The developer explained that while Thief for the new systems from Microsoft and Sony will deliver "much more" than what console gamers have come to expect, the PC version will go even further.
"The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure," Bucci said. "The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support.
Regarding the PC version specifically, Bucci said, "The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows, and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD's new Mantle API for high performance graphics."
He also explained that Thief for the PC will include a field of view (FOV) slider and mouse sensitivity options. "We don't apply acceleration or smoothing to our mouse-based camera controls--we want you to have direct control of Garrett's POV," Bucci said.
Thief launches February 25, 2014, for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. A Wii U version is not in development. Eidos recently confirmed that the game would not feature quick-time events.
For more on Thief, check out GameSpot's previous coverage.