EverQuest honored at GDC Online awards

Minecraft and Rift take home two awards each; EverQuest inducted into the GDC Online Hall of Fame.

The Game Developers Choice Online Awards is a relative newcomer to the group of ceremonies that take place throughout the year to acknowledge accomplishments in game development. Now on its second year, these awards are part of Game Developers Conference Online, a recent refocus of GDC Austin.

EverQuest is joining the GDC Online Hall of Fame.

Considered a sister event to the classic Game Developers Choice Awards, the GDCO Awards focus on persistent online games, covering a range of game types from traditional massively multiplayer online games to social network games.

This year, Minecraft and Rift each took home two awards. Minecraft won Best Live Game and Best Community Relations, while Rift took home the prize for Best New Online Game and Best Online Technology. Zynga's FrontierVille held the most nominations with a total of three.

League of Legends was the big winner in last year's ceremony, nabbing five of the nine total awards. All categories from last year were retained this year, with one new addition of "Online Innovation."

In addition to traditional categories, this year's awards featured a Hall of Fame inductee and Online Game Legend honoree. John Taylor and Kelton Flinn, founders of Kesmai Corporation and creators of Island of Kesmai and Air Warrior, were honored with the Online Game Legend Award, and Sony Online Entertainment's classic MMOG EverQuest joined Ultima Online as the second inductee in the Choice Online Awards Hall of Fame.

The GDCO Awards ceremony took place October 12 at the Austin Convention Center. Categories and winners are below, with trophy takers noted in bold.

AUDIENCE AWARD
Wizard101 (KingsIsle Entertainment)

BEST ONLINE VISUAL ARTS
DC Universe Online (Sony Online Entertainment)
Rift (Trion Worlds)
Spiral Knights (Three Rings Design/Sega)
Dragons of Atlantis (Kabam)
Vindictus (Nexon)

BEST SOCIAL NETWORK GAME
CityVille (Zynga)
Gardens of Time (Playdom)
Dragons of Atlantis (Kabam)
FrontierVille (Zynga) Ravenwood Fair (Lolapps)

BEST ONLINE GAME DESIGN
Ravenwood Fair (Lolapps)
Pocket Frogs (NimbleBit)
Zuma Blitz (PopCap)
Spiral Knights (Three Rings Design/Sega)
FrontierVille (Zynga)

ONLINE INNOVATION (New Award Category)
Dragon Age Legends (EA2D)
Shadow Cities (Grey Area)
Empire Avenue (Empire Avenue)
Pocket Frogs (NimbleBit)
Zombie Lane (Digital Chocolate)

BEST ONLINE TECHNOLOGY
World of Tanks (Wargaming)
CityVille (Zynga)
DC Universe Online (Sony Online Entertainment)
Rift (Trion Worlds)
LEGO Universe Online (The LEGO Group/Warner Bros. Interactive Entertainment)

BEST COMMUNITY RELATIONS
Wizard101 (KingsIsle Entertainment)
World of Tanks (Wargaming )
Minecraft (Mojang)
EA Sports FIFA Superstars (Playfish/EA)
World of Warcraft (Blizzard Entertainment)

BEST AUDIO FOR AN ONLINE GAME
Clone Wars Adventures (Sony Online Entertainment)
Spiral Knights (Three Rings Design/Sega)
Ravenwood Fair (Lolapps)
FrontierVille (Zynga)
Dragon Age Legends (EA2D)

BEST NEW ONLINE GAME
Rift (Trion Worlds)
Gardens of Time (Playdom)
Vindictus (Nexon)
Spiral Knights (Three Rings Design/Sega)
Monster Galaxy (Gaia Online)

BEST LIVE GAME
Wizard101 (KingsIsle Entertainment)
Moshi Monsters (Mind Candy)
League of Legends (Riot Games)
World of Warcraft (Blizzard Entertainment)
Minecraft (Mojang)

