two Reserve Missions will appear throughout your whole play-through. 1 of 3 Reserve Missions; "Hero of Yore", "Sparkling Lake" or "Sauce Recipe", and the "My Goal" Mission. The two required items needed for "My Goal" are dependent on which of the three Reserve Missions you got; like so:

Hero of Yore = Gold Vessel and Eldagusto
Sparkling Lake = Eldagusto and Vermillion
Sauce Recipe = Vermillion and Gold Vessel

So basically, in order to clear "My Goal" you will have to swap goods with two people that got different Reserve Missions to you. If all three Reserve Missions appear in your game, "My Goal" will never appear, since you already got heaps of Gil and Clan Points from clearing those three.

Q: What items do I receive for leveling up my Clan's Skill Levels?

A: A lot of really rare ones, here is a list. Read the "Gameplay Overview" section for the translation of the Skill Levels.

  • Item(s) Received - Skill Level
  • Holy Water x5 - Combat L3
  • Hi-Potion x10 - Appraise L3
  • Blood Sword - Combat L5
  • Hardedge- Smithing L5
  • White Robe - Magic L5
  • Scarab - Craft L5
  • Phoenix Down x5 - Gather L5
  • Yoichi Bow - Track L5
  • X-Potion x10 - Appraise L7
  • Mirror Mail - All L7
  • Restorer- Combat L10
  • Petalchaser - Smithing L10
  • Cross Helm - Negotiate L10
  • Spring Staff - Magic L10
  • Ruby Earrings - Craft L10
  • Cureall x5 - Gather L10
  • Thief Hat - Track L10
  • Arch Sword - Combat & Magic L10
  • Thief Glove - Appraise L12
  • Venus Blade - Combat L15
  • El Cid Sword - Smithing L15
  • Giot Gun - Appraise L15
  • Diamond Helm - Negotiate L15
  • Black Robe - Magic L15
  • Heal Chime - Craft L15
  • Ether x5 - Gather L15
  • Hades Bow - Track L15
  • Dragon Mail - All L15
  • Kain's Lance - Combat L20
  • Nosada - Smithing L20
  • Aegis Shield - Appraise L20
  • Colichemarde - Negotiate L20
  • Angel Ring - Craft L20
  • White Fangs - Gather L20
  • Ninja Gear - Track L20
  • Excalibur - Combat & Magic L20
  • Trident - Combat L25
  • Longbarrel - Appraise L25
  • Orichalcum - Negotiate L25
  • Thor Rod - Magic L25
  • Blood Strings - Craft L25
  • Tiger Fangs - Gather L25
  • Vajra - Smithing L30
  • Cinquedea - Negotiate L30
  • Stardust Rod - Magic L30
  • Bone Gauntlet - Appraise L30
  • Cachusha - Craft L30
  • Wygar - Track L30
  • Maximillian - All L30
  • Barette - Craft L35
  • Manganese - Gather L35
  • Eclipse - Smithing L40
  • La Seraphica - Appraise L40
  • Madu - Negotiate L40
  • Cactus Stick - Magic L40
  • Greaseburst - Gather L40
  • Max's Oathbow - Track L40
  • Sage Robe - Magic L45
  • Caligula - Craft L45
  • Tiara - Track L45
  • Zanmato - Smithing L50
  • Dream Watcher - Magic L50
  • Ribbon - Craft L50

WALK-THROUGH

After splitting into teams (no one wants to be on Mewt's side) you will get to name Marche. Just press start to keep his default name. Otherwise, enter your own name to continue the scene.

The victory conditions are to "Win the Snowball fight!" The only action allowed is to throw snowballs. The other team will pick on Mewt. After Ritz throws her second snowball the battle will end in a scuffle over them picking on Mewt.

After the fight, Mewt will tell them about a book he has found. The trio will then head home. On the way they find Mewt's father in an embarrassing situation outside of a Cafe.. Marche will then go home, and will tell his crippled brother, Doned, about the snowball fight. The others will then come in and introduce themselves to Doned. The four of them sit down in front of Mewt's book, break the seal and then read it. That night, St. Ivalice
transforms into the magical realm of Ivalice.

After waking up in Ivalice, Marche bumps into a Bangaa and says "Y-You're a lizard!" in surprise. The Bangaa are somewhat offended by being called "lizard people". Thankfully, a friendly Moogle called Montblanc comes to Marche's rescue. But the Bangaa still insists on a duel, and a Judge appears from nowhere to enforce the World Laws.

Y-You're a lizard!

To win you must "Defeat all enemies!" This battle is very easy, just keep on attacking Lunais since he has the least amount of HP. After getting him down, you will get (JP) a Judge Point. Once you gain enough you will be able to do Combo attacks. Now attack the other Bangaa until he is defeated. Battle Clear!

Lunais uses a Potion because he is weak. However, there is a ban on using items so the judge sends him to jail! Montblanc will now take you to his Clan, and will make Marche a clan member. Apart from Marche and Montblanc, there are also four other units in your clan: a human soldier, a Bangaaa white monk, a Nu Mou white mage, and a Vieran archer.

You will now get to place Sprohm on the map, which is the place where Lunais was sent. You begin in the Hometown Cyril, it has a pub, a shop, and a monster bank. Sprohm doesn't have a monster bank, but it does have a prison, which is where your units will be sent if they get a red card from a judge.

At the moment there is only one mission to choose from at the pub, which costs 300 gil. The purpose of the mission is to retrieve medical herbs from Giza Plains, and you get paid 600 gil for doing it. Accept the mission, then head to Giza Plains and engage in battle.

Herb Picking

Place all of your units on the battlefield and then press start. The victory conditions are to "Defeat all enemies!" You're up against three Goblins, a Red Cap and a Sprite. Focus on the Goblins and the Red Cap first, the Sprite has high evade but it won't cause much damage. If anyone's HP gets low use potions. The Nu Mou in your clan should be a white mage, so he can also cast cure. Once all the monsters have been defeated, Montblanc and Marche will get the herbs.

You will now have to place Lutia Pass on the world map. If you place it near an already existing area, you will probably unlock a treasure hunt. So place it down then head back to Cyril.

Current Sub-Missions

Fire! Fire! - 038
Dueling Sub - 115
Snow in Lutia - 044

NOTE: The "Current Sub-Missions" listed before every story battle chapter are not the definite sub-missions available to you at that time. However, they are the probable sub-missions available to you at that stage.

There are now four missions to be completed, the first one will continue the story line, the rest are basically sub-missions. Complete the "sub-missions" before tackling the "Thesis Hunt" Mission. If you're lucky, mores units will want to join your Clan after completing some of the missions. Once you're ready, purchase the "Thesis Hunt" Mission information and head over to Lutia Pass.

Thesis Hunt

It appears a rival Clan has stolen Dr. Dalilei's Essay. The rival clan consists of two Soldiers, two Thieves, a Archer and a White Mage. The victory conditions are to "Defeat all enemies!" . Take out the White Mage before he can cast Protect and Cure on the other rival Clan members. He is pretty high up though, so you should probably try to get him with Montblanc's Black Magic. You should definitely have a White Mage in your team to Cure the injured, and you should fill the rest of your party up with strong attackers like Soldiers and Warriors. Just try to converge on the enemy Clan and attack them with full force. The battle will be over in no time... hopefully.

After finishing the battle, Marche and Montblanc will retrieve the essay. You get 4000 Gil and a Random Item for your effort. A new option will open up in the menu, Clan 0. This is basically where the game really begins. Anyway, it's time to place another area on the world map, the Nubswood. Place it near other areas and hopefully they will shake to indicate Treasure Hunts. Now head back to Cyril, and the pub owner will speak of rival clans. If you encounter them on the world map, you will engage in a battle. The Mission List will now be incredibly long!

Current Sub-Missions

The Cheetahs - 003
Giza Plains - 240
Wanted! - 027
The Last Day - 143
Wanted! (900) - 025
Frosty Mage - 045
Girl in Love - 199
Prof in Trouble - 046
The Skypole - 201
Fowl Thief - 068
Swords in Cyril - 264

To continue the storyline, purchase the The Cheetahs Mission information for 1200 Gil and head for the The Nubswood.

The Cheetahs

This mission involves searching for a group of wanted crooks, called the "Cheetahs". On arrival you will find Ritz and her companion Shara confronting the crooks, Marche and Ritz will then join forces. So choose three more units to complete your party; Black Mages and White Mages would be best. To clear the Mission you must "Defeat all enemies!" . You're up against a very diverse group of enemies; there is a Thief, an Archer, a Fighter, a White Monk and a Black Mage, who are all on the opposite side of a
small river. Note that if you stand in the river you won't be able to use any actions from it. The White Monk is actually the biggest threat in this battle, as it will use Air Render on you, which is a ranged attack that causes a decent amount of damage. Anyway, attack them like crazy and pray that Shara inflicts "Immobilize" and "Disable" with her Aim skills, as they will help immensely. Once you defeat the Cheetahs, Ritz will explain that she thinks that St. Ivalice has been transformed, and that unlike Marche she doesn't wish to leave.

You get another area to place on the World Map, Ellut Sands. Place it on the World Map then head back to Cyril. Marche is disillusioned with Ritz and so he talks with Montblanc who consoles him.

Current Sub-Missions

Village Hunt - 037
Watching You - 113
White Flowers - 055
Mad Alchemist - 167
Life or Death - 210

Like always, do as many of the sub-missions as possible to increase the levels of all your units. Once you're satisfied with everything, buy the Desert Peril information and head to Ellut Sands.

Desert Peril

Your mission is to eradicate monsters which have mysteriously become highly aggressive. You have to "Defeat all enemies!" The Coeurl is probably the strongest monster of the bunch and seems to be the leader; if you place a Black Mage near the ledge it is on, you should be able to damage him a lot before he can even climb down to you. The Antlion is painful, but easily attacked. Use Blizzard or Fire on the Cream, since physical attacks won't deal much damage, and Thunder will actually heal it. The two Red Panthers are strong, but they are nothing compared to the rest. Make sure you bring at least one strong unit, such as a Fighter.

After the fight, Montblanc will talk about how he believes in the theory of Crystals, which apparently are filled with magical power that could be causing the beasts to become aggressive. You will get Ulei River to place on the map. The next story battle is a big one, make sure you at least have a strong White Monk and Archer.

Current Sub-Missions

Lutia Pass - 241
Staring Eyes - 050
A Lost Ring - 049
Choco Breeder - 200
Clan Roundup - 101
Earthy Colors - 139
A Challenge - 112
Goblin Town - 145
Down to Earth - 152
Oh Milese - 213

Twisted Flow

Upon reaching the river, black light will engulf Marche and he will reappear in a strange temple-like room. Inside the room is a crystal, which speaks to Marche and says something to the effect of "Speak your name, you who profane the light!" A huge robot-like monster will then emerge from the crystal and will tell Marche that it's the Totema Famfrit. After indicating its wishes to kill the "intruder", it will summon two Ahriman and two Floateyes and an battle will begin. This battles' victory conditions are to "Defeat the Boss" to clear this battle, but I wouldn't suggest that you only focus on Famfrit.

One of the Ahriman will tend to hide in the corner and constantly use Death Roulette, an attack which will randomly "KO" one unit on the battlefield; make sure you take out that Ahriman as soon as possible. Attacking the Famfrit directly is a very bad idea since he has Counter and is very strong. That's why it would be a good idea to bring a White Monk with Air Render or a strong Archer to attack him indirectly, or to bring a Warrior with Greased Bolt which bypasses Reaction abilities. Famfrit himself has a whole variety of strong attacks, including Demi which will halve any target's HP, and Presence which will cause massive damage to multiple units. Thankfully he is very slow, so he won't get turns very often.

The crystal will shatter and Mewt will appear as an apparition. It seems that in this world; Mewt is a Prince, his father is fine, and his mother is alive and well... and is the Queen of Ivalice. The screen will then fade back to Marche who will speak about his mission to shatter all of the crystals in order to destroy all of the nodes of light which are retaining this new world. The game will tell you that Moogles have gained a new battle command, Totema. You will also get a new area symbol to place on the map, Cadoan. More sub-missions are now available:

Current Sub-Missions

Oasis Frogs - 062
You, Immortal - 148
Diary Dilemma - 164
Frozen Spring - 172
Voodoo Doll - 266

Head over to Cadoan, as it seems that the Queen has decided to intensify the Laws on Mewt's advice; but there are rumors of someone called Ezel Berbeir who can use Anti-Law to cancel the Laws. Anyway, the World Laws have now changed, and there are now two activated at any given time. Head away from Cadoan and then come back, you will engage in battle.

Antilaws

A group has cornered the Genius Ezel and is attempting to capture him. You must "Defeat all enemies!" and save him! This battle is really easy thanks to Ezel's "Azoth" skill which inflicts Sleep on all units. You're up against a Illusionist, a Gladiator, a Fighter, a Defender, a Ninja, and a Hunter. I would suggest you take out the Fighter pretty quickly before he decimates your units with Air Render, and the Illusionist before she can slowly kill your units with Tempest.

After the battle, Judge Master Cid and his brigade will come to arrest Ezel for using Anti-Law. Cid will attempt to send Ezel to jail, but Ezel will counteract with an Anti-Law card; teleporting them to safety. After the battle you will get to place the Aisenfield symbol on the world map. Now in Cadoan you can visit the Card Keeper, Ezel Berbeir to trade cards with him.

Current Sub-Missions

The Nubswood - 242
Hungry Ghost - 123
An Education - 150
Spirited Boy - 175
Come on Out - 267

After completing a couple of Side-Missions, buy the Diamond Rain Mission and
head for Aisenfield.

Diamond Rain

It's raining and there is a bunch of blood thirsty monsters waiting to eat you... to win you must "Defeat all enemies!" . The monsters consist of two Ice Drakes, an Ice Flan, a Bomb and a Lamia. All of the monsters are pretty powerful, but thankfully most of them have
elemental weaknesses. The Bomb is weak against Ice magic, and the Ice Flan is weak against fire magic. So bring a Black Mage or a Gladiator and hit them hard with elemental attacks.

After Marche makes some discoveries about the Diamond Rain, you will get to place the symbol for Roda Volcano on the world map.

Current Sub-Missions

Ellut Sands - 243
Hot Recipe - 047
Run for Fun - 122
Honor Lost - 155
Caravan Guard - 168
Math Is Hard - 208
The Witness - 209

Once you've built up your Clan by completing lots of Side-Missions, buy the information for The Waking Mountain and head for Roda Volcano.

The Waking Mountain

As Marche arrives at the volcano, the ground begins to shake and he once again is swept in black light to another realm. Marche is surprised to find butterflies everywhere, but his interest is soon diverted by a Totema appearing as the form of many little crystals. The victory conditions for this mission are to "Destroy all targets!". You can only bring three other troops into battle, so choose wisely. A Illusionist can make light work of Ultima's Crystals by hammering them constantly with Tempest or Prominence. Otherwise, bring units which use ranged attacks and keep your distance while breaking the crystals one by one. The crystals are pretty weak on their own, but they have an attack called Logos which will inflict your units with the Charm status abnormality, meaning your units will turn on each other. You can either make sure sure Charm Ban is one of the World Laws before entering battle, or you can equip items that cancel Charm such as the Cachusha, Ribbon, Oblige, Satyr Flute and Ruby Earrings. Or... you could simply attack a unit to cure them from Charm, just make sure you use your weakest unit to bring them back to their senses.

The crystal will shatter and Mewt will reappear again, joyous that his mother was once dead and now she is alive. Marche will then reappear back at the volcano and will take time to absorb what he has learned. The Nu Mou can now use the Totema command to summon the Fallen Angel Ultima. Anyway, place the Koringwood symbol on the World Map. As always, do some side-missions to level up your units, then attempt the story battle.

Current Sub-Missions

Ulei River - 244
S.O.S. - 048
Morning Woes - 151
Cheap Laughs - 170
Magic Cloth - 216
Alba Cave - 269

Magic Wood

A clan is going to chop down a tree and Marche and co. are going to stop them. You must "Defeat all enemies!" for a victory. It's quite a big rival clan (two Thieves, an Archer, a Black Mage, a Time Mage, a Sniper and a Summoner), yet you can only deploy five troops (inc. Marche) which makes things a tad hard. Anyway, because this is a large area;
try hiding a Illusionist in the corner and constantly barrage your enemy with illusions. The biggest threat to your units is the Summoner, who can deal a LOT of damage to almost your whole party with her Summon Magic. You can counteract that by spreading everyone out so she can only attack one person at a time, and by bringing a strong Archer-type unit to take her out as soon as possible. Reaction abilities such as Block Arrows and Return Fire will be very helpful against the Archer and Sniper, and a Dragoon with Jump or a White Monk with Air Render/Far Fist can make light work of the Time Mage and Black Mage. All in all this should be a fairly challenging battle. Take
note that the Thief equipped with a Zorlin Shape also has a hidden Cinquedea, use Sensor or Mog Peek to locate it.

After the rangers take the bandits away, you will get to place a symbol for Salikawood on the world map.

Current Sub-Missions

Aisenfield - 245
Cadoan Watch - 074
Lost Heirloom - 140
Darn Kids - 162
Runaway Boy - 166
No Scents - 173
Karlos' Day - 211
The Performer - 270

Emerald Keep

The fort initially seems deserted, but some guards will suddenly come out of nowhere. The leader will introduce itself as Babus, Price Mewt's loyal Mage. You must "Defeat the Boss" to win. So bring units which are fast (like Ninjas) or units that can attack from a distance such as White Monks, Hunters, etc. and have them focus on killing Babus. It shouldn't be too hard. Although, Babus is a Lunais Seeker, and can use annoying attacks such as "Stillness" which causes Stop, and "Quarter" which brings your HP down by 1/4. He is wearing a semi-rare Mirage Vest which you may like to steal. Babus is also guarded by two Templars, a Bishop, an Alchemist (who has a hidden Cactus Stick) and a Gunner, but they are so far away that you should have Babus defeated before they can even get close enough to attack you.

You will now get Nargai Cave to place on the World Map. There is another huge battle coming up, so level up your clan a lot before going into the next story battle.

Current Sub-Missions

Roda Volcano - 246
Golden Gil - 114
Pirates Ahoy - 124
Neighbor! - 154
Lifework -169

Pale Company

Marche sees a disembodied soul in the grotto and follows it over to another black flash of light. The Totema Adrammelech emerges from the crystal and swallows the soul. It's time for one hell of a battle... you must "Defeat the Boss" to win this Mission. Adrammelech is exceedingly strong, and to make matters worse he has three dragon lackeys; an Ice Drake, a Firewyrm and a Thundrake. If you are not strong enough, this battle will be a massacre. Equiping your units with items that nullify or absorb fire like Blaze Robes or Flame Shields can make this battle much easier, the Firewyrm won't be able to attack as much with Fire Breath and Adrammelech wont use his devastating "Firestream" attack, which can hit multiple targets in a straight line. Instead Adrammelech will be forced to use weaker attacks.

Dragoons are probably one of the best Jobs to use in this battle; with Jump you can attack from a distance, with Wyrm Killer you can deal twice as much damage to the Drakes, and with "Bangaa Cry" you can hit multiple enemies with strong damage. A Summoner and/or Sage is also a good idea, since those Jobs have skill-sets with both attack and recovery magic. If you bring a Beastmaster that has an Earth Bell, you can try to control the Drakes and make them attack each other. That strategy works really well! Anyway, your main battle plan should be to split your party into two. Have one group draw Adrammelech away from the Drakes, and then have them attack him aggressively whilst the other group keeps the Drakes "busy". After a long arduous fight, you hopefully will be victorious!

After warping back to the grotto, Marche will speak with Babus and Mewt will interrupt them as an apparition. Bangaa will now be able to summon Adrammelech with the "Totema" command, and you will get to place the symbol for Baguba Port on to the world map. Head to Baguba and Montblanc will meet up with his younger brother, Nono. Some bastards did a hit'n'run on his airship, rammed into it and then fled. Also, apparently Engages take place in areas called Jagds without any Judges or Law, the catch
being anyone KO'd in battle at the battle's conclusion actually dies... you will then get to place Jagd Dorsa on to the world map.Beware, you will automatically "Engage" in a deadly battle if you head to Doloosa. It would be a good idea to level up from Sub-Missions before attempting the battle at the Jagd.

Current Sub-Missions

Koringwood - 247
Retrieve Mail! - 111
Crusite Alloy - 133
A Worthy Eye - 160
Wild River - 215
One More Time - 271
Weaver's War - 287
My Goal - Rare

Jagd Hunt

You have to "Defeat all enemies!" to win this mission. The rival clan consists of a Ninja, a Blue Mage, a Hunter, an Assassin, a Toughskin and an Antlion. Anyone who has played the original FFT would know how dangerous an Assassin is, so focus on killing her first before she decimates your clan with "Last Breath". Because of the "Sudden Death" aspects of this battle, it would probably be a good idea to have a couple of ways of reviving your units; Phoenix Down, the White Monk's Revive ability, the White Mage's Life spell, and the Sages' Raise all will be very helpful. Be aware that the Toughskin is very resistant against physical attacks, so make sure you have at least one unit with offensive magic to kill it. The Blue Mage will have an annoying habit of constantly using "Night" and putting everyone to sleep. You can counteract this by equipping a Summoner with a Fortune Ringwhich cancels Sleep status, then have the Summoner use Unicorn to wake up multiple units in one turn. There's a lot of good equipment to steal: the Ninja is wearing a Dark Gear and the Assassin a Wygar, both
rare clothes. But the Blue Mage is equipped with a Mirage Vest, and the only "stealable" Tulwar in the entire game. To steal it from him, steal his Harpe, and then wait for him to draw out his Tulwar. Anyway, just make sure you revive any KO'd units before slaying the last enemy, otherwise they will be gone for good.

After placing the Kudik Pass symbol on the world map, head back to Baguba to meet up with Nono again. Now he has a working Airship, you can now buy trade goods from the him at the shops. After you purchase the next story mission, run into the blue "Clan Ox" to engage in battle. But make sure you do a couple of sub-missions prior, to accumulate AP, EXP and items.

Current Sub-Missions

Salikawood - 248
Friend Trouble - 052
Poachers - 108
Mysidia Alloy - 132
Inspiration - 156
Spring Tree - 272

The Bounty

There is a bounty on your head, and this clan wants it. The victory conditions are to "Defeat all enemies!" . The leader of the Clan Ox is a Paladin, and he is supported by a Fighter, a Red Mage, a Sage, a Time Mage and a Black Mage. Kill the Paladin first, since he is capable of bringing defeated units back to life with Life. Although, the Fighter is probably the most painful enemy unit, since he has strong attacks and is equipped with the Strikeback reaction ability; which means he will usually attack you before you can attack him. You can get past this by attacking from a distance, or by using the Warrior's Greased Bolt ability which bypasses reaction abilities. To avoid the onslaught of magic
from the four magic users, bring a Time Mage and have them cast Reflect on all of your units. Overall this should be a fairly easy battle. Watch out for the Black Mage's Return Magic when casting, as you don't want to get hit back with the own spell you cast. Note that the Red Mage not only is equipped with a semi-rare Rubber Suit, but she has a hidden Gupti Aga as well.

You will now be given the symbol for Jeraw Sands to be placed on the world map. Do some Sub-Missions before the next story battle.

Current Sub-Missions

Nargai Cave - 249
Hit Again - 061
Snow Fairy - 109
Adaman Alloy - 131
Coo's Break - 157
Sweet Talk - 178
Cotton Guard! - 217
Help Dad - 218

Golden Clock

It seems Shara and Ritz are looking for the same thing you are... but a rival clan comes out from nowhere, so it's time for another "team up". Like most of the other battles, you must "Defeat all enemies!" in order to win. It's only a small rival clan, being only an Alchemist, a Gadgeteer, a Juggler and a Time Mage. Your units will probably get bogged
down pretty quickly in status abnormalities inflicted by the Juggler and Alchemist, so bring lots of Remedies and someone that knows Esuna or Unicorn to cure anyone that gets a status abnormality sick. If you keep Shara and Ritz healthy they will take out the four enemies very easily, Ritz will inflict Disable and Immobilize with her Spirit Magic. She is also equipped with the only Diabolique in the entire game... but you can't steal.
The Gadgeteer is equipped with Damage > MP, which will make him virtually invincible unless you get at least two of your units to attack him ferociously. Otherwise you could just kill him instantly with the Assassin's Last Breath. Lastly, the Alchemist has a hidden Zeus mace, which is very rare; you can only get it from him or a Treasure Hunt.

It seems Ritz still can't get over her white hair and Mewt is still obsessed with his mother... Anyway, you will get to place the symbol for Muscadet on the world map. Head to Muscadet, Ezel will come in and speak to Marche about the current goings on. Exit Muscadet then came back to "engage" in the next story battle.

Scouring Time

You can only deploy three more units in addition to Marche and Montblanc... make sure Marche can Steal and is equipped with something that absorbs or nullifies Fire for the following battle. For this battle, the victory conditions are to "Defeat all enemies!" . The queen's squad is pretty big; you have to contend with two Templars, two Moogle Knights, a Paladin, a Gunner, and a Sage. There is some good armor to steal in this battle, one Templar is equipped with Dragon Mail, while the other has Genji Armor, and the Paladin is wearing a Carabini Mail. Because of the sheer number of units, Summoners are really effective in this battle; just make sure none of your units get in their way. Watch out for the Paladin, he has strong holy based attacks such as Saint Cross and Holy Blade
which can really cripple your units. Using a Holy Elemental Ban Card will make him far less threatening, but it will prevent you from using Potions or Cure. Anyway, the Templars have the "Bonecrush" reaction ability, which causes a strong counter when attack them. So try to get them down in one hit with a strong attack such as the Gladiator/Fighter's "Beatdown" or a strong magic attack from a Black Mage/Summoner. The Mog Knights are only painful if they use "Mog Rush" and it actually hits, but the other units are really not much of a threat to you.

After the battle ends, Judgemaster Cid will take Marche away to the prison. Their long talk about Crystals and the world is interrupted by black light. The next crystal is under a huge tree. That tree is the Totema Exodus.

Totema Exodus

This battle is a lot like the one with the Fallen Angel Ultima; you must "Destroy all targets!" in order to win. This would be a very easy battle considering the Exodus' Fruit is completely harmless, but Babus is constantly trying to kill you during the battle. Babus is wearing a Lordly Robe, so steal it as soon as possible if you can; it's rare and Babus will be far more vulnerable without it. Anyway, don't even try to destroy the Exodus Fruit whilst Babus is alive. Take Babus out first and pray that Babus doesn't use Explode on you. If you equipped something that protects against Fire you won't have to worry. Once Babus is dead, you're free to go around and destroy the fruit systematically.

After you have defeated Exodus, a vision of Mewt and Cid from the "real world" will play out in front of Cid and Babus. Cid will then have a "satori" and will excommunicate himself from the palace. Anyway, the Viera can now summon Exodus with the "Totema" command. After overhearing a conversation in the Sprohm Pub, a cut-scene with Remedi and Mewt will play in which a new character called Llednar Tewm is introduced, who has been summoned by Remedi to replace Cid as Mewt's guardian. You will then get to
place the symbol for Uladon Bog on to the world map. Finally, after a long absence you'll be able to tackle a couple of new sub-missions, so do so to make your clan stronger.

Current Sub-Missions

Jeraw Sands - 251
Flan Breakout! - 093
Wine Delivery - 126
To Meden - 153
Reaper Rumors - 274
Scarface - 179
The Match - 158

The Big Find

You've been set-up! Two Fighters, two Thieves, and two Bishops are waiting for you, and you must "Defeat all enemies!" to escape. The Fighters are the most painful of the lot, since they tend to constantly pummel your units with attacks such as Far Fist and Wild Swing. The one with the Ogun Blade has a hidden Adamant Blade in stock. Anyway, the Bishops can hit your units pretty hard with Holy, and petrify your units with Break. But they are easier to defeat than the Fighters. All the enemy units will come up
to you pretty fast, but they'll tend to clump up on the river side. That's why you'll want to bring a Summoner to hit them hard with Ifrit and friends.

You will now get to place Gotor Sands on the map.

Current Sub-Missions

Gotor Sands - 253
Desert Rose - 051
Exploration - 065
Stolen Scoop - 104
Smuggle Bust - 105
Into the Wood - 220
Mist Stars - 130
Clocktower - 149

Desert Patrol

Marche finds Doned in the desert, but he runs away and tells some Bangaa about the bounty on your head... oh well, at least he can walk! The rival clan is predominantly Bangaa (A Gladiator, a Bishop, a Defender and a Dragoon), but they are accompanied by two Soldiers. One is equipped with Mirror Mail which you may like to steal. In order to complete this mission you must "Defeat all enemies!" . It's a five against seven battle... dodgy. Because this is an extremely steep area to battle in, Jobs which use ranged attacks are the best to use; especially since you don't want to get anywhere near such physically strong enemies. Summon Magic is perfect for attacking the whole group, but it also will come back to haunt you since the Bishop has "Return Magic" and one of the Soldiers has Reflect status. So make sure you kill the Bishop and use Dispel (or the Ninja's Unspell) on the Soldier before you attack the group with magic. If you want to attack them head on, make sure you cast something like Protect on your units, or have a Defender that knows Aura, or a Blue Mage that knows Angel's Whisper. This clan has two hidden items to steal, the Defender has an Arch Sword, and the Bishop has a Cheer Staff. I'd also steal the White Monks Godhand while I was at it.

You will now get to place Delia Dunes on the world map.

Current Sub-Missions

Delia Dunes - 254
Mage Wyrm - 034
Challengers? - 091
Wyrms Awaken - 102

Quiet Sands

Llednar will come for Marche, but the black light of the last crystal will sweep them away. Cid will come to attempt to control Llednar, but it doesn't work. Llednar will summon two Templars and two Titania, and the battle will begin. "Defeat the Boss" are the victory conditions. You won't be able to get to the enemies straight away because of the structure of the battle area. But by the time you do get to Llednar, he will go to break the law and Cid will send him away with a red card.

Upon approaching the fifth crystal, the Totema Mateus will appear. She will morph into various people to screw with Marche's mind, before summoning four vampires and beginning the battle.

Totema Mateus

To win you must defeat the "Defeat the Boss." The Vampires are easily disposed of with attacks such as Burial (Archer) or Exorcise (White Monk), but they're the least of your worries. Mateus is extremely strong, and is capable of attacking all of your units at once with "Star Cross". If you have some of your units equipped with Chameleon Robes, Star Cross will heal your units since it's Holy and Chameleon Robes absorb Holy. You should definitely bring a unit such as a White Mage with the sole purpose of healing your party. Summoners are an excellent choice; because you can recover and HP and remove poison with Unicorn, give your units Regen with Kirin, and you can prevent Mateus using Thundaga on your units by giving your units Reflect from Carbuncle. Madeen is VERY
effective against Vampires. Spells such as Unicorn and Cura will also cause damage to the Vampires! Mateus has a lot a HP, but if you keep your units alive and slug away at her, you should be able to defeat her comfortably.

The last crystal has been destroyed, but the world hasn't gone back to normal. The evil Queen Remedi will appear, and will explain that the world remains as it is because those that summoned it (Mewt, Ritz, Doned and even you) still desire it! Anyway, Humans can now summon Mateus by using the "Totema" command. Head back to one of the towns, Montblanc will tell you about the "Present Day" for Mewt and then you will get to place the Materiwood onto the map.

Current Sub-Missions

Bugbusters - 255
Showdown! - 060
For a Song - 054
Old Friends - 107
Faceless Dolls - 134
Words of Love - 147
Stage Fright - 163

Materite Now!

Upon reaching the forest to collect the Materia, Marche is ambushed by a clan of Viera. They want to steal the chunk of Materia you found, but you'll want to steal all of their great equipment; the Assassin is equipped with a Masamune and Ninja Gear, the Red Mage has a Madu and Brint Set, and the Elementalist has a Joyeuse and a Ribbon! To clear this mission you must "Defeat all enemies!" Kill the Assassin as soon as possible; she causes a lot of damage with Masamune, plus she has enough MP to kill four of your units instantly with Last Breath. Next on your list should be the White Mage, since she has the annoying habit of bringing defeated units back to life with Full-Life, and curing critical units with Curaga. All the other enemy units are reasonably strong magic users, so if you deploy a lot of physically strong units such as Gladiators, Fighters, etc.you can out
muscle them. Try casting Reflect on a couple of your units or equip them with Return Magic; so you can get them back with their own magic. But it may backfire if the Summoner casts Ramuh, as she is wearing a Thunder Robe which absorbs Lightning elemental damage. If you bring an Assassin with Sharpshoot as secondary and Ambush learned, you can make your Assassin invisible so they can get in the thick of it to kill the White Mage.

After the battle, Doned will appear and pickpocket Marche. Wow, he's a real little bastard in this world! The Bervenia Palace will appear on the map. Head over to it if you want to engage in the next story battle. It involves a hard battle, so make sure you're ready.

Present Day

Because of the proceeding battle, it would be good idea to make sure Marche is equipped with Steal or recovery abilities. Best case scenario is to make him a Paladin with Steal as your secondary ability. Anyway, for this battle the victory conditions are to "Defeat all enemies!" Your enemies are two Gladiators, a Mog Knight, a Templar and an Alchemist. There's no hiding in this battle, the room is far too cramped for that. A Dragoon is perfect for this battle, as you can stay on one side of the furniture and jump on enemies on the other side. There is a very good way to cause heavy damage: the Gladiator/Fighter's Beatdown will hit every time if an opponent is stopped or sleeping, so you can get the damage increase without having to worry about the accuracy trade off. A Juggler is perfect for that, since you can stop with Ring, and you also can use Dagger to disable units. It is supposed to be the Present Day for Mewt, but it's really your Present Day! The Mog Knight has a hidden Materia Blade, which is extremely rare and has two Ultima attacks embedded in it; and the Alchemist has a hidden Scorpion Tail.

Babus will save you from more guards by casting Stillness and then will warp you to Mewt's room. After a confrontation with Mewt (in which he displays his deep "Mazacon"), he will warp away with his "mama" and then Llednar will warp in. Time for a battle.

Magic Swordsman Llednar

To win you must "Survive." If Marche can Steal, you will be able to thieve Llednar's Save the Queen, Maximillian and Bangaa Helm! All you can really do in this battle is recover or steal, since damaging Llednar is futile. Steal the SavetheQueenfirst as it will make him less dangerous. This will be a very easy if Marche is a Paladin, since you can recover with "Nurse" and defend yourself with "Guard". Otherwise, pray that Llednar doesn't use Omega and run away from each turn. After five turns, Cid will warp in and Llednar will warp out. Also, equipping Marche with "Damage > MP" before the Present Day will pretty much make him invincible in this battle against Llednar!

Cid will explain that Llednar is a manifestation of Mewt's violent side, and then you will get to place Tubola Cave on to the world map. Upon leaving Bervenia, Marche will overhear some gossip.

Current Sub-Missions

Tubola Cave - 256
Battle Tourney - 040
Mage Tourney - 041
Swimming Meet - 042
Missing Prof - 063
Den of Evil - 064

Hidden Vein

A rival clan will calls Marche a thief for taking from the Mythril Mineral Vein. They surround you, so the only option is a battle. Like most other battles, you must "Defeat all enemies!" in order to win. The rival clan is very diverse, there is a Mog Knight, a Sage,
a Juggler, a Blue Mage, an Animist and a White Monk. Focus on killing the White Monk first, since he will tend to bring defeated units back to life with Revive, which becomes really annoying. The Blue Mage also tends to use Roulette a lot, so he should probably be next on your hit list. He also is equipped with Damage > MP... which you can get around easily with another Blue Mage. Just bring his MP down to nothing, and then use Matra
Magic (learned from Toughskins) to swap his MP and HP so his HP is zero. The Sage can cast Bio, which apart from damaging your units, poisons them. It can be really debilitating if you don't have a way of curing the infected. The Juggler will use Dagger and Firebomb to disable and immobilise, so pre-emptively protect your units with Thief Hats and Scarabs.

After the heartfelt reunion of the Radiuju brothers, you will get to place Deti Plains on to the world map. Head back to a town and the pair will catch up. However, a Templar will interrupt them and tell Marche to head to Deti Plains to meet up with Judgemaster Cid, so head there and you will "engage" in battle. You may want to do some sub-missions first.

Current Sub-Missions

Sorry, Friend - 094
Broken Tunes - 127

To Ambervale

The win this battle you must "Defeat all enemies!" All your opposition are monsters; a Coeurl, an Antlion, a Thundrake, a Lilith, and a Big Marlboro. That's why a Hunter would be a very good unit to deploy, especially with an ability like "Sidewinder" which causes twice as much damage to monsters. If you bring a Beastmaster, you can turn the monsters on each other and cause massive damage. Any units equipped with Galmia Shoes will be able to scale the cliff right away, instead of ending up in the traffic jam that will develop near the river in the gully. Watch out for the Big Marlboro's Bad Breath, as it will give you practically every single status abnormality there is, and keep your units
blessed with Auto-Life and Regen away from the Big Marlboro, as it can remove them with Soundwave. The Lilith is also pretty annoying, as she can halve your HP with Twister, so spread your units out so she can only do this to one unit at a time. She can also use Poison Frog... so because of her and the Big Marlboro's Bad Breather, bring a White Mage with Esuna or a Summoner with Unicorn. The Antlion will only pose a problem if you have some units that have a level divisible by five, as it can kill them instantly with LV5 Death. So cast Auto-Life on them, or equip them with stuff like
Mistle Robes or Wygars which protect against KOs. But with all that said, the Thundrake is easily the deadliest of the lot, just from pure strength, so focus on killing or capturing it before it can decimate your entire clan into dragon chow.

After the battle Cid will appear, he will tell you to head to Siena Gorge to get him Amber so Ezxel can make him special a Anti-Law card. After you see that Ritz and Shara have overheard your conversation, you can place Siena Gorge onto the world map. Head to the canyon to engage in the next story battle, but still do some of the new side-Missions.

Current Sub-Missions

Siena Gorge - 258
Sketchy Thief - 059
Young Love - 141
On the Waves - 174
Relax Time! - 237
Foma Jungle - 238
Corral Care - 283
Stone Secret - 290

Over the Hill

This is a battle against Ritz's clan of Viera. The victory conditions are to "Defeat the Boss," so you only have to defeat Ritz in order to win. Her clan is equipped to the eyeballs will rare equipment, most notable are Ritz's Femme Fatale, Brint Set and Ribbon, Shara's Seventh Heaven, Galmia Set and Ribbon, and the Summoner's Silver Coat. But the others also have other cool stuff, like Madus. So you may want to bring a Thief to steal as much as you can. A good strategy would actually involve stealing Ritz's Ribbon and then killing her instantly with "Breath Stop" from an Assassin, but the biggest problem with that strategy is getting to her alive... an Assasin that can use the Sharpshoot "Ambush" could really get to Ritz unsensored.

It will take some time for Ritz's clan to get to you; so in the meantime, you may want to give your units various positive status effects. If you bring a Summoner; you can cast Regen on all your units with Kirin, and then Reflect on all your units with Carbuncle. With all your units "Reflected", all of Ritz's Red Magic spells will reflect back and hit her hard for 70 or so damage. It's a really cheap tactic, but it's so good it cannot be overlooked. You should probably also give your units Protect and Haste. Lastly, Return Fire is probably the best Reaction Ability to have in this battle, since the two most dangerous units in the group (Shar and the Assassin) use bows. Shara will use "Aim: Weapon" and "Aim: Armor" quite alot, so if any of your units are equipped with one-offs, protect them with Maintenance. The Summoner is way at the back of the group, but can raise fallen units with Phoenix, which can get frustrating if you don't diable her. But if you kill Ritz first, it won't be a problem in the first place.

Ritz still doesn't want to go, but she can hardly stop Marche. The Ambervale will now appear in the top right corner of the world map, it leads to the final set of battles. So make sure your units are at a reasonable level (say mid 20's) before setting forth.

Royal Valley

After Cid removes "Fortune" from Llednar, the battle will commence. You only
have to kill Llednar, as "Defeat the Boss" is the victory condition. The Assassin can be a real pain in the arse, simply because she hits so hard. But still, ignore her and focus on attacking Llednar with full force. Stealing his Peytral armor should "soften" him up.
Although Cid shattered the Queen's protection, Llednar is still basically immune to all elemental damage and status ailments. The only sure thing that can cause him damage is an attack from a non-elemental weapon. Try making Marche a Ninja with two strong neutral swords equipped. Then bring some Time Mages and Jugglers to cast Haste and Quick (Smile) on Marche so he can go in really fast and destroy Mewt's evil side. If you're having trouble with the Ninja and Assassin killing your units before they can take out Llednar, bring a sole Assassin to take out the enemy Assassin out with Last Breath,
and the Ninja out with Nightmare (as his Wygar protects him from Last Breath). The Alchemist, Gunner and Illusionist won't do you too much harm. Although the Alchemist may use Flare on you, which causes strong damage, I've never seen him use his Death spell... which is a good thing.

After talking with Babus, Cid and Marche will enter the temple to search for Mewt. They will find Queen Remedi, who wil strip down to her battle gear and summon both Adrammelech and Famfrit... the battle begins.

