'Every developer is a publisher' on PlayStation 4 - Sony

Sony is putting processes in place to streamline independent game publishing on PS4; developers to get access to promotional tools and project feedback.

Sony is making moves to actively streamline the publishing process for independent game developers on the PlayStation 4, as well as providing game feedback and promotional support, according to a presentation at the Develop conference held in the UK this week, as reported by Joystiq.

The comments, made by Sony senior account manager of publisher and developer relations at Sony Computer Entertainment Europe Agostino Simonetta, reinforce the commitment demonstrated this year during the company’s E3 press conference, where it showcased a range of upcoming indie games, including Octodad: Dadliest Catch, Transistor, and Divekick.

"Every single individual developer is a publisher as far as we're concerned," said Simonetta."We don't separate; we don't segregate indies from traditional publishers."

Simonetta explained that self-publishing indie developers will be able to dictate the release date of their games on the PlayStation 4. Teams will also be able to take advantage of the PlayStation Blog and Sony’s Twitter and Facebook social media presences, and work to create promotions, provided the game is of high enough quality. "It boils down to the objective quality of your title," Simonetta said.

If requested by developers, the console manufacturer will happily provide optional feedback on games currently in production. Sony is also putting systems and processes in place to break down some of the roadblocks that have traditionally slowed bringing games to market. Once a concept has been submitted to Sony, development teams will be able to find out within a week whether their game can be supported on the PS4 platform.

"In the past, we used to provide developers feedback on the gameplay of their game," Simonetta said. "We still do that today, if you want. You need to a tick a box and say, 'I'd be happy to listen to what Sony has to say.' If you like it, you can implement it in your game; if you don't, you can completely disregard it.

"We really believe that as a self-publishing company, the final quality of your product is with you. And no company is set up to deliver a bad game."

More than 500 self-published games are currently available on Sony’s PlayStation Network.

Earlier this week at the same conference, PS4 architect Mark Cerny said that the numbers of indie developers developing for PlayStation platforms will continue to grow at a fast rate.

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Discussion

435 comments
Gankstar_VX84
Gankstar_VX84

all publishers are greedy, and if they aren't now, once they get a multi million dollar franchise to milk into the ground they will, seems like a good plan, more games is never a bad thing, and indie games are the way forward.

Blank2k2
Blank2k2

I miss the days of there being good developers you just knew the game would be good, Westwood / Maxis / Blizzard etc... all of which got swallowed up by a giant publisher and renamed/milked into dust... dev's being able to publish there games would solve a lot of problems in the gaming world - we would actually be able to boycott EA without 2/3 titles being published by them.

Of course, the downside would be a whole heap of trash titles... but hey, EA does that so *shrug* bring on the developer publishings.

Ovirew
Ovirew

I really like the way they worded that.  "Every developer is a publisher."  I think that's really the way gaming needs to go.  Cut out the middle-man.  Do away with greedy publishers who ruin the developer's vision.

I hope they do also prevent the service to becoming home to tons of app-quality games.  I don't mind a casual game here and there if it is actually well-done quality work.

One game demo on the PS3 had me a bit concerned about PSN games, it was called 'Rainbow Moon'.  I played its demo, and it was like a really watered-down SRPG that put me in mind of an app game.  You got quests like crazy, and the pacing was weird - too fast and too slow at the same time, somehow.  I hope console gaming doesn't go too far in that direction.

Robertle419
Robertle419

For some reason when their is a article about Sony it is something good and when its Microsoft it's usually the opposite

quakke
quakke

Eventhough i do not own the console and don't plan on buying one either, it's still great news. Independent publishing brings variety in games because separete publisher is not breathing down the developers neck and that affects the whole videogame industry.

jimrhurst
jimrhurst

I'm torn about how to feel on this.  On the one hand, I'm all for promoting indie developers and doing so on consoles.  On the flip side, some sort of basic quality guarantee would seem to be an advantage I'm paying for when I sign up for one of the major console-maker's system and network of services.  If they let indie publishers push whatever they want regardless of quality that is going to mean searching through a lot of crap to find good games....

istuffedsunny
istuffedsunny

This is why MS will NEVER be number one in ANYTHING. They will never allow something like this, they want complete control.