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Discussion

15 comments
servb0ts
servb0ts

I miss Everquest, SOE needs to bring it back to our consoles lol.

thedemon44
thedemon44

Man, EQ was amazing in it's time. High level of difficulty, and the NEED to work with others if you wanted to get anywhere at all.

oflow
oflow

@Ellipsis667: You hit the nail on the head. While comparitively EQ isnt great with todays' games, the things that it did well (emulating pnp rpgs) are sorely lacking from today's mmos. A big part of the problem is wow and all the mmos trying to be like wow. WoW has seriously leeched the essence of what an MMORPG is supposed to be by streamlining everything and having maps and guides for everything. Sure they changed some things for the better (death penalties, corpse runs, mob tagging) but they made MMOs single player oriented. MMORPGs are supposed to be about players interacting, not reading strat guides and using addons to do everything. By interacting I dont mean farming raids for epics, I mean actually depending on players to flesh out the world around you. I remember in EQ how you actually needed another player that knew the way to actually guide you thru the world to a city for instance, or like you said having actual day and night with different types of mobs and creatures. I was thumbing thru an old AD&D Players Handbook and reading it reminded of small details that are totally omitted in current mmos like requiring light or infravision to actually see in dungeons, being forced to create a map to actually find your way out of a dungeon, casters not having a mana bar but a set number of spells they could use per day, racial languages and alignments etc.

AncientDozer
AncientDozer

@Ellipsis667 Yeah, Everquest was amazing. It was one of my first MMO games and it was perhaps the most exciting for me. It did, yes, have plenty of faults (which future games corrected; corpse runs being one) but it did so many other things well that future games should've taken with it. For instance, night time? No current MMO really gives you the sense of night like everquest did where you actually needed a torch or dark vision to really get a sense of things.The weather and sky also impressed me greatly as was the ability to, if you were suicidal enough, to swim from one continent to another. And one other thing. The shear scope! Everquest's world was huge with so many random sites that few adventurers ever went to or explored. Today's MMOs have nothing but planned dungeons and instances where diligent players posts faqs and maps and guides that outline everything that needs to be done. The spontaneity is almost entirely removed.

glhx1rush
glhx1rush

I had a great time playing EQ from 2000-2005, with a visit once a year just to see that is happening in my old Guild which is still going strong. The only game that has even come close to the fun i had in EQ (for me) is Guild Wars.

megakick
megakick

ultima online started it all.

megakick
megakick

DC Universe? Fail. Vindictus is much prettier.

strayfies
strayfies

Same here Ellipsis, I started in 2000 with EQ (I don't count MUDs from the 90s or tabletop games from the 80s, both were pretty different inspirations for EQ). It was incredible that we'd seen even that much happen, and now looking back it's a shame that each subsequent game - barring a handful - are just slight variants on that old promising formula.

Ellipsis667
Ellipsis667

Everquest was my first MMO and it totally blew my mind at the time. It's one of those things that you wish you could erase your memory of and experience all over again. It took what I thought was possible in games to much higher place.

decoy1978
decoy1978

Because of EQ, that got me to WoW. At the end of my EQ career... I just wanted a complete change and WoW came in being the opposite of EQ. I can only recall my EQ days with fondness... even the crazy 80 man Nagafen raids -_-....

Ringx55
Ringx55

EQ at the time was just ground breaking and possibly the biggest innovation to MMORPG ever since.

Zloth2
Zloth2

Hey! Congrats to Lord Keltin and {gasp} that Taylor dude! Da Sloth -*-*--*-*- (Everquest started it all!? Look up the Island of Kesmai some day.)

Lothos_Delion
Lothos_Delion

Everquest started it all.. with out it there would have been no World of Warcraft... well at least not until much later if at all. WoW took the Everquest mold and made it better. I doubt we will ever see a game that will thrill folks like the original Everquest.

airshocker
airshocker

This title makes much more sense than the last one.

Taix34
Taix34

Go Vindictus and Minecraft And also good luck to the other games as well !