Queen Remedi

The victory condition is to "Defeat the Boss," which is a relief; imagine if you had to kill Adrammelech and Famfrit as well! Because of Remedi's abundant amount of HP, this should be a fairly long battle. To make sure your units survive for the long haul, it's a necessity you bring a designated recovery unit. This can either be a White Mage that
knows Full-Life and Cura at the least, or a White Monk that knows Revive. Don't attack Adrammelech and Famfrit at all, they're far too strong; it's best to just try and endure them. Just focus all your energy on attacking Remedi, who is only capable of attacking with her huge sickle. Note that Remedi is protected against Dark and Holy elemental damage. You can cause far more damage if you lower her defense with "Guard-Off",
which is a Blue Mage ability learned from Firewyrms.

Once defeated, Queen Remedi will transform into "Li-Grim," the embodiment of all the wishes in the world made real by the ancient tome. After summoning two copies of Mateus, the final battle will commence...

Li-Grim

As before, you must "Defeat the Boss" to win. Remedi is very strong in this form; she is able to change laws on a whim with her "Lawshift" ability, and she can cause massive damage with "Alpha"; which is the father spell of Omega and Ultima, and she can cause huge multiple elemental damage to all units with "Magi"... The two Mateus will tend to use Star Cross a lot, which causes Holy damage to all units. You can take advantage of this by equipping your units with equipment that absorbs Holy, the most notable being the Vitanova and Mistle Robes. I would summon all the Totemas that you can at the beginning of the battle, there is no point in saving them up for a later battle, since this is the final battle. Auto-Life status is a HUGE blessing in this battle, so bring a Blue Mage that knows Angel's Whisper, equip Angel Rings, etc. You should be able to take her down quite fast with units equipped with Double Sword, and two strong swords.

Congratulations, and enjoy the ending!

MISSION LIST

NOTES: Please refer to the Walk-Through for Story Battle strategies. Reserve Missions are listed at the very end of the list. The "Price" fields are only a rough guide, considering the discounts that increase as your Clan Level increases.

001 Herb Picking
002 Thesis Hunt
003 The Cheetahs
004 Desert Peril
005 Twisted Flow
006 Antilaws
007 Diamond Rain
008 Hot Awakening
009 Magic Wood
010 Emerald Keep

101 Clan Roundup
102 Wyrms Awaken
103 Mythril Rush
104 Stolen Scoop
105 Smuggle Bust
106 Resistance
107 Old Friends
108 Poachers
109 Snow Fairy
110 Revenge

201 The Skypole
202 Ruins Survey
203 Dig Dig Dig
204 Seeking Silver
205 Materite
206 The Wormhole
207 Metal Hunt
208 Math Is Hard
209 The Witness
210 Life Or Death

011 Pale Company
012 Jagd Hunt
013 The Bounty
014 Golden Clock
015 Scouring Time
016 The Big Find
017 Desert Patrol
018 Quiet Sands
019 Materite Now!
020 Present Day

111 Retrieve Mail!
112 A Challenge
113 Watching You
114 Golden Gil
115 Dueling Sub
116 Gulug Ghost
117 Water City
118 Mirage Tower
119 A Barren Land
120 Cadoan Meet

211 Karlos's Day
212 To Father
213 Oh Milese
214 Skinning Time
215 Wild River
216 Magic Cloth
217 Cotton Guard
218 Help Dad
219 Rubber or Real
220 Into the Wood

021 Hidden Vein
022 To Ambervale
023 Over The Hill
024 Royal Valley
025 Wanted!
026 Wanted!
027 Wanted!
028 Wanted!
029 Wanted!
030 Wanted!

121 Sprohm Meet
122 Run For Fun
123 Hungry Ghost
124 Pirates Ahoy
125 Castle Sit-In
126 Wine Delivery
127 Broken Tunes
128 Falcon Flown
129 Danger Pass
130 Mist Stars

221 Jerky Days
222 New Fields
223 Strange Fires
224 Better Living
225 Marlboro Hunt
226 Chocobo Work
227 Party Night
228 Mama's Taste
229 The Well Maze
230 She's Gone

031 Ruby Red
032 Tower Ruins
033 Battle In Aisen
034 Magewyrm
035 Salika Keep
036 Twin Swords
037 Village Hunt
038 Fire! Fire!
039 The Wanderer
040 Battle Tourney

131 Adaman Alloy
132 Mysidia Alloy
133 Crusite Alloy
134 Faceless Dolls
135 Faithful Fairy
136 For The Lady
137 Seven Nights
138 Shady Deals
139 Earthy Colors
140 Lost Heirloom

231 Magic Vellum
232 Novel Ascent
233 Shiver
234 Bread Woes
235 Book Mess
236 One More Tail
237 Relax Time!
238 Foma Jungle
239 For a Flower
240 Giza Plains

041 Mage Tourney
042 Swimming Meet
043 Clan League
044 Snow In Lutia
045 Frosty Mage
046 Prof In Trouble
047 Hot Recipe
048 S.O.S.
049 A Lost Ring
050 Staring Eyes

141 Young Love
142 Ghosts Of War
143 The Last Day
144 The Bell Tolls
145 Goblin Town
146 Secret Books
147 Words Of Love
148 You, Immortal
149 Clocktower
150 An Education

241 Lutia Pass
242 The Nubswood
243 Ellut Sands
244 Ulei River
245 Aisenfield
246 Roda Volcano
247 Travel Aid
248 The Salikawood
249 Nargai Cave
250 Kudik Pass

051 Desert Rose
052 Friend Trouble
053 Flesh & Bones
054 For A Song
055 White Flowers
056 New Antilaw
057 Prison Break
058 Royal Ruins
059 Sketchy Thief
060 Showdown!

151 Morning Woes
152 Down To Earth
153 To Meden
154 Neighbor!
155 Honor Lost
156 Inspiration
157 Coo's Break
158 The Match
159 The Deep Sea
160 A Worthy Eye

251 Jeraw Sands
252 Uladon Bog
253 Gotor Sands
254 Delia Dunes
255 Bugbusters
256 Tubola Cave
257 Deti Plains
258 Siena Gorge
259 Jagd Ahli
260 Jagd Helje

061 Hit Again
062 Oasis Frogs
063 Missing Prof
064 Den of Evil
065 Exploration
066 A Dragon's Aid
067 Missing Meow
068 Fowl Thief
069 Free Sprohm!
070 Raven's Oath

161 Lost In Mist
162 Darn Kids
163 Stage Fright
164 Diary Dilemma
165 Hundred-Eye
166 Runaway Boy
167 Mad Alchemist
168 Caravan Guard
169 Lifework
170 Cheap Laughs

261 Jadg Dorsa
262 Ambervale
263 Ozmonfield
264 Swords In Cyril
265 Newbie Hall
266 Voodoo Doll
267 Come On Out
268 Food For Truth
269 Alba Cave
270 The Performer


071 Nubswood Base
072 Lutia Mop-up
073 Borzoi Falling
074 Cadoan Watch
075 Free Cadoan!
076 Fire Sigil
077 Free Baguba!
078 Water Sigil
079 Wind Sigil
080 Earth Sigil

171 T.L.C.
172 Frozen Spring
173 No Scents
174 On The Waves
175 Spirited Boy
176 Powder Worries
177 The Blue Bolt
178 Sweet Talk
179 Scarface
180 Mirage Town

271 One More Time
272 Spring Tree
273 Who Am I?
274 Reaper Rumors
275 Dog Days
276 Good Bread
277 Sword Needed
278 El Ritmo
279 Her Big Move
280 Don't Look!

081 The Redwings
082 FreeMuscadet!
083 ForeignFiend
084 ForeignFiend
085 ForeignFiend
086 Last Stand
087 Free Bervenia!
088 The Worldwyrm
089 Moogle Bride
090 Clan Law

181 Soldier's Wish
182 Dry Spell
183 Swap Meet
184 Adaman Order
185 Magic Mysidia
186 Conundrum
187 Lucky Night
188 Tutor Search
189 Why Am I Wet?
190 Run With Us

281 Janitor Duty
282 Unlucky Star
283 Corral Care
284 Beastly Gun
285 Blade & Turtle
286 Valuable Fake
287 Weaver's War
288 Fabled Sword
289 Refurbishing
290 Stone Secret

091 Challengers?
092 Cursed Bride
093 Flan Breakout!
094 Sorry, Friend
095 Carrot!
096 Shadow Clan
097 The Dark Blade
098 The Hero Blade
099 The Fey Blade
100 Fiend Run

191 Lucky Charm
192 Alchemist Boy
193 Thorny Dreams
194 Free Cyril!
195 Ship Needed
196 Mind Ceffyl
197 Body Ceffyl
198 The Spiritstone
199 Girl In Love
200 Chocobo Help!

291 Sword Stuff
292 A Stormy Night
293 Minstrel Song
294 Gun Crazy
295 Black Hat
296 Hat For A Girl
297 Armor & Turtle
298 Dark Armor
299 Fashion World
300 Fashion Hoopla

001. Herb Picking

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Y-You're a lizard!" Mission.
Price: 300 Gil
Location: Giza Plains
Days: -
Reward: 600 Gil

002. Thesis Hunt

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Herb Picking" Mission.
Price: 900 Gil
Location: Lutia Pass
Days: -
Reward: 4000 Gil and a Random Item.

003. The Cheetahs

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Thesis Hunt" Mission.
Price: 1200 Gil
Location: Forest of Neubes
Days: -
Reward: 6000 Gil and two random items.

004. Desert Peril

Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Cheetahs" Mission.
Price: 1500 Gil
Location: Ellut Sands
Days: -
Reward: 7000 Gil and a random item.

005. Twisted Flow

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Desert Peril" Mission.
Price: 1500 Gil
Location: Ulei River
Days: -
Reward: 8000 Gil and two random items.

006. Antilaws

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Twisted Flow" Mission and witnessing thecut-scene at Cadoan, head away from Cadoan and then come back to "engage" in battle.
Price: Free!
Location: Cadoan
Days: -
Reward: 9000 Gil, an R2 Anti-Law card, and two random items.

007. Diamond Rain

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Antilaws" Mission.
Price: 2100 Gil
Location: Aisenfield
Days: -
Reward: 10600 Gil, two random items and two random cards.

008. The Waking Mountain

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Diamond Rain" Mission.
Price: 2400 Gil
Location: Roda Volcano
Days: -
Reward: 11400 Gil, a random item and two random cards.

009. Magic Wood

Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Waking Mountain" Mission.
Price: 2400 Gil
Location: Koringwood
Days: -
Reward: 12600 Gil, two random items and two random cards.

010. Emerald Keep

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Magic Wood" Mission.
Price: 2700 Gil
Location: Salikawood
Days: -
Reward: 13600 Gil, two random items and two random cards.

011. Pale Company

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Emerald Keep" Mission.
Price: 3000 Gil
Location: Nargai Cave
Days: -
Reward: 15000 Gil, two random items and two random cards.

012. Jagd Hunt

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Pale Company" Mission, head to Baguba Port to meet up with Nono. Then head over to Jagd Dorsa to "engage" in battle!
Price: Free!
Location: Jagd Dorsa
Days: -
Reward: 16000 Gil, two random items and two random cards.

013. The Bounty

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Jagd Hunt" Mission.
Price: 3300 Gil
Location: Variable
Days: -
Reward: 17200 Gil, two random items and two random cards.

014. Golden Clock

Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Bounty" Mission.
Price: 3600 Gil
Location: Jeraw Sands
Days: -
Reward: 18000 Gil, a random item and two random cards.

015. Scouring Time

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Golden Clock" Mission and witnessing the cut-scene at Muscadet, head away from Muscadet and then come back to "engage" in battle.
Price: Free!
Location: Muscadet
Days: -
Reward: 19600 Gil, a random item and two random cards.

016. The Big Find

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Scouring Time" Mission.
Price: 4200 Gil
Location: Uladon Bog
Days: -
Reward: 20400 Gil, two random items and two random cards.

017. Desert Patrol

Mission Type: Story Battle
Rank: 3
Appears: After completing the "The Big Find" Mission.
Price: 4200 Gil
Location: Gotor Sands
Days: -
Reward: 21400 Gil, two random items and two random cards.

018. Quiet Sands

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Desert Patrol" Mission.
Price: 4500 Gil
Location: Delia Dunes
Days: -
Reward: 22600 Gil, a random item and two random cards.

019. Materite Now!

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Quiet Sands" Mission.
Price: 4800 Gil
Location: Materiwood
Days: -
Reward: 23400 Gil, two random items and two random cards.

020. Present Day

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Materite Now!" Mission, head to the Bervenia Palace to "engage" in battle.
Price: Free
Location: Bervenia Palace
Days: -
Reward: 25000 Gil, two random items and two random cards.

021. Hidden Vein

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Present Day" Mission.
Price: 5100 Gil
Location: Tubola Cave
Days: -
Reward: 26200 Gil, a random item and two random cards.

022. To Ambervale

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Hidden Vein" Mission, head to a town to see a cut-scene involving Doned, then head to Deti Plains.
Price: Free!
Location: Deti Plains
Days: -
Reward: 27000 Gil, two random items and two random cards.

023. Over the Hill

Mission Type: Story Battle
Rank: 3
Appears: After completing the "To Ambervale" Mission, head to Siena Gorge to engage in battle.
Price: Free!
Location: Siena Gorge
Days: -
Reward: 28600 Gil, two random items and two random cards.

024. Royal Valley

Mission Type: Story Battle
Rank: 3
Appears: After completing the "Over the Hill" Mission, head to Ambervale to engage in battle.
Price: Free!
Location: Ambervale
Days: -
Reward: Ending credits!

025. Wanted!

Mission Type: Battle
Rank: 3
Appears: After completing the "Thesis Hunt" Mission, during the Kingmoon
Price: 900 Gil
Location: The Nubswood
Days: -
Reward: 4600 Gil, a Flower Vase, and a random item.

Black Mage Dolce is hiding out in the forest; he is wanted for using magic dangerously. He's accompanied by a White Monk, a Soldier and a White Mage. Your objective is to "Defeat the Boss". The Boss Unit is the Black Mage Dolce, so send your fastest and most physically strong units to rush up and kill him. Archers are very good! Once he's dead,
the battle is over; you don't even have to lay a finger on the other enemies!

026. Wanted!

Mission Type: Battle
Rank: 3
Appears: After completing the "Jagd Hunt" Mission, during the Bardmoon.
Price: 1800 Gil
Location: Jeraw Sands
Days: -
Reward: 13600 Gil, two random items, and two random cards.

There is a 13600 Gil bounty on the heads of the Gabbana Brothers for thievery, and you wish to collect it. To collect your bounty you must "Defeat the Boss" . The Boss Unit is the Big Gabbana so if you have an Assassin with Breath Stop, bring her to kill him really quickly. A Warrior, a White Monk, a Juggler (Lil Gabbana) and a Time Mage are guarding him, but just ignore them and go for Senior.

027. Wanted!

Mission Type: Battle
Rank: 2
Appears: After completing the "Thesis Hunt" Mission, during the Madmoon.
Price: 600 Gil
Location: Giza Plains
Days: -
Reward: 2800 Gil and a random item.

A 2800 Gil bounty has been placed on Oracle Diaghilev's head for creating counterfeit gil with alchemy. To clear the battle you must "Defeat the Boss Unit!" . Oracle Diaghilev is an Alchemist, and he is accompanied by a Thief, a Dragoon, an Archer and a Gladiator. The Dragoon is exceptionally strong, especially if he uses Jump on you. Split your party in two, and have each group head towards Diaghilev using different sides of the hole in the middle of this area. Just focus on attacking him, but it wouldn't hurt to attack the others on your way to him.

028. Wanted!

Mission Type: Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle, during the Sagemoon.
Price: 3600 Gil
Location: Uladon Bog
Days: -
Reward: 18000 Gil, two random items and two random cards.

The bounty this time is on Kanan, the Swamp King, for going AWOL from the palace. He is guarded by a Summoner, a Bishop, an Archer, and a Gladiator, but you must only "Defeat the Boss" in order to clear the mission. The Swamp King is carrying Kain's Lance, which is semi-rare, and has Feather Boots to allow him to walk on water. You should equip Feather Boots on your units as well, just to even the playing field. Anyway, just converge on the king and bring down his reign of this wonderfully smelly kingdom.

029. Wanted!

Mission Type: Battle
Rank: 4
Appears: After completing the "Den of Evil" Mission,
diring the Huntmoon.
Price: 6000 Gil
Location: Jagd Helje
Days: -
Reward: 45000 Gil, a Zanmato, a random item, and two random cards.

A female killer is wanted by the name of Rayne. She is supported by a Red
Mage, a Gunner and a Sniper. Beware, if you get close she will use Ultima
Shear on you. "Defeat the Boss" is the
objective. Since you're up against dangerous units in a Jagd, it is
imperative that you have units that can raise fallen units, a White Mage,
a Sage with Raise, or a White Monk with Revive. She's not far away, and
none of her lackeys are in your way, so it should be a tidy kill. Her Sniper
friend has "Aim: Weapon", so put Maintenance on any units of your's
equipped with rare weapons. The Gunner has a very rare hidden Bindsnipe.

030. Wanted!

Mission Type: Battle
Rank: 4
Appears: After completing the "Exploration" Mission,
during the Kingmoon.
Price: 4500 Gil
Location: Jagd Ahli
Days: -
Reward: 22600 Gil, the Onlyone, a random item and two random cards.

Because this is in a Jagd, make sure you bring units that can raise any of
your fallen units, otherwise bring a crapload of Phoenix Downs. The Dark
Cadet Lodion is wanted for misuse of magical power. He's a Illusionist and
will constantly bombard you with Illusions. This is a pretty easy battle
because the majority of enemy units are weak. Just punch past the Assassin,
Fighter, Gladiator and Dragoon to get to him, and then attack him full
force. You only need to "Defeat the Boss" to
win. There is also an Archer up high, but he won't cause you too much harm.
Makes sure you don't kill any units on the crates leading down to the area
where the enemies are, otherwise units of a Jump less than 4 will have to
go the long way around to reach Lodion.

031. Ruby Red

Mission Type: Battle
Rank: 4
Appears: After completing the "Wyrms Awaken" Mission.
Price: 3300 Gil
Location: Port Town Baguba
Days: -
Reward: 16000 Gil, Ruby Red, a random item, and two random cards.

This battle is against a Hunter, an Archer, a Blue Mage, a Beastmaster, a Thundrake, and an Ice Drake. "Defeat all enemies!" to clear the mission. Kill the Blue Mage first, since he knows "Angel's Whisper" which casts "Auto-Life" on your enemies. But another annoying thing about this battle is the Archer's tendency to use "Cupid" to Charm your units. So makes sure you equip Charm cancelling accessories such as Ruby Earrings.

032. Tower Ruins

Mission Type: Battle
Rank: 3
Appears: After reading the description of the "The Hero Gaol"
Price: 3000 Gil
Location: Koringwood
Days: -
Reward: 0 Gil, two random items, and two random cards.

The first battle relating to the legends of the Great Gaol and his Moogle companion Lini, the predecessors of Marche and Montblanc. You must "Defeat all enemies!" to win. This is merely a battle against monsters in Koringwood. The monsters are quite varied; there is a Goblin, an Ice Drake, a Firewyrm, a Bomb and a Marlboro. Like most monster battles, Hunters, Beastmasters and Black Mages have advantages over other jobs because of their ability to capture, control, and cause heavy damage with elemental damage respectively.

033. Battle In Aisen

Mission Type: Battle
Rank: 3
Appears: After completing the "Tower Ruins" Missions.
Price: 2000 Gil
Location: Aisenfield
Days: -
Reward: 0 Gil, two random items, and two random cards.

Another Great Gaol battle, as one of 13 Knights of Icen, you must protect it. The victory conditions are to "Defeat all enemies!" It's a pretty standard battle. The Dragoon is very strong and can cause considerable damage to your weaker units, so attack him first with full force. The two Archers (Human and Viera) are quite annoying, attacking your units
from afar. It may be a good idea to equip some of your units with "Arrow Guard". The Fencer and Fighter are pretty strong, but won't cause you much harm. So take them out last.

034. Mage Wyrm

Mission Type: Battle
Rank: 3
Appears: After completing the "Battle In Aisen", and "Desert Patrol" missions.
Price: 2000 Gil
Location: Delia Dunes
Days: -
Reward: 0 Gil, two random items and two random cards.

Another resurrection of a past battle of the Great Gaol, this time it's the big one against the legendary Magewyrm Gerland! In order to win this epic battle, you must "Defeat all enemies!" . Gerland himself is a Thundrake, and he is supported by an Ice Drake, a Firewyrm, an Antlion, a Panther and a Bomb. Bring a Dragoon to deal with this motley
Crew; you can use the elemental breath against them, and deal double damage with the "Wyrm Killer" skill, or bring a Beastmaster to pit them up against one another!

035. Salika Keep

Mission Type: Battle
Rank: 4
Appears: After completing the "Mage Wyrm" Missions.
Price: 3000 Gil
Location: Salikawood
Days: -
Reward: 0 Gil, the Ayvuir Red and two random cards

This battle relates back to Evelyn, the Great Gaol's lost love. The battle is against the Lord Ghost (a Vampire), a White Mage, two Guardian Knights, and a Time Mage. "Defeat all enemies!" for victory to be yours. This is probably your first chance to learn L? Shadow Flare. Kill all of the Lords cronies and then attack him with Holy magic such as Curaga. Because it's impossible to kill the Lord outright (you can't use the Archer's Burial or the White Monk's Exorcise), if you kill him first he may resurrect before you have the time to kill the others.

036. Twin Swords

Mission Type: Battle
Rank: 4
Appears: After completing the "Village Hunt" mission, and reading the description of the "The Hero Gaol".
Price: 3000 Gil
Location: Ellut Sands
Days: -
Required: Combat Skill (Sword) Level 10
Reward: 0 Gil, the Ayvuir Blue and a random item

The victory conditions are to "Defeat all enemies!" Your opponents are an entire clan of Moogles; there are two Mog Knights, an Animist, a Gunner, a Black Mage, and a Time Mage. The Gunner has a wide range of status inducing "shots", so be careful. I would advise you bring a White Mage that knows Esuna to keep your units healthy.

037. Village Hunt

Mission Type: Battle
Rank: 3
Appears: After completing the "The Cheetahs" Mission.
Price: 900 Gil
Location: Ellut Sands
Days: -
Reward: 7000 Gil

You have to get past an Antlion's Nest to reach a legendary Moogle village. You will battle three Antlions, a Coeurl and a Goblin. The victory conditions are to "Defeat all enemies!" , as if we didn't already know. If you have a Blue Mage already, this is an excellent battle to learn your first two spells, Haste Break and Goblin Punch. Bring a Beastmaster with an War Trumpet, so you can Control the Goblin and Coeurl to learn the Blue Magic more efficiently. Anyway, Antlions are a real pain! They all have Counter, so I wouldn't attack them directly. Try using Archers and White Monks with Air Render; Black Mages are also good, but make sure they can use a "-ra" spell, as level 1 Black Magic is too weak.

038. Fire! Fire!

Mission Type: Battle
Rank: 1
Appears: After completing the "Herb Picking" Mission.
Price: 600 Gil, from Cyril.
Location: Hometown Cyril
Days: 10
Reward: 3600 Gil, a Sprinkler and a random item.

Fire has broken out in the village, in the form of four Bombs. To win you must "Defeat all enemies!" . Because three of the bombs are up on higher ground, units with ranged attacks such as Black Mages and Archers are extremely useful. However, if you use Black Magic, only attack the Bombs with Blizzard as they are weak against it, they actually will absorb Fire magic. If you want to attack the Bombs physically, use the stairs
on the western end of the map to reach them. Work on defeating one Bomb at a time, because if you get a Bomb "critical" it may use Self Destruct on your units. It gets quite annoying once the Bombs begin healing each other with Flame Attacks, but persevere and defeat them all!.

039. The Wanderer

Mission Type: Battle
Rank: 2
Appears: After completing the "Totema Exodus" Battle.
Price: 2400 Gil, from Muscadet
Location: Muscadet
Days: -
Reward: 11400 Gil, a Tonberrian, a random item and two random cards.

This battle is against a group of wandering Tonberries, there are two Tonberries and one Masterberry. For victory, you have to "Defeat all enemies!" Tonberries are highly resistant to magic, so it would be an excellent strategy to mainly mobilize a group of physical attackers. You don't want to get too close to the Tonberries however, because
their Grudge attacks can cause heavy damage, so attack from a distance with ranged specials and projectile weapons.

040. Battle Tourney

Mission Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Mission, during the Kingmoon.
Price: 1000 Gil
Location: Bervenia Palace
Days: -
Reward: 7000 Gil, the Sequence, a random item, and two random cards.

A five on five battle, the only special Rank 7 law for this tournament is then Law Cards which prohibits the use of Anti-Law Cards. So it's pretty much a no holds Jagd Match sans the whole death thing. As always, you must "Defeat all enemies!" to win. Your
opposition is pretty strong, as there's a Paladin with White Magic (the healer), a Gladiator with Strikeback, a Defender, a Sage, and a Illusionist. Take out the Paladin ASAP, (an Assassin with Last Breath is your best friend in this tournament) but you can't kill the Illusionist since she's equipped with a Mistle Robe that protects against KOs. You can get past the Gladiator's Strikeback via many ways: attack from a distance with Magic or
Arrows, use the Warrior's Greased Bolt ability, put him to Sleep or Stop him then attack, etc. Bring a Bishop with Dispel or a Ninja with Unspell, so you can remove Auto-Life and Regen from the Defender if he uses Aura.

041. Mage Tourney

Mission Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Mission, during the Sagemoon.
Price: 1000 Gil
Location: Bervenia Palace
Days: -
Reward: 7000 Gil, Sapere Aude, a random item, and two random cards.

You must "Defeat all enemies!" in order to win the tournament. However, there are two special Rank 7 laws put in place; Law Cards which prohibits the use of Anti-Law Cards, and NoClr Magic which restricts you to only being able to use White, Black, Red and Blue Magics. You're up against a squad of four mages. A White Mage wearing a Blaze Robe (so he absorbs fire), a Black Mage equipped with a Flurry Robe and Return Magic (so he absorbs Ice and casts back all magic cast on him), a Red Mage with a Thunder Robe (so she absorbs Thunder), and a Blue Mage wearing a Mistle Robe (so he absorbs Holy).

It might be a good idea to equip any of your Black Mages with a Blaze Robe. That way if you cast Fire magic on the enemy Black Mage, he will cast it back at you and will heal you. Take out the White Mage first, since he can raise fallen enemies. Any of your Red Mages should selectively attack the opponents with Doublecast, possibly throwing in a Poison or Sleep spell occasionally. A White Mage can heal with Cure spells and protect your units from magic with Shell. The most useful mage by far would have to be the Blue Mage, you can damage and poison them with Poison Claw, take their MP to zero with Magic Hammer, or really incapacitate them with Bad Breath. With a strong group of Mages, you should win this tournament easily.

042. Swimming Meet

Mission Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Battle, during the Huntmoon.
Price: 1000 Gil
Location: Bervenia Palace
Days: 15
Reward: 7000 Gil, Acacia Hat, a random item, and two random cards.

This tournament has one special Rank 7 law, Law Cards (ƒJ[ƒhŽg—p‹ÖŽ~) which prohibits the use of Anti-Law Cards, and All Ban (‘S‘Ì‹ÖŽ~), which bans
action abilities that target all units, such as Illusions and Pandoras. The whole battlefield is literally swamped in water, with your enemies
(a Gladiator, a Dragoon, a Archer, and a White Mage) on the complete other side. "Defeat all enemies!" is this missions objective. You can deploy a maximum of four units. Choose units which can attack from a distance, such as Mages and Archer-type Jobs, and if possible, equip them with Feather Boots so they can float over the water. Feather Boots will give you a BIG advantage over the opposition. The Gladiator will tend to use Earth Render to attack your units from afar, so try not to place them in a nice neat line for him to attack in one go. Also, the Archer is very "Cupid-happy" you'd think she was Cupid... so give some of your units equipment that protects against Charm, or get ready to use the Archer's Take Aim (since it halves damage and is sure to hit) to snap them out of the love spell. I'd try to kill the White Mage first, since they know Curaga.

043. Clan League

Mission Type: Battle
Rank: 4
Appears: After reading the Clan League Opening rumor, during the Kingmoon.
Price: 4500 Gil
Location: Bervenia Palace
Days: 25
Reward: 22600 Gil, Peytral, a random item, and Human Protection.

For this mission to appear, you must first clear four Encounters which do not appear on the Report. Once you encounter the rival clans, make sure you choose Engage to battle them. The opposing clans are; the Yellow Powers, a clan led by Fog (a Gladiator) who will decimate your units with Beatdown if you're unlucky, and accompanied by a Warrior, a Fencer, and an Archer (Viera). You get the Bangaa Protection Card for beating them. Blue Genius is a clan led by Grang (a Time Mage) equipped with a Black Hat, and he has Black Mage, White Mage and Alchemist cronies. The White Mage can cast Auto-Life, so kill them first. You get a Nu Mou Protection Card for beating them. The Brown Rabbits, is a clan led by the Sniper called Villi, accompanied by a White Mage, a Fencer, and a Summoner; you'll receive a Viera Protection Card for beating her clan. And finally the White Kupos, led by Haweh (a Gunner), his crew being another Gunner, an Animist, and a Thief. He is equipped with a rare Dark Gear, and has Damage > MP (which is a bit of a pain) You get an Badge and a Moogle Protection Card for beating them.

Anyway, the Clan League is against the Brown Rabbits. However, there has been a change in their line-up, out is the White Mage and Fencer, in is an Assassin and a Elementalist. There are no World Laws in place for this battle, however their is a special law in place: the Law which prohibits the use of Anti-Law Cards. So really this battle is just a free-for-all. Villi is equipped with Ruby Earrings which are really rare, so steal them and then defeat her. If you defeat her you will clear the mission since the objective is "Defeat the Boss" Because she's so close, you should be able to kill her in two or so turns. Stop her, and then use Beatdown/Mog Rush to hit hard and Two Sword attacks.

044. Snow in Lutia

Mission Type: Battle
Rank: 1
Appears: After completing the "Herb Picking" Mission.
Price: 600 Gil
Location: Lutia Pass
Days: -
Reward: 3600 Gil and a random item.

This Mission involves fighting two Red Panthers and a Goblin in a snowy area. As usual, you must "Defeat all enemies!" Although there are only three monsters to contend with, the two Red Panthers are relatively strong this early in the game. Send your Soldiers and Warriors at them and kill them as fast as you possibly can. It's a good idea to keep a
White Mage on hand to constantly cast Cure on your wounded units.

045. Frosty Mage

Mission Type: Battle
Rank: 3
Appears: After completing the "Snow in Lutia" Mission.
Price: 600 Gil
Location: Lutia Pass
Days: -
Reward: 4000 Gil, the La Glace Sword and a random item.

The Black Mage (Ice Demon Gelato) is accompanied by two Red Panthers and a Floateye. Although, you don't have to defeat any of them since your objective is to "Destroy all targets!" This means you only have to destroy the two blue orbs that are generating magical power. The orbs are really weak; they only have 15 HP and very low evade. Ranged physical attacks work best, so bring an Archer or a White Monk/Fighter with Air Render/Far Fist and take out both orbs before Gelato and company kill your
units. Gelato will tend to use Blizzara on your units, so keep everyone spread out so he can only attack one of you at a time. Gelato has a hidden Chill Rod in stock, but I doubt you would have Steal: Weapon this early in the game... that is unless you saved this mission for later.

046. Prof in Trouble

Mission Type: Battle
Rank: 4
Appears: After completing the "Snow in Lutia" Mission.
Price: 900 Gil
Location: Lutia Pass
Days: 25
Reward: 4000 Gil and Gedegg Soup.

It looks like three of those bullies from St. Ivalice (Colin, Guiness and Lyle) are Zombies in the world of Ivalice, and are hounding poor Prof. Auggie. You must "Defeat all enemies!" to clear this mission. The two Ice Flans have phenomenally high defense, and so physical attacks are HIGHLY ineffective against them. However, they are very weak against Fire magic; so bring a Black Mage and cast Fire/Fira on them. Because the Zombies are undead it's possible to damage them with healing items such as Potions
and Phoenix Downs. It also means that they will resurrect if you leave them "dead" for too long. But if you have them all "dead" at the same time they'll all be counted as defeated. You can kill them for good if you bring an Archer that can use Burial (learned through the Silver Bow).

047. Hot Recipe

Mission Type: Battle
Rank: 2
Appears: After completing the "Diamond Rain" Mission.
Price: 1500 Gil
Location: Roda Volcano
Days: 25
Reward: 7000 Gil, Gedegg Soup, a random item and two random items.

A battle in a volcano against all fire enemies! It might be a good idea to use your "Sprinkler" (if you have it) as a Mission Item to exacerbate their weaknesses against Water and Ice elemental damage. There are two Firewyrms, three Bombs, and you must "Defeat all enemies!" in order to win. Bishops are the most useful unit you can have in this battle. Water causes heavy damage to the enemies, and you can heal your units with
Cura. A Black Mage that knows Blizzara or Blizzaga can also make light work of the opposition.

048. S.O.S.

Mission Type: Battle
Rank: 4
Appears: After completing "The Waking Mountain" Mission.
Price: 1500Gil
Location: Koringwood
Days: 15
Reward: 7800 Gil, Topaz Armring, a random item, and two random cards.

This is a respond to an S.O.S. from Ritz's Clan. You can only deploy three units, but Shara and Ritz will support you as guests. Ritz's clan is being attacked by a Juggler, a pair of Sprites, and a pair of Zombies. You must "Defeat all enemies!" to save them. This battle is fairly easy, but it's a good chance to get Blue Magic; White Wind from the
Sprites and Drain Touch from the Zombies. You'll need a Beastmaster that can control faeries to get White Wind. Note, you can instantly kill Zombies permanently by using the Monk's Exorcise or the Archer's Burial attacks.

049. A Lost Ring

Mission Type: Battle
Rank: 3
Appears: After completing the "Desert Peril" Mission.
Price: 900 Gil, from Cyril or Sprohm.
Location: Ulei River
Days: 15
Reward: 5200 Gil and two random items.

You can't look for the ring whilst Monsters are around, so you must "Defeat all enemies!" The Goblin and Sprite are no threat at all, so focus on killing the two Lamia first. The Lamia can cause quite a lot of damage to your units with their attacks. The Lilith is far away at the beginning of the battle; but once she gets close enough she will probably
turn your units into frogs and poison them with her "Poison Frog" attack. That's why you should keep your distance and attack with ranged attacks.

050. Staring Eyes

Mission Type: Battle
Rank: 4
Appears: After completing the "Watching You" Mission.
Price: 900 Gil
Location: Hometown Cyril
Days: 25
Required: Ahriman Eye
Reward: 4600 Gil, the Vesper and a random item.

Now that you have identified the Beastmaster who has been harassing locals with his Ahriman, you can go in and "punish" him. The Beastmaster is accompanied by two Floateyes and an Ahriman. The victory conditions are to "Defeat all enemies!" Try to kill the monsters first, as they are a much larger threat than the Beastmaster who is weak.

051. Desert Rose

Mission Type: Battle
Rank: 3
Appears: After completing the "The Big Find" Mission, during the Huntmoon.
Price: 3000 Gil
Location: Gotor Sands
Days: 25
Required: Flower Vase (Used)
Reward: 0 Gil, the Blue Rose, a random item and two random cards.

An Oasis in the hotsands. The monsters of this area consist of two Antlions, both with L3 Def.Less, a Jawbreaker, a Sprite and a Red Panther. It's a pretty basic battle, so bring your Beastmaster to have some fun! A Hunter that knows Sidewinder should be able to make light work of all the enemies!

052. Friend Trouble

Mission Type: Battle
Rank: 3
Appears: After completing the "Jagd Hunt" Mission.
Price: 1800 Gil
Location: Kudik Pass
Days: 25
Reward: 9000 Gil, two random items and two random cards.

This is a simple battle against three Red Panthers, a Couerl and a Cream. You have to "Defeat all enemies!" to win. Make sure you bring a Black Mage to kill the Cream, as it is really resistant against physical attacks.

053. Flesh & Bones

Mission Type: Battle
Rank: 4
Appears: After completing the "Smuggle Bust" Mission.
Price: 2400 Gil
Location: Baguba Port
Days: 25
Reward: 18000 Gil, Tiger Hide, a random item, and two random cards.

You must "Defeat all enemies!" for victory to be yours! This is a fairly normal fight against two Hunters, two Thieves (one Human and one Moogle), an Archer, and a Gunner. The Human Thief has "Double Sword', and therefore is very dangerous and should be at the top of your hit list. The Moogle Thief will tend to use the Juggler skill "Dagger" a lot, and has MP Substitute. So bring a unit that can instant KO or cast Doom on him, such as Sniper with Death Sickle (Doom) or an Alchemist with Death (instant KO). The Archer is equipped with a Cachusha, which is rare, and the Gunner has a Outsider which is pretty rare (and if you steal it you'll make him far less of a threat) but also, if you steal his Outside, he will most likely draw a super rare Calling Gun!

054. For a Song

Mission Type: Battle
Rank: 2
Appears: After completing the "Totema Exodus" Battle.
Price: 3300 Gil, from Muscadet
Location: Materiwood
Days: 25
Reward: 16000 Gil, Trichord, a random item, and two random cards.

You must save Songstress Leanan from a huge hoard of monsters. A Red Panther, a Firewyrm, a Marlboro, a Sprite, and a Titania stand against you. Because she's an ally, you are restricted to sending out 5 units into battle. She can only cast Kirin to help you though. "Defeat all enemies!" to save Leanan from the monsters. Kill the Titania and Sprite as soon as possible, as they can use Angel Whisper and White Wind respectively. You may want to bring a Gadgeteer with Blue Screw to Dispel any Auto-Lifes cast by the Titania. You must keep Leanan alive at all costs. If she dies, you fail instantly. So heal constantly, cast Auto-Life on her, or bring a Paladin to Cover her every turn.

055. White Flowers

Mission Type: Battle
Rank: 3
Appears: After completing the "The Cheetahs" Mission.
Price: 300 Gil
Location: Giza Plains
Days: 25
Reward: 1600 Gil, White Flowers and a random item.

In search of a flower to cheer up a lonely woman, monsters attack you! You must "Defeat all enemies!" in order to clear this mission. The monsters consist of three Antlions, a Goblin and a Red Cap. That may sound daunting, but the Antlions seem considerably weaker then the ones you find in the desert, as they should not have Counter.

056. New Antilaw

Mission Type: Battle
Rank: 3
Appears: After completing the "Over the Hill" Mission, chat with Ezel in the Card Keeper (Cadoan).
Price: 6900 Gil
Location: Siena Gorge
Days: 25
Reward: 7000 Gil, Amber, a random item, All Mighty, and a random card.

You're up against a very strong clan, a Ninja, a Gunner, a Sniper, a Defender, a Red Mage and a Time Mage. The objective of this mission is "Defeat all enemies!" . The Ninja is the most dangerous unit in the opposition, as he has Double Sword and is pretty strong. At this late stage of the game, there is nothing strategically that they are going to throw at you that you can't handle. You should be a battle hardened war general by now!

057. Prison Break

Mission Type: Battle
Rank: 3
Appears: After completing the "Materite Now!" battle, during the Kingmoon.
Price: 1500 Gil, from Sprohm.
Location: Sprohm
Days: 25
Reward: 7000 Gil, Helje Key and two random cards.

A battle in Sprohm's Prison, spooky! You're battling two Defenders and two Templars, but you can still deploy a full squad of six units. The victory conditions are to "Defeat all enemies!" The front Defender is equipped with an Aegis Shield, which is rare, so bring a unit that can steal it.

058. Royal Ruins

Mission Type: Battle
Rank: 3
Appears: After completing the "Golden Gil" mission.
Price: 1500 Gil
Location: Nargai Cave
Days: 25 Days
Reward: 7000 Gil, two random items, and two random cards.

The "Ruin Wards" are a Lamia, a Lilith, a Titania, and a Sword Keeper. They are specifically guarding the "Odd Statues" at the back of the ruins. You must "Destroy all targets!" to clear the mission. So you don't even have to attack the guardians, you only
need to shatter the statues. It would be a good idea to disable the Sword Keeper as quickly as possible to prevent him from using "Resonate", which casts "Disable" on all your units that are wielding swords. The Lamia can also use Night, so bring a Blue Mage to learn it, because it is probably the most useful Blue Magic there is. The Mission can be finished very quickly if you bring a unit that can attack from a distance, such as a Gunner or Archer. But if you have a White Monk/Fighter/Hunter that can use Far Fist/Sonic Boom, you can rush at the statues and shatter them both from a distance by aiming between them.

059. Sketchy Thief

Mission Type: Battle
Rank: 3
Appears: After completing the "To Ambervale" Mission.
Price: 2400 Gil
Location: Deti Plains
Days: 25
Reward: 18000 Gil, Sketch Book, a random item and two random cards.

