EA's Sims Studio Hiring for First New Franchise Since Will Wright's Departure

An understanding of games like Minecraft and LittleBigPlanet is required for the position.

Maxis' latest game, The Sims 4

A newly discovered job posting for a senior designer position at Maxis has revealed the nature of a "new, unannounced" project in the works at the Electronic Arts-owned studio. From the sound of it, this "unique, emerging IP" will have a major multiplayer component and may draw on games with sandbox elements like Minecraft, LittleBigPlanet, and Project Spark.

Among the aspects of the game that the new senior designer will work on are "creativity editors … extensive multiplayer gameplay mechanics, in-game economies, technology trees, HD, PC, and mobile and tablet companion application integration." The posting later refers to "content creation tools and editors" intended for use by both the game's developers and players.

Prospective candidates need experience working with "deeply social multiplayer games such as MMOs," as well as an understanding of "crafting trees" and "character RPG-style leveling design and mathematical loot progression modeling."

The most direct hint about the nature of this new game comes from the requirement for an "understanding [of] other games in the creativity space, including LittleBigPlanet, Minecraft and its popular mods, Roblox, Disney Infinity, Project Spark, and other upcoming efforts."

Whatever the game is, it's likely to be free-to-play in some capacity. The new hire needs to be able to "design monetization that players respect and feel adds a great deal of value for their money." EA has had some issues with this in the past, in particular with this year's mobile Dungeon Keeper game.

Maxis has a long history of creating games that, in many ways, amount to sandboxes; when legendary designer and co-founder Will Wright was with the company, it created both The Sims and SimCity series, as well as Spore. Since Wright's departure in 2009, it's released new content for The Sims 3, launched 2013's SimCity, and developed The Sims 4, which releases in September.

GameSpot has contacted EA for more details regarding this new project and will report back with anything we learn.

Based on what details are offered in the job posting, what are you hoping this new game turns out to be? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
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MrBlondeX

Chris Pereira

Twitter/Xbox Live/PSN/Nintendo Network: TheSmokingManX
42 comments
Suaron_x
Suaron_x

What?!?!  No inclusive romance programming required by the position?  Light the torches and burn down this Tomochici Life!!!

Mantan911
Mantan911

Could someone explain this super confusing headline?

Pupchu
Pupchu

Thanks for the heads up, EA. I'm glad you keep announcing these things, makes it easier for me to avoid your products.

TheWatcher000
TheWatcher000

There's a f.uck I could give somewhere around here, I just know it.

Now, where did I put that damn thing? 

Thanatos2k
Thanatos2k

Who would sell their soul to work on a franchise for EA?  EA's visionaries have all fled, Bioware's founders have bailed, all other studios bought by EA are buried.


For christ's sake microtransactions are in the job description.  And mobile.  Anyone who cares about gaming stay far far away.

catsimboy
catsimboy

"design monetization that players respect and feel adds a great deal of value for their money" I'll respect you giving me a game I'll want to pay for up-front and then getting the hell away from me with any extra charges.

xcollector
xcollector

Which one of you is going to support this trash? EA seems to be doing well so someone has to be buying their crap.

DefconRave
DefconRave

So Minecraft without the mods and LBP with microtransactions, can't wait....*sarcasm*

Toysoldier34
Toysoldier34

I really wish we could have just gotten a good Sims game that wasn't ruined by needless multiplayer integration or mimicking mobile gaming.

DrKill09
DrKill09

How can you even mention Minecraft in the same sentence as Little Big Planet?  LBP rules, Minecraft sucks ass!

cirugo
cirugo

not a chance in hell

Pewbert
Pewbert

Oh cool an EA story.

xantufrog
xantufrog

The new game's development code-name is "SimMoney", reportedly in reference to the game's laser-sighted targeting of the contents of your bank account

PETERAKO
PETERAKO

So, will this new game be any "social" then?

nl_skipper
nl_skipper

I'm actually quite curious to see how far EA would run with such an idea, in terms of monetization that is.  It won't be a Mine craft where every player gets an even playing field and access to all items I'm sure.


Actually I don't even know if Minecraft works that way, but I've never heard anyone complain about monetization in that game...

deathstream
deathstream

'The new hire needs to be able to "design monetization that players respect and feel adds a great deal of value for their money."'


Nice.  Maybe EA really did learn from the Dungeon Keeper debacle.

cowbellkid
cowbellkid

The position requires you to pre-order The Sim 4 and get The Sims 4 Premium Service.

bouchart
bouchart

It'll be a combination of something like Minecraft and the widely panned Dungeon Keeper reboot.  You can punch down one tree every week but you can speed the process along with a bribe, better known as a microtransaction.

adroge1
adroge1

News like this would have been exciting 20 years ago.

treemasterx
treemasterx

"We also are looking for work experience with Always online DRM systems, Removing basic features and being a  complete  D". Please feel free to contact me at moneymoneymoney@EA.com

Raditz5
Raditz5

The Sims 4 is going to be the latest greatest money making machine for EA. Careful =] Try adding up all the DLC costs for the Sims 3. I feel sorry for anyone who owns all of it.

demondogx
demondogx

Inb4 they create Minecraft + Microtransactions

kalpesh_78
kalpesh_78

@Thanatos2k I so agree with you. EA is nothing but greedy, sniveling, cheating thieves.

northArrow
northArrow

LOL, it boggles my mind that EA still hasn't figured this out

xantufrog
xantufrog

@xcollector "don't be shy, now. We aren't angry. We just want to hear you admit it"

saturatedbutter
saturatedbutter

@DrKill09 Highly doubtful LBP will go down in history as one of, if not the, most influential game of the 21st century.

Toysoldier34
Toysoldier34

@deathstream They made far more money on Dungeon Keeper than it cost them to make. The only thing they learned is they can continue to do anything they want and make money.

chibi-acer
chibi-acer

@deathstream Thanks to the latest Simcity, EA learned not to put always-online as a requirement for Sims 4.  They do learn their lessons, it's just a shame they seem to always figure things out the hard way.

nl_skipper
nl_skipper

@cowbellkid Nah the new hire has 7% of their paycheque go toward development of all The Sims 4 expansion content.  As a bonus they receive a 10% discount should they choose to purchase said content.

Toysoldier34
Toysoldier34

@treemasterx We like to bring on people that fit the team and EA mindset. We appreciate it when the resume is only part way finished and they attach a note letting us know they may have the rest of it for us after the interview and they have the job. It shows us they really know what we are about. Typos also add a nice touch because it shows that they know there is room for improvement and they don't need to have a finished product on the first run.

deathstream
deathstream

@Raditz5


What about the saps who pay $150 for a Destiny special edition?  Or the complete fools who are going to buy TLOU: Suckers! Edition?  Why single out Sims fans?

nl_skipper
nl_skipper

@deathstream Yea nothing worse than a new game with more content and better visuals than the original release I haven't played before!  Oh yea, it's also $10 cheaper than the original was, what a crime against consumers!