EA still has faith in Dead Space

Labels president Frank Gibeau says franchise is "something that we're very proud of."

Just because Dead Space 3 failed to meet commercial expectations for Electronic Arts, that doesn't mean the franchise is going away for good.

"No, it's not out of rotation," EA Labels president Frank Gibeau told CVG when asked about the future of the action horror series.

"I mean, I'm not announcing anything right now, but I will say we had a great trilogy of games and we still have faith in that franchise," he added.

Gibeau said the Dead Space series is "something that we're really proud of," but declined to give specifics about the future of the brand.

What could spell trouble for the Dead Space franchise going forward are issues of resource, Gibeau said, noting the publisher only has "a certain number of teams" at its disposal.

"The worst thing you can do as a company is try too many things at once," he said.

Dead Space 3 sold 605,000 copies in the United States during its February launch month, according to data from the NPD Group.

A new Dead Space game is not currently in development at Visceral Games. That studio is currently working on an all-new Star Wars game.

Written By

Eddie Makuch is a news editor at GameSpot, and would like to see the Whalers return to Hartford.

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411 comments
knifey112
knifey112

Maybe if they  released it in November  instead of February when nobody had any money left after christmas it mite have sold better ,i actually didnt think it was too bad now :) 

StarkJJ
StarkJJ

Dead Space is too good for EA.

XUFF
XUFF

"We can still squueze some money out of it!!!"

Yamakoichi
Yamakoichi

Problem is the games got too easy once we realised how easy the necromorphs were to kill. The first time playing DS1 I was running, screaming but by DS3 I was walking through like I was superman.

bannermanner
bannermanner

I still have faith in Dead Space.  Great series.

Hydra270
Hydra270

EA that company still exists?

doublelayer26
doublelayer26

They need to patch in a manual save option.  DS3's Chkpoint only saves makes an otherwise decent ( except for the weapons)game suck . Haven't finish it yet having gotten annoyed with it's crappy weapons upgrades compared to the other two games ( I know they want you to buy  upgrades with real money --ain't happening) and too infrequent saves when they insist on spamming enemies. By the time I was as far into DS1/DS2 as I am into DS3 I had killer weapons.

Poor sales like they got is what you get when you screw over your fans for the casual crowd and try to milk the customer by making them buy upgrades so he can have a decent play through.

SipahSalar
SipahSalar

Easily one of the best co-op experiences out there. Although you must play it with someone you know from start to finish. Playing with strangers isnt the same and ruins the game. Also playing it alone wont be much fun. 

BUT, co-op is simply amazing.

Karlone1992
Karlone1992

I did not purchase Dead Space 3 because I knew the horror stmosphere would not be there, by looking at the advertisements I knew who they target audience wast, and playing the demo did not satisfy me, the focus was action-shooter and not survival-horror/action. there is a level of creepy atmosphere but Dead Space 3 is no longer regarded as a horror or even a thriller, it is just another action-shooter.  

Dead Space was regarded as a fantastic horror-survival it's sequel a good action-horror game.  Dead Space 3 is not a bad game, it is just the issue of the game losing its appeal, and the game replacing its aspect of horror for more action will repel those who admired the original atmosphere.


There is already enough of action-shooters, but not enough survival-horrors, I am sorry to see Dead Space 3 go down that road that makes players who feel the same way I do lose interest becaue the appeal is no longer. I can only hope they return to the series original roots of horrot=survival/action and rope me back in.

grenade1979
grenade1979

The best Dead Space game has already been made.   Not every game needs a buttload of sequels, just move on EA, please.

shooters125
shooters125

I don't like how the series shifted from ghost ship survival to a save the world from a precursor species deal. That's been overdone with Mass Effect and Halo.

beardface21
beardface21

They need to make a Dead Space 4 so Isaac gets to tap Ellie.

realone2005
realone2005

Dead Space 3 was ok but the engine is dated, hopefully Dead Space 4 uses Frostbite 3+ engine.

ZeroX91
ZeroX91

You know I wouldn't mind another deadspace if they went back to the tense atmosphere of 1 or did the onrails shooter thing like extraction again but 2 and 3 were just meh. (Not to mention the micro-transaction bull shit)

Dmg051793
Dmg051793

This is bullshit because I specifically remembering EA saying they will not make another sequel unless Dead Space 3 sold 5 million units. They're nuts!

jark888
jark888

Products or services could reach their full potentials when they are driven by passionate ideal, not money or company's marketing scheme. The balance between these factors need to be maintained.