A bunch of thieves have stolen a Sketchbook of Monsters. They are: two Thieves (a Human and a Moogle), an Archer and an Animist, and they've summoned a Jelly from the sketchbook. You must "Defeat all enemies!" to seal victory. Just make sure you at least have a Mage to kill the Jelly; a Black Mage with Blizzaga is best. Note that the Moogle Thief has Steal Weapon, so if you still don't have it but have Steal Ability... steal it! You really should have a Sword Breaker by now... anyway, the Archer can be frustrating if he inflicts "Disable" and "Immobilize" on your units with his "Aims".. so
protect your units with Scarabs and Thief Hats. Both Thieves have Thief Armlets to steal as well.

060. Showdown!

Mission Type: Battle
Rank: 3
Appears: After completing the "A Dragon's Aid" Mission.
Price: 7200 Gil
Location: Osmoure Moor
Days: 10
Reward: 30000 Gil, two random items, and two random cards.

A very ordinary battle against elite units, a Summoner, a Mog Knight, a Paladin, a Dragoon, an Assassin, and an Alchemist. You must "Defeat all enemies!" to secure victory! The Assassin is equipped with a Genji Shield, and the Paladin with an Aegis Shield and a Carabini Mail. Kill the Summoner and Assassin first, as they are the most
dangerous. Otherwise you could just Beserk the Summoner with Catnip or Firebomb to prevent her from summoning. The Paladin and Alchemist should be killed next since they are healers, then take out the rest. The Paladin has a hidden SavetheQueenin stock, so steal his Vigilante and wait for him to draw it out.

061. Hit Again

Mission Type: Battle
Rank: 3
Appears: After completing the "The Bounty" Mission.
Price: 1000 Gil
Location: Jagd Dorsa
Days: -
Reward: 7000 Gil, two random items, and two random cards.

They rammed into Nono's airship again! It's time to deal some punishment, and it's a Jagd deathmatch! No rules! Yay! But... make sure you bring a White Mage that at least knows Life (Full-Life or Auto-Life would be even better), a White Monk with Revive, or stock up on Phoenix Downs. Because as you know, if any of your units are "unconscious" at the end of the battle, they will be gone forever. You must "Defeat all enemies!" to clear
the mission. The rival clan has a wide variety of units--a Ninja, a Blue Mage, a Gunner, a Black Mage, a Thief, and a Red Mage. Eliminate the Ninja as fast as possible, or he will slay your units faster than you can revive them. He is equipped with "Double Sword" which makes him very nasty. He will also tend to throw a lot, so have some units with Catch and hopefully you'll get someting decent. Sadly the Blue Mage doesn't have his hidden Tulwar this time around... shucks.

062. Oasis Frogs

Mission Type: Battle
Rank: 3
Appears: After completing the "Twisted Flow" Mission.
Price: 900 Gil, from Cadoan.
Location: Cadoan
Days: -
Reward: 4600 Gil, The The Hero Gaol and a random item.

You must "Defeat all enemies!" to clear this mission. You can only bring five units into battle, this is because you're only up against three Lamia. Just make sure stock up on Maiden's Kiss and Antidotes to counteract the effects of their "Poison Frog" attack, which they will use quite often.

063. Missing Prof

Mission Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" Battle, and "Prof in Trouble" Mission.
Price: 2400 Gil
Location: Tubola Cave
Days: 25
Reward: 18000 Gil, two random items and two random cards.

Prof. Auggie is lost in Tubola Cave looking for Silvril. To free him you must "Destroy all targets!" or more specifically the "Odd Statues". The Statues are being protected by a Ahriman, a Titania, an Ice Drake and a Bomb. Deploy two projectile weapon units, such
as Archers, Gunners, etc. or even better, a Fighter/White Monk/Hunter that knows Far Fist/Sonic Boom. Get those units to climb the cave and destroy the statues, you can kill them both in one shot if you aim a Sonic Boom/Far Fist blast between them. Do that while other units keep the guardians busy. Note that any attack with an elemental affiliation will not cause any damage to the statues. Once you complete this mission, there is a chance that Auggie's apprentice, Quin, will join your clan. If he doesn't, you should probably reset and try again. It may take some perseverance, but it's worth it.

064. Den of Evil

Mission Type: Battle
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" battle.
Price: 1500 Gil.
Location: Tubola Cave
Days: -
Required: Helje Key (Used) and Combat Skill (Sword) Level 25
Reward: 22600 Gil, a random items, and two random cards.

The Jagd is guarded by a bunch of mages. Led by a Black Mage, there's also a White Mage, a Time Mage, a Bishop, a Elementalist, and a Gadgeteer. To unlock the Helje you must "Defeat all enemies!" . There are quite a lot of good items to steal here, as the leader is equipped witn a Flame Rod, a Blaze Robe and a Black Hat, all which are rare. The Gadgeteer has a Thief Hat, and the Time Mage has a Stardust Rod and a Black Robe.

Bring a Summoner to cast Carbuncle (and therefore Reflect) on all of your units, all the Mages magic will bounce back to hurt them. The Black Mage can cast Night with his
Blue Mage secondary, which puts all units on the battle field to sleep. So equip some of your units with Protect Rings to keep them awake. The Gadgeteers' only Pandora is Silver Disc, but it only causes Blind which is that bad a status ailment (relatively). Just bring a White Mage that knows Esuna or heaps of Eye Drops to cure any conjunctivitis he causes. He also has Damage > MP, which makes him harder to kill. The Elementalist can use Doublecast, so try to take her out early on before she can use devastating magic
combos. After winning the battle you will get to place the symbol for Jagd Helje on the map.

065. Exploration

Mission Type: Battle
Rank: 3
Appears: After completing the "The Big Find" Mission.
Price: 1500 Gil.
Location: Cadoan
Days: -
Reward: 0 Gil, two random items, and two random cards.

Only four monsters to slay here, a Couerl, an Ice Flan, a Jawbreaker, and a Grenade. "Defeat all enemies!" to clear this mission. Once you have cleared this mission, you will get to place the symbol for Jagd Ahli.

066. A Dragon's Aid

Mission Type: Battle
Rank: 3
Appears: After completing the "Wyrms Awaken" Mission.
Price: 4200 Gil
Location: Delia Dunes
Days: 25
Required: Ruby Red
Reward: 31600 Gil, two random items, and two random cards.

The Dragons of Delilah, two Dragoons, a Ice Drake, a Firewyrm, and a Thundrake. To win this battle you only have to defeat the lead Dragoon, since the objective is "Defeat the Boss" . He is equipped with Genji Armor and a Genji Shield, so you should steal them from him before you slay him. Once you have cleared this mission, you will get to
place the symbol for Ozmonfield.

067. Missing Meow

Mission Type: Battle
Rank: 2
Appears: After completing the "Royal Valley" Mission.
Price: 600 Gil
Location: Deti Plains
Days: -
Required: Rabbit Tail (Used)
Reward: 27000 Gil, Ally Finder 2, a random items, and two random cards.

A battle against Meow, the Master Coeurl! This mission's obvious objective is "Defeat the Boss" , and you can deploy a limit of four units into battle. The biggest threat that Meow possesses is being able to instantly Petrify your units with its Blaster attack. There are a very of items which protect against Petrify; Ribbons, Cachusha, Ancient Swords, Serpent Staves, Aegis Shields, and Mindu Gem. As always with one-on-one fights, bog Meow down with status abnormalities and then attack him full force.

068. Fowl Thief

Mission Type: Battle
Rank: 2
Appears: After completing the "Thesis Hunt" Mission.
Price: 600 Gil
Location: Hometown Cyril
Days: -
Reward: 3600 Gil and two random items.

This battle's objective is "Defeat the Boss" You're only up against Dabarosa, the burglar (a chicken thief), but he is very strong and you are restricted to deploying only three units. Don't bother with any healing units, just deploy units which can attack him from a
distance. He has Counter, and will most likely destroy any units which attack him directly.


069. Free Sprohm!

Mission Type: Free-Area
Rank: 3
Appears: After reading the Area Liberation rumor.
Price: 600 Gil
Location: Sprohm
Days: -
Reward: 2400 Gil, and two random items.

Sprohm is very steep and looks Moroccan-inspired. Your objective is to "Defeat all enemies!" The best thing is, there are only are three enemies (a Thief, a White Mage and a Warrior) and you can send a full side of six into battle! They are strong, but the lopsided numbers should make this an easy battle.

070. Raven's Oath

Mission Type: Battle
Rank: 4
Appears: After reading the Our Heroes rumor.
Price: 800 Gil
Location: Giza Plains
Days: -
Reward: 6400 Gil, and two random items.

This battle is against Raven; Paladin and a leader of the Borzoi Clan, and his Black Mage; Dread Raven. "Defeat all enemies!" to clear the mission. Anyway, because this is 4-on-2, it may seem this battle is tilted in your favour, but don't underestimate these enemies. Raven has Saint Cross and Holy Blade, and his Black Mage has Thundera, Return Magic and Geomancy. Using magic attacks would be suicide... so try to use strong ranged attacks, such as Archery and the White Monk's Air Render. You can always bring a Soldier or Warrior to Power Break Raven and Mind Break the Dread
Raven to make their attacks less potent.

071. Nubswood Base

Mission Type: Battle
Rank: 3
Appears: After reading the Borzoi's Plan rumor.
Price: 1000 Gil
Location: The Nubswood
Days: -
Reward: 7000 Gil, two random items, and two random cards.

This battle is against three Borzoi clan members; a Red Mage, a White Mage, and a Black Mage. You can deploy up to four units, and the conditions of victory are to "Defeat all enemies!" Hejaat, the Red Mage, is equipped with a Madu and a Minerva Plate, both semi rare items that you should consider stealing. Because all the enemies are mages, you can win this battle easily by bringing physically strong units such as Gladiators and Fighters, and then protecting them with Shell and Reflect.

072. Lutia Mop-up

Mission Type: Battle
Rank: 3
Appears: After completing the "Nubswood Base" Mission.
Price: 800 Gil
Location: Lutia Pass
Days: -
Reward: 6000 Gil, two random items, and two random cards.

Another battle against the Borzoi Clan with four of your units. This Borzoi clan party comprises of a Sniper, a Black Mage, and a Time Mage. And you must "Defeat all enemies!" in order to win. The Time Mage and Black Mage are physically weak, so try making them Berserk with the Soldier's Provoke, the Juggler's Firebomb, or the Animist's
Catnip. The Black Mage is wearing a Angel Ring, which gives him automatic Auto-Life. So bring a Thief with Steal Access. to "take" the Angel Ring, which is really rare and useful. You will need to use Dispel or kill him once to remove his Auto-Life and make him mortal. Arrow Guard is a very useful reaction ability in this battle, to prevent the Sniper's attacks. The Sniper also has Bracers you can steal.

073. Borzoi Falling

Mission Type: Battle
Rank: 4
Appears: After completeing the two Borzoi "Wars".
Price: 1000 Gil
Location: Lutia Pass
Days: -
Required: Combat Skill (Sword) Level 12
Reward: 7200 Gil, Shijin Shield, and two random cards.

This is the "battaglia di battaglia" against the Borzoi Clan. You must "Defeat all enemies!" for victory. The clan boss, Gukko, wants to crush your resistance. He is a really strong Fighter equipped with Double Sword, ouch! And not only that, he is supported by a White Mage, a Sniper and a White Monk. This battle shouldn't be that hard, because if you have a Combat Skill Level of 12 you should have pretty strong
units. The two clans will be far away from each other, so if you bring some units with ranged attacks, you can attack from the higher ledges before they can get to you. Get your other units to rush at them from the steps from either side of the area, or if they have a jump of 3 or more, they can just jump down.

074. Cadoan Watch

Mission Type: Battle
Rank: 3
Appears: After reading the Foreign Crime Syndicate rumor.
Price: 1500 Gil, from Cadoan
Location: Cadoan
Days: -
Reward: 8200 Gil, two random items, and two random cards.

Cadoan's public order is being threatened by a group of five Bombs being led by the "Mom Bomb". You must "Defeat all enemies!" to retain Cadoan's order. Use a "Sprinkler" as a Mission Item in advance to increase the effectiveness of Ice/Water magic against the Bombs even more. If you pound them with Ice/Water spells, they shouldn't survive for too long!

075. Free Cadoan!

Mission Type: Free-Area
Rank: 4
Appears: After reading the The Redwings rumor.
Price: 600 Gil
Location: Cadoan
Days: -
Reward: 2400 Gil, Red Robe, and two random cards.

This Borzoi battle is against two Mog Knights of the The Redwings. You must "Defeat all enemies!" for victory to be yours. There are a couple of problems with this battle. Firstly, your party is a long way away from the The Redwings. Secondly, one of them has Damage > MP as a Reaction Ability, which will make him virtually invincible, and both Mog Knights can cause status problems with their secondary abilities, Gunmanship and Stunt. It's best to focus all your attacks on the Mog Knight with Damage > MP first, to drain his MP and then his HP. Also, bring a unit with a status removing ability, such as White Mage's Esuna.

076. Fire Sigil

Mission Type: Battle
Rank: 3
Appears: After reading the Falgabird rumor.
Price: 600 Gil
Location: Roda Volcano
Days: -
Reward: 0 Gil, Fire Sigil, a random item, and two random cards.

This battle is against the Fire of Falgabird, Marilith the Serpent. She is guarded by three of the The Redwings, all Mog Knights with good secondary abilities. You must "Defeat all enemies!" to win. Marilith is on the complete opposite side of the lava flow. It will take a couple of turns to reach her, and in that time she could put all your units to sleep with "Night". That is why you should equip as many units as possible with equipment that protects against sleep, such as the Protect Ring. Take out her Moogle guardians first, then focus on her. When battling her in close quarters, make sure you have a unit like a White Mage with Esuna, or a stock of Maiden's Kisses and Antidotes to remove the effects of "Poison Frog". The Mog Knight with Steal has Steal Weapon and no Maintenance (a very rare sight) so if you have Steal Ability you should steal it so you don't have to wait to get the Sword Breaker.

077. Free Baguba!

Mission Type: Battle
Rank: 4
Appears: After reading the The Spiritstone rumor.
Price: 600 Gil
Location: Baguba Port
Days: -
Reward: 2400 Gil, Delta Fang, a random item, and two random cards.

The three Naga (Magus) sisters are wrecking havoc in the Port Town of Baguba. You must "Defeat all enemies!" in order to claim this area for your clan. Each of them has one ability which they can use, work on killing the sister with Twister first, Cindy, then kill the other two sisters, Mindy and Sandy, after. They are all pretty strong, so bring some of your best units. You should wear accessories to protect against Poison, Frog and Charm; Mindu Gem and Angel Rings (Frog & Poison), and Ruby Earrings (Charm) come to mind. But a Ribbon would be the ultimate!

078. Water Sigil

Mission Type: Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 3600 Gil
Location: Nargai Cave
Reward: 18000 Gil, Water Sigil, a random item, and two random cards.

A battle against the Water of Falgabird, Kraken Bolum... looks like an Ice Flan to me. He's being guarded by three The Redwings, all with "Gunmanship" as their secondary abilities. But because they are equipped with swords, they can't really use it to its maximum effect. For victory to be yours, you must "Defeat all enemies!" to win.

079. Wind Sigil

Mission Type: Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 3600 Gil
Location: Koringwood
Days: -
Reward: 18000 Gil, Wind Sigil, a random item, and two random cards.

It's time to battle against the Wind of Falgabird, Tiamat Dragore! He's really just a Thundrake, but we'll play along with Square's façade. You must "Defeat all enemies!" to get the Sigil of Wind. Tiamat has three The Redwings (Mog Knights) to guard him, and they all have "Gunmanship" as secondary abilities. It's nothing you can't handle.

080. Earth Sigil

Mission Type: Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 2400 Gil
Location: Aisenfield
Days: -
Reward: 18000 Gil, Earth Sigil, a random item, and two random cards.

Lich de Mort (the Earth of Falgabird) is causing trouble in the Icen Plains. He is being guarded by three The Redwings (Mog Knights) with "Stunt" as their secondary abilities. In order to get the Earth Sigil, you must "Defeat all enemies!" Spells like Astra are good
to protect against the Status Abnormalities the The Redwings will most likely inflict on you. You can cause damage to Lich by using spells like Curaga or Life, but with the Paladin's Holy Sword attack you should be able to kill him in literally one hit. The Moogles will tend to Hurl a lot of weapons at you, so have a couple of units with Catch to get some free goodies.

081. The Redwings

Mission Type: Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 5000 Gil
Location: Salikawood
Days: -
Required: The Spiritstone
Reward: 22600 Gil, Reaper Cloak, and two random cards.

Finally, a battle against the true Red Wing leader, the Dark Knight Grissom. The battle objective is to "Defeat the Boss" Grissom is protected by two The Redwings (Mog Knights) and two Lunais Knights (Defenders). Just go after the Grissom, it would be a good idea to bring a really fast unit equipped with "Double Sword" and some really strong weapons to assassinate Grissom ASAP. One of the Lunais Knights is equipped with an Ice Shield, which is sort of rare, so you may want to steal it.

082. Free Muscadet!

Mission Type: Free-Area
Rank: 4
Appears: After reading the End of Grissom rumor.
Price: 600 Gil, from Muscadet
Location: Muscadet
Days: -
Reward: 2400 Gil, Hanya Helm, and two random cards.

They're back! A Silverlock that's an Arc Knight accompanied by two Assassin buddies, one called Celia and the other Redy. Remember them from another game? "Defeat all enemies!" to free Muscadet from Borzoi/Red Wing rule. Unlike the original FFT, there's
not much to steal from this trio. Elmdor has nothing of value, Celia has a Master Bow and a Cachusha and Redy has a Masamune and a Genji Shield. Much has changed in six years. Even though there are only three enemies, you can deploy a full squad of six. A White Mage with Auto-Life is so helpful in this Battle, as Celia has Last Breath which can instantly KO your units.

083. Foreign Fiend

Mission Type: Battle
Rank: 5
Appears: After reading the Foreign Fiend rumor.
Price: 2400 Gil
Location: Ulei River
Days: -
Reward: 18000 Gil, two random items, and two random cards.

Your only enemy is the Queen Lamia, you can deploy a maximum of four units, and the objective is to "Defeat all enemies!" but like it matters anyway. I'd equip all four of your units with Protect Rings to stop them from all getting put to sleep with the Queen Lamia's "Night", also casting Astra/Mog Shield on your units will protect them against "Poison Frog". She is very very strong, but if you are battle smart and inflict status abnormalities on her you should be able to take her down before she causes a hell of a lot of damage to your units.

084. Foreign Fiend

Mission Type: Battle
Rank: 5
Appears: After completing the "Foreign Fiend" mission.
Price: 2800 Gil
Location: Baguba Port
Days: -
Reward: 70400 Gil, two random items, and two random cards.

This time the Foreign Fiend is a Adamantoise, a giant Weapon Biter. Like the last "Foreign Fiend" battle, you can deploy a maximum of four units, and the objective is to "Defeat all enemies!" It's best not to deploy units with bladed weapons, as the Adamantoise can cast "Immobilize" status on all of them in one turn. Archer-type Jobs are also out of the question too, since he is equipped with Block Arrows. Mages are the best unit to deploy, since the Adamantoise's magic defense is considerably lower than its weapon defense. The Blue Mage's "Guard-Off" ability may help soften up his shell to welcome physical attacks.

085. Foreign Fiend

Mission Type: Battle
Rank: 5
Appears: After completing the "Foreign Fiend" mission.
Price: 3000 Gil
Location: Uladon Bog
Days: -
Reward: 22600 Gil, two random items, and two random cards.

This Foreign Fiend battle is against an Ochu and an NeoOchu (really a Marlboro and a Big Marlboro respectively). As before, you are limited to mobilizing up to four units and "Defeat all enemies!" to win. Both Ochu's are equipped with Bad Breath, but you can prepare against it by equipping Immunity on Human/Nu Mou units that have it, equipping Viera with Ribbons or Barettes, or by using the Mog Knight's Mog Shield or the Templar/Alchemist's Astra. Attacks which halve HP, such as Time Mage's Demi, Warrior's Downsize, or the Blue Mage's Twister, are excellent for causing massive damage to the HP heavy plants, then finish them off with elemental damage cast from afar.

086. Last Stand

Mission Type: Battle
Rank: 6
Appears: After completing the "Foreign Fiend" mission.
Price: 4600 Gil
Location: The Nubswood
Days: -
Reward: 3400 Gil, the Dread Soul and the Judge Coat, and two random cards.

The "Last Stand" is against the Dread Lord (a Vampire, you can send up to four units into battle, and "Defeat all enemies!" to win (there is only one anyway). A White Mage that can cast Auto-Life on your units would be very helpful, as the Dread Lord is very strong. They can also damage the Dread Lord by casting Cure or Life spells on him. A Summoner that knows Unicorn is also great, as you can heal a bunch of your units while
damaging him.

087. Free Bervenia!

Mission Type: Free-Area
Rank: 6
Appears: After freeing all other territories.
Price: 400 Gil
Location: Hometown Cyril
Days: -
Reward: 2400 Gil, the Rukavi Soul, a random item, and two random cards.

Standing between you and complete domination of Ivalice, is the Decayed Emperor Gukko; he's back this time as a Lucavi. Under his control are two Archaedemons (Ice Drakes) and two Apanda (Ahriman). To free Bervenia from evil rule you must "Defeat all enemies!" Because all of your opposition is fairly deadly, the most important thing is to kill them as fast as possible. This is especially important because Gukko can resurrect
three turns after he is killed. The Apanda can also slowly kill your units one by one by using its Roulette attack, and if it lands on Gukko, he will be completely healed by it. Lots of equipment protects your units from KO's: Cachushas, Ribbons, Wygars, Mirage Vests, Mistle Robes and the Master Sword. Gukko can be killed instantly if you cast Phoenix on him with a strong Summoner.

088. The Worldwyrm

Mission Type: Battle
Rank: 7
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 3000 Gil
Location: Roda Volcano
Days: -
Reward: 22600 Gil, Ogma's Seal, a random item, All Mighty and a random card

The Dragon of the Four Gods, Ogma (really a Thundrake). Because he can only really attack with Bolt Breath, equip your four units with things that disable Thunder elemental damage, like the Rubber Suit or Thunder Robes. "Defeat the Boss" to win. You can try inflicting status abnormalities on Ogma to make the battle easier, but
it's easier to just try and kill him as fast as possible with strong attacks.

089. Moogle Bride

Mission Type: Battle
Rank: 5
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 2400 Gil
Location: Materiwood
Days: -
Reward: 18000 Gil, the Esteroth, a random item, and two random cards.

They tricked you... posing as Mogumi they've lured Montblanc. Reaker (a Mog Knight) is accompanied by a Thief (Moogle), a Juggler, a Black Mage, and a Time Mage. You must "Defeat all enemies!" to clear this mission. The biggest trouble makers would have to be the Juggler and Time Mage, by bogging you down in status abnormalities and Time Magic respectively.

090. Clan Law

Mission Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 2000 Gil
Location: Ozmonfield
Days: -
Reward: 13600 Gil, the Master Brave, a random item, and two random cards.

Representative leaders of many clans want to take down the mighty Clan Nutsy. There is a Paladin (Ba Clan), the Summoner (Herr Clan), a Sage (Cargal Clan), a White Monk (Germa Clan) and a White Mage (Feth Clan). In order to take down this uprising, "Defeat all enemies!" Bringing an Assassin for the purpose of Suffocating the leaders one by one wouldn't be that great of an idea, since most of the units are equipped with armor
which protects against KO's.

091. Challengers?

Mission Type: Battle
Rank: 3
Appears: After completing the "Desert Patrol" Mission.
Price: 2400 Gil
Location: Delia Dunes
Days: -
Reward: 18000 Gil, the Chirijiraden, and two random cards.

You're up against a lone unit, the Sword Master, and you can deploy up to four units. "Defeat the Boss" are the victory conditions. He's equipped with a Paraiba Blade, a Bone Plate (I'd steal the Bone Plate, it's semi-rare), and has Strikeback as his R-Ability. His level will probably be around 10 or so above your units'. Bring him down with status abnormalities like Sleep or Stop, and then hack away at him. If you have at least one of your units has Damage > MP, it will be impossible to lose since your MP will refill every turn. Use ranged attacks to get past Strikeback, or use the Warrior's Greased Bolt or Archer's Fast Beatdown to bypass it.

092. Cursed Bride

Mission Type: Battle
Rank: 4
Appears: After completing the "Pirates Ahoy" mission.
Price: 1500 Gil
Location: Ellut Sands
Days: -
Reward: 8200 Gil, the Last Letter, a random item, and two random cards.

Your only opposition in this mission is a bride that was actually an evil succubi, an InverLilith. "Defeat the Boss" to save her. She is very very strong; probably around 10 levels above that of your units. She really only uses "Twister" on you, which halves your HP. The good thing is that she can't actually kill you easily with Twister alone. It takes around nine Twisters at the most to kill a unit. If you bring a unit that can heal, and
you spread out your units, it should be an easy fight. Equip "Learning" on your units so they can learn "Twister", and then use it on her.

093. Flan Breakout!

Mission Type: Battle
Rank: 3
Appears: After completing the "Totema Exodus" Battle.
Price: 1800 Gil
Location: Salikawood
Days: -
Reward: 13600 Gil, the Heretic Rod, and two random cards.

It's a mass Flan Breakout!; two Ice Flans, two Jellys, and the Mamaflan (Cream). "Defeat all enemies!" in order to clear the mission. Do not mobilize units that attack physically, as Flans have very high Physical Defense. However, they are very vulnerable
to elemental magic. Ice Flans are weak against Fire magic, and the Mother Flan (Cream) is weak against Water magic. So bring Black Mages, Bishops, Sages, etc. Don't have any of your units equipped with Return Magic or with Mirror Mail, as returned magic will just heal them.

094. Sorry, Friend

Mission Type: Encounter
Rank: 3
Appears: After completing the "Magic Swordsman Llednar" battle.
Price: 1800 Gil
Location: Deti Plains
Days: -
Reward: 12600 Gil, Bangaa Helm, a random item, and two random cards.

A super easy battle against a lone Jawbreaker. He's the only enemy you have to battle, but "Defeat all enemies!" is the objective. Just bog him down his status abnormalities like Sleep or Stop, then carve his HP down wit the Time Mage's Demi or Warrior's Downsize, then bash him into bug splat with the Fighter/Gladiator's Beatdown, or Mog Knight's Mog Rush. You'll get the increase in damage, but it will have a 100% chance of hitting when the Jawbreaker is stopped or asleep.

095. Carrot

Mission Type: Encounter
Rank: 5
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 5400 Gil
Location: Jagd Helje
Days: 20
Required: Rusted Spear (Used)
Reward: 40000 Gil, the Malbow, a random item, and two random cards.

A lawless battle against Carrot, the Devil Marlboro. The battle objective is to "Defeat the Boss" , and you can deploy up to four units. Because you're only up against one enemy, this battle is simply a case of keeping your units alive whilst you tear him apart. Status
abnormality cancelling equipment, such as Sacri Shields or Ribbons are
very helpful in protecting against Carrot's Bad Breath.

096. Shadow Clan

Mission Type: Battle
Rank: 5
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 4800 Gil
Location: Jagd Ahli
Days: -
Reward: 36000 Gil, Ninja Tabi, a random item, and two random cards.

What a scary battle, your opposition is Hanzo's band of Ninjas. Two Assassins and three Ninjas. One Ninja has a semi rare and very helpful Nosada, and the Assassin has a Genji Shield. It would be a good idea to bring a Summoner that can summon Phoenix and is equipped with an Angel Ring so you can Life more than one of your KO'd units in one turn. The objective of this battle is "Defeat the Boss" , so just go for Hanzo. Note that he is protected from KO's and Petrification.

097. The Dark Blade

Mission Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 3000 Gil
Location: Jagd Dorsa
Days: -
Required: The Spiritstone and Bent Sword (Used)
Reward: 22600 Gil, the Ebon Blade, a random item, and two random cards.

Apart from being a couple of levels above you, the Dark Knight isn't that tough. "Defeat the Boss" to clear this mission and get Ebon Blade. Because he's pretty HP heavy you should first cut him down to size by using Demi, Twister or Life X-Life on him, then use hard physical attacks, like Two Sword attacks.

098. The Hero Blade

Mission Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 3600 Gil
Location: Baguba Port
Days: -
Required: Rusty Sword and Mysidia Alloy (Used)
Reward: 27000 Gil, the Excalibur 2, a random item, and two random cards.

Buckles, the Blacksmith, is FFT-A's Elmdor. He's stuffed to the brim with Genji equipment ready to steal; Genji Armor and a Genji Helmet. He also has a Genji Armlet you can steal. You can deploy a squad of up to four units, and your objective is "Defeat the Boss." First cast Stop or Sleep on Buckles, and then steal the Armor and Helmet off him. You may also want to steal his Dragon's Whisker, so once he wakes up he cannot use "Jump." Then just kill him and you'll get the Excalibur 2!

099. The Fey Blade

Mission Type: Battle
Rank: 6
Appears: Approximately after completing the "Royal Valley" Mission.
Price: 4200 Gil
Location: Siena Gorge
Days: -
Required: Zodiac Ore and Blood Apple (Used)
Reward: 31000 Gil, Masamune 100, a random item, and two random cards.

A fight against Kagatto, the Swordsmith, this is a one on four battle, with the objective being to "Defeat the Boss" You should be pretty efficient with these types of battles by now. Paralyze Kagatto with status abnormalities and then go in for the kill.

100. Fiend Run

Mission Type: Encounter
Rank: 5
Appears: Vist the Monster Bank after capturing 5 monsters.
Price: 1200 Gil
Location: Variable
Days: 20
Reward: 8800 Gil, a random item, and two random cards.

Once you encounter the "Fiend Run" on the World Map, make sure you select "Capture" to battle them, otherwise you will let them go. Bring a Hunter to send them back to the Monster Bank instead of making them "faint" and go to waste.

101. Clan Roundup

Mission Type: Encounter
Rank: 3
Appears: After completing the "The Big Find" Mission.
Price: 900 Gil
Location: Variable
Days: 25
Reward: 4600 Gil, and two random items.

Once you come in contact with the blue "Clan Crow" on the World Map, select "Roundup" to battle them. Otherwise you will just hand the money over to them (3000 Gil).

102. Wyrms Awaken

Mission Type: Encounter
Rank: 3
Appears: After completing the "Desert Patrol" Mission.
Price: 3000 Gil
Location: Variable
Days: 35
Reward: 22600 Gil, two random items, and two random cards.

Once you encounter the Rohda Dragons on the World Map, and engage will begin
against two Firewyrms, two Thundrakes, and an Ice Drake.

103. Mythril Rush

Mission Type: Encounter
Rank: 3
Appears: After completing the "Missing Prof" Mission.
Price: 1000 Gil
Location: Variable
Days: -
Reward: 7000 Gil, Silvril, and a random card.

Once you encounter the Mythril Rush lead by Prof. Auggie, you can either select "Deal" and pay the Miners 10000 Gil for Silvril, or you can select "Just take it" to battle them for it.

104. Stolen Scoop

Mission Type: Encounter
Rank: 3
Appears: After completing the "The Big Find" Mission.
Price: 1800 Gil
Location: Variable
Days: 25
Reward: 9000 Gil, a random item, and two random cards.

Once you encounter the Sprohm Writers, select "Sorry, no deal" to battle them. Otherwise they'll pay you 2000 Gil and you'll lose the mission. Journalism must pay well, since the Fencer amongst the reporters is wearing a Cachusha, and the others have other great equipment to steal. Make sure you kill the White Monk first, since he has Revive, and Bracers to steal. The Thief has Genji Armlets to steal also.

105. Smuggle Bust

Mission Type: Encounter
Rank: 3
Appears: After completing the "The Big Find", and "Poachers" missions.
Price: 2700 Gil
Location: Variable
Days: 40
Reward: 13600 Gil, a Chocobo Skin, a random item, and two random cards.

Once you encounter the Smugglers, select "Sorry, no deal" to battle them. Apart from defeating all of the clan members, you must break the strange wooden crates to free the animals they were smuggling.

106. Resistance

Mission Type: Encounter
Rank: 2
Appears: Chat with Ezel in the Card Keeper (Cadoan).
Price: 800 Gil
Location: Variable
Days: 25
Reward: 6000 Gil, two random items, and an R3 Anti-Law Card.

Once you come in contact with the "Resistance" on the World Map, you can either select "Trade" to swap them a Phoenix Down in return for an R4 Anti-Law Card. Otherwise, you can select "Demand Antilaw" and fight them in a battle. You will get no AP for trading.

107. Old Friends

Mission Type: Encounter
Rank: 5
Appears: After completing the "Totema Mateus" Battle, and "S.O.S." mission.
Price: 900 Gil
Location: Variable
Days: 25
Reward: 4600 Gil, the Beastspear, and a random card.

If you have a Blue Rose, select "Give flower" to swap with Ritz the Blue Rose for the card All Mighty. Otherwise you should select "Cancel." Either way you will end up in an encounter. Ritz's Clan is being hassled by the Huge Beast Gandarl, a Blade Biter, and his two cronies, a Bomb and a Antlion. There are four units in Ritz's Clan; herself (Elementalist), Shara (Sniper), a Summoner, and a White Mage. So you only have to send two units into battle (including Marche) to make up six. Help Ritz "Defeat all enemies!" to win; but she really doesn't need your help, her clan are very good fighters. Just watch out when you have Gandarl critical, he can then use Limit Glove which does 999 HP
damage! The Blue Mage's Twister and the Time Mage's Demi are great for bringing Gandarl down.

108. Poachers

Mission Type: Encounter
Rank: 4
Appears: After completing the "Friend Trouble" Mission.
Price: 1600 Gil
Location: Variable
Days: 25
Reward: 11400 Gil, Tiger Hide, a random item and two random items.

Once you encounter the poachers, you can either select "Deal" buy Tiger Hide for 3000 Gil and fail, or "Sorry, no deal" and fight the Poachers (3 Gunners, 3 Hunters and an Archer) and clear the mission. Having your units equipped with Arrow Guard and Return Fire is very helpful in this battle, considering most of the poachers use bows. Otherwise
the Firearms Ban Card would put all of them out of business.

109. Snow Fairy

Mission Type: Encounter
Rank: 4
Appears: After completing the "The Bounty" Mission.
Price: 1200 Gil
Location: Variable
Days: 20
Reward: 9000 Gil, a random item, and two random cards.

Once you encounter the Snow Fairy, either select "You mean this?" if you have Cyril Ice to swap it for the Ice Prism Sword, otherwise select "No sweets!" You will only end up in battle with a Sprite, a Grenade and a Ice Flan, if you don't produce the Cyril Ice.

110. Revenge

Mission Type: Encounter
Rank: 4
Appears: After completing the "Weaver's War" Mission.
Price: 700 Gil
Location: Variable
Days: 25
Reward: 13600 Gil, two random items and two random items.

Once you encounter Weaver, select "Stop him" to battle him and his clan. "Defeat the Boss" to clear this Encounter.

111. Retrieve Mail!

Mission Type: Encounter
Rank: 3
Appears: After completing the "Pale Company" Mission.
Price: 1600 Gil
Location: Variable
Days: 25
Reward: 11400 Gil, a random item, and two random cards.

Once you come in contact with the blue "Rowdy Postmen" on the World Map, select either option to battle them.

112. A Challenge

Mission Type: Encounter
Rank: 3
Appears: After completing the"Desert Peril" Mission.
Price: 900 Gil
Location: Variable
Days: 25
Required: Negotiate Skill (Hand-shake) Level 4
Reward: 4200 Gil, and two random items.

Anyway, come in contact with the Baham Clan on the World Map and select Engage to start a battle.

113. Watching You

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "The Cheetahs" Mission.
Price: 600 Gil
Location: -
Days: -
Reward: 2800 Gil, an Ahriman Eye and a random item.

114. Golden Gil

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Keep" Mission.
Price: 1200 Gil
Location: -
Days: 20
Reward: 6400 Gil, an Ancient Coins, and a random item.

115. Dueling Sub

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Herb Picking" Mission.
Price: 300 Gil
Location: -
Days: 3
Required: Soldier
Reward: 1800 Gil and a random item.

116. Gulug Ghost

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle, during the Huntmoon.
Price: 2400 Gil
Location: -
Days: (2 Battles)
Reward: 10000 Gil, Fire Sigil, a random item and two random cards.

117. Water City

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle,
during the Madmoon.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Reward: 10000 Gil, Water Sigil, a random item and two random cards.

118. Mirage Tower

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle, during the Bardmoon.
Price: 1600 Gil
Location: -
Days: (2 Battles)
Required: Mog Knight
Reward: 11800 Gil, Wind Sigil, a random item and two random cards.

119. A Barren Land

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle, during the Sagemoon.
Price: 1800 Gil
Location: -
Days: (2 Battles)
Reward: 13200 Gil, Earth Sigil, a random item and two random cards.

120. Cadoan Meet

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Mateus" Battle, during the Sagemoon.
Price: 1200 Gil
Location: -
Days: (1 Battle)
Required: Black Mage
Reward: 10600 Gil, the Magic Trophy, a random item and two random cards.

121. Sprohm Meet

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle,
during the Madmoon.
Price: 900 Gil
Location: -
Days: (1 Battle)
Required: Fighter
Reward: 4200 Gil, the Fight Trophy, a random item and two random cards.

122. Run for Fun

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Diamond Rain" Mission.
Price: 600 Gil
Location: -
Days: (1 Battle)
Required: Juggler
Reward: 5200 Gil, the Sport Trophy, a random item and two random cards.

123. Hungry Ghost

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Antilaws" Mission.
Price: 600 Gil
Location: -
Days: 10
Required: Dragon Bones (Used)
Reward: 4200 Gil, Elda's Cup, a random item, and two random cards.

124. Pirates Ahoy

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Keep" Mission.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Reward: 6400 Gil, Coast Medal, a random item, and two random cards.

125. Castle Sit-in

Mission Type: Non-Battle
Rank: 2
Appears: After completing "Morning Woes" Mission.
Price: 600 Gil
Location: -
Days: (1 Battle)
Reward: 4600 Gil, Guard Medal, a random item, and two random cards.

126. Wine Delivery

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 1000 Gil
Location: -
Days: 10
Reward: 7000 Gil, Rainbowite, a random item, and two random cards.

127. Broken Tunes

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Good Bread" Mission.
Price: 2400 Gil
Location: -
Days: 15
Reward: 11400 Gil, Cat's Tears, a random item, and two random cards.

128. Falcon Flown

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Sword Needed" Mission.
Price: 1400 Gil
Location: -
Days: 10
Required: Skull (Used)
Reward: 11400 Gil, Dame's Blush, a random item, and two random cards.

129. Danger Pass

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Hundred-Eye" Mission.
Price: 1000 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 7800 Gil, Thunderstone, a random item, and two random cards.

130. Mist Stars

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "The Big Find" Mission.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Reward: 9000 Gil, Stormstone, a random item, and two random cards.

131. Adaman Alloy

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "The Bounty" Mission.
Price: 2000 Gil
Location: -
Days: (2 Battles)
Required: 2x Adamantite (Used) and Smithing Skill (Hammer) Level 15.
Reward: 0 Gil, Adaman Alloy, a random item, and two random cards.

132. Mysidia Alloy

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Hunt" Mission.
Price: 3000 Gil
Location: -
Days: 15
Required: Adamantite and Silvril (Used), and Smithing Skill (Hammer) Level 15
Reward: 0 Gil, Mysidia Alloy, a random item, and two random cards.

133. Crusite Alloy

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Pale Company" Mission.
Price: 1800 Gil
Location: -
Days: 10
Required: 2x Zodiac Ore (Used), and Smithing Skill (Hammer) Level 15
Reward: 0 Gil, Crusite Alloy, a random item, and two random cards.

134. Faceless Dolls

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" Battle.
Price: 2100 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 10800 Gil, Blood Shawl, a random item, and two random cards.

135. Faithful Fairy

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" Mission.
Price: 1200 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Fairy Wing (Used)
Reward: 10000 Gil, Ahriman Wing, a random item, and two random cards.

136. For the Lady

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" Mission.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Required: Stolen Gil (Used)
Reward: 10800 Gil, Fairy Wing, a random item, and two random cards.

137. Seven Nights

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: 1600 Gil
Location: -
Days: 15
Required: Ancient Text (Used)
Reward: 11800 Gil, Goldcap, a random item, and two random cards.

138. Shady Deals

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Janitor Duty" Mission.
Price: 1400 Gil
Location: -
Days: 10
Required: Secret Books (Used)
Reward: 10600 Gil, the Life Water, and a random item

139. Earthy Colors

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Life or Death" Mission.
Price: 600 Gil
Location: -
Days: 5
Reward: 2800 Gil, the Ancient Document and a random item

140. Lost Heirloom

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Magic Wood" Mission.
Price: 800 Gil
Location: -
Days: 3
Required: Neighbor Pin (Used)
Reward: 6000 Gil, Justice Testimonial, a random item, and two random cards.

141. Young Love

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 1800 Gil
Location: -
Days: 10
Required: Ahriman Wing (Used)
Reward: 13200 Gil, Friend Pin, a random item and two random cards

142. Ghosts of War

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Young Love" Mission.
Price: 1400 Gil
Location: -
Days: 30
Required: Tranquil Box (Used) and Track Skill (Foot Prints) Level 40
Reward: 12400 Gil, Edaroya Tome, and a random item.