Bregzeinkul
Bregzeinkul

M$: "indies need publishers to be on Xbox"

Sony take this policy and slap them with it.

Oh you.

Dieknochenblume
Dieknochenblume

M$ collaborates with NSA and sells out private data collected over Outlook, Hotmail, Skype, Skydrive, etc.

What makes you think the always-hearing, always watching, ad-generator Kinect is unsafe? you guys are paranoid :/

plaintomato
plaintomato

Like everybody else, I didn't get much value out of Kinect. But unlike most, I see big potential for Kinect 2 especially as a standard inclusion with every X1 so developers will be more likely to use it in smart unobtrusive ways. So yeah, I consider Kinect a major selling point. But right now...

X1 has Kinect.

PS4 has more power, a lower price, Sony's history of better exclusives, Sony's history of better peripherals, more openness, cross-platform play, indie dev support, and Sony's greed leading them to focus on customers more than advertisers and publishers ala Microsoft.

Seems like an easy choice.

Sublem
Sublem

+1 Sony, you're taking the Steam rout with greenlighting games that aren't backed by big time publishers. 

Diablo-B
Diablo-B

Now this is the best thing I have heard from the new consoles to date. Sony making it real hard not to buy the PS4

TristanPR77
TristanPR77

I am really impressed by Sony, they are making all the right moves and decisions. Keep the good work. 

rodd76dog
rodd76dog

xbox has had this for years.  xna and much much more.  old news but new for sony. 

rodd76dog
rodd76dog

the guy that said sony was very helpful in making games on the system is funny.  They had too because their system wasn't good for gaming.  Also with the great help from sony they still didn't get it right.

brianit41
brianit41

Dam sony and their ps4 get more appealing everyday!

GSGuy321
GSGuy321

Recall Microsoft after the conference telling everyone not to worry about Kinect (or cloud computing) and privacy issues, and that they take privacy very seriously...

"ACLU technology expert Chris Soghoian said the revelations would surprise many Skype users [Microsoft purchased Skype in 2011]. "In the past, Skype made affirmative promises to users about their inability to perform wiretaps," he said. "It's hard to square Microsoft's secret collaboration with the NSA with its high-profile efforts to compete on privacy with Google." "

http://www.guardian.co.uk/world/2013/jul/11/microsoft-nsa-collaboration-user-data

enoslives7
enoslives7

For every dumb move microsofty has made, Sony has made a smart one.

RobDev
RobDev

@jimrhurst I'm pretty sure the prohibitive cost of the dev kits will weed out the 99c app makers.

VenkmanPHD
VenkmanPHD

@jimrhurst As opposed to right now? Where you sort through mountains of garbage retail releases to find something good?

If you want to talk about setting a quality standard, that is fine. However, apply it to those who can afford to keep that standard, not independent developers.

blue_shift_91
blue_shift_91

@Dieknochenblume 

what makes you think MS had a choice? what makes you think MS is to blame for legislation we allowed to pass? and what makes you think MS is the only guilty party? not so much paranoid as clueless.

northArrow
northArrow

@plaintomato I'm still not convinced the Kinect 2.0 will be any more useful than it's current form. Most (and the best) games are multiplatform, very few developers are going to waste time and resources making features for a console only a fraction of the gaming population owns.

You might see a few games that let you move around in menus, but for the most part 2.0 will be as useless as 1.0 was

udubdawgz
udubdawgz

@TristanPR77  

i agree. 

and, as a very serious gamer i hope msoft pulls their heads out and starts doing the same things.

 

TurboGuru
TurboGuru

@rodd76dog Correct. But they no longer care... google 'XNA Game Studio' and you'll find Microsoft has already set to retire it. 