Kme2222
Kme2222

I don't know why everyone is b****ing about this game. And why everyone is b****ing about micro-transactions. I did not drop A DIME on that game(except buying it initially) the entire time and had a lot of fun with it. They only give you the option to use money to buy equipment and resources in the game. Stop acting like it was mandatory to progress through the game without paying out of pocket. Dead Space is it's own game, that makes it unique! What other game does what Dead Space does? Strategic dismemberment was this games bread and butter and still is. They did something different in the 3rd installment because they wanted A NEW GAME for a progressing story line. What story has the same experience the entire story?! If a story did, no one would bother with it. Open your freaking minds a little, and allow a story to change along with the experience. Kudos to all 3 installments and I have high hopes for a 4th.

franzito
franzito

Honestly, when I saw what DS3 turned out, not even wanted to buy. DS 1 and 2 are unique games and that's what I want. Unique

advocacy
advocacy

If you want the Dead Space franchise to succeed, then stop fucking it up with micro-transactions and needless multiplayer.

Linu5
Linu5

Dead Space 4: Special Discount only 20 Bugs. But you have to pay every weapon for 3 dollars. And when you dont have ammo anymore. You need to buy it for just a few dollars. Ah yeah and it has only 3 levels who take in total 30 minutes. If you want the whole game you have to download the game for just 5 dollars

tightwad34
tightwad34

This doesn't mean a damn thing. EA having faith actually gives me less faith.

TheGreatPhoenix
TheGreatPhoenix

You really shouldn't blame the franchise for both EA's anti-consumer policies, PR nightmares, etc.

Although adding a real money store was a particularly bad move, that stepped on a lot of people's toes

MrStarkiller
MrStarkiller

>have faith

That it'll survive your attempts to murder it?  If only I could be so optimistic.

brittlecheese
brittlecheese

Dead Space is my all time favorite franchise.  It's good to hear that they haven't given up on it.

TheEconomista
TheEconomista

As a marketing student, it really boggles my mind as to how EA doesn't listen to customer feedback. Customer feedback must be one of the most important elements in marketing, ESPECIALLY in the gaming industry.

In truth, many companies DO listen but only give customers "doses" of what they want in a slow-fashioned manner (to keep you "hooked" on the products), but it really, really boggles my mind as to who the f*ck let some bright spark say: "Hey, lots more people play action than horror, so lets turn dead space from horror to action"

Do they not realize that the horror and survival elements of dead space are what made the franchise popular in the first place?

Sometimes I think the big, old CEO's (who don't even play games in the first place) should take a step down and look at the bigger picture. By ONLY wanting to make money you'll make a shit game. By wanting to make a great game, you'll also make money.

WAKE THE HELL UP

Grenadeh
Grenadeh

@StarkJJ So is System Shock but unfortunately they own it, and they own Dead Space, so it's a moot point; if we want any good games with those themes and experiences again, they won't be coming from EA.

Grenadeh
Grenadeh

@Yamakoichi Even before DS1 was over it became too easy. The ability to upgrade your suit and guns made the game laughable before the end. It was still a wonderful game but it pretty much went through the entire evolutionary process of RE1 through 5 within one game. At first you were liek OMFG SHIT and then you got used to it, then you got to the Valor (or whatever, sorry, I forget the name) and you were like OMFGZ! again, but once you killed the unkillable necro and got to Aegis, it was stupid easy.

Grenadeh
Grenadeh

@Hydra270 Yes, yes my friend they do and they are stronger than ever.

YukoAsho
YukoAsho

@SipahSalar I dunno, I rather enjoyed it on my own.  Granted, playing on normal is a bit too simple...

Grenadeh
Grenadeh

According to Visceral themselves, supposedly, they said that EA did not force DS3's changes on them. They claimed, and it's on the internet somewhere if you Google it, that they put a lot of the game changes in on their own because they seemed a natural evolution.

For example. I think one of them said something to the effect of "it was stupid not to have a cover system". I don't know why, the only things shooting at you in Dead Space are necros and they can be dodged (keep in mind I have DS3 but have yet to even finish DS2 so maybe there are human soldiers?) If there are in fact humans with guns, then  yea, it only makes sense to have cover.

I don't know about the resources and crafting type stuff, again I haven't played it, but maybe they're fudging the truth to say it was them and not EA?

Grenadeh
Grenadeh

@shooters125 Well unfortunately the reason is because they kept on and kept on retconning the story line the same way Capcom did with RE except that Visceral, because EA told them to and Visceral is owned by EA (formerly EA Redwood but I guess they changed the name to sound cool). I would assume. DS2 was fine storywise, but then they kept just changing shit and going "Actually, the brethren moon this, Valantis that...."