143. The Last Day

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Thesis Hunt" Mission.
Price: 300 Gil
Location: -
Days: 5
Required: Ancient Medal (Used)
Reward: 1800 Gil, Homework and a random item.

144. The Bell Tolls

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Desert Patrol" Mission.
Price: 1800 Gil
Location: -
Days: 10
Reward: 9000 Gil, Dictionary, and a random item.

145. Goblin Town

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Desert Peril" Mission.
Price: 600 Gil
Location: -
Days: (1 Battle)
Required: Mythril Pick (Used)
Reward: 3600 Gil, the Monster Guide and a random item.

146. Secret Books

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 1600 Gil
Location: -
Days: 10
Required: Stilpool Scroll (Used)
Reward: 11400 Gil, the Secret Books, a random item and two random cards.

147. Words of Love

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" Battle.
Price: 2100 Gil
Location: -
Days: 10
Required: Mythril Pick (Used)
Reward: 10000 Gil, a Rat Tail, and a random item.

148. You, Immortal

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Twisted Flow" Mission.
Price: 600 Gil
Location: -
Days: 30
Required: Tonberry Lamp (Used) and Craft (Pliers) Level 10
Reward: 4600 Gil, the Stradivari and a random item.

149. Clocktower

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Discovery of the Century" Mission.
Price: 1280 Gil
Location: -
Days: 20
Required: Cat's Tear (Used) and a Gadgeteer
Reward: 14400 Gil, Clock Post, a random item, and two random items.

150. An Education

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Antilaws" Mission.
Price: 400 Gil
Location: -
Days: 5
Reward: 3600 Gil, the Luxury Fountain Pen, a random item, and 2 random cards.

151. Morning Woes

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "The Waking Mountain" Mission.
Price: 600 Gil
Location: -
Days: 5
Reward: 5200 Gil, Earplugs and a random item.

152. Down to Earth

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Desert Peril" Mission.
Price: 600 Gil
Location: -
Days: 5
Reward: 3400 Gil, Crystal and a random item

153. To Meden

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Mission.
Price: 1000 Gil
Location: -
Days: 20
Required: Animal Bones (Used)
Reward: 8200 Gil, Old Statue, a random item, and two random cards.

154. Neighbor!

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Keep" Mission.
Price: 900 Gil
Location: -
Days: 5
Reward: 5200 Gil, Neighbor Pin, a random item, and two random cards.

155. Honor Lost

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Diamond Rain" Mission.
Price: 600 Gil
Location: -
Days: (1 Battle)
Required: Bomb's Shedded Skin (Used)
Reward: 5400 Gil, Rusty Sword, a random item, and two random cards.

156. Inspiration

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Jagd Hunt" Mission.
Price: 2100 Gil
Location: -
Days: (1 Battle)
Required: Runba's Tale (Used)
Reward: 10000 Gil, Broken Sword, a random item, and two random cards.

157. Coo's Break

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "The Bounty" Mission.
Price: 1400 Gil
Location: -
Days: 5
Required: Runba's Tale (Used)
Reward: 10000 Gil, Bent Sword, a random item, and two random cards.

158. The Match

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Reward: 8800 Gil, Rusted Spear, a random item, and two random cards.

159. The Deep Sea

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" Battle.
Price: 1600 Gil
Location: -
Days: (3 Battles)
Reward: 11400 Gil, Feather Badge, a random item, and two random cards.

160. A Worthy Eye

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Pale Company" Mission.
Price: 3000 Gil
Location: -
Days: (Defeat 15 enemies)
Required: Feather Badge and Delta Fang (Used)
Reward: 10000 Gil, Insignia, a random item, and two random cards.

161. Lost in Mist

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Desert Patrol" Mission.
Price: 2100 Gil
Location: -
Days: 20
Reward: 10000 Gil, Ally Finder, a random item, and two random cards.

162. Darn Kids

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Magic Wood" Mission.
Price: 2400 Gil
Location: -
Days: (1 Battle)
Required: Dame's Blush and Ally Finder (Used) and Smithing Skill (Hammer) Level 20
Reward: 11400 Gil, Ally Finder 2, a random item, and two random cards.

163. Stage Fright

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Mateus" Battle.
Price: 2000 Gil
Location: -
Days: 15
Required: Old Statue (Used)
Reward: 10600 Gil, Tranquil Box, and a random item.

164. Diary Dilemma

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Twisted Flow" Mission.
Price: 600 Gil
Location: -
Days: (2 Battles)
Reward: 3600 Gil, Loaded Dice and a random item

165. Hundred-Eye

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Wine Delivery" Mission.
Price: 1200 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 9000 Gil, Snake Shield, a random item and two random cards.

166. Runaway Boy

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Magic Wood" Mission.
Price: 1200 Gil
Location: -
Days: 10 Days
Required: Black Thread (Used)
Reward: 3400 Gil, Stasis Rope and a random item.

167. Mad Alchemist

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "The Cheetahs" Mission.
Price: 600 Gil
Location: -
Days: 10 Days
Reward: 3400 Gil, a Mythril Pick and a random item.

168. Caravan Guard

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Diamond Rain" Mission.
Price: 600 Gil
Location: -
Days: 20
Required: Elda's Cup (Used)
Reward: 4600 Gil, Caravan Musk, a random item and two random cards.

169. Lifework

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Keep" Mission.
Price: 1200 Gil
Location: -
Days: 15
Required: Alchemist
Reward: 6000 Gil, Love Potion, a random item and two random cards.

170. Cheap Laughs

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "The Waking Mountain" Mission.
Price: 600 Gil
Location: -
Days: 5
Required: Bomb Shell (Used)
Reward: 4600 Gil, a Tonberry Lamp and a random item.

171. T.L.C.

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Desert Patrol" Battle.
Price: 4000 Gil
Location: -
Days: (2 Battles)
Required: Magic Skill (Lightning Bolt) Level 25 and a White Mage
Reward: 7600 Gil, the Stilpool Scroll and a random item.

172. Frozen Spring

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Twisted Flow" Mission.
Price: 600 Gil
Location: -
Days: 20
Reward: 3400 Gil, Dragon Bones and a random item

173. No Scents

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Magic Wood" Mission.
Price: 600 Gil
Location: -
Days: 15
Required: Caravan Musk (Used)
Reward: 5200 Gil, Animal Bones, a random item, and two random cards).

174. On the Waves

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 1800 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Life Water (Used) and a Time Mage
Reward: 13200 Gil, Skull, a random item, and two random cards).

175. Spirited Boy

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Antilaws" Mission.
Price: 1200
Location: -
Days: 5
Required: Dictionary (Used)
Reward: 6400 Gil, Clock Gear, a random item, and two random cards

176. Powder Worries

Mission Type: Non-Battle
Rank: 4
Appears: Approximately after completing the "Emerald Keep" Mission.
Price: 800
Location: -
Days: (Defeat 3 enemies)
Required: Gunner
Reward: 5400 Gil, Gun Gear, a random item, and two random cards.

177. The Blue Bolt

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" Battle.
Price: 1200
Location: -
Days: (Defeat 15 enemies)
Reward: 9000 Gil, Silk Bloom, a random item, and two random cards.

178. Sweet Talk

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "The Bounty" Mission.
Price: 1000
Location: -
Days: (Defeat 10 enemies)
Reward: 5400 Gil, Moon Bloom, a random item, and two random cards.

179. Scarface

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 1200
Location: -
Days: (3 Battles)
Reward: 9000 Gil, Blood Apple, a random item, and two random cards

180. Mirage Town

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Totema Mateus" Battle.
Price: 1600
Location: -
Days: 10
Required: Goldcap (Used)
Reward: 11400 Gil, Magic Fruit, a random item, and two random cards

181. Soldier's Wish

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "The Big Find" Battle.
Price: 2100
Location: -
Days: (1 Battle)
Required: Clock Gear & Clock Post (Used)
Reward: 10600 Gil, Power Fruit, a random item, and two random cards

182. Dry Spell

Mission Type: Non Battle
Rank: 1
Appears: Approximately after completing the "Totema Mateus" Battle.
Price: 1800 Gil
Location: -
Days: 20
Reward: 9000 Gil, Stolen Gil, a random item, and two random cards.

183. Swap Meet

Mission Type: Non Battle
Rank: 1
Appears: Approximately after completing the "Magic Swordsman Llednar" Battle.
Price: 1800 Gil
Location: -
Days: 5
Required: Ancient Medal (Used)
Reward: 1200 Gil, Ancient Text, a random item, and two random cards.

184. Adaman Order

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 3000 Gil
Location: -
Days: 15
Required: 2x Adamantite (Used) and Smithing Skill (Hammer) Level 35
Reward: 1200 Gil, Adaman Alloy, a random item, and two random cards.

185. Magic Mysidia

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 3000 Gil
Location: -
Days: (2 Battles)
Required: Adamantite and Silvril (Used) and Smithing Skill (Hammer) Level 35
Reward: 0 Gil, Mysidia Alloy, a random item, and two random cards.

186. Conundrum

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 3000 Gil
Location: -
Days: (Defeat 10 enemies)
Required: 2x Zodiac Ore (Used) and Smithing Skill (Hammer) Level 35
Reward: 0 Gil, Crusite Alloy, a random item, and two random cards.

187. Lucky Night

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 2400 Gil
Location: -
Days: 15
Reward: 1800 Gil, Rat Tail, a random item, and two random cards.

188. Tutor Search

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 1600 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 11400 Gil, a Rusty Sword, a random item, and two random cards.

189. Why Am I Wet?

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 1800 Gil
Location: -
Days: (Defeat 15 enemies)
Required: Red Mage
Reward: 13600 Gil, an Broken Sword, a random item, and two random cards.

190. Run With Us

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 2400 Gil
Location: -
Days: 40
Reward: 18000 Gil, a Bent Sword, a random item, and two random cards.

191. Lucky Charm

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 1200 Gil
Location: -
Days: 40
Required: Rat Tail (Used)
Reward: 9000 Gil, a Rusted Spear, a random item, and two random cards.

192. Alchemist Boy

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 600 Gil
Location: -
Days: (2 Battles)
Reward: 4600 Gil, an Insignia, a random item, and two random cards.

193. Thorny Dreams

Mission Type: Non-Battle
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 2200 Gil
Location: -
Days: 20
Reward: 1600 Gil, Blood Apple, and a random item.

194. Free Cyril!

Mission Type: Free-Area
Rank: 1
Appears: After reading the Burglar Exposed rumor.
Price: 600 Gil
Location: -
Days: 3
Reward: 2400 Gil, a Choco Shield and a random item.

195. Ship Needed

Mission Type: Non-Battle
Rank: 2
Appears: Approximately after reading the Borzoi's End rumor.
Price: 600 Gil
Location: -
Days: (1 Battle)
Reward: 4200 Gil, two random items, and two random cards.

196. Mind Ceffyl

Mission Type: Non-Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 6000 Gil
Location: -
Days: (3 Battles)
Required: Fire Sigil and Wind Sigil (Used).
Reward: 0 Gil and the Mind Ceffyl.

197. Body Ceffyl

Mission Type: Non-Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 4000 Gil
Location: -
Days: (3 Battles)
Required: Earth Sigil and Water Sigil (Used).
Reward: 0 Gil and the Body Ceffyl.

198. The Spiritstone

Mission Type: Non-Battle
Rank: 4
Appears: After reading the The Sages rumor.
Price: 4000 Gil
Location: -
Days: (4 Battles)
Required: Body Ceffyl and the Mind Ceffyl (Used).
Reward: 0 Gil and the The Spiritstone.

199. Girl in Love

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Thesis Hunt" Mission.
Price: 400 Gil
Location: -
Days: (2 Battles)
Required: White Mage and White Thread (Used).
Reward: 3400 Gil, a Magic Medal, and a random item.

200. Chocobo Help!

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Thesis Hunt" Mission, during the Bardmoon.
Price: 200 Gil
Location: -
Days: 5
Reward: 1000 Gil, a Chocobo Egg and a random item

201. The Skypole

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Thesis Hunt" Mission.
Price: 600 Gil
Location: -
Days: 10
Reward: 2400 Gil, an Ancient Medal and a random item

202. Ruins Survey

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" battle, during the Sagemoon.
Price: 1200 Gil
Location: -
Days: 10
Reward: 10800 Gil, an Ancient Medal, a random item and a random card.

203. Dig Dig Dig

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle, during the Madmoon.
Price: 1600 Gil
Location: -
Days: (1 Battle)
Reward: 11800 Gil, Zodiac Ore, a random item and a random card.

204. Seeking Silver

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Hunt" Mission, during the Kingmoon.
Price: 400 Gil
Location: -
Days: 15
Reward: 3400 Gil, Silvril, and a random item.

205. Materite

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Twisted Flow" Mission, during the Kingmoon.
Price: 1000 Gil
Location: -
Days: 10
Reward: 0 Gil, a Materite and a random item.

206. The Wormhole

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "You, Immortal" Mission, during the Huntmoon.
Price: 600 Gil
Location: -
Days: 10
Reward: 2800 Gil, a Leestone, a random item, and two random cards.

207. Metal Hunt

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Hungry Ghost" Mission.
Price: 400 Gil
Location: -
Days: 15
Reward: 2400 Gil, Adamantite, a random item, and a random card.

208. Math Is Hard

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Diamond Rain" Mission.
Price: 600 Gil
Location: -
Days: 10
Reward: 4200 Gil, Black Thread, a random item and two random cards.

209. The Witness

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Diamond Rain" Mission.
Price: 600 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Defender
Reward: 4600 Gil, Black Thread and a random item.

210. Life or Death

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "The Cheetahs" Mission.
Price: 600 Gil
Location: -
Days: (1 Battle)
Required: Homework (Used)
Reward: 2400 Gil, Black Thread and a random item.

211. Karlos' Day

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Magic Wood" Mission.
Price: 900 Gil
Location: -
Days: 5
Required: Homework (Used)
Reward: 4600 Gil, White Thread, a random item, and two random cards.

212. To Father

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "The Performer" Mission.
Price: 1400 Gil
Location: -
Days: 10
Reward: 11400 Gil, White Thread and a random item

213. Oh Milese

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Desert Peril" Mission.
Price: 600 Gil
Location: -
Days: 15
Reward: 2400 Gil, the White Thread and a random item

214. Skinning Time

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Pale Company" Mission, during the Bardmoon.
Price: 400 Gil
Location: -
Days: 10
Reward: 3600 Gil, a Chocobo Skin, and a random card.

215. Wild River

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Pale Company" Mission.
Price: 800 Gil
Location: -
Days: (2 Battles)
Reward: 2400 Gil, the Magic Cloth, a random item, and two random cards.

216. Magic Cloth

Mission Type: Non-Battle
Rank: 2
Appears: After completing "The Waking Mountain" Mission, during the Sagemoon.
Price: 1400 Gil
Location: -
Days: 10
Required: Magic Cotton (Used)
Reward: 0 Gil, Magic Cloth, a random card, and two random cards.

217. Cotton Guard!

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "The Bounty" Mission,
during the Huntmoon.
Price: 1000 Gil
Location: -
Days: (1 Battle)
Reward: 700 Gil, Magic Cotton, and a random card.

218. Help Dad

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "The Bounty" Mission.
Price: 1000 Gil
Location: -
Days: 10
Reward: 7800 Gil, Bomb Shell, a random item and two random cards.

219. Rubber or Real

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Emerald Keep" Mission.
Price: 600 Gil
Location: -
Days: 5
Required: Monster Dictionary (Used)
Reward: 5200 Gil, Bomb Shell, a random item, and two random cards.

220. Into the Wood

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Totema Exodus" Battle, during the Huntmoon.
Price: 600 Gil
Location: -
Days: 10
Reward: 4600 Gil, Panther Hide, a random item, and two random cards.

221. Jerky Days

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle, during the Kingmoon.
Price: 600 Gil
Location: -
Days: 5
Reward: 4200 Gil, Jerky, and a random card.

222. New Fields

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Hunt" Mission, during the Madmoon.
Price: 600 Gil
Location: -
Days: 10
Reward: 3600 Gil, Gysahl Greens, and a random item.

223. Strange Fires

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "The Big Find" Mission.
Price: 1200 Gil
Location: -
Days: 5
Reward: 9000 Gil, Magic Medal, a random item, and two random cards.

224. Better Living

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "The Big Find" Mission.
Price: 1400 Gil
Location: -
Days: 10
Reward: 10000 Gil, a Chocobo Egg, a random item, and two random cards.

225. Marlboro Hunt

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "The Bounty" Mission, during the Madmoon.
Price: 900 Gil
Location: -
Days: 15
Required: Chocobo Egg (Used)
Reward: 4200 Gil, Cyril Ice, a random item, and two random cards.

226. Chocobo Work

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" battle,
during the Bardmoon.
Price: 600 Gil
Location: -
Days: 10
Reward: 4600 Gil, Chocobo Bread, a random item, and a random card.

227. Party Night

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" battle.
Price: 1200 Gil
Location: -
Days: 15
Reward: 9600 Gil, Chocobo Gratin, a random item, and two random cards.

228. Mama's Taste

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 1400 Gil
Location: -
Days: 10
Required: Chocobo Egg and Gysahl Greens (Used)
Reward: 10000 Gil, Chocobo Gratin, a random item, and two random cards.

229. The Well Maze

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" Battle.
Price: 1200 Gil
Location: -
Days: 15
Required: Chocobo Bread (Used)
Reward: 9600 Gil, Grownup Bread, a random item, and two random cards.

230. She's Gone

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Bread Woes" Mission.
Price: 1200 Gil
Location: -
Days: 5
Reward: 10600 Gil, Marlboro Wine, a random item, and two random cards.

231. Magic Vellum

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Desert Patrol" Mission, during the Sagemoon.
Price: 600 Gil
Location: -
Days: (1 Battle)
Required: Magic Cotton (Used)
Reward: 4600 Gil, Magic Vellum, a random item, and two random cards.

232. Novel Ascent

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: 1600 Gil
Location: -
Days: (Defeat 10 enemies)
Required: Stasis Rope (Used)
Reward: 11400 Gil, Runba's Tale, a random item, and two random cards.

233. Shiver

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: 1600 Gil
Location: -
Days: 20
Reward: 11800 Gil, Runba's Tale, a random item, and two random cards.

234. Bread Woes

Mission Type: Non Battle
Rank: 6
Appears: After completing the "Totema Mateus" battle.
Price: 1200 Gil
Location: -
Days: 20
Required: Chocobo Bread (Used)
Reward: 10800 Gil, Kiddy Bread, a random item, and a random card.

235. Book Mess

Mission Type: Non Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle, during the Sagemoon.
Price: 2400 Gil
Location: -
Days: 10
Reward: 12400 Gil, Encyclopedia and a random card.

236. One More Tail

Mission Type: Non Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle, during the Madmoon.
Price: 1200 Gil
Location: -
Days: 10
Reward: 10800 Gil, a Rabbit Tail, a random item, and a random card.

237. Relax Time!

Mission Type: Non Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission, during the Huntmoon.
Price: 900 Gil
Location: -
Days: 15
Reward: 4600 Gil, Danbukwood and a random card.

238. Foma Jungle

Mission Type: Non Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission, during the Huntmoon.
Price: 600 Gil
Location: -
Days: 15
Reward: 4600 Gil, Moonwood and a random card.

239. For a Flower

Mission Type: Non Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 700 Gil
Location: -
Days: (2 Battles)
Reward: 600 Gil, Telaq Flower and a random item.

240. Giza Plains

Mission Type: Free-Area
Rank: 1
Appears: After completing the "Thesis Hunt" Mission.
Price: 600 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil and a random item.

241. Lutia Pass

Mission Type: Free-Area
Rank: 1
Appears: After completing the "Desert Peril" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, and a random item.

242. The Nubswood

Mission Type: Free-Area
Rank: 2
Appears: After completing the "Antilaws" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item, and a random card.

243. Ellut Sands

Mission Type: Free-Area
Rank: 2
Appears: After completing the "Diamond Rain" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

244. Ulei River

Mission Type: Free-Area
Rank: 2
Appears: After completing the "The Waking Mountain" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

245. Aisenfield

Mission Type: Free-Area
Rank: 2
Appears: After completing the "Magic Wood" Mission.
Price: 600 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

246. Roda Volcano

Mission Type: Free-Area
Rank: 4
Appears: After completing the "Emerald Keep" Mission.
Price: 600 Gil
Location: -
Days: (Defeat 3 enemies)
Reward: 2400 Gil, a random item and a random card.

247. Koringwood

Mission Type: Free-Area
Rank: 4
Appears: After completing the "Pale Company" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

248. Salikawood

Mission Type: Free-Area
Rank: 4
Appears: After completing the "Jagd Hunt" Mission.
Price: 600 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

249. Nargai Cave

Mission Type: Free-Area
Rank: 4
Appears: After completing the "The Bounty" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

250. Kudik Pass

Mission Type: Free-Area
Rank: 5
Appears: After completing the "Totema Exodus" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

251. Jeraw Sands

Mission Type: Free-Area
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 400 Gil
Location: -
Days: (Defeat 5 enemies)
Reward: 2400 Gil, a random item and a random card.

252. Uladon Bog

Mission Type: Free-Area
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

253. Gotor Sands

Mission Type: Free-Area
Rank: 5
Appears: After completing the "The Big Find" Mission.
Price: 600 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

254. Delia Dunes

Mission Type: Free-Area
Rank: 5
Appears: After completing the "Desert Patrol" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

255. Bugbusters

Mission Type: Free-Area
Rank: 6
Appears: After completing the "Totema Mateus" Battle.
Price: 400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

256. Tubola Cave

Mission Type: Free-Area
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: 400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

257. Deti Plains

Mission Type: Free-Area
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 2400 Gil, a random item and a random card.

258. Siena Gorge

Mission Type: Free-Area
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 2400 Gil, a random item and a random card.

259. Jagd Ahli

Mission Type: Free-Area
Rank: 7
Appears: After completing the "Jagd Helje" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 2400 Gil, a random item and a random card.

260. Jagd Helje

Mission Type: Free-Area
Rank: 7
Appears: After completing the "Jagd Dorsa" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 2400 Gil, a random item and a random card.

261. Jagd Dorsa

Mission Type: Free-Area
Rank: 7
Appears: After completing the "Ambervale" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 15 enemies)
Reward: 2400 Gil, a random item and a random card.

262. Ambervale

Mission Type: Free-Area
Rank: 7
Appears: After completing the "Ozmonfield" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

263. Ozmonfield

Mission Type: Free-Area
Rank: 7
Appears: After completing the "Royal Valley" Mission.
Price: 400 Gil
Location: -
Days: (Defeat 7 enemies)
Reward: 2400 Gil, a random item and a random card.

264. Swords in Cyril

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Thesis Hunt" Mission, during the Madmoon.
Price: 600 Gil
Location: -
Days: (1 Battle)
Required: Fencer
Reward: 1800 Gil, a Victor Sword and a random item

265. Newbie Hall

Mission Type: Non-Battle
Rank: 1
Appears: After completing the "Earthy Colors" Mission.
Price: 600 Gil
Location: -
Days: 10
Required: Combat Skill (Sword) Level 5
Reward: 2400 Gil, an Onion Sword and a random item

266. Voodoo Doll

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Twisted Flow" Mission.
Price: 600 Gil
Location: -
Days: 5
Reward: 1000 Gil, the Soulsaber and a random item

267. Come on Out

Mission Type: Non-Battle
Rank: 3
Appears: After completing "Antilaws" Mission.
Price: 1200 Gil
Location: -
Days: 10
Required: Jerky (Used)
Reward: 5400 Gil, the Oblige, a random item and two random cards.

268. Food for Truth

Mission Type: Non-Battle
Rank: 3
Appears: After completing "The Witness" Mission.
Price: 1200 Gil
Location: -
Days: 20
Required: Chocobo Gratin (Used) and Appraise Skill (Magnifying Glass) Level 18.
Reward: 6000 Gil, the Rhomphaia, a random item and two random cards.

269. Alba Cave

Mission Type: Non-Battle
Rank: 3
Appears: After completing "The Waking Mountain" Mission.
Price: 600 Gil
Location: -
Days: (4 Battles)
Required: Jerky (Used) and Blue Mage
Reward: 6000 Gil, the Beastsword, a random item and two random cards.

270. The Performer

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Magic Wood" Mission.
Price: 1200 Gil
Location: -
Days: 15
Required: Rabbit Tail (Used)
Reward: 9600 Gil, Tonberrian, a random item and two random cards.

271. One More Time

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Pale Company" Mission.
Price: 800 Gil
Location: -
Days: 15
Reward: 6400 Gil, an Aerial Hole and a random item

272. Spring Tree

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Jagd Hunt" Mission.
Price: 1000 Gil
Location: -
Days: (2 Battles)
Reward: 700 Gil, the Charfire, a random item and two random cards.

273. Who Am I?

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Adaman Alloy" Mission.
Price: 200 Gil
Location: -
Days: 15
Required: 2x Magic Medals (Used)
Reward: 600 Gil, the Power Staff, a random item and two random cards.

274. Reaper Rumors

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Totema Exodus" Battle.
Price: 1200 Gil
Location: -
Days: 10
Reward: 8800 Gil, the Crescent Bow, a random item and two random cards.

275. Dog Days

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "The Big Find" Mission.
Price: 1080 Gil
Location: -
Days: 10
Reward: 8800 Gil, the Marduk Bow, a random item and two random cards.

276. Good Bread

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Desert Patrol" Mission
Price: 1000 Gil
Location: -
Days: 5
Required: Kiddy Bread & Grownup Bread (Used)
Reward: 0 Gil, the Arbalest, a random item and two random cards.

277. Sword Needed

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" Battle.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Reward: 9000 Gil, the Bangaa Spike, a random item and two random cards.

278. El Ritmo

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Totema Mateus" Battle.
Price: 1600 Gil
Location: -
Days: (Defeat 10 enemies)
Required: Danbukwood and Moonwood (Used)
Reward: 12400 Gil, a Fell Castanets, a random item and two random cards.

279. Her Big Move

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" Mission.
Price: 1200 Gil
Location: -
Days: 7
Required: Marlboro Wine (Used)
Reward: 9600 Gil, the Magic Hand, a random item and two random cards.

280. Don't Look

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materia Stone Gather" Mission.
Price: 1400 Gil
Location: -
Days: (Defeat 10 enemies)
Reward: 10800 Gil, the Reverie Shield, a random item and two random cards.

281. Janitor Duty

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: 1600 Gil
Location: -
Days: 20
Reward: 11400 Gil, Parade Helm, a random item and two random cards.

282. Unlucky Star

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" Battle.
Price: 2100 Gil
Location: -
Days: (Defeat 3 enemies)
Required: Blood Shawl (Used)
Reward: 13200 Gil, the Magic Robe, a random item and two random cards.

283. Corral Care

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "To Ambervale" Mission.
Price: 1600 Gil
Location: -
Days: 10
Required: Chocobo Gratin (Used)
Reward: 12600 Gil, Fire Mitt, a random item and two random cards.

284. Beastly Gun

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Royal Valley" Mission.
Price: 1600 Gil
Location: -
Days: 10
Required: Insignia and Ally Finder 2 (Used) and a Gunner.
Reward: 0 Gil, Calling Gun, a random item and two random cards.

285. Blade & Turtle

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "She's Gone" Mission.
Price: 1400 Gil
Location: -
Days: (2 Battles)
Required: Adaman Alloy and Broken Sword (Used)
Reward: 10600 Gil, Adamant Blade, a random item and two random cards.

286. Valuable Fake

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Run for Fun" Mission.
Price: 1200 Gil
Location: -
Days: (1 Battle)
Required: Bent Sword and Rainbowite (Used)
Reward: 9000 Gil, the Nagrarok, a random item and two random cards.

287. Weaver's War

Mission Type: Non-Battle
Rank: 5
Appears: After completing the "Pale Company" Mission.
Price: 1400 Gil
Location: -
Days: (Defeat 5 enemies)
Required: Crusite Alloy and Blood Apple(Used)
Reward: 10600 Gil, the Zankplus, a random item and two random cards.

288. Fabled Sword

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Novel Ascent" Mission.
Price: 1600 Gil
Location: -
Days: (3 Battles)
Required: Thunderstone and Stormstone (Used)
Reward: 12600 Gil, the Master Sword, and a random item.

289. Refubishing

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Oh Milese" Mission.
Price: 4000 Gil
Location: -
Days: 20
Required: Broken Sword (Used)
Reward: 0 Gil, the Lurebreaker, a random item, and two random cards.

290. Stone Secret

Mission Type: Non-Battle
Rank: 36
Appears: After completing the "To Ambervale" Battle.
Price: 4200 Gil
Location: -
Days: (3 Battles)
Required: Rusty Sword & Leestone (Used)
Reward: 0 Gil, the Tabarise, a random item, and two random cards.

291. Sword Stuff

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "Sorry, Friend" Mission.
Price: 4800 Gil
Location: -
Days: (4 Battles)
Required: Silk Bloom and Moon Bloom (Used)
Reward: 0 Gil, the Silkmoon, a random item, and two random cards.

292. A Stormy Night

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Ghosts of War" Mission.
Price: 1600 Gil
Location: -
Days: (4 Battles)
Required: Rusted Spear and Mysidia Alloy (Used)
Reward: 12600 Gil, Odin Lance, a random item, and two random cards.

293. Minstrel Song

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Materite Now!" Mission.
Price: 6000 Gil
Location: -
Days: (3 Battles)
Required: Stradibari and Black Thread (Used)
Reward: 0 Gil, the Dark Fiddle, a random item and two random cards.

294. Gun Crazy

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Snow FlowerRomance" Mission.
Price: 4400 Gil
Location: -
Days: (3 Battles)
Required: Crusite Alloy and Gun Gear (Used)
Reward: 0 Gil, the Bindsnipe, a random item and two random cards.

295. Black Hat

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman LLednar" battle.
Price: 2400 Gil
Location: -
Days: (3 Battles)
Required: Black Thread and Magic Cloth (Used), and a Black Mage.
Reward: 0 Gil, a Black Hat, a random item and two random cards.

296. Hat for a Girl

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Magic Swordsman Llednar" battle.
Price: 1200 Gil
Location: -
Days: 30
Required: White Thread and Magic Cloth (Used)
Reward: 10800 Gil, a White Hat, a random item and two random cards.

297. Armor & Turtle

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "Mama's Taste" Mission.
Price: 1200 Gil
Location: -
Days: (2 Battles)
Required: Adaman Alloy and Rat Tail (Used)
Reward: 9000 Gil, the Adamant Armor, a random item and two random cards.

298. Dark Armor

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Dog Days" Mission.
Price: 3000 Gil
Location: -
Days: (Defeat 10 enemies)
Required: 2x Materite (Used)
Reward: 0 Gil, the Materia Armor, a random item and two random cards.

299. Fashion World

Mission Type: Non-Battle
Rank: 3
Appears: After completing the "An Education" Mission.
Price: 600 Gil
Location: -
Days: 10
Required: Chocobo Skin (Used) and Magic Cotton (Used).
Reward: 4600 Gil, the Brint Set, a random item and two random cards.

300. Fashion Hoopla

Mission Type: Non-Battle
Rank: 6
Appears: After completing the "The Performer" Mission.
Price: 1400 Gil
Location: -
Days: 5
Required: Chocobo Skin (Used) and Magic Cotton (Used).
Reward: 11800 Gil, the Galmia Set, a random item and two random cards.

Reserve Missions

Note: Reserve Missions are not recorded on your Clan "Record".

Hero of Yore

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Keep" Mission.
Price: 1000 Gil
Location: -
Days: 7
Reward: 3000 Gil, Vermillion, and a random card.

Sparkling Lake

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Keep" Mission.
Price: 1000 Gil
Location: -
Days: 7
Reward: 3000 Gil, the Gold Vessel, and a random card.

Sauce Recipe

Mission Type: Non-Battle
Rank: 2
Appears: After completing the "Emerald Keep" Mission.
Price: 1000 Gil
Location: -
Days: 7
Reward: 3000 Gil, Eldagusto, and a random card.

My Goal

Mission Type: Non-Battle
Rank: 4
Appears: After completing the "Pale Company" Mission.
Price: 1000 Gil
Location: -
Days: 7
Required: See Section 6: FAQs.
Reward: 6000 Gil, two random items, and two random cards.

Laws & Penalties

RankForbiddenRecommendedPenalty
2FightColor MagicEquip
2ItemsDarkItem
6TechniquesSkillsStat (-)
6SkillsTechniquesStat (-)
5Color MagicMissileStat (-)
2ChivalryChargeStat (-)
3StealAimStat (-)
2AimStealStat (-)
5HuntDefendMonster
3DefendHuntStat (-)
2PrayerCornerStat (-)
4Time MagicElementalsStat (-)
2ControlMorphMonster
5MorphControlMonster
5ElementalsTime MagicStat(-)
6SummonGunmanshipStat (-)
5CornerPrayerStat (-)
4SharpshootCallStat (-)
3CallSharpshootMonster
3ChargeChivalryStat (-)
4GunmanshipSummon
3Ganging UpCopycatCards
6CopycatGanging UpFine
4Target AreaTarget AllStat (-)
5Target AllTarget AreaStat (-)
1SwordsStavesVolunteer
3BladesRodsVolunteer
5SabersKniesVolunteer
5KnightswordsInstrumentsVolunteer
2GreatswordsRapiersVolunteer
4BroadswordsSpearsVolunteer
1KnivesSabersVolunteer
2RapiersGreatswordsVolunteer
4KatanasMacesVolunteer
3SpearsBroadswordsVolunteer
3InstrumentsKnightswordsVolunteer
4KnucklesSoulVolunteer
5SoulKnuckles
2MissileSwordsVolunteer
4WindLightningCards
1FireIceCards
1LightningWindCards
1IceFireCards
5HolyDarkCards
6StatusDmg2: AnimalVolunteer
3SilenceAddleVolunteer
4FrogPetrifyVolunteer
1PoisonBindVolunteer
3SlowPoisonVolunteer
2BindSlowVolunteer
5PetrifyFrogVolunteer
1ConfuseBerserkVolunteer
2BerserkCharmVolunteer
5StopSilenceVolunteer
3CharmConfuseVolunteer
4AddleStopVolunteer
1ProtectPoisonEquip
1ShellSilenceEquip
6HasteSlowEquip
6HealingStatusFine
6Dmg2: HumanDmg2: BangaaItem
6Dmg2: BangaaDmg2: Nu MouItem
6Dmg2: Nu MouDmg2: VieraItem
6Dmg2: VieraDmg2: MoogleItem
6Dmg2: MoogleDmg2: AnimalItem
6Dmg2: AnimalStatusItem

Penalties

Gil: Do not receive any Gil for clearing the Mission.
Stat (-): Power down a random stat.
Fine: Pay a random fine of gil
Cards: Give up a random amount of cards.
Item: Give up a random item out of your clan's inventory.
Equip: Give up a random item the offending unit had equipped.
Monster: A random monster will be released from the Monster Bank.

Techniques

This law bans all Techniques including:
  • Battle Skill - Soldier and Warrior
  • Fighter Tech - Fighter
  • Dragon Tech - Dragoon
  • Spellblade Tech - Gladiator
  • Monk Tech - White Monk
  • Guard Skill - Templar
  • Lunge Tech - Fencer

Skills


This law bans all skill sets including:
  • Ninja Skill - Ninja
  • Illusions - Illusionist
  • Alchemy - Alchemist
  • Sagacity Skill - Sage

Tribes and Jobs

Tribes

Humans

Humans have the greatest range of Jobs to choose from, having access to a total of eleven jobs. Humans are the standard, well rounded, generic Tribe of this game. They are guarded by the Totema Mateus the Corrupt Emperor, who they are able to summon in battle to cause heavy damage to all enemies.

  • Soldier - Initial
  • Paladin - 2x Soldier A-Abilities
  • Fighter - 2x Soldier A-Abilities
  • Thief - Initial
  • Ninja - 2x Thief A-Abilities
  • White Mage - Initial
  • Black Mage - Initial
  • Illusionist - 3x White Mage and 5x Black Mage A-Abilities
  • Blue Mage - 1x White Mage and 1x Black Mage A-Abilities
  • Archer - Initial
  • Hunter - 2x Archer A-Abilities

Bangaa

Essentially a race of lizard men, Bangaa are rude, jingoistic, powerful... but just a tad slow. This Tribe has the smallest variety of Jobs, only seven. However, the Jobs available to Bangaa are exclusive to their race. The Bangaa's superior physical strength makes them more suited to attacking, hence warrior-type jobs are their specialty; but they can also become Bishops and Templars, which are low-level magic-using Jobs. Their Totema is Adrammelech the Spirit God of Wrath, who will cause massive damage to all enemies once summoned.

  • Warrior - Initial
  • Dragoon - 2x Warrior A-Abilities
  • Defender - 2x Warrior A-Abilities
  • Gladiator - 2x Warrior A-Abilities
  • White Monk - Initial
  • Bishop - 2x White Monk A-Abilities
  • Templar - 2x White Monk A-Abilities

Nu Mou

Strange, seemingly fragile creatures. They are telepathic and can manipulate the flow of life, which allows them to both Control and Morph into the form of Monsters. Their supernatural powers make them perfect for the Mage-type Jobs, which is why the majority of the eight Jobs they can use are very magic-based. They can also summon Ultima the Fallen Angel, who blasts the field with white light which causes MP damage to all enemies.

  • White Mage - Initial
  • Black Mage - Initial
  • Illusionist - 3x White Mage and 5x Black Mage A-Abilities
  • Time Mage - 5x Black Mage A-Abilities
  • Alchemist - 3x White Mage and 5x Black Mage A-Abilities
  • Beastmaster - Initial
  • Morpher - 5x Beastmaster A-Abilities
  • Sage - 3x White Mage and 2x Beastmaster A-Abilities

Viera

A beautiful, noble, completely female Tribe. Also known as the "bunny chicks", their superior height and athletic ability make them great Archers, Snipers and Assassins. The Vieras are also able to communicate with the dead, which opens them up to a variety of magic which only they can use (Spirit, Red & Summon Magic). Also, the Totema Exodus the Spectral Tree of Judgment, will appear at their beck and call, and will suck the MP from all enemies.

  • White Mage - Initial
  • Fencer - Initial
  • Elementalist - 1x White Mage and 1x Fencer A-Abilities
  • Red Mage - 1x Fencer A-Ability
  • Summoner - 2x White Mage and 2x Elementalist A-Abilities
  • Assassin - 2x Elementalist and 1x Sniper A-Abilities
  • Archer - Initial
  • Sniper - 2x Archer A-Abilities

Moogles

The cute little mole-bats that have been a staple Final Fantasy race since Final Fantasy III. They're super cute, mischievous, and end every sentence with an honorific KUPO! They are also very intelligent and dexterous, so are most suited to jobs which are magical or require dexterity. They are guarded by a Totema called Famfrit the Dark Cloud. Once summoned, Famfrit will blast the entire battle area with laser blasts, dealing lots of HP damage to all enemy units.

  • Black Mage - Initial
  • Time Mage - 5x Black Mage A-Abilities
  • Animist - Initial
  • Mog Knight - 1x Animist A-Ability
  • Gunner - 1x Animist A-Ability
  • Thief - Initial
  • Juggler - 2x Thief A-Abilities
  • Gadgeteer - 2x Thief A-Abilities

Jobs

NOTE: All units can equip Item as their secondary ability, but Alchemists can use it innately. Weapon Equip allows for your unit to draw a weapon in the case of their initial weapon getting broken or stolen.

Soldier

Tribes: Humans only
Prerequisite(s): None

Somewhat like the "Knight" Job class of FFT, Soldiers are able to lower enemy status parameters with their "Breaks". With good stat growth in HP, Weapon Attack and Defense, Soldiers are obviously a good choice as melee fighting units. Their only real weakness is magic, but anti-mage abilities like Mind Break, Magic Break and Provoke help counteract this defecit. First Aid is useful for getting rid of Poison, Blind and other status abnormalities and as a nice bonus it recovers a bit of HP as well. Sensor is a great ability to support Thieves, it lets you discover really rare concealed equipment on the
Enemy. Monkey Grip isn't a very useful S-Ability, it's only real use is to allow Soldiers and Paladins equip a Shield with a Large Sword. Shieldbearer is decent for weaker classes like Ninja, Black Mages and Illusionists.

Battle Skill

NameTypeNotes
First AidARecover HP and restore Status
Power BreakALowers target's Weapon Attack
Mind Break ALowers target's MP
Magic BreakALowers target's Magical Power
Speed BreakALowers target's Speed
MugADeals damage and plunders Gil
ProvokeACauses "Berserk"
SensorAFind concealed equipment
Monkey GripSHold Two-Handed weapons in one hand
ShieldbearerSShieldbearers regardless of Job
Combat ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Paladin

Tribes: Human only
Prerequisite(s): 2x Soldier Action Abilities

Paladins (or Holy Knights) are very defense orientated knights. With excellent stat growth in both Weapon & Magic Defense, and abilities such as Nurse, Guard and Cover; they are made to resist strong attacks, and consequently help keep weaker units stay alive too. Their sluggish speed and excellent defense make them a very tank-like unit. Paladins are fairly mediocre fighting units, but they can equip strong Knight Swords, and having two Holy elemental attacks at their disposal: Holy Cross and Saint Cross, does help things. Also, Subdue is an indispensable attack when Damage restricting World Laws are in place, and for bringing Confused or Charmed units back to their senses. Parley is a good way of getting rid of units that will or have a good chance of being revived, they are gone for good. As far as R-Abilities go, Reflex is probably only second to Strikeback. No weapon shall touch you once it is equipped. Weapon Def+ further consolidates their role as "protective" units.