TristanPR77
TristanPR77

@rodd76dog liar, Microsoft  never had and will not have self publishing on their console. You don't even know how your console of choice works, idiot.  

rookiesniper195
rookiesniper195

@rodd76dog xb360,x1, lack self publishing.  ether m$ or another publisher is needed and they take most of the profit not the indie devs


pspearman
pspearman

@enoslives7 Depends which way you are looking at it, from a consumers standpoint it all sounds good but from a business perspective its terrifying. Where are Sony going to be making money? You know, that stuff that keeps a business going and provides growth.

plaintomato
plaintomato

@northArrow @plaintomato You might be right. But the things about K2 are that every X1 will be assumed to have one, you won't have to stop and pose to turn it on, and it's supposedly more responsive.

Those were all major obstacles to seeing what devs would really do with it if they had the opportunity to integrate it naturally, without forcing you to 'play a Kinect game'.

Finally, it's the X1's equivalent of Sony's touch pad. You'll be seeing some cross platform games using Kinect and touch in the same ways. In fact, Kinect may be one of the reasons Sony put a touch pad on its controller.

Anyway, since I'll be going PS4 it won't matter that much to me. I'll see how it plays out without spending my money on it.

liuyang61
liuyang61

@TristanPR77 @rodd76dog indeed. xna is just a development framework, self publishing is a completely different concept. he sure has no idea.

killman961
killman961

@ivanchiz @rodd76dog Yet there is still more critically acclaimed games that are exclusive to sonys consoles more than microsofts. Sony has been around for 4 generations and microsoft has only been around for 3 in console industry. Cute tho

RobDev
RobDev

@pspearman actually they will make more money. Where before indies needed a 3rd party publisher now in essence Sony will be the defacto publisher for them. No one said this service would be free just that it would be a lot cheaper for the indies.

Anxiety21
Anxiety21

@pspearman Well Xbox is making money hand over fist with their Live memberships.  How do you think they can afford paying Activision for COD DLC a month early and now BF4 DLC exclusivity. 

 But it is now going to change.   Sony finally has to go the route of Msoft and charge a Multiplayer fee.  Although whats nice about Sony's membership is it's only for multiplayer and not for Netflix, Hulu, or any other online application other than multiplayer.  Even Free 2 Play games are not restricted by the membership.  DCUO and Planetside 2 are 2 F2P games that will not require PS+ membership.  Other F2P have a choice in the future to be PS+ or non PS+ by Devs. 

cogadh
cogadh

@pspearman They take a cut from every PSN sale, so don't worry about Sony, they are going to be fine.

northArrow
northArrow

@pspearman They're going to be making money from sales of the console, same place they made money from the PSOne, PS2 and PS3. The question is, where's Microsoft going to be making money? They have no marketing strategy and they have a product designed for nobody (except maybe advertisers) in mind

RobDev
RobDev

@rodd76dog @rookiesniper195 no one said they will not profit. Not once is that said. But they will allow smaller indies to publish games without being taken to the cleaners by the existing publishers.  

tom2750
tom2750

@godhand1942 @cogadh @northArrow sony lost 18 dollars per every ps3 console sold the other guy is right they make money from selling physical and digital games also from selling dlc and also selling ps+ subscriptions and also by selling add one things for the console such as headsets etc

godhand1942
godhand1942

@cogadh @northArrow This is not really true all the time. The Wii made money right off the bat. The XBox 360 started being profitable within one or two years. PS3, 3 years.

These consoles they are making will probably make money even sooner. They are both using the same technology, and the consoles are shaped like boxes. 

cogadh
cogadh

@northArrow They don't make any money off the console, or at least nothing significant, which is why you only ever see console companies talk about units sold, not dollars made. They sell the consoles at a loss to get as many as they can out to the market and then make the money back by selling games.

gamespotpanayis
gamespotpanayis

@northArrow @pspearman Problem is that they tend to lose money for the first 3 or 4 years on Console sales.. I think it more likely they are hoping the PS+ subscriptions will compensate.