Dead Space 1 was an absolutely brilliant game despite its ease and over-emphasis on action. It's just a shame they couldn't perpetuate that into the third game.

tightwad34
tightwad34

@bluespire1 I didn't like Dead Space 2 enough to even think about playing the 3rd. Then I started hearing some of the details about it and was even less sold, if that was possible.

advocacy
advocacy

@Linu5 Stop giving them ideas, they might be taking notes!

themc_7
themc_7

@Linu5 did you really feel that ripped off from DS3? I got a lot of play time out of that game and had quite a bit of fun. Sure it was no DS1, but come on it was still a lot of fun

vijaynine
vijaynine

@brittlecheeseyes a decent franchise but EA is killing it by adding like 15+ dlc and addons. Actually they cost more than the game itself. Yeah i'm loosing faith in EA

cachinscythe
cachinscythe

@TheEconomista Forgive me, as you likely know more about marketing than I do, but I can't help noticing a few presumptions here:

1) "...it really boggles my mind as to how EA doesn't listen to customer feedback."

Yes, it boggles my mind too, more than likely because it's not the case. Any company with as much capital as EA is GOING to listen to feedback from customers. Will they do it to a degree you find acceptable? Not necessarily. Will they USE the feedback all the time? No. But acting like that's an idiotic choice is to pretend you have any idea how the company has to function.

I remember how the creators of LEGO Star Wars received a lot of customer feedback complaining about the lack of fast paced action scenes and other stuff that could easily be provided by any other Star Wars game on the market. They ignored this feedback, as they should have. There are MORE than enough games to make those customers happy, and changing the LEGO franchise to suit that just makes it like all other Star Wars games. And for that matter, what makes you think they DIDN'T listen to customer feedback just because you don't like the results?

2) "Do they not realize that the horror and survival elements of dead space are what made the franchise popular in the first place?"

Do you have any hard evidence to back that up? The shooting mechanics in Dead Space are exceptionally well done, as is the upgrade system and other aspects that AREN'T related to the horror/survival elements. How about the story? That doesn't count?

And almost anytime I hear people saying, "They turned X into an (insert genre here) game," I find myself wanting to say, "How exactly do you expect them to grow their audience?" History has shown that over time, no matter how "faithful" a franchise remains to itself, the fans get tired of it and leave. So naturally it makes sense to mix things up and try to draw in new consumers. If you want evidence of how "sticking to your roots" ruins something in the long run, just look at the comics industry.

2) "By ONLY wanting to make money you'll make a shit game. By wanting to make a great game, you'll also make money."


Buddy, go out and make a game for the masses and forgo any monetary benefits to yourself. See how far you get. Yes, there are some people out there with enough passion to create something great just for the sake of creating it, but the vast majority of people--INCLUDING GAMERS--are not going to put any sort of effort into something without just compensation. Money is what CAUSES most people to get things done. It does NOT automatically lead to some awful product that consumers are guaranteed to hate.


If I'm missing something, by all means let me know.

vishisluv7
vishisluv7

@Grenadeh @Hydra270 current research suggests EA only grows in power as the video game genre grows weaker.

Alas, it may be to late to slay the vampiric goblin that is EA.

sortajan
sortajan

@Grenadeh There's no actual combat with humans in DS2, only in DS3. DS3 is full of them though.


Have to say, if they really said and meant those things, then good lord is it tragic.

Grenadeh
Grenadeh

@vijaynine @brittlecheese That's what EA does, this gen. Last gen it was about pissing everyone off, buying sports exclusivity, mandatory intro screens, and overall unsatisfying games. This gen it's milking. Each BF3 DLC was 15 dollars. Or you can buy premium for 30 bucks. 20 now I think.

Grenadeh
Grenadeh

@cachinscythe @TheEconomista How would Dead Space have sold any copies if its original version, a horror game, was not exactly what people wanted?

Dead Space revitalized survival horror, for about 8 minutes. That's what people wanted, they wanted survival horror again. Not RE5 and RE6.

Grenadeh
Grenadeh

@sortajan @Grenadeh They did say them about the cover system and like ducking or whatever else. I don't know I believe them though. Visceral has a good track record - excusing Army of Two Devils Crap which they should never have been the developer for in the first place, and excusing Dead Space 3, all of their games are very good, so I prefer to believe they didn't go insane.

Grenadeh
Grenadeh

@bluespire1 @tightwad34 I have yet to finish DS2 but by all accounts I've read, people seem to think it took what made the first game great, and improved on it.

On DS2 I'm not very far after the train sequence. I think I'm in the room where you get attacked by a billion babies but I kept trying to find something I thought was an achievement and quit.