Chivalry

NameTypeNotes
NurseARecover HP and restore Status
Defense AStrongly defend subsequent attack
CoverACover next attack made to target
SubdueAInflict minimal damage
Drop Weapon AForcibly un-equips target's weapon
ParleyAPersuade critical enemy to leave
Saint CrossARadius of Holy damage (24 MP)
Holy Blade AHoly damage (32 MP)
ReflexRDodge any incoming "Fight" actions
Weapon Def+SDecrease damage from phys. attacks
Knight Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Fighter

Tribes: Human only
Prerequisite(s): 2x Soldier Action Abilities

The most battle hardened (and battle ready) Human class. It's pretty obvious that Fighters are extremely good melee fighting units, from their very strong Weapon Attack stat growth to their huge variety of attack abilities. This class provides useful ranged abilities early in the game that do not consume MP for humans. Air Render is extremely deadly at the start of the game, but its effectiveness declines as the game progresses. Blitz is great when the attack doesn't need to cause much damage, but when accuracy is important; like when a critical and dangerous enemy's turn is coming up, or when damage restriction laws are in place. Beatdown causes ludicrous amounts of damage if it connects, but it will connect for sure if you have another unit in tow that can Stop or put units to Sleep easily. Fighter's have two R-Abilities at their disposal: Bonecrush and Strikeback. Bonecrush causes more damage, but it requires you to sustain damage as well. Strikeback on the other hand is like "Reflex" and "Counter" in one, you'll essentially turn a unit's turn (attack) into your Fighter's.

Fighter Tech

NameTypeNotes
RushADamage and push back target
Wild Swing ADamage all adjacent units
BeatdownADouble damage but halved accuracy
BlitzAHalved damage but doubled accuracy
Air Render ARanged attack
Far Fist AWide ranged attack
Air Blast AWind damage from Kamaitachi
Backdraft AFire damage, causes self-damage
BonecrushRCounteract attack with 1.5x damage
StrikebackRPre-emptive counter, blocks attack
DoublehandSHold weapon with two hands
Fight Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Thief

Tribes: Humans and Moogles
Prerequisite(s): None

Swift and agile. Thieves have unmatched Evade and better than average Move and Jump; they can traverse the battlefield much more freely and quickly than most other units. Unfortunately they only have average stat growth for all stats apart from Speed. Because of FFT-A's item based Ability System, Thieves are far more important then they have been in previous Final Fantasy games (of course with the exception of FFIX, but Zidane was a Thief for a reason); this is primarily because it is important that your units have
access to a wide array of hard to get items to ensure that they can learn more advanced abilities. Also, Steal Ability is probably the best A-Ability in the game, with it you can practically master whole Jobs in a single battle. No point in spending hours accumulating AP, you can just steal everything off enemies instead! Steal Gil is pretty useless, because you'll only be poor near the beginning of the game, and at that stage it won't yield you much Gil. Thieves surprisingly can deal quite respectable damage once equipped with strong Knives like the Orichalcum and Cinquedea. Counter is a great R-Ability at the start of the game, before you have access to something more potent. And Maintenance is semi-useful, especially when you're up against a lot of Snipers and Thieves.

Steal

NameTypeNotes
Steal Armor ASteal an enemy's armor
Steal Shield ASteal an enemy's shield
Steal Access. ASteal an enemy's accessory
Steal Helm ASteal an enemy's helmet
Steal Weapon ASteal an enemy's weapon
Steal Gil ASteal Gil from an enemy
Steal EXP ASteal EXP from an enemy
Steal JP ASteal JP from an enemy
Steal Ability ASteal a random ability from enemy
CounterRCounterattack after being attacked
MaintenanceSEquipment cannot be stolen/broken
Thief ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Ninja

Tribes: Humans
Prerequisite(s): 2x Thief Action Abilities

Ninja in FFT-A are far more versatile (and therefore useful) than their FFT incarnation, which is saying something since they were pretty useful assassins in FFT. Now not only can they throw all types of weapons after learning a single ability, but they can now use the "Goton", ancient Ninja Skill laws of escape based on the five elements. Unfortunately the Goton are pretty mediocre, being just a variety of weak status abnormality inducing elemental attacks. More useful is the ability Oblivion, which prevents the target from using Action Abilities. Ninja have unmatched Speed and good Weapon Attack and Magical Power stat growth, but very poor HP growth. Basically, they are very quick and potent killers, but they are very vulnerable. Double Sword is probably the best Support Ability in the game. You get two hits per attack to cause unimaginable devastation, and by equipping two of the same weapon, you can learn Abilities in half the time!

Ninja Skill

NameTypeNotes
ThrowAThrow an item from your inventory
Wood Veil ADamage, causes "Immobilize" (4 MP)
Fire Veil ADamage, causes "Confusion" (4 MP)
Earth Veil ADamage, can cause "Slow" (4 MP)
Metal Veil ADamage, can cause "Blind" (4 MP)
Water Veil ADamage, can cause "Silence" (4 MP)
UnspellADispel status effects (4 MP).
OblivionACauses "Addle" (24 MP).
Last Haste R"Haste" status when made critical
Double Sword SEquip a weapon to each hand
Ninja ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

White Mage

Tribes: Humans, Viera and Nu Mou
Prerequisite(s): None

If you want to keep your units healthy and alive, a White Mage is arguably the unit to have. Although probably superseded by Summoners with Unicorn and Sages with Raise later in the game, White Mages can still hold their own. You can recover HP with the Cure-spells, purge status abnormalities with Esuna, revive your units with Life-spells, and boost your unit's defenses with Shell and Protect. Also, unlike if you were to heal with Items you don't have to constantly fork out Gil to keep your stocks up, Magic is essentially free, like love. Turbo MP makes spells far more effective, but you'll
probably drain your MP way before the battle finishes. Humans make pretty mediocre White Mages, Viera make decent White Mages, but Nu Mou definitely make the best White Mages thanks to their gift with magic.

White Magic

NameTypeNotes
CureARecover a little HP (6 MP)
CuraARecover some HP (10 MP)
CuragaARecover a lot of HP (16 MP)
EsunaARestore normal status (18 MP)
LifeARevive KO'd unit (10 MP)
Full-Life ARevive KO'd unit w/ full HP (20 MP)
Auto-Life ACauses "Auto-Life" status (16 MP)
Shell ARaise Magic Defense (6 MP)
ProtectARaise Weapon Defense (6 MP)
Turbo MP SUse 2x MP, but raise effectiveness
White ComboCUse JP to do combination attack
A = Action
R = Reaction
S = Support
C = Combo

Black Mage

Tribes: Humans, Nu Mou and Moogles
Prerequisite(s): None

Masters of the three primary elements. What Black Mages lack in variety they make up with sheer magical power (they have very strong Magical Power stat growth). Unfortunately, they have very low HP stat growth, which means they will probably get killed by a strong attack before they can inflict strong damage on the enemy. Because of that, jobs such like Sage are probably a better choice for offensive magic. Return Magic is a great R-Ability, but enemy units tend to attack with weapons more than magic, so it is triggered far less frequently than other Reaction Abilities. Geomancy powers up pretty
much all magic, and also some elemental attacks as well.

Black Magic

NameTypeNotes
FireAFire elemental damage (6 MP)
FiraAModerate Fire damage (12 MP)
FiragaAStrong Fire damage (24 MP)
ThunderAThunder damage (6 MP)
ThundaraAModerate Thunder damage (12 MP)
ThundagaAStrong Thunder damage (24 MP)
BlizzardAIce elemental damage (6 MP)
BlizzaraAModerate Ice damage (12 MP)
BlizzagaAStrong Ice damage (24 MP)
Return Magic RCast magic back at enemy
GeomancySStrengthens elemental damage
Black ComboCUse JP to do combination attack
A = Action
R = Reaction
S = Support
C = Combo

Illusionist

Tribes: Humans and Nu Mou
Prerequisite(s): 3x White Mage and 5x Black Mage Action Abilities

Illusionists are like Dancers from FFT, but with many elemental versions of the With Knives (Wiznaibus) dance. In other words, with Illusionists you can cause reasonably small amounts of elemental damage to all enemies on the battlefield. The damage inflicted by their Illusions may seem insignificant, but it all adds up. Think of it like wind slowly eroding away a cliff-face, like carcinogens building up in lungs, or like someone sucking on a Jaw Breaker. Understand? Also, with Illusions you can finish off numerous
units that are only hanging on by a thread (of HP). Unfortunately, Illusionists are very vulnerable units, with very low evade and below average HP stat growth. Thankfully they can attack from wherever, so the best strategy with a Illusionist would to keep them out of harms way whilst casting. The Half MP Support Ability is especially useful for Illusionists, since Phantasms are relatively MP expensive magic. Absorb MP is a semi-useful Reaction Ability, it will keep your MP topped up, but you have to be constantly hit by magic for it to work.

Phantasm Skill

NameTypeNotes
ProminenceAFire damage all enemies (32 MP).
TempestAThunder damage all enemies (32 MP)
Freeze Blink AIce damage all enemies (32 MP).
Star Cross AHoly damage to all enemies (32 MP).
StardustADamage to all enemies (32 MP).
DelugeAWater damage all enemies (32 MP).
Soil Evidence AEarth damage all enemies (32 MP)
Wild Tornado AWind damage all enemies (32 MP)
Half MP SUse half as much MP to cast magic
Absorb MP RAbsorb MP used by enemy to attack
Spell ComboCUse JP to do combination attack
A = Action
R = Reaction
S = Support
C = Combo

Blue Mage


Tribes: Humans only
Prerequisite(s): 1x White Mage and 1x Black Mage Action Abilities

If you've played Final Fantasy 5, you would know Blue Mages can learn (and
then use in battle) specific monster abilities after being attacked by them.
Their versatility is their strength, having access to a huge range of
abilities. You can heal with White Wind, attack and poison enemies with
Poison Claw, power allies up with Mighty Guard and Dragon Force, inflict
numerous status abnormalities with Bad Breath, the list goes on. If you equip
a lot of your units with equipment that protects against Sleep (such as the
Protect Ring) you can use Night to put all of your enemies to sleep.
Blue Magic is perfect as a secondary ability on a unit such as Black Mage.
After mastering Damage > MP, Learning, Immunity and maybe Blue Combo; you
can simply set "Learning" as the S-Ability and Blue Magic as the secondary,
and you can slowly master Blue Magic while at the same time mastering other
jobs. You don't have to be a Blue Mage to learn Blue Magic, you just have to
have "Learning" equipped. If you wish to train a Blue Mage, it's very
important that you support him with a Beastmaster, to Control monsters into
teaching the Blue Mage his abilities. Blue Mages require quite a lot of work
to teach them all their abilities, which is quite a significant drawback.
Damage > MP is almost as good as invincibility! Each unit regains 5 MP a
turn, and it only takes 1 MP for an oncoming attack to be completely
absorbed. It's really effective on units that don't even use MP, like
Soldiers or Fighters. Immunity is a great if you want to keep your units
status abnormality free, but it's not like you can't do that already by
equipping various items.

Blue Magic

NameTypeNotes
Goblin PunchACauses random damage (8 MP)
Magic Hammer ACauses MP damage (8 MP)
AcidAStatus abnormality (12 MP)
BlowupAUses all HP for big damage (2 MP)
Mighty Guard ARaise defense (8 MP)
Guard-OffADecrease target's defense (10 MP)
Dragon Force ARaise attack of allies (12 MP)
NightASleep" to all units (24 MP)
TwisterAHalve enemy units HP (20 MP)
L3 Def.LessADef. down if Level / by 3 (12 MP)
Matra MagicASwitch HP and MP (24 MP)
Poison ClawADamages, can cause "Poison" (8 MP)
Haste BreakA"Slow" or "Stop" when Hasted(12 MP)
Bad Breath A7 Status abnormalities (20 MP)
StareA"Confusion" from front-on (12 MP)
RouletteAKO's random unit (20 MP)
Drain TouchAAbsorb HP from target (10 MP)
L? S-Flare ADamage if 2nd Level # same (30 MP)
White Wind ARecover HP (12 MP)
Angel's Whisper ARecover HP and "Auto-Life" (24 MP)
Damage > MP RLose MP instead of HP when damaged
LearningSEquip to learn Blue Magic
ImmunitySImmune to Status abnormalities
Blue Combo CUse JP to do combination attack
A = Action
R = Reaction
S = Support
C = Combo

Archer

Tribes: Humans and Viera
Prerequisite(s): None

Like Ninjas and Dragoons, Archers are far improved in FFT-A., having access to stronger bows and a far greater variety of abilities than they did in the original Final Fantasy Tactics. They are still really weak at the beginning of the game (when you can only get crappy bows), and by the time they are good, Hunters are probably better. But 'Aim: Legs' and 'Aim at Arm' are exceptionally useful abilities, you can disable potentially dangerous enemy units from a very safe distance with them. 'Burial' allows you to put away Undead units for good, and 'Cupid' allows you to make like Cupid and make your enemies your allies. Faster is all right; but most Archers will automatically avoid most deadly reaction abilities due to their range. Concentrate is a very useful support ability, it essentially makes most actions have a accuracy of 95%. Very useful for reasonably
inaccurate units like Archers.

Aim

NameTypeNotes
BoostARaise damage caused by next attack
Aim: LegsACause "Immobilize" to target
Aim: Arm ACause "Disable" to target
CupidACause "Charm" to target
BurialASend the Undead to oblivion
Take Aim AHalved damage but doubled accuracy
FasterADamage, bypasses R-Abilities
Black Out ACause "Blind" to target
Block ArrowsRDodge all arrow based attacks
ConcentrateSMost actions highly accurate
Bow ComboCUse JP to do combination attack
A = Action
R = Reaction
S = Support
C = Combo

Hunter

Tribes: Humans only
Prerequisite(s): 2x Archer Action Abilities

Hunters are very much like high-level Archers, but with abilities focusing on subduing monsters. Hunters can "Capture" monsters; transferring them from battle to the Monster Bank, and receiving a monster Soul in the process. So you need a Hunter to have a functional Morpher, since they use Souls as weapons. With the Sidewinder ability, Hunters can cause twice as much damage to monsters without any drawbacks. Also, being the Human users of Ultima, Hunters are capable of causing serious damage with Ultima Shot; arguably the best Ultima because of its range. They also have strong Weapon Attack and above average MP stat growth, presumably to maintain Ultima Shot's
effectiveness.

Hunt

NameTypeNotes
Sonic Boom AWide ranged attack
OustADrive Monster from battle
AdviceARaise Critical Hit rate
Aim: Vitals ACauses random status abnormality
HuntingAReceive more JP from kill
AddleACauses "Addle" to monsters
Ultima ShotAHeavy damage attack (60 HP).
SidewinderADouble damage to Monsters
CaptureASend Monster to Monster Bank
Auto-RegenRGain "Regen" status when attacked.
Weapon Atk+ SIncrease damage of phys. attacks
Hunt ComboCUse JP to do combination attack
A = Action
R = Reaction
S = Support
C = Combo

Warrior

Tribes: Bangaa only
Prerequisite(s): None

The Warrior class is basically a Bangaa version of the Human Soldier class. Instead of Mug, Provoke and Sensor; Warriors have Body Slam,Greased Bolt, and Downsize. This coupled with the Warrior's superior HP and Weapon Attack, but poor Speed and Magic Defense stat growth, make them less balanced but better melee Fighters than Soldiers. Body Slam is a strong attack, but inflicts damage back on the Warrior equal to 1/4 of the damage sustained by the target. Greased Bolt bypasses Reaction Abilities, which is far more helpful than it sounds, since constant counter-attacks can compound and bring your unit down. Downsize is extremely good at taking units with large amounts of HP down to size, but its accuracy is a little disappointing.

Battle Tech

NameTypeNotes
First AidARecover HP and restore Status
Power BreakALowers target's Weapon Attack
Mind Break ALowers target's MP
Magic BreakALowers target's Magical Power
Speed BreakALowers target's Speed
Body Slam ADouble-Edged attack - you take 1/4 what you deal out.
Greased Bolt ADamage, bypasses R-Abilities
Downsize AHalve target's HP (24 MP).
Monkey GripSHold Two-Handed weapons in one hand
ShieldbearerSShieldbearers regardless of Job
Combat ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Dragoon

Tribes: Bangaa only
Prerequisite(s): 2x Warrior Action Abilities

Dragoons are knights that mimic dragons. Far more versatile than their FFT incarnation, the Dragoons of FFT-A not only can do their trademark "Jump", but they can also use a range of Dragon abilities, including three types of "Breath". Unfortunately, Jump has been considerably downgraded. Although it has no delay; it can only be done with a spear, it does no extra damage than a regular attack, and it only has a range of four. In FFT Jump could be powered up to have a supreme range of eight. The Breaths are really good; their realistic T-shape-range can be awkward to get around; but when used properly you can cause lots of damage to multiple enemies. Dragonheart is probably the
best defensive Reaction Ability, sustain damage and you'll have Auto-Life. Enemies will have to kill you in one hit. So, Dragoons are basically a mixed bag.

Dragon Tech

NameTypeNotes
JumpAJump and then impale enemy (Spear).
LancetAAbsorb HP from enemy
WyrmtameAMake Dragons withdraw from battle
Fire BreathAFire elemental damage.
Bolt Breath AThunder elemental damage
Ice Breath AIce elemental damage
Wyrm Killer ACause large damage to Dragons
Bangaa Cry ADamages with sound waves
DragonheartR"Auto-Life" when attacked
Dragoon ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Defender

Tribes: Bangaa only
Prerequisite(s): 2x Warrior Action Abilities

Much like the Human Paladin class, Defenders have very high defenses. But unlike Paladins, which are more suited to protecting allied units from incoming attacks. Defenders protect other units indirectly by staying alive and slaying the enemies which are posing a threat. Aura is one of the most useful abilities in the games, casting both "Auto-Life" and "Regen" on the user. Your Defender will be practically invincible. This is further fortified by Defense and Expert Guard, which ensures the Defender will only take minimal damage from incoming attacks. Meltdown is a brilliant attack, causing such heavy damage but at the cost of your units life. But by alternating it with Aura or Auto-Life, you can use Meltdown effectively every second turn. Although they do have reasonably good stat growth (especially for Weapon Defense), Defender techniques make for better Secondary Abilities for a Gladiator or Dragoon, as opposed to making a character into a fulltime Defender.

Defend

NameTypeNotes
Tremor ADamage and push back adjacent units
MeltdownADamages = to current HP, KO's self
DefenseAStrongly defend subsequent attack
Drop Weapon AForcibly un-equips target's weapon
Hibernate ARestore normal status.
Mow Down ADamage adjacent units, Speed down
Aura ACast "Regen" on "Auto-Life" on self
Expert Guard APrevent HP & MP damage for a turn
Last Berserk R"Berserk" status when made critical
Weapon Def+SDecrease damage from phys. attacks
Defend ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Gladiator

Tribes: Bangaa only
Prerequisite(s): 2x Warrior Action Abilities

Known as Sorcerers in Final Fantasy 5, Gladiators have supreme skills when it comes to sword techniques. Gladiators are excellent offensive units; Rush, Beatdown, Blitz and Wild Swing (which they share with Fighters) all have their distinct uses. For example, Rush is great for pushing units of ledges so they sustain fall damage, and Wild Swing is good for attacking multiple units when they are bunched or you are surrounded. However, the four strong Spellblade Tech skills are surprisingly damaging and are the Gladiators' greatest assets: three strong elemental attacks, and the extremely strong, devastating Ultima Sword.

Spellblade Tech

NameTypeNotes
Rush ADamage and push back target
BeatdownADouble damage but halved accuracy
Blitz AHalved damage but doubled accuracy
Wild Swing ADamage all adjacent units
Fire Sword AFire elemental damage (10 MP)
Thunder Sword AThunder elemental damage (10 MP).
Ice Sword AIce elemental damage (10 MP).
Ultima Sword AHeavy damage attack (60 HP).
StrikebackRPre-emptive counter, blocks attack
DoublehandSHold weapon with two hands
Sword ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

White Monk

Tribes: Bangaa only
Prerequisite(s): None

Fighting Monks, that can both heal and punish. White Monks have a great variety of martial arts to use, Air Render and Far Fist, both powerful attacks; Earth Render, which allows your Monk to attack multiple units far away as long as they are in a line; and Exorcise, which sends Zombies and Vampires instantly to the afterlife. But White Monks can also use meditative healing powers: Chakra which heals and purges stasis abnormalities; Revive, which brings the dead back to life; and Holy Seal, which is great for "un-Raising" enemy units. White Monks are probably THE unit to have in your team at the start of the game, but as you progress ,White Monks become slightly less effective.

Monk Tech

NameTypeNotes
WhirlwindADamage all adjacent units
Air Render ARanged attack.
Earth RenderALinear attack.
Far Fist AWide ranged attack.
Chakra ARecover HP.
ReviveARevive KO'd unit
ExorciseASend the Undead to oblivion
Holy Seal ADispel status effects
ReflexRDodge any incoming "Fight" actions
CounterRCounterattack after being attacked
Sword ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Bishop

Tribes: Bangaa only
Prerequisite(s): 2x White Monk Action Abilities

Bishops are pretty much the only true magic using Bangaa class; with their prayers they can use sacred spells. Bishops have good MP, Magical Power and Magic Defense stat growth, but all other stats have below average stat growth. Bishops do have a some supportive spells, but they are mainly offensive magic users. At most you can recover HP with Cura, and raise defenses with Barrier. However on the offensive side: with Break you can seal any annoying enemies in a stone tomb, then there are three different elemental spells for attacking; Water, Aero, and strongest of all, Holy. Bishops also can remove positive status abnormalities from enemies with Dispel, and with Judge, Bishops can drain JP from enemies (or allies, since enemies tend to not have much JP) so they can use Combos or summon the Totema Adrammelech. Bishops are quite vulnerable however, as they have low evade.

Prayer

NameTypeNotes
CuraARecover some HP (10 MP).
DispelARemove positive status (12 MP).
HolyALarge holy elemental damage (32 MP)
BarrierA"Protect" and "Shell" (10 MP).
JudgeATake JP from target (6 MP).
WaterAWater elemental damage (12 MP).
AeroAWind elemental damage (12 MP).
BreakACauses "Petrify" (20 MP).
Return Magic RCast magic back at enemy
Half MP RUse half as much MP to cast magic
Prayer ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Templar

Tribes: Bangaa only
Prerequisite(s): 2x White Monk Action Abilities

Beowulf's considerably toned down skillset from FFT. Templars (aka Temple Knights and Templars) in FFT-A know magic perfect for suppressing the dark arts, they are the Anti-Mages. With Silence, that prevents magic use; and Rasp & Soul Sphere, which both cause MP damage, Templars are able to prevent Mages from using their spells one way or another. Generally Bangaas are quite vulnerable to magic, so that makes 'Sacred Skill' a perfect balancing secondary ability for the other Bangaa Jobs. This is further compounded by the fact that another Bangaa weakness is speed, and this can be counteracted with the Sacred Skill abilities Haste and War Cry. Finally, when critical, Lifebreak is an awesome ability to have in your arsenal.

Sacred Skill

NameTypeNotes
AstraARemain normal status (8 MP).
War CryAAdjacent units Speed down
RaspAMP damage (24 MP).
CheerARaise damage caused by next attack
SilenceACauses "Silence" (8 MP).
Soul SphereALight MP damage
HasteACauses "Haste" (24 MP).
LifebreakADamages equal to unit's wounds
BonecrushRCounteract attack with 1.5x damage
Weapon Atk+RIncrease damage of phys. attacks
Sacred ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Time Mage

Tribes: Nu Mou and Moogles
Prerequisite(s): 5x Black Mage Action Abilities

Mages which can warp both time and space, Time Mages are simply the best support units you can have in the game. You generally wont use them to attack much, but they will definitely help your clan win battles. Stop, is the most strategically important Time Magic, with it you can literally Stop enemies in their tracks, and then have 100% accuracy to kill them with many different types of attacks. Most notable being the double-damage-half-accuracy attacks (such as Beatdown), and the Assassin's Last Breath. You'll find Quarter and Demi not only useful when carving down the HP of huge enemies, but also when there are damage restrictions in place. Haste, Slow and Quick will obviously allow you to swing the hands of time in your favor, the latter allowing you to do such things as give a turn to a unit that can finish an enemy off, or to a critical ally that needs the turn to flee battle. Last Quicken is surprisingly a great Reaction Ability, it guarantees your unit will at least have a chance of surviving.

Time Magic

NameTypeNotes
HasteACauses "Haste" (24 MP)
QuickAInstant Active Turn (24 MP)
SlowACauses "Slow" (12 MP)
ReflectAReflect magic back at caster (8 MP)
StopACauses "Stop" (24 MP)
SilenceACauses "Silence" (8 MP)
QuarterADamage= 1/4 target's Max HP (10 MP)
DemiADamage= 1/2 target's Max HP (24 MP)
Last QuickenRCasts "Quick" when made critical
Time ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Alchemist

Tribes: Nu Mou only
Prerequisite(s): 3 x White Mage and 5x Black Mage Action Abilities

Alchemists manipulate chemicals and elements, but in FFT-A they deal with Status Abnormalities and recovery items. Alchemists do not need to equip 'Item' as a secondary ability in order to use Items in battle, as they can innately use items. However, Alchemists can still equip a secondary ability in addition to Alchemy and Item. The Alchemist class is probably tied with the Sage class as being the best Nu Mou Job. Not only can they use Items innately, but they have excellent MP, Magical Power and Magic Defense stat growth, and a fairly good range of spells (although they are all a bit MP
expensive). Death is a wonderful spell, like a ranged 'Last Breath' with slightly inferior accuracy), you can kill an enemy instantly in one turn with it. Meteor and Flare are also strong offensive spells, unlikely to kill in one hit, but you can cause heavy damage to multiple units with them. Toad turns formidable enemies into defenseless Frogs. Magic Pow+ is a consequence way of powering up your magic, you wont run out of MP like 'Turbo MP', and unlike 'Geomancy' it also powers up non-elemental spells (Meteor and Flare are both non-elemental).

Alchemy Skill

NameTypeNotes
AstraARemain normal status (8 MP).
DeathAInstant KO (36 MP).
MeteorAStrong damage (40 MP).
RaspAMP damage (24 MP).
FlareALarge damage (36 MP).
PoisonACauses "Poison" (10 MP).
ToadACauses "Frog" (36 MP).
Magic Pow+SIncrease damage of magic attacks.
MaintenanceSEquipment cannot be stolen/broken.
Gold ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Beastmaster

Tribes: Nu Mou only
Prerequisite(s): None

Music soothes the savage beast, but Beastmasters can use it to control the minds of all beasts. Beastmasters are obviously useless against opposition completely free of monsters, as they can't cause much damage at all with their instruments. But when fighting against groups of attacking monsters, Beastmasters can be strategically helpful. Controlling has three distinct purposes, 1) If you are controlling the monster, it won't attack you; 2) You can use a controlled monster to attack other monsters, if they have Counter they will both sustain damage; and 3) Controlled monsters can be forced to use abilities on Blue Mages which they normally wouldn't use. Beastmasters are more mobile than most other Nu Mou Jobs, have the best Nu Mou evade, and have better than average status growth all round.

Control

NameTypeNotes
GoblinAControl Goblins
FlanAControl Flans
BombAControl Bombs
DragonAControl Dragons
LamiaAControl Lamia
BugAControl Bugs
TonberryAControl Tonberries
PantherAControl Panthers
MarlboroAControl Marlboro
FloateyeAControl Ahriman
UndeadAControl Zombies and Vampires
FairyAControl Fairies
Rock BeastAControl Rock Beasts
Last HasteR"Haste" status when made critical
ImmunitySImmune to Status abnormalities
Gold ComboCUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Morpher

Tribes: Nu Mou only
Prerequisite(s): 5x Beastmaster Action Abilities

Morphers have the uncanny ability to morph into monsters that they possess the souls of. The only possible way of getting Souls is to have a Hunter 'Capture' certain types of monsters. The potency of the abilities Morphers use while transformed are based on the strength of thecorresponding monster in the Monster Bank. By capturing high level
monsters and feeding those monsters items such as Phoenix Downs and Remedies, Morphers can cause real damage to enemy units. Maintaining functional Morphers require a lot of effort and Gil, and honestly it doesn't seem worth the hassle. A lot of the monster abilities available to Morphers can also be used by Blue Mages. Useful Morph exclusive abilities include; the Lamia's Poison Frog, which causes Poison and Frog status; the Jawbreaker's L5 Death, which KO's all units with a level that is a multiple of 5; and Couerl's Blaster, which like Break, petrifies enemy units from a distance with great accuracy.

Morph

NameTypeNotes
GoblinAImitate Goblins
FlanAImitate Flans
BombAImitate Bombs
DragonAImitate Dragons
LamiaAImitate Lamia
BugAImitate Bugs
PantherAImitate Panthers
MarlboroAImitate Marlboro
FloateyeAImitate Ahriman
Damage > MPRLose MP instead of HP when damaged
Metamorph Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Sage

Tribes: Nu Mou only
Prerequisite(s): 2x Beastmaster and 3x White Mage Action Abilities

Sages are simply awesome, they have excellent stat growth all around, unmatched Nu Mou mobility and evade, and an arsenal of some of the most useful magic in the game. Raise is the best healing spell in the game, not only can you use it to recover HP, but it also brings fallen units back to life! Bio is the most economical offensive Sagacity Skill, it causes decent damage to enemies, but it's also likely to poison them. Sages are also keepers of the Nu Mou Ultima, Ultima Blow, not the best ultima, but it still causes extremely heavy damage to the enemy.

Sagacity Skill

NameTypeNotes
DrainAAbsorb enemy HP from (12 MP).
BlindACause "Blind" (12 MP
WaterAWater elemental damage (12 MP).
AeroAWind elemental damage (12 MP).
RaiseARevive KO'd unit w/ high HP (22 MP
Giga FlareAHeavy magic damage (40 MP).
BioADamages and causes "Poison" (12 MP)
Ultima BlowAHeavy damage attack (60 HP).
ShieldbearerSShieldbearers regardless of Job.
Weapon Def+SDecrease damage from phys. attacks.
ReflexRDodge any incoming "Fight" actions
Wise Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Fencer

Tribes: Viera only
Prerequisite(s): None

Having unmatched skill with the Rapier, Fencers have an arsenal of Lunge Tech techniques to use in battle. Although they do have a wonderful variety of abilities to use, most of them aren't that very useful in battle. The most useful ones; Check Mate, which causes Doom; Manastrike, which is great against Mages since it causes MP damage; and Night Hawk, which is a ranged attack; are only available fairly late in the game. And at that stage, Viera Jobs such as Assassins or Summoners are far more useful. However, one
thing in the Fencers favor are the least vulnerable Viera Job, with great HP, Defense and Magic Defense stat growth, and good Evade.

Lunge Tech

NameTypeNotes
SwarmstrikeADamage, can cause "Poison".
ShadowstickALowers target's Speed
Check Mate ACauses "Doom".
FeatherblowAHalved damage but doubled accuracy
Swallow Tail ADamage to all adjacent units
ManastrikeAMP Damage
PiercethroughAAttacks two panels
Night Hawk AWide ranged attack
ReflexRDodge any incoming "Fight" actions.
ShieldbearerSShieldbearers regardless of Job.
Lunge Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Elementalist

Tribes: Viera only
Prerequisite(s): 1x Fencer and 1x White Mage Action Abilities

By channelling the spirits of nature, Elementalist can inflict both elemental damage and status abnormalities onto the enemy. Although the damage caused by Spirit Magic is usually relatively weak (but not as weak as Ninja Goton), Spirit Magic is highly useful, mainly because they all inflict really helpful status abnormalities. Earth Heal and White Flame are excellent alternatives to the mainstream cure spells, they become exceptionally useful when the law 'Holy Elemental Ban' is in place. They are the only curative spells which aren't Holy.

Spirit Magic

NameTypeNotes
Fire Whip AFire damage & "Disable" (12 MP).
Earth Heal ARecover HP (12 MP).
White FlameARecover HP (24 MP).
Shining Air AWind damage & "Blind" (12 MP).
Heavy Dust AEarth damage & "Immobilize" (12 MP)
Evil GazeADark damage & "Confusion" (12 MP).
SliprainAWater damage & "Slow" (12 MP).
ElementalshiftAChanges elemental weakness (6 MP).
Absorb MP RAbsorb MP used by enemy to attack
Spirit Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Red Mage

Tribes: Viera only
Prerequisite(s): 1x Fencer Action Ability

When you mix Black Magic and White Magic, you don't get Grey Magic, you get Red Magic! Jacks of all magical trades, Red Mages have an arsenal of mediocre low level magic spells at their disposal. That alone isn't that impressive, but Red Mages have an ability called "Doublecast" which allows them to use two spells consecutively in one turn. This includes all types of magic Vieras can use; White Magic, Summon Magic, and Spirit Magic. But unlike previous Final Fantasy games, you can only use magic that you have equipped as a secondary ability, or whatever magic is your job (meaning you have Red Magic as a secondary ability). But think of the possibilities, you can heal your units with Cure then attack with Ifrit, or cast Auto-Life on two units in one turn. The Red Mages' unmatched flexibility is not their only asset, they have above average stat growth over almost all parameters; although they do have below average MP growth, which isn't so great for a mage that only uses MP consuming magic

Red Magic

NameTypeNotes
BarrierAProtect" and "Shell" (10 MP).
FireAFire elemental damage (6 MP).
ThunderAThunder damage (6 MP).
BlizzardAIce elemental damage (6 MP).
CureARecover a little HP (6 MP).
SleepACauses "Sleep" (10 MP).
PoisonACauses "Poison" (10 MP)
DoublecastAUse "Magic" twice in one turn
CatchRCatch a thrown item and keep it
Magic Pow+SIncrease damage of magic attacks
Red Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Summoner

Tribes: Viera only
Prerequisite(s):2x Elementalist and 2x White Mage Action Abilities

Summoners can use their ancient summoning horns to speak to and summon the powerful Phantom Beasts. The Summons in FFT-A are relatively weak compared to other FF games (but still pretty strong), but their range still gives them a clear advantage over other magic. Most magic has a range of one (five squares total), while Summon magic has a range of two (thirteen squares total). Besides being able to attack, the Summoner can also heal your teammates significantly with Unicorn, but this can be a tad tricky when the battles become intense, because the Phantom Beasts can't see the difference between friend and foe like in the original FFT. But when your units are bunched together at the start of battle), you do have a chance to give all of your units positive status effects like "Regen" and "Reflect" with Kirin and Carbuncle respectively. Sadly, the Summoner class is the slowest Viera Job. Summoners do possesses the excellent support ability "Half MP"; that when coupled with the Red Mage's Doublecast, lets you cast two spells for the price of one!

Summon Magic

NameTypeNotes
UnicornARestore HP and Status (12 MP)
IfritAFire damage (18 MP)
RamuhAThunder damage (18 MP)
ShivaAIce damage (18 MP)
KirinA"Regen" on multiple units (24 MP)
CarbuncleA"Reflect" on multiple units (12 MP)
PhoenixARevive multiple KO'd units (24 MP)
MadeenAStrong Holy damage (36 MP).
Half MP SUse half as much MP to cast magic
Summon Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Assassin

Tribes: Viera only
Prerequisite(s): 1x Sniper and 2x Elementalist Action Abilities

Assassins were the deadliest enemies you could fight against in the original FFT; they made the battle on the roof of Riovanes Castle one of the hardest in the game. But in FFT-A... they are on your side as well! Retaining the super cheap abilities of Celia and Redy; you can instantly kill enemies in a single turn with Last Breath, Stop them instantly with Shadowbind, and Petrify them with Rockseal. But the Assassins in FFT-A have a couple of new skills up their sleeve; Oblivion, prevents the victim from using any abilities, and the most sinister attack of all, Nightmare, inflicts both Sleep and Doom onto the victim so they will eventually die in their sleep. Assassins also have unmatched Speed stat growth, and are users of the Viera Ultima, Ultima Masher, which is unmentionably strong. Arrow Guard is a very "opportunistic" Reaction Ability, in other words you should really only equip it when up against a lot of bow users.

Corner

NameTypeNotes
ShadowbindACauses "Stop" (12 MP)
Last BreathAInstant KO (32 MP)
AphoniaACauses "Silence" (12 MP)
NightmareA"Sleep" & "Doom" (18 MP)
AgueACauses "Slow" (12 MP)
RocksealACauses "Petrify" (32 MP)
OblivionACauses "Addle" (24 MP)
Ultima MasherAHeavy damage attack (60 HP)
Return FireRThrow Arrow back at archer
Killer Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Sniper

Tribes: Viera only
Prerequisite(s): 2x Archer Action Abilities

Much like Assassins, Snipers are supreme killing machines. Snipers have really good Weapon Attack stat growth, so they cause a lot of damage (which is a unique for a bow-using job). Ambush is the most interesting Sniper ability, it makes the user completely invisible to enemies (apart from Panthers), so you can sneak up on them and then attack. Poison Baise (French for Poison Kiss) not only causes decent damage, but inflicts Poison on the target, which means you'll never really use 'Fight' once you learn it. The Aiming abilities are really cool, especially Aim: Weapon, because you'll find unarmed enemies are far less dangerous.

Sharpshoot

NameTypeNotes
Rapid-Fire AAttack twice, shots weaker.
Poison Baise ADamages, can cause "Poison".
Death Sickle ACauses "Doom".
Ambush ABecome transparent.
Magic Bullets AHP & MP damage = to unit's wounds.
Aim: Armor ADestroys target's Armor.
Aim: Weapon ADestroys target's Weapon.
Aim: Wallet ASteal Gil from target.
Auto-RegenRGain "Regen"status when attacked
Sniper Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Animist

Tribes: Moogles only
Prerequisite(s): None

Animists use music to call on critters of the forest to help them. Predominantly 'Call' abilities are status altering, but there is always Chocobo Rush, which is an attack that causes damage to everything directly in front and behind of the Animist. 100% Wool is essentially the spell 'Sleep' in disguise, but it is available really early in the game, and is fairly accurate. 'Friend' sounds like a really cool ability, a random 'Phantom Beast' at the cost of only 12 MP, but it's so erratic that you'll have to be really lucky for it to do what you want; since there are four Summons with positive effects and four Summons that damage, so you have a 50/50 chance either way.

Call

NameTypeNotes
Sheep Count ACauses "Sleep" (8 MP)
100% Wool ACasts "Protect" and "Shell" (8 MP)
CuisineACompletely recover (32 MP)
Tail Wag ACauses "Charm" (8 MP)
Chocobo Rush ALinear attack (12 MP)
Frog Song ACauses "Frog" (18 MP)
FriendACall random "Phantom Beast" (12 MP)
Catnip ACauses "Berserk" (12 MP)
Block ArrowsRDodge all arrow based attacks
Animal Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Mog Knight

Tribes: Moogles only
Prerequisite(s): 1x Animist Action Ability

Knights of the crescent moon, Mog Knights are the only remotely warrior-like Moogle Job. Using both offensive and defensive abilities, Mog Knights are the most balanced warrior-type Job in the game. But despite this, they are actually quite a mediocre unit to have in battle. Due to their strong Defense growth (like all Moogles) and abilities such as
Guard, Mog Shield and Mog Aid, Mog Knights are very resilient units. Mog Lance (like
it's cousin Air Render) is really useful at the start of the game, but its effectiveness wanes. Mog Knights also the wielders of the Moogle Ultima, Ultima Charge, a very strong attack that will kill most units.

Charge

NameTypeNotes
AttackADamage and push back target
GuardAStrongly defend subsequent attack
Mog Lance ARanged attack
Mog Rush ADouble damage but halved accuracy
Mog Shield AResist status abnormalities
Mog Peek AFind concealed equipment
Mog Aid ARecover HP and restore Status
Ultima Charge AHeavy damage attack (60 HP)
Last Haste R"Haste" status when made critical
ShieldbearerSShieldbearers regardless of Job
Charge Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Gunner

Tribes: Moogles only
Prerequisite(s): 1x Animist Action Ability

Who would have thought that Moogles would like to pop caps in other tribes? Having unmentionable range and an arsenal of different Shots up their sleeves, Gunners are a excellent addition to your battle party. You can Silence Mages or Stop other units before they even get close enough to hit you with spells or attacks. And not only do the Shots have very good chance of causing status abnormalities, but they cause pretty decent damage as well. Moogle Gunners do have some critical faults, they have below average Weapon Attack and Magical Power, and their Shots have pretty crappy accuracy. But the
Accuracy problem can be fixed, their Concentrate Support ability will make all Shots have only a 5% chance of missing.

