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E3: Past, Present, and Future

We take a look back at the highs and lows of gaming's biggest event.

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Despite some recent attempts to rework the show, the annual circus of blaring music, glowing TVs, and bleary-eyed masses that is the Electronic Entertainment Expo continues unabated in its 15th year. Ever since its inception, E3 has been ground zero for major announcements. Whether it's new console hardware on display for the first time or the unveiling of a new game for a beloved franchise, there has been no shortage of amazing moments. But the show has also seen its fair share of duds, ranging from vaporware to strategically poor decisions. Here are some of the best, and some not-so-great, moments from E3's past, and don't forget to check out all of our coverage of E3 2009.

E3 1995 - Console Wars: The Next Generation

 Sega surprises everyone with an early Saturn launch that includes a couple of games, such as Virtua Fighter.
Sega surprises everyone with an early Saturn launch that includes a couple of games, such as Virtua Fighter.

On March 9, 1995, Sega announced that the Sega Saturn--the formal successor to the Sega Genesis (sorry, 32X)--would launch on September 2, 1995, otherwise known as "Saturnday." All was right in the world of Sega until the company received word that Sony, Sega's looming rival, planned to launch the PlayStation in North America that following week at $300, which was $100 less than the Saturn's initial launch price. Apparently fearing a head-on collision with Sony (or having devised Saturnday as a diversionary tactic, depending on whom you talk to), Sega of America president and CEO Tom Kalinske announced during the inaugural E3 keynote address that the Saturn and a small handful of games were already available at retail and that 600,000 units would be sold by the end of the year. History would say otherwise, but regardless of its outcome, Sega's surprise set the bar early for big E3 announcements.

Everyone was curious about the Virtual Boy but few believed in the concept.
Everyone was curious about the Virtual Boy but few believed in the concept.

And the Saturn wasn't the only piece of hardware at E3 1995 that would be met with consumer trepidation down the line. Since the only news regarding the then-named Ultra 64 was that its chipset was complete, Nintendo took the opportunity to push the Virtual Boy (designed by Game & Watch and Game Boy creator Gunpei Yokoi), which featured a massive stereoscopic headset capable of producing 3D-like depth for 2D games. Nintendo had five games on display on the show floor, including Mario's Dream Tennis, Teleroboxer, and Galactic Pinball, and at the time, there seemed to be a lot of interest in the Mario-branded games, but on the whole, most people were perplexed by the system's bulky design and lack of portability even though it had not been marketed outright as a portable system.

On the upside, the show gave Sony a chance to tout the September launch of the PlayStation and showcase much of its lineup. Showgoers had the chance to check out games from the Japanese launch of the system, such as Ridge Racer, and learn more about the games coming out on or around the system's North American debut, including Warhawk and Twisted Metal.

Quote of the show:
"Our entry into the video game industry is a 'good news and bad news situation.' It's good news for anyone interested in video games that, for the first time, make the suspension of disbelief automatic--it will be a realistic dinosaur that attacks you, not a brown blob with feet. For people selling those other systems, PlayStation creates a bad news situation, period."
- Steve Race, then president of Sony Computer Entertainment America.

E3 1996 - The Price Is Right

 The face that launched the Nintendo 64.
The face that launched the Nintendo 64.

After nearly two years, Nintendo was ready to unveil the Nintendo 64 to the North American market, having previously shown the Nintendo 64 hardware as well as early playable versions of Super Mario 64 and Kirby at its Space World show in November of 1995. But Nintendo had a greater display of force at E3, showcasing near-complete and playable versions of Super Mario 64, Star Wars: Shadows of the Empire, Killer Instinct Gold, Wave Race 64, Pilot Wings 64, and Blast Corps, among others. But Mario 64 was easily the star of the lineup, leaving people aghast not only at Mario's seamless transition into a full 3D world, but also at all of the cool special effects on display--not the least of which was the Terminator 2-style liquid metal pool Mario jumps into, which produced audible sounds of amazement from the onlooking crowd. Meanwhile, the 64DD add-on (a read-write disk drive that attached to the bottom of the system) was still very much a part of the picture at the show. In fact, Peter Main, then executive vice president at Nintendo of America, sent a letter to the press a few months prior, playing up the system and the company's intent to launch the 64DD in North America.

 Sony's first real mascot-game wowed crowds with its visual style.
Sony's first real mascot-game wowed crowds with its visual style.

