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Fallout 4 Has Multiple Playstyles, Including Non-Violent

"We want to support different play styles as much as we can."

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Some level of violence will be required of all Fallout 4 players, but the upcoming post-apocalyptic RPG will also allow you to avoid killing in some parts. Game director Todd Howard shared the detail in a new interview with The Guardian, in which he explains the importance of letting people play how they want to.

"You can avoid [killing] a lot," Howard said. "I can't tell you that you can play the whole game without violence--that's not necessarily a goal of ours--but we want to support different play styles as much as we can."

Howard did not provide any further details about how the game will go about supporting players who would rather keep their weapons holstered.

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Non-violent playthroughs are not totally foreign for the Fallout series. There are many accounts of people having completed a "pacifist playthrough" of Fallout 3, in which their killcounts are as low as possible.

Also in the interview, Howard teases that Fallout 4 will have a better emergent questing system than The Elder Scrolls V: Skyrim. "I can't spoil it, but we're doing a better job than we've ever done," he said.

Another interesting note from the interview is Bethesda Game Studios has never focus-tested its games, and this is not going to change with Fallout 4.

"People ask why we don't and I say, 'I have so many opinions in this studio, I don't need anymore!'" Howard explained. "We really debate everything--and it's a good debate. That's why the games turn out well--it's not me, it's not this guy, it's the collective. Together we figure out what we want."

The Fallout 4 release date is lined up for November 10. For more on Fallout 4, check out some recent stories below.

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