Gunmanship

NameTypeNotes
Fireshot AFire elemental damage
BoltshotAThunder elemental damage
IceshotAIce elemental damage
ConfushotACauses "Confusion"
CharmshotACauses "Charm"
BlindshotACauses "Blind"
SilenceshotACauses "Silence"
Stopshot ACauses "Stop"
ConcentrateSMost actions highly accurate
Gun Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Juggler

Tribes: Moogles only
Prerequisite(s): 2x Thief Action Abilities

Jugglers are excellent, probably one of the best jobs in the entire game. They have only average status growth, but Stunt techniques are so very useful and have such respectable accuracy for what they do. Hurl is great for bypassing Damage restriction laws, since you effectively can choose how much damage you want to cause; Ring causes Stop with great accuracy, good to use in tandem with Beatdown or Mog Rush; Firebomb is great to use on mages, damages and makes them attack instead of using strong magic; Dagger causes decent damage and has a chance of completely disabling the enemy; Smile allows you to manipulate the flow of battle, you can give your Juggler's turn to a unit that can do more strategic good with it; and Gil Toss, which is great for bypassing all damage restriction laws and curing Confused units. Catch allows your units to catch and keep items Thrown by Ninja or Hurled by Jugglers, a very cool ability, but an ability which is only really useful in a limited amoun of situations.

Stunt

NameTypeNotes
HurlAHurl an item from your inventory
RingACauses "Stop".
FirebombADamages, can cause "Berserk".
BallACauses "Confusion".
DaggerADamages, can cause "Disable".
SmileAInstant Active Turn
Gil TossAThrow 30 Gil to cause 30 HP damage
Catch RCatch a thrown item and keep it
Return Fire RThrow Arrow back at archer
Juggle Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

Gadgeteer


Tribes: Moogles only
Prerequisite(s): 2x Thief Action Abilities

By opening Pandora's Box and flipping a coin, Gadgeteers can inflict or bless whole clans with status abnormalities and positive effects. If the coin lands on the crescent moon, the device will work on your enemies, and if on the rising sun, your clan and allies. The unpredictablity of these attacks is worrying, you could in theory with Black Ingot inflict Doom on all your allies instead of enemies, which would have very dire consequences. Blue Screw does make using positive devices like Red Spring and Yellow Spring less risky, since if you do give all your enemies Haste or Barrier you can
always keep using Blue Screw to take it back off them.

Pandora

NameTypeNotes
Red Spring AFlip for "Haste" (12 MP)
Blue Screw AFlip for "Dispel" (12 MP)
Green Gear AFlip for "Poison" (12 MP)
Silver DiscAFlip for "Blind" (12 MP)
Golden Battery AFlip to Recover HP (12 MP)
Black Ingot AFlip for "Doom" (12 MP)
Chroma Gem AFlip for "Sleep" (12 MP)
Yellow SpringAFlip for "Barrier" (12 MP)
Auto-RegenRGain "Regen" status when attacked
Gadget Combo CUse JP to do combination attack

A = Action
R = Reaction
S = Support
C = Combo

MONSTERS

Goblins

The Goblin Class of monsters are really nothing to be worried about. They are the zako (small fry) of Final Fantasy Tactics. Goblins will only really attack with Goblin Punch, which does a limited amount of damage. Red Caps are obviously more formidable, damaging the MP of your Mages, and repairing damage while attacking your units with Mutilate.

Goblin with Punch

NameTypeNotes
Goblin Punch ACauses random damage (8 MP)
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Red Cap with Hit

NameTypeNotes
Magic Hammer ACauses MP damage (8 MP)
Mutilate AAbsorb HP from target (18 MP).
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Flans

Flans have exceptionally strong Defense. Even summoning a Totema against them will probably only do 1 HP of damage. But they have quite low Magic Defense and all have elemental weaknesses, which means you can usually kill them in one hit with Black Magic (they have very poor HP stat growth). But if your clan is completely made up of warrior-type units, expect a long arduous battle against them. Flans only attack with various strengths of elemental magic. Jellys absorb Fire and are weak against Ice, Cream absorb Thunder and are weak against Water, and Ice Flans absorb Ice and are weak against Fire.

Jelly with Melt

NameTypeNotes
AcidARandom Status abnormality (12 MP)
SacrificeAGive up all HP to target
FireAFire elemental damage (6 MP)
FiraAModerate Fire damage (12 MP)
FiragaAStrong Fire damage (24 MP)
CounterRCounterattack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Ice Flan with Chill

NameTypeNotes
AcidARandom Status abnormality (12 MP)
SacrificeAGive up all HP to target
BlizzardAIce elemental damage (6 MP)
BlizzaraAModerate Ice damage (12 MP)
BlizzagaAStrong Ice damage (24 MP)
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Cream with Scorch

NameTypeNotes
AcidARandom Status abnormality (12 MP)
SacrificeAGive up all HP to target
Thunder AThunder damage (6 MP)
ThundaraAModerate Thunder damage (12 MP)
Thundaga AStrong Thunder damage (24 MP)
Reflex RDodge any incoming "Fight" actions.
GeomancySStrengthens elemental damage

Bombs

A staple of the Final Fantasy series, the Bomb class of monsters are giant balls of fire and ice. Strangely resilient, Bombs and Grenades are both good physical and elemental attackers. The Grenades' Chill move is really annoying, healing the Grenade whilst at the same time causing ice damage. Blowup isn't that much of danger, but all the same, I would kill critical bombs as fast as possible. Bombs absorb Fire and are weak against Ice, Grenades absorb Ice and are weak against Fire.

Bomb with Blaze

NameTypeNotes
BlowupAUses all HP for big damage (2 MP)
Flame Attack AFire elemental damage
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Grenade with Boom!

NameTypeNotes
BlowupAUses all HP for big damage (2 MP)
ChillAIce damage to adjacent units
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Dragons

The strongest monsters there are, Dragons have great HP, Weapon Attack and Defense stat growth, and are highly mobile but can't jump that high due to their puny wings. Dragons also nullify elemental damage corresponding to their elemental affiliation, for example Ice Drakes nullify Ice damage. Ice Drakes can raise the defense of other enemies with Might Guard, Firewyrms can lower your units' defense with Guard-Off and then attack full force, and Thundrakes can power up your enemies attacking power with Dragon Force. Very formidable enemies, especially when they use their elemental breaths.

Ice Drake with Icewyrm

NameTypeNotes
Mighty Guard ARaise defense (8 MP)
Ice Breath AIce elemental damage
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Firewyrm with Dragonblaze

NameTypeNotes
Guard-OffADecrease target's defense (10 MP)
Fire BreathAFire elemental damage
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Thundrake with Dragonbolt

NameTypeNotes
Dragon Force ARaise attack of allies (12 MP)
Bolt Breath AThunder elemental damage
Reflex RDodge any incoming "Fight" actions.
GeomancySStrengthens elemental damage

Lamia

Seductress with the body of a serpent. Lamia excel in delivering crippling status abnormalities. Poison Frog will turn your units into... well...poisoned frogs, harmless and dying. Night will put most of the battlefield to sleep, which isn't that bad since it will harm your enemy as much as it does you, it's just a little annoying. Lilith are far more annoying than Lamia. Twister halves the targets HP. They can't really kill you with it, but it is good at substantially weakening your units so a stronger unit can finish them off. And Eternal Kiss inflicts both Doom and Charm on your units, so the victim will do the enemies bidding before dying eventually.

Lamia with Song

NameTypeNotes
NightA"Sleep" to all units (24 MP)
Hand Slap ADamages and target's AT comes later
Poison FrogACauses "Frog" and "Poison" status
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Lilith with Poison Frog

NameTypeNotes
TwisterAHalve enemy units HP (20 MP)
Poison FrogACauses "Frog" and "Poison" status
KissACauses "Doom" and "Charm"
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Bugs

Ghastly large insects, bugs are actually quite strong and will attack your units with fairly strong force. They will rarely use L3 Def.Less on your units, which is good since they won't lower your defenses, but also annoying since it's Blue Magic. The Antlions Sandstorm causes decent damage and can cause Blind on multiple units. The Jawbreakers L5 Death is a really horrible ability, it will instantly kill any unit that's level is a multiple
of five. Suffocate isn't that bad, there are much worse things than having your Active Turn delayed.

Antlion with Sandstorm

NameTypeNotes
L3 Def.LessADef. down if Level / by 3 (12 MP)
SandstormADamages and causes "Blind"
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Jawbreaker with Adhere

NameTypeNotes
L3 Def.LessADef. down if Level / by 3 (12 MP)
L5 Death AKO's units if Level / by 5 (24 MP)
SuffocateATargets's Active Turn comes later.
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Tonberry

Like in all FInal Fantasy games, Tonberries are really dangerous. A single
hit of their Knife will make the victim critical, making them easy
prey for other enemies in the vicinity. Thankfully Tonberries are quite slow
and immobile, so it's quite easy to keep your distance. They also have really
good defense (magical more so than physical) which makes them quite hard to
kill, you're better off trying to kill them with abilities that KO instantly,
like the Assassin's Last Breath.

Tonberry with Grudge

NameTypeNotes
KnifeABring target's HP down to 1/10
KarmaADamage = 10 x number of kills
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Masterberry with Malice

NameTypeNotes
KnifeABring target's HP down to 1/10
VoodooADeals 999 HP damage
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Panthers

Highly mobile, Panthers will traverse the battlefield with ease to attack your units. The Red Panthers' Poison Claw causes decent damage and poisons the victim, compounding its damage. The Couerl's Blaster can Petrify units, effectively killing them in one turn. You should have lots of Softs in tow when they are around.

Red Panther with Rake

NameTypeNotes
Poison ClawADamages, can cause "Poison" (8 MP)
Rend ANon-elemental damage
CounterRCounter-attack after being attacked
RevealSSee "hidden" units

Coeurl with Scratch

NameTypeNotes
Haste BreakA"Slow" or "Stop" when Hasted(12 MP)
BlasterACauses "Petrify".
Block ArrowsRDodge all arrow based attacks
RevealSSee "hidden" units

Marlboro

Disgusting blob like plants, if their attacks don't kill your units, their smell will. Of course, the infamous Bad Breath is their pride and joy, it will inflict practically every status abnormality under the sun on the target... very dangerous and annoying stuff. They are quite hardy plants, having good HP, Defense, and Magic Defense stat growth.

Marlboro with Stench

NameTypeNotes
Bad Breath ASeven Status abnormalities (20 MP
GooACauses "Immobilize"
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Big Marlboro with Reek

NameTypeNotes
Bad Breath ASeven Status abnormalities (20 MP
Soundwave ACasts "Dispel".
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Floateye

Flying demons of hell, these winged cyclops will use their single cursed eye to inflict various status abnormalities and death. Thanks to their wings, Floateye class monsters can fly quite far and high; they are the most mobile monster with a Move stat of 5 and a Jump stat of 5. The Ahrimans' Roulette will instantly kill one random unit on the battlefield, so pray the cursor stops on an enemy.

Floateye with Gaze

NameTypeNotes
StareA"Confusion" from front-on (12 MP).
Devil Gaze A"Blinds" & "Silence, front-on
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Ahriman with Glare

NameTypeNotes
RouletteAKO's random unit (20 MP).
CircleADecrease target's attack
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Undead

Undead minions from hell. If you kill them conventionally they will resurrect after a few turns if you don't quickly finish the battle. It also means that they absorb Dark elemental damage, and are weak against Holy elemental abilities. Undead are damaged by all Holy healing spells and items; you can attack them by using Potions or Phoenix Down on them. Summoning a Phoenix is likely to kill them in one hit. Maisma causes strong damage and Poisons the targets, it also has a good range. The Vampire's L? S-Flare heals
the Vampire whilst at the same time causing dark damage to all units with levels that share the last digit of the Vampires level. Evil stuff!

Zombie with Rot

NameTypeNotes
Drain TouchAAbsorb HP from target (10 MP).
MaismaADamage and causes "Poison"
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Vampire with Illude

NameTypeNotes
L? S-Flare ADamage if 2nd Level # same (30 MP)
MaismaADamage and causes "Poison"
ZombifyACauses "Zombie"
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Fairies

Cute fairies of the forest, they absorb Holy elemental damage, but are weak against Dark elemental damage. Fairies have exceptionally high Evade, and are therefore really hard to hit. Sprites can heal their allies with White Wind, and also damage your units with Meteorite. Titania are really annoying, they will constantly use Angel's Whisper, which recovers HP and casts Auto-Life on the target. It's especially frustrating during battles of attrition caused by various laws.

Sprite with Trick

NameTypeNotes
White Wind ARecover HP (12 MP)
MeteoriteADamage from small Meteor
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Titania with Fluoresce

NameTypeNotes
Angel's Whisper ARecover HP and "Auto-Life" (24 MP)
L? D Holy AHoly, if 2nd Level # same as day
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Rockbeasts

Looking as if the sword in the stone came to life, Rockbeasts have
exceptionally high defense. The Toughskin's Resonate will cast "Don't
Act" on all units wielding bladed weapons, if you like warrior-type units
this could put your whole clan out of business. The Blade Biter's Limit
Globe ability causes 999 HP damage when the Blade Biter is critical, this
is clearly a monster you want to finish off.

Toughskin with Debilitate

NameTypeNotes
ResonateA"Disable" on units with blades
Matra MagicASwitch HP and MP (24 MP)
CounterRCounter-attack after being attacked
Weapon Def+SDecrease damage from phys. attacks

Blade Biter with Crush

NameTypeNotes
Limit GloveACauses huge damage when critical
MunchABreak target's weapon
ResonateA"Disable" on units with blades
Block ArrowsRDodge all arrow based attacks
Weapon Atk+ SIncrease damage of phys. attacks

Treasure Hunts

It's possible to get many rare and highly useful items from Treasure Hunts; but this is only possible by manipulating FFT-A's Region Create System to your advantage. Treasure Hunts work like so: once you place a new "Symbol" on the map, areas which become connected to two or more other areas will shake to indicate a Treasure Hunt. What item you get from the Treasure Hunt depends on what types of areas are connected to the area that shook.

For example: let's hypothesize that you already have placed Lutia Pass in the space west of Cyril, Ellut Sands in the space south of Cyril, and Rohda Volcano in the space north-west of Cyril. Now, you just cleared the 13th Story Battle; The Bounty, and you get Jeraw Sands to place on the map. If you place it in the space east of Cyril, the Hometown Cyril will shake to indicate a Treasure Hunt. Because Cyril is connected to two Mountains (Lutia Pass & Roda Volcano) and two Deserts (Ellut Sands & Jeraw Sands), you will get an Excalibur from the Treasure Hunt.

At the end of this section, we will present three sample setups that should yield a maximum amount of bounty, but for those that want to create their own Ivalice we'll go over the items yielded by every possible combination. Check out the following tables to see the combination of symbols needed to acquire a specific item. Use the Key below to understand it. To easily locate spaces with the needed amount of connections to get an item, use this handy treasure map:

TREASURE HUNT-ONLY ITEMS

The Gastra Bow, Galmia Shoes, Mindu Gem and Genji Armlet can only be obtained via Treasure Hunts. So if you don't want to miss out, I suggest you design a map layout which will net you those items.

VERY RARE ITEMS

The Materia Blade, Zeus Mace and Tulwar can only be received outside of Treasure Hunts by stealing them from specific units in Story Battles, these weapons are hidden so you must use "Sensor" or "Mog Peek" to locate them.

RARE ITEMS

The Genji Armor, Genji Helmet, Genji Shield, Rubber Suit and Silver Coats can only be received outside of Treasure Hunts by stealing them from various units throughout the game.

Locations and Items

[N]ameDescriptionTotal Symbols
[T]own Buildings 4 (and 2 fixed)
[F]orest Green trees 4
[P]lain Red flowers 3 (and 1 fixed)
[M]ountainSnowy mountain 4 (and 1 fixed)
[W]MarshPond with reeds 2
[D]esert Sand with a cactus4
[C]ave Brown cave 2
[J]agd Skull temple3

Mixed

~ These are the items you get with mixed sets of area types.
Jerky
Gysahl Greens
Hi-Potion
Ether
Soft
Holy Water
Phoenix Down
Feather Cap
Green Beret
Wizard Hat
Cuirass
Iron Armor
Chain Plate
Survival Vest
Blaze Robe
Round Shield
Ice Shield
Flame Shield
Spike Boots
Gauntlet
Magic Ring
Fortune Ring

Pure 2

T-T : Red Boots
F-F : Materite
P-P : Telaq Flower
M-M : Adamantite
W-W : Scarab
D-D : Ruby Earrings
C-C : Leestone
J-J : Zodiac Ore

Pure 3

T-T-T : Rubber Suit
F-F-F : Barette
P-P-P : Gastra Bow
M-M-M : Tiara
D-D-D : Galmia Shoes
J-J-J : Vajra

Pure 4

T-T-T-T : Ribbon
F-F-F-F : Silver Coat
M-M-M-M : Gauis Caliga
D-D-D-D : Mindu Gem


Half-Half

T-T-F-F : Materia Blade
T-T-P-P : Tulwar
T-T-M-M : Estreledge
T-T-W-W : Tiptaptwo
T-T-D-D : Princess Rod
T-T-C-C : Genji Shield
T-T-J-J : Wygar
F-F-P-P : Cactus Stick
F-F-M-M : Sage Robe
F-F-W-W : Madu
F-F-D-D : Cinquedea
F-F-C-C : Genji Armor
F-F-J-J : Venus Blade
P-P-M-M : Zeus Mace
P-P-W-W : Fire Sigil
P-P-D-D : Beastspear
P-P-C-C : Genji Helmet
P-P-J-J : Water Sigil
M-M-W-W : Death Claws
M-M-D-D : Excalibur
M-M-C-C : Bracer
M-M-J-J : Earth Sigil
W-W-D-D : Epeprism
W-W-C-C : Mindu Gem
W-W-J-J : Genji Armlet
D-D-C-C : Wind Sigil
D-D-J-J : Perseus' Bow
C-C-J-J : Nirvana Staff

Sample Ivalice Setups

Here are three example setups you can create to maximize the treasure you collect from treasure hunts. The numbers next to each location refer to where you should place that location on this map of Ivalice:

Perfect Ivalice

  • Get the Gastra Bow, which is only available via Treasure Hunt.
  • Japanese Treasure Hunt-Only items (Galmia Shoes, Genji Armlets & Mindu Gem)
  • Various rare items (Zeus Mace, Materia Blade, Tiara, & Sage Robe)
  • Makes Geographic sense (Deti leads to Siena which leads to Amber, etc.)

Sprohm - 14
Lutia - 19 (Red Boots)
Nubs - 12
Eluut - 4
Ulei - 5
Cadoan - 24 (Rubber Suit)
Aisen - 18
Roda - 13 (Adamantite)
Koring - 17 (Materia Blade)
Salika - 16
Nargai - 22 (Telaq Flower)
Baguba - 25 (Ribbon)
Dorsa - 1
Kudik -15 (Tiara)
Jeraw - 8 (Ruby Earring)
Muscadet - 21
Uladon - 3
Gotor - 2 (Galmia Shoes)
Ahli - 7 (Genji Armlets)
Delia - 6 (Mindu Gem)
Ozmon - 23 (Gastra Bow & Zeus Mace)
Materi - 9
Tubola - 20
Helj - 26
Deti - 11
Siena - 10 (Sage Robe)

Cinque Armi

  • Get Cinquedea early, and therefore get "Steal Ability" early!!
  • Five great weapons with five great abilities; (Materia Blade, Cinquedea, Madu, Zeus Mace & Princess Rod).

Sprohm - 15
Lutia - 6
Nubs - 13
Eluut - 18
Ulei - 5
Cadoan - 14 (Red Boots)
Aisen - 4
Roda - 2 (Adamantite)
Koring - 19 (Red Boots)
Salika - 7
Nargai - 12 (Materite)
Baguba - 16
Dorsa - 24
Kudik - 20 (Red Boots)
Jeraw - 23 (Cinquedea)
Muscadet - 21
Uladon - 1 (2x Scarab)
Gotor - 10
Ahli - 25 (Wygar)
Delia - 9
Ozmon - 8 (Zeus Mace)
Materi - 3 (Madu)
Berbenia - ! (Materia Blade)
Tubola - 17 (Genji Shield)
Helj - 26
Deti - 22
Siena - 11 (Adamantite & Princess Rod)
Amber - ! (Tiara)

Sengoku Fukkatsu

  • Maximum amout of Genji gear (Genji Shield, Genji Helm & Genji Armlets).
  • Get an Excalibur as early as possible, and a collection of very useful items (Princess Rod, Gastra Bow, Materia Blade & Estreledge).

Sprohm - 14
Lutia - 8
Nubs - 9
Eluut - 6
Ulei - 5
Cadoan - 15
Aisen - 18
Roda - 4
Koring - 10
Salika - 22
Nargai - 13 (Red Boots)
Baguba - 16
Dorsa - 7 (Materite)
Kudik - 24
Jeraw - 2 (Excalibur)
Muscadet - 21
Uladon - 1 (Scarab)
Gotor - 12
Ahli - 3 (Genji Armlets)
Delia - 17 (Princess Rod)
Ozmon - 23 (Gastra Bow)
Materi - 20 (Red Boots)
Tubola - 19 (Genji Helm & Genji Shield)
Helj - 26
Deti - 11 (Materia Blade)
Siena - 25 (Estreledge)

ITEM LISTS

Towns have 10% discounts on weapons that the town Tribe uses. So for instance; Muscadet is the Viera town, so Rapiers, Katana, Staves, Bows and Great Bows are on special, since they are the weapons Viera use. Further discounts apply as your Clan Level rises. Essentially, an increased discount of 5% for every ten levels you gain, starting at a Clan Level of 20.

Here's a key for the abbreviations:
WA = Weapon Attack
MA = Magical Power (Magic Attack)
DEF = Defense (Weapon Defense)
MD = Magic Defense

Helmets

Strong metal knight helmets. Can be worn by Soldiers, Paladins, Warriors, Dragoons, Defenders, Templars and Mog Knights.

Bronze Helm

Effects:DEF +4, MD +2
Abilities: -
Bought/Acquired: For 500 Gil.
Sale Price: 250 Gil

Iron Helm

Effects:DEF +5, MD +3
Abilities: -
Bought/Acquired: For 1200 Gil, after the first shop upgrade.
Sale Price: 600 Gil

Opal Helm

Effects:DEF +7, MD +3
Abilities: -
Bought/Acquired: For 2500 Gil, after the second shop upgrade.
Sale Price: 1250 Gil

Cross Helm

Effects:DEF +9, MD +4
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Negotiate Skill L10.
Sale Price: 2000 Gil

Diamond Helm

Effects:DEF +11, MD +5
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Negotiate Skill L15.
Sale Price: 5000 Gil

Genji Helmet

Effects:DEF +15, MD +6
Abilities: -
Bought/Acquired: Steal from Buckles in "The Hero Blade (098)", and reward for a "Plain-Plain-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

Parade Helm

Effects:DEF +13, MD +4
Abilities: -
Bought/Acquired: Reward for clearing "Janitor Duty (281)".
Sale Price: 500 Gil

Hanya Helm

Effects:DEF +12, MD +8
Abilities: -
Bought/Acquired: Reward for clearing "Free Muscadet! (082)".
Sale Price: 500 Gil

Bangaa Helm

Effects:DEF +16, MD +6
Abilities: -
Bought/Acquired: Reward for clearing "Sorry, Friend (094)".
Sale Price: 500 Gil

Ribbons

Hair decorations that prevent a large array of status ailments. Can only be worn by Viera.

Cachusha

Effects:DEF +2, MD +5. Cancels KO, Petrify, Confuse, Berserk, Stop, Charm and Sleep.
Abilities: -
Bought/Acquired: Prize for reaching Craft L30.
Sale Price: 1000 Gil

Barette

Effects:DEF +2, MD +5. Cancels Zombie, Blind, Silence, Frog, Poison, Slow, Immobilize, Disable and Doom.
Abilities: -
Bought/Acquired: Prize for reaching Craft L35, and a reward for a "Forest-Forest-Forest" Treasure Hunt.
Sale Price: 2000 Gil

Ribbon

Effects:DEF +2, MD +5. Cancels all status abnormalities.
Abilities: -
Bought/Acquired: Prize for reaching Craft L50, and a reward for a "Town-Town-Town-Town" Treasure Hunt.
Sale Price: 20000 Gil

Hats

Head garments worn to protect the wearers head from attacks. Can be worn by every Job except for Paladins, Dragoons, Defenders and White Monks.

Feather Cap

Effects:DEF +2, MD +4
Abilities: -
Bought/Acquired: For 350 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 175 Gil

Circlet

Effects:DEF +3, MD +3
Abilities: -
Bought/Acquired: For 1800 Gil, after the second shop upgrade.
Sale Price: 900 Gil

Green Beret

Effects:DEF +2, MD +2, Evade +2
Abilities: * Block Arrows 300 AP - Archers/Animal Tamer
Bought/Acquired: For 800 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 400 Gil

Headband

Effects:WA +5, DEF +6, MD +2
Abilities: -
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil

Wizard Hat

Effects:DEF +3, MA +1, MD +10
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

Golden Hairpin

Effects:DEF +4, MA +2, MD +12, and cancels Silence.
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Thief Hat

Effects:DEF +8, MD +6, Evade +7 and cancels Immobilize and Disable.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Track Skill L10.
Sale Price: 3000 Gil

Black Hat

Effects:DEF +4, MA +4, MD +16
Abilities: -
Bought/Acquired: Reward for clearing "Black Hat (295)".
Sale Price: 4000 Gil

White Hat

Effects:DEF +4, MD +14
Abilities: -
Bought/Acquired: Reward for clearing "Hat for a Girl (296)".
Sale Price: 4000 Gil

Acacia Hat

Effects:DEF +2, MA +5, MD +2, Speed +2, Move +1, Jump +1 and Evade +5.
Abilities: -
Bought/Acquired: Reward for clearing "Swimming Meet (042)".
Sale Price: 500 Gil

Tiara

Effects:DEF +8, MD +20
Abilities: -
Bought/Acquired: Prize for reaching Track Skill L45, and a reward for a "Mountain-Mountain-Mountain" Treasure Hunt
Sale Price: 500 Gil

Armor

Plates of armor which protect the abdomens of knights from mortal blows. Can be worn by Soldiers, Paladins, Warriors, Dragoons, Defenders, Templars and Mog Knights.

Cuirass

Effects:DEF +28, MD +2
Abilities: -
Bought/Acquired: For 400 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 200 Gil

Bronze Armor

Effects:DEF +30, MD +6
Abilities: -
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil

Iron Armor

Effects:DEF +34, MD +3
Abilities: -
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 750 Gil

Plate Mail

Effects:DEF +38, MD +3
Abilities: -
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil

Gold Armor

Effects:DEF +42, MD +6
Abilities: * Last Haste 300 AP - Mog Knight
Bought/Acquired: For 6000 Gil, after the second shop upgrade.
Sale Price: 3000 Gil

Diamond Armor

Effects:DEF +40, MD +3
Abilities: Weapon Def+ 300 AP - Paladin/Guardian Kni'
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Opal Armor

Effects:DEF +42, MD +3
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 3000 Gil

Carabini Mail

Effects:DEF +38, MD +8
Abilities: Bonecrush 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Mirror Mail

Effects:DEF +36, MD +8. Auto-Reflect.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching all skills L7.
Sale Price: 6000 Gil

Dragon Mail

Effects:DEF +40, MD +8. Halves Fire elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching all skills L15.
Sale Price: 8000 Gil

Genji Armor

Effects:DEF +46, MD +12
Abilities: * Reflex 300 AP - Paladin
Bought/Acquired: Steal from several units throughout the game, and reward for a "Forest-Forest-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

Maximillian

Effects:WA +3, DEF +46, MD +10
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching alls skills L30.
Sale Price: 10000 Gil

Adamant Armor

Effects:DEF +58, MD +3
Abilities: -
Bought/Acquired: Reward for clearing "Armor & Turtle (297)" Mission.
Sale Price: 500 Gil

Materia Armor

Effects:DEF +52, MD +16
Abilities: -
Bought/Acquired: Reward for clearing "Dark Armor (298)"
Sale Price: 10000 Gil

Peytral

Effects:WA +5, DEF +28, MA +5, MD +2, Speed +2, Move +1, Jump +1, Evade +5
Abilities: -
Bought/Acquired: Reward for clearing "Clan League (043)"
Sale Price: 500 Gil

Clothes

Protective garments. Can be worn by every Job except for Paladins, Dragon Knights and Defenders.

Leather Garb

Effects:DEF +18, MD +4
Abilities: -
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil

Chain Plate

Effects:DEF +28, MD +4
Abilities: * Catch 300 AP - Red Mage/Juggler
Bought/Acquired: For 900 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 450 Gil

Adamant Vest

Effects:DEF +30, MD +3
Abilities: * Maintenance 300 AP - Thief/Alchemist
Bought/Acquired: For 2500 Gil, after the first shop upgrade.
Sale Price: 700 Gil

Survival Vest

Effects:DEF +34, MD +6
Abilities: * Immunity 300 AP - Blue Mage/Beastmaster
Bought/Acquired: For 2500 Gil, after the first shop upgrade, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1250 Gil

Brigandine

Effects:DEF +37, MD +6
Abilities: * Counter 300 AP - Thief/White Monk
Bought/Acquired: For 3700 Gil, after the second shop upgrade.
Sale Price: 1850 Gil

Judo Uniform

Effects:DEF +34, MD +8. Cancels Doom.
Abilities: * Damage > MP 300 AP - Blue Mage/Shape S'/Mechan'
Bought/Acquired: For 6000 Gil, after the second shop upgrade.
Sale Price: 3000 Gil

Power Sash

Effects:WA +2, DEF +34, MD +10
Abilities: * Return Fire 300 AP - Assassin/Juggler
Bought/Acquired: For 7000 Gil, after the second shop upgrade.
Sale Price: 3500 Gil

Gaia Gear

Effects:DEF +24, MD +12. Absorbs Earth elemental damage.
Abilities: * Auto-Regen 300 AP - Hunter/Sniper/Gadgeteer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 500 Gil

Minerva Plate

* Can only be worn by Viera
Effects:DEF +28, MD +14. Nullifies Dark elemental damage.
Abilities: -
Bought/Acquired: Steal from various units throughout the game, and a random reward for completing a Mission.
Sale Price: 1500 Gil

Ninja Gear

Effects:DEF +30, MD +6, Speed +1, Evade +2
Abilities: * Last Haste 300 AP - Ninja/Beastmaster * Bonecrush 300 AP - Warrior
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Track Skill L20.
Sale Price: 2500 Gil

Dark Gear

Effects:DEF +32, MD +3, Speed +2, Evade +1. Cancels Stop.
Abilities: * Weapon Def+ 300 AP - Sage
Bought/Acquired: Steal from various units throughout the game.
Sale Price: 3000 Gil

Wygar

Effects:DEF +35, MD +10. Cancels KO.
Abilities: * Strikeback 300 AP - Fighter/Gladiator
Bought/Acquired: Prize for reaching Track L30, and reward for a "Town-Town-Jagd-Jagd" Treasure Hunt.
Sale Price: 4000 Gil

Mirage Vest

Effects:DEF +32, MD +16. Cancels KO.
Abilities: * Reflex 300 AP - White Monk/Sage/Fencer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 5000 Gil

Rubber Suit

* Can only be worn by Vieras
Effects:DEF +28, MD +16. Nullifies Thunder elemental damage.
Abilities: -
Bought/Acquired: Steal from various units throughout the game, and also a reward for a "Town-Town-Town" Treasure Hunt.
Sale Price: 7000 Gil

Bone Plate

Effects:DEF +42, MD +8. Absorbs Dark elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 10000 Gil

Onlyone

Effects:DEF +34, MD +24
Abilities: -
Bought/Acquired: Reward for clearing "Wanted! (030)"
Sale Price: 500 Gil

Brint Set

Effects:DEF +28, MD +16
Abilities: -
Bought/Acquired: Reward for clearing "Fashion World (299)"
Sale Price: 500 Gil

Galmia Set

Effects:DEF +26, MD +18
Abilities: -
Bought/Acquired: Reward for clearing "Fashion Hoopla (300)".
Sale Price: 500 Gil

Judge Coat

Effects:DEF +38, MD +28
Abilities: -
Bought/Acquired: Reward for clearing "Last Stand (086)".
Sale Price: 500 Gil

Temple Cloth

Effects:WA +2, DEF +36, MA +2, MD +16
Abilities: -
Bought/Acquired: From Cyril for 30000 Gil, after freeing 23 territories.
Sale Price: 500 Gil

Robes

Majestic flowing robes which guard against magic. Can be worn by Paladins, White Mages, Black Mages, Illusionists, Blue Mages, Bishops, Templars, Time Mages, Morphers, Sages, Elementalists, Red Mages and Summoners.

Hempen Robe

Effects:DEF +15, MD +22
Abilities: -
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

Silken Robe

Effects:DEF +15, MD +28
Abilities: -
Bought/Acquired: For 1000 Gil, after the first shop upgrade.
Sale Price: 500 Gil

Magus Robe

Effects:DEF +15, MD +30
Abilities: -
Bought/Acquired: For 3000 Gil, after the second shop upgrade.
Sale Price: 1500 Gil

Mistle Robe

Effects:DEF +19, MD +30. Absorbs Holy elemental Damage and Cancels KO.
Abilities: -
Bought/Acquired: For 5000 Gil, after the second shop upgrade.
Sale Price: 2500 Gil

Blaze Robe

Effects:DEF +19, MD +30. Absorbs Fire elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

Thunder Robe

Effects:DEF +19, MD +30. Absorbs Thunder elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

Flurry Robe

Effects:DEF +19, MD +30. Absorbs Ice elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

White Robe

Effects:DEF +21, MD +38. Halves Fire, Thunder & Ice elemental damage.
Abilities: * Turbo MP 300 AP - White Mage
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Magic Skill L5.
Sale Price: 3000 Gil

Black Robe

Effects:DEF +21, MA +2, MD +36. Strengthens Fire, Thunder & Ice elemental damage.
Abilities: * Return Magic 300 AP - Black Mage/Bishop
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Magic Skill L15.
Sale Price: 3000 Gil

Light Robe

Effects:DEF +25, MD +40
Abilities: * Half MP 300 AP - Bishop/Summoner/Illusionist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Lordly Robe

Effects:DEF +28, MD +42
Abilities: * Absorb MP 300 AP - Elementalist/Illusionist * Last Quicken 300 AP - Time Mage
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 7000 Gil

Silver Coat

Effects:DEF +30, MD +38
Abilities: -
Bought/Acquired: Steal from the Summoner in "Over the Hill (023)" and a reward for a "Forest-Forest-Forest-Forest" Treasure Hunt.
Sale Price: 10000 Gil

Red Robe

Effects:DEF +22, MD +31
Abilities: -
Bought/Acquired: Reward for clearing "Free Cadoan! (075)".
Sale Price: 4000 Gil

Sage Robe

Effects:DEF +24, MD +52
Abilities: * Geomancy 300 AP - Black Mage
Bought/Acquired: Prize for reaching Magic Skill L45, and reward for a "Forest-Forest-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

Magical Robe

Effects:DEF +24, MA +6, MD +36
Abilities: -
Bought/Acquired: Reward for clearing "Unlucky Star (282)".
Sale Price: 8000 Gil

Reaper Cloak

Effects:DEF +32, MD +36
Abilities: -
Bought/Acquired: Reward for clearing "The Redwings (081)".
Sale Price: 500 Gil

Swords

The most generic form of bladed melee weapon. Can only be used by Soldiers, Warriors and Dragoons.

Shortsword

Attack Power: 25
Abilities: * First Aid 100 AP - Soldier/Warrior
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil

Silver Sword

Attack Power: 30
Effects:Speed +2, Evade +2
Abilities: * Speed Break 200 AP - Soldier/Warrior
Bought/Acquired: For 900 Gil
Sale Price: 450 Gil

Buster Sword

Attack Power: 35
Effects:DEF +5
Abilities: * Mind Break 200 AP - Soldier/Warrior
* Wyrmtamer 200 AP - Dragoon
Bought/Acquired: For 1600 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 800 Gil

Burglar Sword

Attack Power: 39
Abilities: * Sensor 300 AP - Soldier
Bought/Acquired: For 3000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 1500 Gil

Gale Sword

Attack Power: 36
Effects:Inflicts Wind elemental damage. Speed +1
Abilities: * Greased Bolt 300 AP - Warrior
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 500 Gil

Blood Sword

Attack Power: 18
Effects:Absorb targets HP.
Abilities: * Provoke 300 AP - Soldier
* Wyrm Killer 300 AP - Dragoon
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Combat Skill L5.
Sale Price: 1000 Gil

Restorer

Attack Power: 40
Effects:MA +5, MD + 5
Abilities: * Downsize 300 AP - Warrior
* Lancet 300 AP - Dragoon
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching.
Combat Skill L10.
Sale Price: 2000 Gil

Vitanova

Attack Power: 38
Effects:Inflicts Holy elemental damage. MA +2, Evade +2. Absorbs Holy elemental damage.
Abilities: * Dragonheart 300 AP - Dragoon
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Mythril Sword

Attack Power: 33
Effects:Jump +1
Abilities: * Combat Combo 100 AP - Soldier/Warrior
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Victor Sword

Attack Power: 33
Effects:DEF +10, MD +10
Abilities: -
Bought/Acquired: Rewardfor clearing "Swords in Cyril (264)".
Sale Price: 500 Gil

Onion Sword

Attack Power: 29
Effects:DEF +5, MD +5, Evade +10
Abilities: -
Bought/Acquired: Reward for clearing "Newbie Hall (265)".
Sale Price: 500 Gil

Chirijiraden

Attack Power: 65
Abilities: -
Bought/Acquired: Reward for clearing "Challengers? (091)".
Sale Price: 500 Gil

LaGlace Sword

Attack Power: 41
Effects:Inflicts Ice elemental damage. MA +5
Abilities: -
Bought/Acquired: Reward for clearing "Frosty Mage (045)".
Sale Price: 500 Gil

Blades

Sharp swords used by hardened warriors. Can be only be used by Fighters, Gladiators and Mog Knights.

Sweep Blade

Attack Power: 28
Abilities: * Rush 100 AP - Fighter/Gladiator
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil

Shadow Blade

Attack Power: 32
Effects:Evade +2
Abilities: * Beatdown 200 AP - Fighter/Gladiator
* Mog Rush 200 AP - Mog Knight
Bought/Acquired: For 2500 Gil, after the first shop upgrade.
Sale Price: 1250 Gil

Sun Blade

Attack Power: 37
Effects:Speed +2
Abilities: * Blitz 200 AP - Fighter/Gladiator
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

Atmos Blade

Attack Power: 36
Effects:InflictsThunder elemental damage.
Abilities: * Air Render 200 AP - Fighter
* Mog Lance 200 AP - Mog Knight
Bought/Acquired: For 4000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 2000 Gil

Flame Tongue

Attack Power: 38
Effects:Inflicts Fire elemental damage
Abilities: * Backdraft 300 AP - Fighter
* Fire Sword 200 AP - Gladiator
* Attack 100 AP - Mog Knight
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 2500 Gil

Air Blade

Attack Power: 40
Effects:Inflicts Wind damage damage. Nullifies Wind elemental damage.
Abilities: * Air Blast 300 AP - Fighter
* Thunder Sword 200 AP - Gladiator
Bought/Acquired: For 7000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 3500 Gil

Icebrand

Attack Power: 42
Effects:Inflicts Ice elemental damage
Abilities: * Ice Sword 200 AP - Gladiator
* Mog Aid 300 AP - Mog Knight
Bought/Acquired: For 8000 Gil, after the second shop upgrade.
Sale Price: 4000 Gil

Kwigon Blade

Attack Power: 40
Effects:DEF +3, MD +3
Abilities: * Far Fist 200 AP - Fighter
* Mog Guard 200 AP - Mog Knight
Bought/Acquired: For 10000 Gil, after the second shop upgrade.
Sale Price: 5000 Gil

Ogun Blade

Attack Power: 42
Effects:MA +2
Abilities: * Wild Swing 200 AP - Fighter/Gladiator
Bought/Acquired: For 15000 Gil, after the second shop upgrade.
Sale Price: 7500 Gil

Pearl Blade

Attack Power: 46
Abilities: * Mog Shield 300 AP - Mog Knight
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Paraiba Blade

Attack Power: 33
Effects:MA +10, Evade +2
Abilities: * Mog Peek 300 AP - Mog Knight
Bought/Acquired: For 22000 Gil, after the second shop upgrade.
Sale Price: 11000 Gil

Venus Blade

Attack Power: 45
Effects:Inflicts Fire elemental damage. MA +2, Speed +2. Nullifies Fire and halves Ice elemental damage.
Abilities: * Doublehand 300 AP - Fighter/Gladiator
Bought/Acquired: Random reward for completing a Mission, prize for reaching Combat Skill L15, and reward for a "Forest-Forest-Jagd-Jagd" Treasure Hunt.
Sale Price: 11000 Gil

Materia Blade

Attack Power: 17
Effects:MA +15, MD +10,
Abilities: * Ultima Sword 999 AP - Gladiator
* Ultima Charge 999 AP - Mog Knight
Bought/Acquired: Steal (hidden) from Moogle in "Present Day (020)", and reward for a "Town-Town-Forest-Forest" Treasure Hunt.
Sale Price: 500 Gil

Mythril Blade

Attack Power: 32
Effects:Jump +1
Abilities: * Fight Combo 100 AP - Fighter
* Magic Sword Combo 100 AP - Gladiator
* Charge Combo 100 AP - Mog Knight
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Ebon Blade

Attack Power: 84
Effects:Inflicts Dark elemental damage. DEF +5
Abilities: -
Bought/Acquired: After clearing the "The Dark Blade (097)"
Sale Price: 500 Gil

Adamant Blade

Attack Power: 65
Effects:DEF +15
Abilities: -
Bought/Acquired: Reward for clearing "Blade & Turtle (285)"
Sale Price: 500 Gil

Ayvuir Red

Attack Power: 62
Effects:DEF +10, Speed +2
Abilities: -
Bought/Acquired: Reward for clearing "Salika Keep (035)".
Sale Price: 500 Gil

Ayvuir Blue

Attack Power: 51
Effects:MD +10, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Twin Swords (036)".
Sale Price: 500 Gil

Saber

Cresent shaped blades that can only be used by Blue Mages.

Blue Saber

Attack Power: 25
Effects:Speed +2
Abilities: * Learning 400 AP - Blue Mage
Bought/Acquired: For 1000 Gil, after the first shop upgrade.
Sale Price: 500 Gil

Shamshir

Attack Power: 31
Effects:Evade +2
Abilities: -
Bought/Acquired: For 2200 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1100 Gil

Aqua Saber

Attack Power: 36
Effects:Inflicts Water elemental damage. Evade +6
Abilities: -
Bought/Acquired: For 3700 Gil, after the second shop upgrade.
Sale Price: 1850 Gil

Harpe

Attack Power: 42
Effects:DEF +5
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

Manganese

Attack Power: 47
Effects:DEF +10, Evade +3
Abilities: -
Bought/Acquired: Prize for reaching Gather Skill L35.
Sale Price: 500 Gil

Mythril Saber

Attack Power: 32
Effects:Jump +1
Abilities: * Blue Combo 100 AP - Blue Mage
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Tulwar

Attack Power: 55
Effects:DEF +10, MD +10, Speed +2
Abilities: -
Bought/Acquired: Steal (hidden) from Blue Mage in Jagd Hunt (012), and reward for a "Town-Town-Plain-Plain" Treasure Hunt.
Sale Price: 3000 Gil

Soulsaber

Attack Power: 39
Effects:Inflicts Fire elemental damage. MD +10, Evade +5
Abilities: -
Bought/Acquired: Reward for clearing "Voodoo Doll (266)".
Sale Price: 500 Gil

Knightswords

Large magical swords that empower the wielder with unforeseeable power. Can only be used by Paladins, Defenders and Templars.

Defender

Attack Power: 37
Abilities: * Nurse 100 AP - Paladin
* Hibernate 100 AP - Defender
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 2500 Gil

Apocalypse

Attack Power: 32
Effects:Inflicts Dark elemental damage.
Abilities: * Rasp 100 AP - Templar
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

Lionheart

Attack Power: 34
Effects:DEF +2, MD +1
Abilities: * Guard 200 AP - Paladin/Defender
Bought/Acquired: For 4000 Gil, after the first shop upgrade.
Sale Price: 2000 Gil

Ragnarok

Attack Power: 36
Effects:MA +5
Abilities: * Drop Weapon 200 AP - Paladin/Defender
* Silence 200 AP - Templar
Bought/Acquired: For 7000 Gil, after the first shop upgrade.
Sale Price: 3500 Gil

Lohengrin

Attack Power: 46
Abilities: * Aura 300 AP - Defender
* Haste 200 AP - Templar
Bought/Acquired: For 12000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 6000 Gil

SavetheQueen

Attack Power: 45
Effects:Holy elemental damage. DEF +3, MD +3, Evade +5. Strenghthens Holy elemental damage.
Abilities: * Cover 200 AP - Paladin
* Expert Guard 300 AP - Defender
* Astra 100 AP - Templar
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Arch Sword

Attack Power: 48
Abilities: * Saint Cross 300 AP - Paladin
* Soul Sphere 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Combat & Magic Skill L10.
Sale Price: 4000 Gil

Excalibur

Attack Power: 47
Effects:Inflicts Holy elemental damage. MA +2, Speed +1, Evade +5.
Strengthens and nullifies Holy elemental damage.
Abilities: * Holy Blade 300 AP - Paladin
Bought/Acquired: Random reward for completing a Mission, a prize for reaching Combat & Magic Skill L20, and reward for a "Mountain-Mountain-Desert-Desert" Treasure Hunt.
Sale Price: 7000 Gil

Mythril Brand

Attack Power: 32
Effects:Jump +1
Abilities: * Knight Combo 100 AP - Paladin
* Defend Combo 100 AP - Defender
* Guard Combo (‹ß‰qƒRƒ“ƒ{) 100 AP - Templar
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Excalibur 2

Attack Power: 87
Effects:MA +3, Speed +4, Evade +5
Abilities: -
Bought/Acquired: Reward for clearing "The Hero Blade (098)"
Sale Price: 500 Gil

Nagrarok

Attack Power: 75
Effects:Speed +6, Move +1
Abilities: -
Bought/Acquired: Reward for clearing "Valuable Fake (286)".
Sale Price: 500 Gil

Sequence

Attack Power: 32
Effects:DEF +2, MA +5, MD +2, Speed +2, Move +1, Jump +1, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Battle Tourney (040)"
Sale Price: 500 Gil

Greatswords

Giant swords which are wielded by using two hands and resting the handle on a knee, sometimes called Zweihanders. Can only be used by Soldiers and Paladins.

Barong

Attack Power: 30
Abilities: * Power Break 200 AP - Soldier
* Parley 200 AP - Paladin
Bought/Acquired: For 900 Gil, and a random reward for completing a Mission.
Sale Price: 450 Gil

Ancient Sword

Attack Power: 32
Effects:Cancels Petrify
Abilities: * Magic Break 200 AP - Soldier
* Subdue 200 AP - Paladin
Bought/Acquired: For 2000 Gil, after the first shop upgrade, and a random
reward for completing a Mission.
Sale Price: 1000 Gil

Diamond Sword

Attack Power: 32
Effect: Cancels Slow
Abilities: * Mug 300 AP - Soldier
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 600 Gil

Hardedge

Attack Power: 42
Effect: Cancels Doom
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Smithing Skill L5.
Sale Price: 1200 Gil

Vigilante

Attack Power: 37
Effect: Cancels Confusion
Abilities: * Monkey Grip 300 AP - Soldier
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Zankplus

Attack Power: 49
Effect: Cancels Poison
Abilities: -
Bought/Acquired: Reward for clearing "Weaver's War (287)"
Sale Price: 500 Gil

Master Sword

Attack Power: 59
Effect: Cancels KO
Abilities: -
Bought/Acquired: Reward for clearing "Fabled Sword (288)"
Sale Price: 500 Gil

Oblige

Attack Power: 48
Effect: Cancels Charm
Abilities: -
Bought/Acquired: Reward for clearing "Come on Out (267)"
Sale Price: 500 Gil

Ice Prism

Attack Power: 45
Effect: Inflicts Ice elemental damage. Cancels Silence and nullifies Fire elemental damage.
Abilities: -
Bought/Acquired: Swap Cyril Ice for it in the "Snow Fairy (109)" Mission.
Sale Price: 500 Gil

Lurebreaker

Attack Power: 51
Effect: Cancels Sleep
Abilities: -
Bought/Acquired: Reward for clearing "Refubishing (289)"
Sale Price: 500 Gil

Broadswords

Swords with wide-blades used for defending and attacking, favorite of the Bangaa Tribe. Can only be used by Warriors and Defenders.

Samson Sword

Attack Power: 32
Effects:Inflicts Earth elemental damage. DEF +5
Abilities: * Power Break 200 AP - Warrior
Bought/Acquired: For 2500 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1250 Gil

Falchion

Attack Power: 27
Effects:DEF +5
Abilities: * Magic Break 200 AP - Warrior
Bought/Acquired: For 1200 Gil, and a random reward for completing a Mission.
Sale Price: 600 Gil

Predator

Attack Power: 37
Effects:DEF +5
Abilities: * Last Berserk 300 AP - Defender
Bought/Acquired: For 4000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 2000 Gil

Striborg

Attack Power: 33
Effects:DEF +5
Abilities: * Body Slam 300 AP - Warrior
* Mow Down 200 AP - Defender
Bought/Acquired: For 5000 Gil, after the second shop upgrade.
Sale Price: 2500 Gil

El Cid Sword

Attack Power: 47
Effects:DEF +10
Abilities: * Tremor 100 AP - Defender
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Smithing Skill L15.
Sale Price: 800 Gil

Claymore

Attack Power: 49
Effects:DEF +5
Abilities: * Monkey Grip 300 AP - Warrior
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 3000 Gil

Vajra

Attack Power: 45
Effects:Inflicts Thunder elemental damage. DEF +5, MD +5. Strengthens Thunder elemental damage.
Abilities: * Meltdown 200 AP - Defender
Bought/Acquired: Prize for reaching Smithing Skill L30, and a reward for a "Jadg-Jadg-Jagd" Treasure Hunt
Sale Price: 500 Gil

Tabarise

Attack Power: 47
Effects:DEF +5, Speed +2, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Stone Secret (290)"
Sale Price: 500 Gil

Rhomphaia

Attack Power: 57
Effects:DEF +5
Abilities: -
Bought/Acquired: Reward for clearing "Food for Truth (268)"
Sale Price: 500 Gil

Beastsword

Attack Power: 50
Effects:DEF +5
Abilities: -
Bought/Acquired: Reward for clearing "Alba Cave (269)".
Sale Price: 500 Gil

Eclipse

Attack Power: 76
Effects:DEF +5, MA +5
Abilities: -
Bought/Acquired: Prize for reaching Smithing Skill L40.
Sale Price: 500 Gil

Estreledge

Attack Power: 77
Effects:DEF +5, MD +5
Abilities: -
Bought/Acquired: From Cyril for 25000 Gil, after freeing 22 territories, and reward for a "Town-Town-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

Knives

Concealable bladed melee weapons. Can only be used by Thieves and Jugglers.

Jack Knife

Attack Power: 22
Effects:Evade +1
Abilities: * Steal Gil 100 AP - Thief
* Gil Toss 100 AP - Juggler
Bought/Acquired: For 200 Gil
Sale Price: 100 Gil

Kris Knife

Attack Power: 30
Effects:MD +5, Evade +1
Abilities: * Hurl 100 AP - Juggler
Bought/Acquired: For 3000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 1500 Gil

Khukuri

Attack Power: 37
Effects:Speed +2, Evade +1
Abilities: * Steal EXP 100 AP - Thief
* Firebomb 300 AP - Juggler
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 2500 Gil

Kard

Attack Power: 35
Effects:Evade +2
Abilities: * Steal Helm (Š•‚𓐂Þ) 300 AP - Thief
Bought/Acquired: For 7000 Gil, after the second shop upgrade.
Sale Price: 3500 Gil

Scramasax

Attack Power: 29
Effects:Evade +1
Abilities: * Steal Shield 200 AP - Thief
* Ball 200 AP - Juggler
Bought/Acquired: For 900 Gil
Sale Price: 450 Gil

Rondell Dagger

Attack Power: 33
Effects:Evade +1. Cancels "Immobilize" and "Disable".
Abilities: * Steal Armor 300 AP - Thief
* Ring 200 AP - Juggler
Bought/Acquired: For 10000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 5000 Gil

Jambiya

Attack Power: 31
Effects:MA + 2, Evade +1
Abilities: * Steal Access. 300 AP - Thief
* Dagger 300 AP - Juggler
Bought/Acquired: For 1700 Gil
Sale Price: 850 Gil

Zorlin Shape

Attack Power: 38
Effects:Speed + 1, Evade +1
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

Sword Breaker

Attack Power: 39
Effects:Evade +2
Abilities: * Steal Weapon 300 AP - Thief
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Orichalcum

Attack Power: 60
Effects:MD +2, Evade +1
Abilities: * Steal JP 300 AP - Thief
* Smile 300 AP - Juggler
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Negotiate Skill L25.
Sale Price: 4000 Gil

Cinquedea

Attack Power: 57
Effects:Speed +5, Evade +2
Abilities: * Steal Ability 300 AP - Thief
Bought/Acquired: Prize for reaching Negotiate Skill L30, and reward for a "Forest-Forest-Desert-Desert" Treasure Hunt.
Sale Price: 500 Gil

Mythril Knife

Attack Power: 32
Effects:Jump +1, Evade +1
Abilities: * Thief Combo 100 AP - Thief
* Juggle Combo 100 AP - Juggler
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Tonberrian

Attack Power: 37
Effects:Speed +10
Abilities: -
Bought/Acquired: Reward for clearing "The Wanderer (039)" and "The Performer (270)".
Sale Price: 500 Gil

Tiptaptwo

Attack Power: 35
Effects:Speed +15. Cancels Slow.
Abilities: -
Bought/Acquired: From Cadoan for 27000 Gil, after freeing 23 territories, and reward for a "Town-Town-Marsh-Marsh" Treasure Hunt.
Sale Price: 500 Gil

Rapier

Light swords used for piercing armor rather then cleaving it. Can only be used by Fencers, Elementalists and Red Mages.

Stinger

Attack Power: 25
Effects:Speed +2
Abilities: * Swarmstrike 100 AP - Fencer
* Thunder 100 AP - Red Mage
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

Estoc

Attack Power: 32
Effects:Speed +2
Abilities: * Featherblow 200 AP - Fencer
* Sleep 200 AP - Red Mage
* Heavy Dust 200 AP - Elementalist
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

Fleuret

Attack Power: 27
Effects:Speed +2
Abilities: * Cure 100 AP - Red Mage
* Earth Heal 200 AP - Elementalist
Bought/Acquired: For 800 Gil
Sale Price: 400 Gil

Scarlette

Attack Power: 27
Effects:Inflicts Fire elemental damage. MA +2, Speed +2
Abilities: * Fire 100 AP - Red Mage
* Fire Whip 100 AP - Elementalist
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil

Flamberge

Attack Power: 35
Effects:DEF +5, Speed +2
Abilities: * Piercethrough 200 AP - Fencer
* Blizzard 100 AP - Red Mage
* White Flame 100 AP - Elementalist
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

Silver Rapier

Attack Power: 35
Effects:Speed +2
Abilities: * Shadowstick 200 AP - Fencer
* Sliprain 200 AP - Elementalist
* Poison 100 AP - Red Mage
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 500 Gil

Djinn Flyssa

Attack Power: 34
Effects:Inflicts Wind elemental damage. MD +2, Speed +2, Evade +2. Strengthens and nullifies Wind elemental damage
Abilities: * Swallow Tail 300 AP - Fencer
* Shining Air 200 AP - Elementalist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

Joyeuse

Attack Power: 37
Effects:MD +5, Speed +2
Abilities: * Night Hawk 300 AP - Fencer
* Evil Gaze 300 AP - Elementalist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Mage Masher

Attack Power: 34
Effects:MA +5, MD +10, Speed +2
Abilities: * Manastrike 300 AP - Fencer
* Barrier 300 AP - Red Mage
Bought/Acquired: For 8000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 4000 Gil

Colichemarde

Attack Power: 36
Effects:Speed +2. Cancels Beserk.
Abilities: * Magic Pow+ 300 AP - Red Mage
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Negotiate Skill L20.
Sale Price: 3000 Gil

Gupti Aga

Attack Power: 38
Effects:Speed +2
Abilities: * Check Mate 300 AP - Fencer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 5000 Gil

Madu

Attack Power: 33
Effects:Speed +2
Abilities: * Doublecast 999 AP - Red Mage
Bought/Acquired: Prize for reaching Negotiate Skill L40, and reward for a "Forest-Forest-Marsh-Marsh" Treasure Hunt.
Sale Price: 500 Gil

Epeprism

Attack Power: 37
Effects:Speed +2. Halves Holy and Dark elemental damage.
Abilities: * Elementalshift 300 AP - Elementalist
Bought/Acquired: Random reward for completing a Mission, and reward for a "Marsh-Marsh-Desert-Desert" Treasure Hunt.
Sale Price: 7000 Gil

Mythril Rapier

Attack Power: 32
Effects:Speed +2, Jump +1
Abilities: * Lunge Combo 100 AP - Fencer
* Spirit Combo 100 AP - Elementalist
* Red Combo 100 AP - Red Mage
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 500 Gil

Last Letter

Attack Power: 45
Effects:Speed +2, Evade +3
Abilities: -
Bought/Acquired: Reward for clearing the "Cursed Bride (092)" Mission.
Sale Price: 500 Gil

Diabolique

Attack Power: 41
Effects:Inflicts Dark elemental damage. MD +5, Speed +2. Nullifies Dark elemental damage.
Abilities:
Bought/Acquired: Ritz has the only one, and you can't steal it from her.
Sale Price: 500 Gil

Femme Fatale

Attack Power: 49
Effects:Speed +2. Cancels Doom.
Abilities:
Bought/Acquired: Steal from Ritz in "Over the Hill (023)"
Sale Price: 500 Gil

Aerial Hole

Attack Power: 43
Effects:Wind damage, MA +8, Speed +2
Abilities:
Bought/Acquired: Reward for clearing "One More Time (271)".
Sale Price: 500 Gil

Katana

Extremely sharp Japanese swords that can only be used by Ninjas and Assassins.

Ninja Knife

Attack Power: 31
Abilities: * Throw 100 AP - Ninja
Bought/Acquired: For 2000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1000 Gil

Murasame

Attack Power: 31
Effects:Inflicts Water elemental damage
Abilities: * Water Veil 200 AP - Ninja
* Aphonia 200 AP - Assassin
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

Ashura

Attack Power: 33
Effects:Inflicts Fire damage
Abilities: * Fire Veil 200 AP - Ninja
Bought/Acquired: For 7000 Gil, after the first shop upgrade.
Sale Price: 3500 Gil

Osafune

Attack Power: 35
Effects:DEF +5
Abilities: * Earth Veil 200 AP - Ninja
Bought/Acquired: For 8000 Gil, after the first shop upgrade.
Sale Price: 4000 Gil

Petalchaser

Attack Power: 34
Abilities: * Last Breath 300 AP - Assassin
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Smithing Skill L10.
Sale Price: 3000 Gil

Kotetsu

Attack Power: 37
Abilities: * Wood Veil 200 AP - Ninja
* Rockseal 300 AP - Assassin
Bought/Acquired: For 10000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 5000 Gil

Kikuichimonji

Attack Power: 40
Effects:MD +5
Abilities: * Metal Veil 200 AP - Ninja
* Nightmare 300 AP - Assassin
Bought/Acquired: For 12000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 6000 Gil

Heaven's Cloud

Attack Power: 39
Effects:Inflicts Holy elemental damage. MD +5. Absorbs Holy elemental damage.
Abilities: * Unspell 300 AP - Ninja
Bought/Acquired: For 15000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 7500 Gil

Nosada

Attack Power: 42
Abilities: * Double Sword 999 AP - Ninja
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Smithing Skill L20.
Sale Price: 8000 Gil

Masamune

Attack Power: 65
Abilities: * Oblivion 300 AP - Ninja/Assassin
Bought/Acquired: From Muscadet for 25000 Gil, after freeing 24 territories, and a random reward for completing a Mission
Sale Price: 500 Gil

Zanmato

Attack Power: 22
Effects:Inflicts Holy elemental damage. MA +2. Strengthens Holy and halves
Dark elemental damage.
Abilities: * Ultima Masher 999 AP - Assassin
Bought/Acquired: Reward for clearing "Wanted! (029)", and a prize for reaching Smithing Skill L50.
Sale Price: 500 Gil

Mythril Epee

Attack Power: 32
Effects:Jump +1
Abilities: * Ninja Combo (”EŽÒƒRƒ“ƒ{) 100 AP - Ninja
* Killer Combo (ŽdŽèƒRƒ“ƒ{) 100 AP - Assassin
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Masamune 100

Attack Power: 79
Effects:MA +5
Abilities: -
Bought/Acquired: Reward for clearing "The Fey Blade (099)"
Sale Price: 500 Gil

Charfire

Attack Power: 47
Effects:Speed +2
Abilities: -
Bought/Acquired: Reward for clearing "Spring Tree (272)".
Sale Price: 500 Gil

Silkmoon

Attack Power: 55
Effects:Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Sword Stuff (291)".
Sale Price: 500 Gil

Staves

Magical staves which are embedded with holy magic. Can only be used by White Mages, Bishops and Summoners.

White Staff

Attack Power: 19
Effects:Purges Doom from Target. MD +5
Abilities: * Cure 100 AP - White Mage
Bought/Acquired: For 500 Gil
Sale Price: 250 Gil

Guard Staff

Attack Power: 21
Effects:DEF +5, MD +5
Abilities: * Protect 100 AP - White Mage
* Ifrit 200 AP - Summoner
Bought/Acquired: For 800 Gil
Sale Price: 400 Gil

Judge Staff

Attack Power: 21
Effects:Inflicts Thunder elemental damage. MA +3, MD +5
Abilities: * Shell 100 AP - White Mage
* Aero 200 AP - Bishop
* Ramuh 200 AP - Summoner
Bought/Acquired: For 1500 Gil
Sale Price: 750 Gil

Cure Staff

Attack Power: 29
Effects:Recovers target's HP. MD +5
Abilities: * Cura 200 AP - White Mage/Bishop
* Kirin 200 AP - Summoner
Bought/Acquired: For 7000 Gil, after the second shop upgrade.
Sale Price: 3500 Gil

Pure Staff

Attack Power: 23
Effects:MD +5
Abilities: * Esuna 200 AP - White Mage
* Unicorn 200 AP - Summoner
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1500 Gil

Bless Staff

Attack Power: 23
Effects:MD +5
Abilities: * Life 200 AP - White Mage
* Dispel 200 AP - Bishop
Bought/Acquired: For 4000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 2000 Gil

Snake Staff

Attack Power: 29
Effects:MD +5. Cancels Petrify.
Abilities: * Break 200 AP - Bishop
* Shiva 200 AP - Summoner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 600 Gil

Spring Staff

Attack Power: 28
Effects:Iflicts Water elemental damage. MD +5. Nullifies Water elemental damage.
Abilities: * Curaga 300 AP - White Mage
* Water 200 AP - Bishop
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Magic Skill L10.
Sale Price: 1000 Gil

Garnet Staff

Attack Power: 31
Effects:DEF +5, MD +5
Abilities: * Barrier 300 AP - Bishop
* Carbunkle 300 AP - Summoner
Bought/Acquired: For 9000 Gil, after the second shop upgrade.
Sale Price: 4500 Gil

Cheer Staff

Attack Power: 32
Effects:DEF +5, Evade +2
Abilities: * Auto-Life 200 AP - White Mage
* Judge 300 AP - Bishop
* Madeen 300 AP - Summoner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Nirvana Staff

Attack Power: 34
Effects:Inflicts Holy elemental damage. MD +10
Abilities: * Full-Life 300 AP - White Mage
* Holy 300 AP - Bishop
* Phoenix 300 AP - Summoner
Bought/Acquired: Random reward for completing a Mission, and reward for "Cave-Cave-Jagd-Jagd" Treasure Hunt.
Sale Price: 6000 Gil

Mythril Staff

Attack Power: 32
Effects:MD +5, Jump +1
Abilities: * White Combo 100 AP - White Mage
* Prayer Combo 100 AP - Bishop
* Summon Combo 100 AP - Summoner
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Power Staff

Attack Power: 45
Effects:DEF +6, MD +5
Abilities: -
Bought/Acquired: Reward for clearing "Who Am I? (273)".
Sale Price: 500 Gil

Dream Watcher

Attack Power: 43
Effects:MA +10, MD +15
Abilities: -
Bought/Acquired: Prize for reaching Magic Skill L50.
Sale Price: 500 Gil

Rods

Magical rods embedded with dark magic. Can only be used by Black Mages, Illusionists and Time Mages.

Rod

Attack Power: 18
Effects:MA +2
Abilities: * Fire 100 AP - Black Mage
* Thunder 100 AP - Black Mage
* Blizzard 100 AP - Black Mage
Bought/Acquired: For 600 Gil
Sale Price: 300 Gil

Firewheel Rod

Attack Power: 21
Effects:Inflicts Fire elemental damage. MA +2
Abilities: * Fira 200 AP - Black Mage
* Haste 200 AP - Time Mage
* Prominence 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 750 Gil

Thunder Rod

Attack Power: 21
Effects:Inflicts Thunder elemental damage. MA +2
Abilities: * Thundara 200 AP - Black Mage
* Reflect 300 AP - Time Mage
* Tempest 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 750 Gil

Sleet Rod

Attack Power: 21
Effects:Inflicts Ice elemental damage. MA +2
Abilities: * Blizzara 200 AP - Black Mage
* Silence 200 AP - Time Mage
* Freeze Blink 100 AP - Illusionist
Bought/Acquired: For 1500 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 750 Gil

Terre Rod

Attack Power: 23
Effects:Earth elemental damage. MA +2. Strengthens Earth elemental damage.
Abilities: * Slow 200 AP - Time Mage
* Soil Evidence 200 AP - Illusionist
Bought/Acquired: For 2700 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1350 Gil

Force Rod

Attack Power: 25
Effects:MA +5
Abilities: * Quarter 200 AP - Time Mage
Bought/Acquired: For 5000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 2500 Gil

Flame Rod

Attack Power: 27
Effects:Inflicts Fire elemental damage. MA +2. Strengthens Fire elemental damage.
Abilities: * Firaga 300 AP - Black Mage
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

Thor Rod

Attack Power: 27
Effects:Inflicts Thunder elemental damage. MA +2. Strengthens Thunder elemental damage.
Abilities: * Thundaga 300 AP - Black Mage
* Quick 300 AP - Time Mage
* Wild Tornado 200 AP - Illusionist
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Magic Skill L25.
Sale Price: 2000 Gil

Chill Rod

Attack Power: 27
Effects:Inflicts Ice elemental damage. MA +2. Strengthens Ice elemental damage.
Abilities: * Blizzaga 300 AP - Black Mage
* Stop 300 AP - Time Mage
* Deluge 200 AP - Illusionist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Stardust Rod

Attack Power: 29
Effects:MA +5
Abilities: * Demi (ƒOƒ‰ƒrƒK) 300 AP - Time Mage
* Stardust (ƒXƒ^[ƒ_ƒXƒg) 300 AP - Illusionist
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Magic Skill L30.
Sale Price: 7000 Gil

Princess Rod

Attack Power: 35
Effects:DEF +5, MA +2, MD +5, Evade +2. Strengthens Wind, Earth and Water elemental damage.
Abilities: * Star Cross 300 AP - Illusionist
Bought/Acquired: From Baguba for 20000 Gil, after freeing 25 territories and reward for a "Town-Town-Desert-Desert" Treasure Hunt.
Sale Price: 500 Gil

Mythril Rod

Attack Power: 32
Effects:MA +2, Jump +1
Abilities: * Black Combo 100 AP - Black Mage
* Time Combo 100 AP - Time Mage
* Spell Combo 100 AP - Illusionist
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Heretic Rod

Attack Power: 31
Effects:Inflicts Dark elemental damage. MA +20
Abilities: -
Bought/Acquired: Reward for clearing "Flan Breakout! (093)".
Sale Price: 500 Gil

Sapere Aude

Attack Power: 18
Effects:DEF +2, MA +5, MD +2, Speed +2, Move +1, Jump +1, Evade +2
Abilities: -
Bought/Acquired: Reward for clearing "Mage Tourney (041)".
Sale Price: 500 Gil

Maces

Bludgeoning weapons embedded with mystic magic. Can only be used by Alchemists and Sages.

Battle Mace

Attack Power: 31
Abilities: * Water 200 AP - Sage
* Aero 200 AP - Sage
Bought/Acquired: For 2000 Gil, after the first shop upgrade.
Sale Price: 1000 Gil

Energy Mace

Attack Power: 29
Effects:MA+2, MD+5
Abilities: * Drain 100 AP - Sage
* Rasp 200 AP - Alchemist
Bought/Acquired: For 3500 Gil, after the first shop upgrade.
Sale Price: 1750 Gil

Druid Mace

Attack Power: 33
Effects:MA +3, MD +5
Abilities: * Blind 100 AP - Sage
* Poison 100 AP - Alchemist
Bought/Acquired: For 6000 Gil, after the first shop upgrade.
Sale Price: 3000 Gil

Sage Crosier

Attack Power: 31
Effects:MA +8, MD +8
Abilities: * Astra 200 AP - Alchemist
Bought/Acquired: For 9000 Gil, after the first shop upgrade.
Sale Price: 4500 Gil

Morning Star

Attack Power: 33
Effects:MA +2, MD +5
Abilities: * Magic Pow+ 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1300 Gil

Mandragora

Attack Power: 37
Effects:Inflicts Earth elemental damage. MA +2, MD +5. Absorbs Earth elemental damage and cancels Poison.
Abilities: * Bio 300 AP - Sage
* Toad 200 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Life Crosier

Attack Power: 35
Effects:MA +2, MD +10,
Abilities: * Raise 300 AP - Sage
* Death 200 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 6000 Gil

Lotus Mace

Attack Power: 37
Effects:Inflicts Fire elemental damage. MA +2, MD +5. Strengthens Fire elemental damage.
Abilities: * Giga Flare 300 AP - Sage
* Flare 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 8000 Gil

Scorpion Tail

Attack Power: 38
Effects:MA +2, MD +5
Abilities: * Meteor (ƒƒeƒI) 300 AP - Alchemist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 10000 Gil

Zeus Mace

Attack Power: 15
Effects:Inflicts Holy elemental damage. MA +5, MD +5. Strengthens Holy elemental damage.
Abilities: * Ultima Blow 999 AP - Sage
Bought/Acquired: Steal (hidden) from Alchemist in "Golden Clock (014)", and reward for a "Plain-Plain-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

Mythril Mace

Attack Power: 32
Effects:MA +2, MD +5, Jump +1
Abilities: * Gold Combo 100 AP - Alchemist
* Wise Combo 100 AP - sage
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Cactus Stick

Attack Power: 62
Effects:MA +2, MD +5
Abilities: -
Bought/Acquired: Prize for reaching Magic Skill L40, and reward for a "Forest-Forest-Plain-Plain" Treasure Hunt.
Sale Price: 500 Gil

Vesper

Attack Power: 39
Effects:MA +2, MD +5
Abilities: -
Bought/Acquired: Reward for clearing "Staring Eyes (050)".
Sale Price: 500 Gil

Bows

Bows which require both hands to fire arrows at a range of 5-7 panels. Can only be used by Archers.

Longbow

Attack Power: 19
Range: 5
Abilities: * Boost 100 AP - Archer
Bought/Acquired: For 300 Gil
Sale Price: 150 Gil

Char Bow

Attack Power: 21
Range: 5
Abilities: * Black Out 200 AP - Archer
Bought/Acquired: For 700 Gil, and a random reward for completing a Mission.
Sale Price: 350 Gil

Thorn Bow

Attack Power: 25
Range: 5
Abilities: Aim: Legs 200 AP - Archer
Bought/Acquired: For 1500 Gil, and a random reward for completing a Mission.
Sale Price: 750 Gil

Nail Bow

Attack Power: 29
Range: 5
Abilities: * Aim: Arm 200 AP - Archer
Bought/Acquired: For 4000 Gil, after the second shop upgrade.
Sale Price: 2000 Gil

Silver Bow

Attack Power: 23
Range: 6
Abilities: * Burial 300 AP - Archer
Bought/Acquired: For 2500 Gil, after the first shop upgrade.
Sale Price: 1250 Gil

Artemis' Bow

Attack Power: 27
Range: 7
Abilities: * Cupid 200 AP - Archer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 500 Gil

Yoichi Bow

Attack Power: 33
Range: 5
Abilities: * Take Aim 300 AP - Archer
Bought/Acquired: Random reward for completing a Mission, and a prize for
reaching Track Skill L5.
Sale Price: 1500 Gil

Target Bow

Attack Power: 35
Range: 5
Effects:Evade +5
Abilities: * Concentrate 300 AP - Archer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 3000 Gil

Perseus' Bow

Attack Power: 42
Range: 6
Effects:Evade +2
Abilities: * Faster 300 AP - Archer
Bought/Acquired: Random reward for completing a Mission, and reward for "Desert-Desert-Jagd-Jagd" Treasure Hunt.
Sale Price: 5000 Gil

Mythril Bow

Attack Power: 32
Range: 5
Effects:Jump +1
Abilities: * Bow Combo 100 AP - Archer
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Crescent Bow

Attack Power: 45
Range: 5
Abilities: -
Bought/Acquired: Reward for clearing "Reaper Rumors (274)"
Sale Price: 500 Gil

Malbow

Attack Power: 55
Range: 5
Abilities: -
Bought/Acquired: Reward for clearing "Carrot (095)"
Sale Price: 500 Gil

Greatbows

Hardy bows and crossbows which require both hands to fire arrows at a range
of 5-7 panels. Can only be used by Hunters, Snipers and Assassins.

Windslash Bow

Attack Power: 25
Range: 5
Effects:Inflicts Wind elemental damage. Evade +2
Abilities: * Oust 200 AP - Hunter
* Ambush 100 AP - Sniper
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

Ranger Bow

Attack Power: 23
Range: 5
Effects:Inflicts Earth elemental damage
Abilities: * Capture 200 AP - Hunter
* Ague 200 AP - Assassin
Bought/Acquired: For 2000 Gil, after the first shop upgrade.
Sale Price: 1000 Gil

Cranequin

Attack Power: 29
Range: 5
Abilities: * Sonic Boom 200 AP - Hunter
* Poison Baise 200 AP - Assassin
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

Twin Bow

Attack Power: 31
Range: 5
Abilities: * Advice 100 AP - Hunter
* Rapid-Fire 300 AP - Snipers
Bought/Acquired: For 8000 Gil, after the second shop upgrade, and a random reward for completing a Mission.
Sale Price: 4000 Gil

Hunt Bow

Attack Power: 33
Range: 5
Abilities: * Hunting 300 AP - Hunter
* Aim: Wallet 300 AP - Sniper
Bought/Acquired: From Muscadet for 40000 Gil, after freeing 21 territories.
Sale Price: 500 Gil

Fey Bow

Attack Power: 31
Range: 6
Effects:Inflicts Wind elemental damage. Evade +2
Abilities: * Aim: Vitals 300 AP - Hunter
* Aim: Armor 300 AP - Sniper
* Shadowbind 200 AP - Assassin
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Hades Bow

Attack Power: 33
Range: 5
Effects:Dark elemental damage.
Abilities: * Sidewinder 300 AP - Hunter
* Death Sickle 300 AP - Sniper
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Track Skill L15.
Sale Price: 5000 Gil

Nike Bow

Attack Power: 37
Range: 5
Effects:Inflicts Thunder elemental damage. DEF +5
Abilities: * Weapon Atk+ 300 AP - Hunter
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 7000 Gil

Master Bow

Attack Power: 41
Range: 5
Effects:Evade +2
Abilities: * Addle 200 AP - Hunter
* Aim: Weapon 300 AP - Sniper
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 10000 Gil

Max's Oathbow

Attack Power: 61
Range: 6
Effects:Inflicts Dark elemental damage. MA +2
Abilities: * Magic Bullets 300 AP - Sniper
Bought/Acquired: Prize for reaching Track Skill L40.
Sale Price: 500 Gil

Seventh Heaven

Attack Power: 15
Range: 5
Effects:Inflicts Holy elemental damage. Evade +5
Abilities: * Ultima Shot 999 AP - Hunter
Bought/Acquired: From Baguba for 23000 Gil, after freeing 25 territories.
Sale Price: 500 Gil

Mythril Shot

Attack Power: 32
Range: 5
Effects:Jump +1
Abilities: * Hunt Combo 100 AP - Hunter
* Sniper Combo 100 AP - Sniper
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Marduk Bow

Attack Power: 39
Range: 7
Abilities: -
Bought/Acquired: Reward for clearing "Dog Days (275)".
Sale Price: 500 Gil

Gastra Bow

Attack Power: 51
Range: 7
Abilities: -
Bought/Acquired: Reward for a "Plain-Plain-Plain" Treasure Hunt
Sale Price: 500 Gil

Arbalest

Attack Power: 42
Range: 5
Effects:Inflicts Earth elemental damage.
Abilities: -
Bought/Acquired: Reward for clearing "Good Bread (276)"
Sale Price: 500 Gil

Spears

Poles with a sharp tip used for skewering foes at a range of 2 panels. Can only be use by Dragoons and Templars.

Javelin

Attack Power: 31
Abilities: * War Cry 300 AP - Templar
* Jump 100 AP - Dragoon
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1500 Gil

Lava Spear

Attack Power: 33
Effects:Inflicts Fire elemental damage.
Abilities: * Fire Breath 300 AP - Dragoon
Bought/Acquired: For 5000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 2500 Gil

Gae Bolg

Attack Power: 39
Effects:Inflicts Thunder elemental damage.
Abilities: * Bolt Breath 300 AP - Dragoon
Bought/Acquired: For 14000 Gil, after the second shop upgrade.
Sale Price: 7000 Gil

Ice Lance

Attack Power: 35
Effects:Inflicts Ice elemental damage.
Abilities: * Ice Breath 300 AP - Dragoon
Bought/Acquired: For 8000 Gil, after the first shop upgrade.
Sale Price: 4000 Gil

Partisan

Attack Power: 42
Effects:Jump +1
Abilities: * Cheer 100 AP - Templar
Bought/Acquired: For 10000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 5000 Gil

Kain's Lance

Attack Power: 47
Effects:Jump +1
Abilities: * Lifebreak 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Combat Skill L20.
Sale Price: 3000 Gil

Trident

Attack Power: 50
Effects:MA +2, Jump +1
Abilities: * Weapon Atk+ 300 AP - Templar
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Combat Skill L25.
Sale Price: 6000 Gil

Dragon Whisker

Attack Power: 45
Effects:Jump +1
Abilities: * Bangaa Cry 200 AP - Dragoon
Bought/Acquired: For 18000 Gil, after the second shop upgrade.
Sale Price: 9000 Gil

Mythril Spear

Attack Power: 32
Effects:Jump +2
Abilities: * Dragoon Combo 100 AP - Dragoon
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Odin Lance

Attack Power: 55
Abilities: -
Bought/Acquired: Reward for clearing "A Stormy Night (292)"
Sale Price: 500 Gil

Beastspear

Attack Power: 51
Effects:DEF +10
Abilities: -
Bought/Acquired: Reward for clearing "Old Friends (107)", and reward for a "Plain-Plain-Desert-Desert" Treasure Hunt.
Sale Price: 500 Gil

Bangaa Spike

Attack Power: 53
Effects:DEF +5, MA +2, MD +5
Abilities: -
Bought/Acquired: Reward for clearing "Sword Needed (277)".
Sale Price: 500 Gil

Instruments

Mystical instruments which produce music that really speaks to living beings. Can only be used by Beastmasters and Animists.

Demon Bell

Attack Power: 22
Abilities: * Goblin 200AP - Beastmaster
* Flan 200 AP - Beastmaster
* Bomb 200 AP - Beastmaster
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

Glass Bell

Attack Power: 25
Effects:MD +1. Cancels Sleep.
Abilities: *Lamia 200 AP - Beastmaster
*Flan 200 AP - Beastmaster
*Sheep Count 100 AP - Animist
Bought/Acquired: For 1000Gil
Sale Price: 500 Gil

War Trumpet

Attack Power: 25
Effects:Evade +1
Abilities: * Panther 200AP - Beastmaster
* Goblin 200 AP - Beastmaster
* Catnip 100 AP - Animist
Bought/Acquired: For 1700 Gil
Sale Price: 850 Gil

Conch Shell

Attack Power: 31
Effects:DEF +2
Abilities: * Rock Beast (Šâb) 200 AP - Beastmaster
Bought/Acquired: For 3000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 1500 Gil

Earth Bell

Attack Power: 31
Effects:Inflicts Earth elemental damage. DEF +3. Absorbs Earth elemental damage.
Abilities: * Dragon 200 AP - Beastmaster
* Wool 100% 200 AP - Animist
Bought/Acquired: For 5000 Gil, after the first shop upgrade.
Sale Price: 2500 Gil

Black Quena

Attack Power: 33
Effects:Inflicts Dark elemental damage. DEF +2
Abilities: * Floateye 200 AP - Beastmaster
* Undead 200 AP - Beastmaster
Bought/Acquired: For 7000 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 3500 Gil

Satyr Flute

Attack Power: 35
Effects:Evade +1. Cancels Charm.
Abilities: * Chocobo Rush 300 AP - Animist
Bought/Acquired: For 10000 Gil, after the first shop upgrade.
Sale Price: 5000 Gil

Fairy Harp

Attack Power: 29
Effects:MA +2
Abilities: * Fairy 200 AP - Beastmaster
* Bug 200 AP - Beastmaster
* Tail Wag 200 AP - Animist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1000 Gil

Aona Flute

Attack Power: 32
Effects:MD +2. Cancels Poison.
Abilities: * Marlboro 200 AP - Beastmaster
* Bomb 200 AP - Beastmaster
* Frog Song 200 AP - Animist
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Heal Chime

Attack Power: 39
Effects:Inflicts Holy elemental damage. Evade +1. Cancels Doom.
Abilities: * Cuisine 200 AP - Animist
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Craft L15.
Sale Price: 8000 Gil

Blood Strings

Attack Power: 22
Effects:Absorb targets HP. Evade +1
Abilities: * Tonberry 200 AP - Beastmaster
* Friend 300 AP - Animist
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Craft L25.
Sale Price: 10000 Gil

Mythril Bell

Attack Power: 32
Effects:Jump +1
Abilities: * Beast Combo 100 AP - Beastmaster
* Animal Combo 100 AP - Animist
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Dark Fiddle

Attack Power: 45
Effects:Inflicts Dark elemental damage. Cancels Silence.
Abilities: -
Bought/Acquired: Reward for clearing "Minstrel Song (293)"
Sale Price: 500 Gil

Fell Castanets

Attack Power: 47
Effects:Inflicts Dark elemental damage.
Abilities:
Bought/Acquired: Reward for clearing "El Ritmo (278)"
Sale Price: 500 Gil

Knuckles

Armlets, claws and brass knuckles used to cause more damage with hand combat. Can only be used by White Monks and Gadgeteers.

Hard Knuckles

Attack Power: 29
Effects:Evade +1
Abilities: * Whirlwind 100 AP - White Monk
* Silver Disc 200 AP - Gadgeteer
Bought/Acquired: For500 Gil
Sale Price: 250 Gil

Rising Sun

Attack Power: 31
Effects:Fire elemental damage. Evade +1
Abilities: * Exorcise 300 AP - White Monk
* Red Spring 200 AP - Gadgeteer
Bought/Acquired: For 1000 Gil
Sale Price: 500 Gil

Sick Knuckles

Attack Power: 35
Effects:Evade +1
Abilities: * Green Gear 200 AP - Gadgeteer
Bought/Acquired: For 1000 Gil
Sale Price: 1000 Gil

Dream Claws

Attack Power: 39
Effects:Evade +1
Abilities: * Chroma Gem (“øF‚ÌŽ¥Î) 200 AP - Gadgeteer
Bought/Acquired: For 3000 Gil
Sale Price:1600 Gil

Kaiser Knuckles

Attack Power: 42
Effects:Evade +1
Abilities: * Air Render 200 AP - White Monk
Bought/Acquired: For 5700 Gil, after the first shop upgrade, and a random reward for completing a Mission.
Sale Price: 2850 Gil

Cat Claws

Attack Power: 35
Effects:Speed +2, Evade +1
Abilities: * Chakra 200 AP - White Monk
* Golden Battery 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1500 Gil

Survivor

Attack Power: 37
Effects:DEF +2, Evade +2
Abilities: * Revive 300 AP - White Monk
* Yellow Spring 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

White Fangs

Attack Power: 39
Effects:Inflicts Ice elemental damage. Evade +1
Abilities: * Holy Seal 200 AP - White Monk
* Blue Screw 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Gather Skill L20.
Sale Price: 4000 Gil

Godhand

Attack Power: 39
Effects:Inflicts Holy elemental damage. MA +3, Speed +1, Evade +5
Abilities: * Far Fist 200 AP - White Monk
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 6000 Gil

Tiger Fangs

Attack Power: 41
Effects:Inflicts Thunder elemental damage. Evade +2
Abilities: * Earth Render 200 AP - White Monk
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Gather Skill L25.
Sale Price: 8000 Gil

Death Claws

Attack Power: 43
Effects:Inflicts Dark elemental damage. Evade +1
Abilities: * Black Ingot 200 AP - Gadgeteer
Bought/Acquired: Random reward for completing a Mission, and reward for a "Mountain-Mountain-Marsh-Marsh" Treasure Hunt.
Sale Price: 10000 Gil

Mythril Claws

Attack Power: 32
Effects:Jump +1, Evade +1
Abilities: * Monk Combo 100 AP- White Monk
* Gadget Combo 100 AP - Gadgeteer
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Greaseburst

Attack Power: 59
Effects:Evade +1
Abilities: -
Bought/Acquired: Prize for reaching Gather Skill L40.
Sale Price: 500 Gil

Magic Hands

Attack Power: 52
Effects:Evade +1
Abilities: -
Bought/Acquired: Reward for clearing "Her Big Move (279)"
Sale Price: 500 Gil

Souls

Orbs which are embedded with the souls of captured monsters. Can only be used by Morphers.

Goblin Soul

Attack Power: 32
Effects:MA +2, Evade +1. Halves Ice elemental damage.
Abilities: * Goblin 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Goblin.
Sale Price: 700 Gil

Flan Soul

Attack Power: 34
Effects:DEF +34, MA +10, MD +2. Halves Thunder elemental damage.
Abilities: * Flan (ƒvƒŠƒ“) 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Flan.
Sale Price: 1000 Gil

Bomb Soul

Attack Power: 36
Effects:Inflicts Fire elemental damage. MD +2. Halves Fire elemental damage.
Abilities: * Bomb 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Bomb.
Sale Price: 1200 Gil

Dragon Soul

Attack Power: 43
Effects:DEF +5, MA +2. Absorb Earth elemental damage.
Abilities: * Dragon 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Dragon.
Sale Price: 2000 Gil

Lamia Soul

Attack Power: 41
Effects:Inflicts Water elemental damage. MA +2. Cancels Sleep.
Abilities: * Lamia 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Lamia.
Sale Price: 1500 Gil

Bug's Soul

Attack Power: 39
Effects:Inflicts Earth elemental damage. DEF +2, MA +2. Cancels Blind.
Abilities: * Bug 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Bug.
Sale Price: 1300 Gil

Panther Soul

Attack Power: 39
Effects:MA +2, Evade +2. Cancels Berserk.
Abilities: * Panther 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Panther.
Sale Price: 2000 Gil

Marlboro Soul

Attack Power: 47
Effects:MA +2, MD +2. Cancels Poison.
Abilities: * Marlboro 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Marlboro.
Sale Price: 3000 Gil

Eye Soul

Attack Power: 45
Effects:Inflicts Dark elemental damage. MA +2. Cancels Doom.
Abilities: * Floateye 200 AP - Morpher
Bought/Acquired: Successfully "Capture" a Floateye.
Sale Price: 1400 Gil

Mythril Soul

Attack Power: 32
Effects:MA +2, Jump +1
Abilities: * Metamorph Combo 100 AP - Morpher
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Dread Soul

Attack Power: 49
Effects:MA +2
Abilities: -
Bought/Acquired: Reward for clearing "Last Stand (086)".
Sale Price: 500 Gil

Rukavi Soul

Attack Power: 67
Effects:MA +2
Abilities: -
Bought/Acquired: Reward for clearing "Free Bervenia! (087)"
Sale Price: 500 Gil

Guns

Pistols which can fire bullets at a range of 7-9 panels. Can only be used by Gunners.

Aiot Gun

Attack Power: 27
Range: 8
Abilities: *Fireshot 100 AP - Gunner
Bought/Acquired: For 2000 Gil
Sale Price: 1000 Gil

Silver Cannon

Attack Power: 31
Range: 7
Abilities: * Blindshot 100 AP - Gunner
Bought/Acquired: For 3000 Gil, after the first shop upgrade.
Sale Price: 1500 Gil

Riot Gun

Attack Power: 31
Range: 8
Abilities: * Boltshot 100 AP - Gunner
Bought/Acquired: For 5000 Gil, after the second shop upgrade.
Sale Price: 2500 Gil

Chaos Rifle

Attack Power: 33
Range: 8
Abilities: * Confushot 200 AP - Gunner
Bought/Acquired: For 8000 Gil, after the second shop upgrade.
Sale Price: 4000 Gil

Lost Gun

Attack Power: 31
Range: 8
Abilities: * Silenceshot 200 AP - Gunner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 1200 Gil

Peacemaker

Attack Power: 33
Range: 8
Abilities: * Charmshot 300 AP - Gunner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 2000 Gil

Giot Gun

Attack Power: 37
Range: 8
Abilities: * Iceshot 100 AP - Gunner
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Appraise Skill L15.
Sale Price: 3000 Gil

Longbarrel

Attack Power: 39
Range: 8
Abilities: * Concentrate 300 AP - Gunner
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Appraise Skill L25.
Sale Price: 6000 Gil

Outsider

Attack Power: 41
Range: 9
Abilities: * Stopshot 300 AP - Gunner
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 8000 Gil

Mythril Gun

Attack Power: 32
Range: 8
Effects:Jump +1
Abilities: * Gun Combo 100 AP - Gunner
Bought/Acquired: Reward for completing a random Clan encounter.
Sale Price: 2000 Gil

Bindsnipe

Attack Power: 47
Range: 8
Abilities: -
Bought/Acquired: Reward for clearing "Gun Crazy (294)"
Sale Price: 500 Gil

Calling Gun

Attack Power: 59
Range: 8
Abilities: -
Bought/Acquired: Reward for clearing "Beastly Gun (284)"
Sale Price: 500 Gil

Shields

Shields used to deflect and evade attacks; they can only used by Soldiers, Paladins, Warriors, Sages, Fencers and Mog Knights.

Bronze Shield

Effects:MD +2, Evade +4
Abilities: * Shieldbearer 300 AP - Soldier/Warrior/Fencer
Bought/Acquired: For 400 Gil
Sale Price: 200 Gil

Round Shield

Effects:MD +4, Evade +5
Abilities: * Shieldbearer 300 AP - Sage/Fencer/Mog Knight
Bought/Acquired: For 1000 Gil, after the first shop upgrade, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 500 Gil

Opal Shield

Effects:DEF+ 2, MD +6, Evade +7
Abilities: * Shieldbearer 300 AP - Soldier/Warrior/Mog Knight
Bought/Acquired: For 2000 Gil, after the second shop upgrade.
Sale Price: 1000 Gil

Ice Shield

Effects:MD +6, Evade +9. Absorbs Ice, halves Fire, and is weak against Thunder elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1500 Gil

Flame Shield

Effects:MD +6, Evade +9. Absorbs Fire, halves Ice, and is weak against Water
elemental damage.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1500 Gil

Aegis Shield

Effects:DEF +5, MD +5, Evade +10. Cancels Petrify.
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Appraise Skill L20.
Sale Price: 3000 Gil

Genji Shield

Effects:DEF +10, MD +7, Evade +10
Abilities: -
Bought/Acquired: Steal from various units throughout the game, and reward for a "Town-Town-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

Sacri Shield

Effects:DEF +5, MD +5, Evade +10. Cancels Zombie, Blind, Silence, Frog, Poison, Slow, Immobilize, Disable and Doom.
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 6000 Gil

Shijin Shield

Effects:MD +10, Evade +7
Abilities: -
Bought/Acquired: Reward for clearing "Borzoi Falling (073)".
Sale Price: 500 Gil

Choco Shield

Effects:Evade +10
Abilities: -
Bought/Acquired: Reward for clearing "Free Cyril! (194)".
Sale Price: 500 Gil

La Seraphica

Effects:MD +5, Evade +15
Abilities: -
Bought/Acquired: Prize for reaching Appraise Skill L40.
Sale Price: 500 Gil

Reverie Shield

Effects:DEF +5, MD +10, Evade +10
Abilities: -
Bought/Acquired: Reward for clearing "Don't Look (280)".
Sale Price: 500 Gil

Boots

Footwear that effects mobility, and may provide the wearer with 'Movement Abilities". Can be worn by any Job.

Battle Boots

Effects:DEF +7
Abilities: -
Bought/Acquired: For 1000 Gil, and a random reward for completing a Mission.
Sale Price: 500 Gil

Spike Boots

Effects:DEF +4, Jump +1
Abilities: -
Bought/Acquired: For 1500 Gil, after the second shop upgrade, a random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 750 Gil

Dash Boots

Effects:DEF +2, Move +1
Abilities: -
Bought/Acquired: For 2000 Gil, after the second shop upgrade.
Sale Price: 1000 Gil

Red Boots
Effects:DEF +3, MD +5, Evade +2
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and reward for a "Town-Town" Treasure Hunt
Sale Price: 2000 Gil

Feather Boots

Effects:DEF +3, and "Waterwalking".
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 3000 Gil

Germinas

Effects:DEF +3, Jump +2
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 4000 Gil

Galmia Shoes

Effects:DEF +3, "Ignore Height" and "Can't Walk Over Water".
Abilities: -
Bought/Acquired: Reward for a "Desert-Desert-Desert" Treasure Hunt
Sale Price: 45000 Gil

Fairy Shoes

Effects:DEF +3, MD +2, and "Teleportation".
Abilities: -
Bought/Acquired: Random reward for completing a Mission.
Sale Price: 6000 Gil

Caligula

Effects:DEF +7
Abilities: -
Bought/Acquired: Prize for reaching Craft L45, and a reward for a "Mountain-Mountain-Mountain-Mountain" Treasure Hunt.
Sale Price: 500 Gil

Ninja Tabi

Effects:DEF +3, Move +2
Abilities: -
Bought/Acquired: Reward for clearing "Shadow Clan (096)"
Sale Price: 500 Gil

Armlets

Armlets and gauntlets that increase both attack and defense. Can be worn by any Job.

Gauntlet

Effects:WA +5, DEF +5
Abilities: -
Bought/Acquired: For 2000 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

Thief Armlet

Effects:WA +3, DEF +3, "Improves chance to Steal".
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a prize for reaching Appraise Skill L12.
Sale Price: 1500 Gil

Bracer

Effects:WA +5, DEF +12
Abilities: -
Bought/Acquired: From Sprohm for 15000 Gil, after freeing 20 territories, and reward for a "Mountain-Mountain-Cave-Cave" Treasure Hunt.
Sale Price: 500 Gil

Genji Armlet

Effects:WA +5, DEF +10, MA +2, MD +5
Abilities: -
Bought/Acquired: Reward for "Marsh-Marsh-Jagd-Jagd" Treasure Hunt.
Sale Price: 500 Gil

Fire Mitts

Effects:DEF +8, MD +10. Nullifies Fire elemental damage.
Abilities: -
Bought/Acquired: Reward for clearing "Corral Care (283)"
Sale Price: 500 Gil

Bone Armlet

Effects:WA +3, DEF +6, MD +8, Evade +5
Abilities: -
Bought/Acquired: Prize for reaching Appraise Skill L30.
Sale Price: 500 Gil

Accessories

Charms, jewels and rings which protect the wearer from various status abnormalities. Can be worn by any Job.

Fortune Ring

Effects:DEF +3, MD +5. Cancels Sleep and Doom.
Abilities: -
Bought/Acquired: For 10000 Gil, after the second shop upgrade, and a random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 5000 Gil

Magic Ring

Effects:MA +3, MD +10
Abilities: -
Bought/Acquired: Random reward for completing a Mission, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1200 Gil

Angel Ring

Effects: Auto-Life. Cancels Zombie, Blind, Silence, Frog, Poison, Slow, Immobilize, Disable, Doom,
Abilities: -
Bought/Acquired: Prize for reaching Craft L20.
Sale Price: 1700 Gil

Scarab

Effects:DEF +2, MD +8. Cancels Immobilize, Disable and Frog.
Abilities: -
Bought/Acquired: For 10000 Gil, after the second shop upgrade, a random reward for completing a Mission, a prize for reaching Craft L5, and a reward for a "Marsh-Marsh" Treasure Hunt.
Sale Price: 5000 Gil

Ruby Earrings

Effects:DEF +3, MD +6. Cancels Confuse and Charm, and halves Dark elemental magic, and a reward for a "Desert-Desert" Treasure Hunt.
Abilities: -
Bought/Acquired: Prize for reaching Craft L10.
Sale Price: 3000 Gil

Star Armlet

Effects:DEF +4, MA +6, MD +4, Speed +2. Cancels Stop and Slow.
Abilities: -
Bought/Acquired: From Cadoan for 15000 Gil, after freeing 15 territories.
Sale Price: 500 Gil

Mindu Gem

Effects:DEF +3, MD +3. Cancels Petrify, Frog, Confuse, Poison, Blind and Silence, and halves Thunder elemental damage.
Abilities: -
Bought/Acquired: Reward for "Desert-Desert-Desert-Desert" and
"Marsh-Marsh-Cave-Cave" Treasure Hunts.
Sale Price: 500 Gil

General Items

Used to recover HP/MP or to purge negative status ailments. They are used with the Item skillset which can be equipped as a secondary ability, or innately by Alchemists.

Potion

Effects:Restores 25 HP.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

Hi-Potion

Effects:Restores 50 HP.
Bought/Acquired: For 200 Gil, a prize for reaching Appraise Skill L3, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 100 Gil

X-Potion

Effects:Restores 150 HP.
Bought/Acquired: For 700 Gil, and a prize for reaching Appraise Skill L7.
Sale Price: 350 Gil

Ether

Effects:Restores MP.
Bought/Acquired: Prize for reaching Gather Skill L15, a reward for completing a random Clan encounter, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 350 Gil

Elixir

Effects:Restores all HP and MP.
Bought/Acquired: From Cyril for 20000 Gil, after freeing all territories.
Sale Price: 350 Gil

Antidote

Effects: Fixes Poison status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

Eye Drops

Effects: Fixes Blind status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

Echo Screen

Effects:Fixes Silence status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

Maiden's Kiss

Effects:Fixes Frog status abnormality.
Bought/Acquired: For 50 Gil.
Sale Price: 25 Gil

Soft

Effects:Fixes Petrify status abnormality.
Bought/Acquired: For 100 Gil, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 50 Gil

Holy Water

Effects:Fixes Undead and Blood Suck status abnormalities.
Bought/Acquired: For 2000 Gil, a prize for reaching Combat Skill L3, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 1000 Gil

Bandage

Effects:Fixes Immobilize and Disable status abnormalities.
Bought/Acquired: For 200 Gil.
Sale Price: 100 Gil

Cureall

Effects:Fixes all status abnormalities.
Bought/Acquired: From Baguba for 350 Gil, after freeing 10 territories, and a prize for reaching Gather Skill L10.
Sale Price: 175 Gil

Phoenix Down

Effects:Revives dead units.
Bought/Acquired: For 300 Gil, a prize for reaching Gather Skill L5, and a random reward for "Mixed" Treasure Hunts.
Sale Price: 150 Gil

Mission Items

Adaman Alloy

Acquired: Reward for completing the "Adaman Alloy (131)" and "Adaman Order (184)" Missions.
Usage: Required Mission Item for the "Armor & Turtle (297)" and "Blade & Turtle (285)" Mission.
Effects:DEF +3%

Adamantite

Acquired: Reward for a "Mountain-Mountain" Treasure Hunt, and also a reward for completing the "Metal Hunt (207)" Mission.
Usage: Required Mission Item for the "Mysidia Alloy (132)", "Adaman Alloy (131)", "Adaman Order (184)" and "Magic Mysidia Missions (185)".
Effects:DEF +3%

Grownup Bread

Acquired: Reward for completing the "Inspiration (156)" Mission.
Usage: Required Mission Item for the "Good Bread (276)" Mission.

Broken Sword

Acquired: Reward for completing the "Inspiration (156)" and "Why Am I Wet? (189) Missions.
Usage: Required Mission Item for the "Refubishing (289)" and "Blade & Turtle (285)" Mission.
Effects:WA +3%

Ahriman Eye

Acquired: Reward for completing the "Watching You (113)" Mission.
Usage: Required Mission Item for the "Staring Eyes (050)" Mission.
Effects:MA +10%. Strengthens Dark elemental damage.

Ahriman Wing

Acquired: Reward for completing the "Faithful Fairy (135)" Mission.
Usage: Required Mission Item for the "Young Love (141)" Mission.

Amber

Acquired: Reward for completing the "New Antilaw (056)" Mission.
Usage: -
Effects:DEF +10% & MD +10%

Animal Bones

Acquired: Reward for completing the "No Scents (173)" Mission.
Usage: Required Mission Item for the "To Meden (153)" Mission.
Effects:DEF +10%

Ancient Document

Acquired: Reward for completing the "Earthy Colors (139)" Mission.
Usage: -
Effects:DEF +10%

Ancient Medal

Acquired: Reward for completing the "The Skypole (201)" and "Ruins Survey (202)" Missions.
Usage: Required Mission Item for the "The Last Day (143)" and "Swap Meet (183)" Missions.
Effects:MD +3%

Ancient Text

Acquired: Reward for completing the "Swap Meet (183)" Mission.
Usage: -

Blood Apple

Acquired: Reward for completing the "Scarface (179)" and "Thorny Dreams (193)" Missions.
Usage: Required Mission Item for the "Weaver's War (287)" and "The Fey Blade (099)" Missions.
Effects:DEF +10% & MD +10%

Sport Trophy

Acquired: Reward for completing the "Run for Fun (122)" Mission.
Usage: -

Fight Trophy

Acquired: Reward for completing the "Sprohm Meet (121)" Mission.
Usage: -

Secret Books

Acquired: Reward for completing the "Secret Books (146)" Mission.
Usage: Required Mission Item for the "Shady Deals (138)" Mission.

Gun Gear

Acquired: Reward for completing the "Powder Worries (176)" Mission.
Usage: Required Mission Item for the "Gun Crazy (294)" Mission.
Effects:WA +3%

Bent Sword

Acquired: Reward for completing the "Coo's Break (157)" and "Run With Us (190) Missions.
Usage: Required Mission Item for the "Valuable Fake (286)" Mission

Clock Gear

Acquired: Reward for completing "Spirited Boy (175)" Mission.
Usage: Required Mission Item for the "Soldier's Wish (181)" Mission.

Clock Post

Acquired: Reward for completing "Clocktower (149)" Mission.
Usage: Required Mission Item for the "Soldier's Wish (181)" Mission.

Black Thread

Acquired: Reward for completing "Life or Death (210)", "Courage of a Witness (209)" and "Math Is Hard (208)" Missions.
Usage: Required Mission Item for "Runaway Boy (166)", "Black Hat (295)" and "Minstrel Song (293)" Missions.
Effects:MA +3%

Blue Rose

Acquired: Reward for completing the "Desert Rose (051)" Mission.
Usage: Bartering Good for the "Old Friends (107)" Mission.
Effects:Strengthens Dark elemental damage.

Tranquil Box

Acquired: Reward for completing the "Stage Fright (163)" Mission.
Usage: Required Mission Item for the "Ghosts of War (142)" Mission.

Caravan Musk

Acquired: Reward for completing the "Caravan Guard (168)" and "Mirage Tower (118)" Missions.
Usage: Required Mission Item for the "No Scents (173)" Mission.

Cat's Tears

Acquired: Reward for completing the "Broken Tunes (127)" Mission.
Usage: Required Mission Item for the "Clocktower (149)" Mission.

Kiddy Bread

Acquired: Reward for completing the "Bread Woes (234)" Mission.
Usage: Required Mission Item for the "Good Bread (276)" Mission.

Chocobo Bread

Acquired: Reward for completing the "Chocobo Work (226)" Mission.
Usage: Required Mission Item for the "Bread Woes (234)" and "The Well Maze (229)" Missions.

Chocobo Egg

Acquired: Reward for completing the "Chocobo Help! (200)" and "Better Living (224)" Missions.
Usage: Required Mission Item for the "No Scents (173)", "Marlboro Hunt (225)" and "Mama's Taste (228)" Missions.

Chocobo Gratin

Acquired: Reward for completing the "Mama's Taste (228)" and "Party Night (227)" Missions.
Usage: Required Mission Item for the "Food for Truth (268) and "Corral Care (283)" Missions.

Chocobo Skin

Acquired: Reward for completing the "Skinning Time (214)" and "Smuggle Bust (105)" Missions.
Usage: Required Mission Item for the "Fashion World (299)" and "Fashion Hoopla (300)" Missions.

Coast Medal

Acquired: Reward for completing the "Pirates Ahoy (124)" Mission.
Usage: -

Cyril Ice

Acquired: Reward for completing the "Marlboro Hunt (225)" Mission.
Usage: Bartering Good for the "Snow Fairy (109)" Mission.
Effects:Strengthens Ice elemental damage.

Crusite Alloy

Acquired: Reward for completing the "Crusite Alloy (133)" and "Conundrum (186)" Missions.
Usage: Required Mission Item for the "Weaver's War (287)" and "Gun Crazy (294)" Missions.
Effects:DEF +3%

Danbukwood

Acquired: Reward for completing the "Relax Time! (237)" Mission.
Usage: Required Mission Item for the "El Ritmo (278)" Mission.

Delta Fang

Acquired: Reward for completing the "Free Baguba! (077)" Mission.
Usage: Required Mission Item for the "A Worthy Eye (160)" Mission.

Dragon Bones

Acquired: Reward for completing the "Frozen Spring (172)" Mission.
Usage: Required Mission Item for the "An Education (150)" Mission.
Effects:DEF +10%

Jerky

Acquired: Random reward for "Mixed" Treasure Hunts, and also as reward for completing the "Jerky Days (221)" Mission.
Usage: Required Mission Item for the "Come on Out (267)" Mission.

Edaroya Tome

Acquired: Reward for completing the "Ghosts of War (142)" Mission.
Usage: -
Effects:WA +3% & MA +3%. Strengthens Holy and Dark elemental damage.

Eldagusto

Acquired: Reward for completing the "Sauce Recipe (Rare)" Mission.
Usage: Possible required Mission Item for the "My Goal (Rare)" Mission.

Badge

Acquired: Reward for completing the "White Kupos" encounter.
Usage: -
Effects:DEF +3% & MD +3%

Elda's Cup

Acquired: Reward for completing the "Hungry Ghost (123)" Mission.
Usage: Use as a Mission Item to make it possible for "Eldena" to join your Clan. Also a required Mission Item for the "Caravan Guard (168)" Mission.
Effects:MA +3%

Esteroth

Acquired: Reward for completing the "Moogle Bride (089)" Mission.
Usage: -
Effects:WA +10%, DEF +10%, MA +15% & MD +15%

Fairy Wing

Acquired: Reward for completing the "For the Lady (136)" Mission.
Usage: Required Mission Item for the "Faithful Fairy (135)" Mission.

Friend Pin

Acquired: Reward for completing the "Young Love (141)" Mission.
Usage: -
Effects:DEF +10%

Flower Vase

Acquired: Reward for completing the "Wanted! (025)" Mission.
Usage: Required Mission Item for the "Desert Rose (051)" Mission.

Magic Fruit

Acquired: Reward for completing the "Mirage Town (180)" Mission.
Usage: -
Effects:MA +15%

Power Fruit

Acquired: Reward for completing the "Soldier's Wish (181)" Mission.
Usage: -
Effects:DEF +15%

Stormstone

Acquired: Reward for completing the "Mist Stars(130)" Mission.
Usage: Required Mission Item for the "Fabled Sword (288)" Mission.
Effects:Strengthens Wind elemental damage.

Moonwood

Acquired: Reward for completing the "Foma Jungle (238)" Mission.
Usage: Required Mission Item for the "El Ritmo (278)" Mission.

Gedegg Soup

Acquired: Reward for completing the "Prof in Trouble (046)" and "Hot Recipe (047) Missions.
Usage: -
Effects:DEF +10% & MD +10%

Moon Bloom

Acquired: Reward for completing the "Sweet Talk (178)" Mission.
Usage: Required Mission Item for the "Sword Stuff (291)" Mission.
Effects:MA +10%

Gold Vessel

Acquired: Reward for completing the "Sparkling Lake (Rare)" Mission.
Usage: Possible required Mission Item for the "My Goal (Rare)" Mission.

Goldcap

Acquired: Reward for completing the "Seven Nights (137)" Mission.
Usage: Required Mission Item for the "Mirage Town (180)" Mission.

The Hero Gaol

Acquired: Reward for completing the "Oasis Frogs (062)" Mission.
Usage: Use as a Mission Item to make it possible for "Lini" to want to join your Clan. Read its description to gain access to the battle's related to the Great Gaol and his friend Lini.

Guard Medal

Acquired: Reward for completing the "Castle Sit-in (125)" Mission.
Usage: -
Effects:WA +3%

Gysahl Greens

Acquired: Random reward for "Mixed" Treasure Hunts, and also a reward for completing the "New Fields (222)" Mission.
Usage: Required Mission Item for the "Mama's Taste (228)" Mission.

Helje Key

Acquired: Reward for completing the "Prison Break (057)" Mission.
Usage: Required Mission Item for the "Den of Evil (064)" Mission.

Homework

Acquired: Reward for completing the "The Last Day (143)" Mission.
Usage: Required Mission Item for the "Life or Death (210)" Mission.

Feather Badge

Acquired: Reward for completing the "The Deep Sea (158)" Mission.
Usage: Required Mission Item for the "A Worthy Eye (160)"

Insignia

Acquired: Reward for completing the "A Worthy Eye (160)" and "Alchemist Boy (192)" Missions.
Usage: Required Mission Item for the "Beastly Gun (284)" Mission.

Justice Testimonial

Acquired: Reward for completing the "Lost Heirloom (140)" Mission.
Usage: -
Effects:Strengthens Holy elemental damage.

Leestone

Acquired: Reward for a "Cave-Cave" Treasure Hunt, and also a reward for completing the "The Wormhole (206)" Mission.
Usage: Required Mission Item for the "Stone Secret (290)" Mission.
Effects:DEF +3%

Stasis Rope

Acquired: Reward for completing the "Runaway Boy (166)" Mission.
Usage: Required Mission Item for the "Novel Ascent (232)" Mission.
Effects:DEF +3% & MD +3%

Love Potion

Acquired: Reward for completing the "Lifework (169)" Mission.
Usage: -

Fountain Pen

Acquired: Reward for completing the "An Education (150)" Mission.
Usage: -
Effects:MA +3%

Magic Cloth

Acquired: Reward for completing the "Wild River (215)" and "Magic Cloth (216)" Missions.
Usage: Required Mission Item for the "Black Hat (295)" and "Hat for a Girl (296)" Missions.
Effects:MA +3%

Magic Cotton

Acquired: Reward for completing the "Cotton Guard! (217)" Mission.
Usage: Required Mission Item for the "Fashion World (299)", "Fashion Hoopla (300)" and "Magic Cloth (216)" Missions.
Effects:MA +3%

Magic Medal

Acquired: Reward for completing the "Girl in Love (199)" and "Strange Fires (223)" Missions.
Usage: Required Mission Item for the "Who Am I? (273)" Mission.
Effects:MA +3%

Magic Vellum

Acquired: Reward for completing the "Magic Vellum (231)" Mission.
Usage: -
Effects:MA +10%

Blood Shawl

Acquired: Reward for completing the "Faceless Dolls (134)" Mission.
Usage: Required Mission Item for the "Unlucky Star (282)" Mission.
Effects:WD +3% & MD +3%

Magic Trophy

Acquired: Reward for completing the "Cadoan Meet (120)" Mission.
Usage: -

Marble Lip

Acquired: Reward for completing the "Falcon Flown (128)" Mission.
Usage: Required Mission Item for the "Darn Kids (162)" Mission.

Marlboro Wine

Acquired: Reward for completing the "She's Gone (230)" Mission.
Usage: Required Mission Item for the "Her Big Move (279)"

Earplugs

Acquired: Reward for completing the "Morning Woes (151)" Mission.
Usage: -
Effects:DEF +3%

Materite

Acquired: Reward for a "Forest-Forest" Treasure Hunt, and also a reward for completing the "Materite (205)" Mission.
Usage: Required Mission Item for the "Dark Armor (298)" Mission.
Effects:DEF +3%

Master Brave

Acquired: Reward for completing the "Clan Law (090)" Mission.
Usage: -
Effects:WA +15%, DEF +15%, MA +10% & MD +10%

Old Statue

Acquired: Reward for completing the "To Meden (153)" Mission.
Usage: Required Mission Item for the "Stage Fright (163)" Mission.
Effects:WA +3%, DEF +3%, MA +3% & MD +3%

Monster Guide

Acquired: Reward for completing the "Goblin Town (145)" Mission.
Usage: -

Mysidia Alloy

Acquired: Reward for completing the "Mysidia Alloy (132)" and "Magic Mysidia (185)" Missions.
Usage: Required Mission Item for the "A Stormy Night (292)" and "The Hero Blade (098)" Missions.
Effects:DEF +3%

Mythril Pick

Acquired: Reward for completing the "Mad Alchemist (167)" Mission.
Usage: Required Mission Item for the "Goblin Town (145)" Mission.
Effects:WA +3%

Silvril

Acquired: Reward for completing the "Seeking Silver (204)" Mission.
Usage: Required Mission Item for the "Mysidia Alloy (132)", "Mythril Rush (103)" and "Magic Mysidia (185)" Missions.
Effects:DEF +3%

Neighbor Pin

Acquired: Reward for completing the "Neighbor! (154)" Mission.
Usage: Required Mission Item for the "Lost Heirloom (140)" Mission.

Ancient Coins

Acquired: Reward for completing the "Golden Gil (114)" Mission.
Usage: -
Effects:WA +10% & MD +10%

Panther Hide

Acquired: Reward for completing the "Into the Wood (220)" Mission.
Usage: -
Effects:DEF +10% & MD +3%

Ogma's Seal

Acquired: Reward for completing the "The Worldwyrm (088)" Mission.
Usage: -
Effects:WA +10%, DEF +10%, MA +10% & MD +10%

Rabbit Tail

Acquired: Reward for completing the "One More Tail (236)" Mission.
Usage: Required Mission Item for the "The Performer (270)" and "Missing Meow (067)" Missions.

Silk Bloom

Acquired: Reward for completing the "The Blue Bolt (177)" Mission.
Usage: Required Mission Item for the "Sword Stuff (291)" Mission.
Effects:MA +10%

Thunderstone

Acquired: Reward for completing the "Danger Pass (129)" Mission.
Usage: Required Mission Item for the "Fabled Sword (288)" Mission.
Effects:Strengthens Thunder elemental damage.

Rainbowite

Acquired: Reward for completing the "Wine Delivery (126)" Mission.
Usage: Required Mission Item or the "Valuable Fake (286)" Mission

Rat Tail

Acquired: Reward for completing the "Words of Love (147)" and "Lucky Night (187)" Missions.
Usage: Required Mission Item for the "Armor & Turtle (297)" and "Lucky Charm (191)" Missions.

Ruby Red

Acquired: Reward for completing the "Ruby Red (031)" Mission.
Usage: Use as a Mission Item to make it possible for "Pallanza" to want to join your Clan.
Effects:Strengthens Fire elemental damage.

Runba's Tale

Acquired: Reward for completing the "Novel Ascent (232)" and "Shiver (233)" Missions.
Usage: Required Mission Item for the "Coo's Break (157)" and "Inspiration (156)" Missions.

Rusted Spear

Acquired: Reward for completing the "The Match (158)" and "Lucky Charm (191)" Missions.
Usage: Required Mission Item for the "A Stormy Night (292)" and "Carrot (095)" Missions.

Rusty Sword

Acquired: Reward for completing the "Honor Lost (155)" and "Tutor Search (188)" Missions.
Usage: Required Mission Item for the "Stone Secret (290)" and "The Hero Blade (098)" Missions.
Effects:WA +3%

Skull

Acquired: Reward for completing the "On the Waves (174)" Mission
Usage: Required Mission Item for the "Falcon Flown (128)" Mission.
Effects:WD +10%

Earth Sigil

Acquired: Reward for a "Mountain-Mountain-Jagd-Jagd" Treasure Hunt, and also a reward for completing the "Earth Sigil (080)" and "A Barren Land (119)" Missions.
Usage: Required Mission Item for the "Body Ceffyl (197)" Mission.
Effects:MA +10%

Fire Sigil

Acquired: Reward for a "Plain-Plain-Mountain-Mountain" Treasure Hunt, and also a reward for completing the "Fire Sigil (076)" and "Gulug Ghost (116)" Missions.
Usage: Required Mission Item for the "Mind Ceffyl (196)" Mission.
Effects:MA +10%

Water Sigil

Acquired: Reward for a "Plain-Plain-Jagd-Jagd" Treasure Hunt, and also a reward for completing the "Water Sigil (078)" and Water City (117)" Missions.
Usage: Required Mission Item for the "Body Ceffyl (197)" Mission.
Effects:MA +10%

Wind Sigil

Acquired: Reward for "Desert-Desert-Cave-Cave" Treasure Hunt, and also a reward for completing the "Wind Sigil (079)" Mission.
Usage: Required Mission Item for the "Mind Ceffyl (196)" Mission.
Effects:MA +10%

Mind Ceffyl

Acquired: Reward for completing the "Mind Ceffyl (196)" Mission.
Usage: Required Mission Item for the "The Spiritstone (198)" Mission.
Effects:MA +15% & MD +15%

Body Ceffyl

Acquired: Reward for completing the "Body Ceffyl (197)" Mission.
Usage: Required Mission Item for the "The Spiritstone (198)" Mission.
Effects:WA +15% & DEF +15%

Stilpool Scroll

Acquired: Reward for completing the "T.L.C. (171)" Mission.
Usage: Required Mission Item for the "Secret Books (146)" Mission.

Dictionary

Acquired: Reward for completing the "The Bell Tolls (144)" Mission.
Usage: Required Mission Item for the "Spirited Boy (175)" Mission.

Bomb Shell

Acquired: Reward for completing "Rubber or Real (219)" and "Help Dad (218)" Missions.
Usage: Required Mission Item for the "Honor Lost (155)" and "Cheap Laughs (170)" Missions.
Effects:DEF +3%

Sketch Book

Acquired: Reward for completing the "Sketchy Thief (059)" Mission.
Usage: -

Snake Shield

Acquired: Reward for completing the "Hundred-Eye (165)" Mission.
Usage: Use as a Mission Item to make it possible for "Cheney" to want to join your Clan.

Trichord

Acquired: Reward for completing the "For a Song (054)" Mission.
Usage: -
Effects:MD +3%. Strengthens Wind and Water elemental damage.

The Spiritstone

Acquired: Reward for completing the "The Spiritstone (198)" Mission.
Usage: Required Mission Item for the "The Dark Blade (097)" Mission.
Effects:WA +10%, DEF +10%, MA +10% & MD +10%

Sprinkler

Acquired: Reward for completing the "Fire! Fire! (038)" Mission.
Usage: -
Effects:Strengthens Water and Ice elemental damage.

Stolen Gil

Acquired: Reward for completing the "Dry Spell (182)" Mission.
Usage: Required Mission Item for the "For the Lady (136)" Mission.

Stradivari

Acquired: Reward for completing the "You, Immortal! (148)" Mission.
Usage: Required Mission Item for the "Minstrel Song (293)" Mission.

Crystal

Acquired: Reward for completing the "Down to Earth (152)" Mission.
Usage: -
Effects:WA +3% & MD +3%

Telaq Flower

Acquired: Reward for a "Plain-Plain" Treasure Hunt, and also a reward for completing the "For a Flower (239)" Mission.
Usage: -
Effects:MD +10% and Strengthens Thunder elemental damage.

White Flowers

Acquired: Reward for completing the "White Flowers (055)" Mission.
Usage: -
Effects:Strengthens Holy elemental damage.

Tiger Hide

Acquired: Reward for completing the "Poachers (108)" and "Flesh & Bones (053)" Missions.
Usage: -
Effects: DEF +10% & MD +3%

Tonberry Lamp

Acquired: Reward for completing the "Cheap Laughs (170)" Mission.
Usage: Required Mission Item for the "You, Immortal! (148)" Mission.
Effects: WA +10%

Topaz Armring

Acquired: Reward for completing the "S.O.S. (048)" Mission.
Usage:
Effects:Strengthens Earth elemental damage.

Loaded Dice

Acquired: Reward for completing the "Diary Dilemma (164)" Mission.
Usage: -
Effects:WA +10%

Ally Finder

Acquired: Reward for completing the "Lost in Mist (161)" Mission.
Usage: Required Mission Item for the "Darn Kids (162)" Mission.

Ally Finder 2

Acquired: Reward for completing the "Darn Kids (162)" and "Missing Meow (067)" Missions.
Usage: Required Mission Item for the "Beastly Gun (284)" Mission.

Vermillion

Acquired: Reward for completing the "Hero of Yore (Rare)" Mission.
Usage: Possible required Mission Item for the "My Goal (Rare)" Mission.

Life Water

Acquired: Reward for completing the "Shady Deals (138)" Mission.
Usage: Required Mission Item for the "On the Waves (174)" Mission.

White Thread

Acquired: Reward for completing the "Oh Milese (213)", "Karlos' Day (211)" and "To Father (212) Missions.
Usage: Required Mission Item for the "Girl in Love (199)" and "Hat for a Girl (296)" Missions.
Effects:MD +3%

Encyclopedia

Acquired: Reward for completing the "Book Mess (235)" Mission.
Usage: -
Effects:DEF +10% & MD +10%

Zodiac Ore

Acquired: Reward for a "Jagd-Jagd" Treasure Hunt, and also a reward for completing the "Dig Dig Dig (203)" Mission.
Usage: Required Mission Item for the "Crusite Alloy (133)", "Conundrum (186)" and "The Fey Blade (099)" Missions.
Effects:DEF +3%

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