Of course, Sega and Sony generated some attention on two major fronts. First, both companies announced price drops for their systems at the show, so both the Saturn and PlayStation were available for $200 (Nintendo also dropped the price of the Virtual Boy to $100 at the show, a foreboding sign of its future), marking the first time companies would use E3 as a means to announce relatively drastic price drops. Second, both companies introduced new franchises that would come to represent their respective consoles for years to come, but in the context of E3 1996, they held even greater significance as competitors to Mario's first foray into 3D.

The reaction to these new games--Crash Bandicoot for the PlayStation and Nights for the Saturn--was mostly positive, but because these were mascot-type characters and they were both in full 3D worlds (though neither could roam as freely as Mario), inevitable comparisons were made with Super Mario 64--though some attendees were left scratching their heads when it came to the entire premise behind Nights. These comparisons also left many wondering about a certain blue-haired Sega mascot--surely, a full 3D Sonic the Hedgehog game would be a better choice in a war of mascots against Mario? Sega's answer came in the form of a Sonic X-treme video playing at the its booth and while most were excited about the prospect of playing a full 3D Sonic game on the Saturn, what was shown looked like a ramped-up version of an earlier Saturn release called Bug. Unfortunately, Sonic X-treme was eventually canceled and Sega's mascot never had a proper 3D game on the Saturn.

 Remember the last time Apple tried to work its way into gaming?
Remember the last time Apple tried to work its way into gaming?

All the hype around the Saturn, PlayStation, and Nintendo 64 left room for little else, but that didn't stop Bandai from formally introducing its joint console project with Apple, called the Pippin @World--a relatively low-priced Macintosh computer designed to play games and take advantage of Internet technologies available at the time. Initially, the Pippen wasn't primarily pushed as a game console, but the comparisons were inevitably made, making its $600 price tag seem a bit unreasonable.

Quote of the show:
"It's no different than Chevrolets and Cadillacs. If you've got a $5000 Chevrolet and somebody is coming in with a Cadillac, you better get your price down to what it's really worth. What they did was a tacit admission that their Chevrolet is overpriced."
- Former Nintendo of America chairman Howard Lincoln brushes off the notion that the Nintendo 64 price needs to match the PlayStation and Saturn price drops. The Journal Record

E3 1997 - Metal Gear?!

 The first of many E3 appearances made by Solid Snake.
The first of many E3 appearances made by Solid Snake.

Because of some failed backroom negotiations involving space at the Los Angeles Convention Center, E3 hightailed it to Atlanta, Georgia, for some Southern hospitality and scorching mid-June heat, and that wasn't the only change in store for the show. Whereas the two previous E3s dealt with three different system launches, E3 1997 was all about the games. Unfortunately, the Sega Saturn's dwindling third-party support became apparent, because its booth mostly contained first-party games--no doubt due in large part to rumors circulating around the development of Sega's next system.

Meanwhile, Nintendo and Rare created a one-two punch for the Nintendo 64. Nintendo showed off Star Fox 64, while Rare introduced GoldenEye 007, Banjo-Kazooie, and Conker's Quest, which would eventually undergo some major changes before finally being released later as Conker's Bad Fur Day. Interestingly, both Banjo-Kazooie and Conker's Quest were praised for being similar to Super Mario 64, but GoldenEye 007 initially had a hard time shaking the "just another Doom clone" reactions that popped up in several show reports. Additionally, the world got its first glimpse of The Legend of Zelda: Ocarina of Time in a very brief video of Link fighting a stalfos.

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The PC also had a surprisingly strong E3 that year. It was an opportunity for all of the 3D graphics card manufacturers to show not only their own products, but also all of the games that supported them, such as Quake II and Hexen II. There were plenty of other shooters to check out as well, such as an early version of Half-Life (detailing some of the new animation and technical techniques Valve was integrating into its first-person shooter), as well as Prey, Jedi Knight, Unreal, and, of course, Daikatana. Blizzard also brought along a new and improved version of Starcraft that looked less like the "Warcraft in space" a year prior.

At any rate, it would have been difficult for any platform, PC or otherwise, to compete with the sheer number of PlayStation games on display. Final Fantasy VII, Resident Evil 2, Parappa the Rapper, Castlevania: Symphony of the Night, Crash Bandicoot 2: Cortex Strikes Back, Tomb Raider 2, Colony Wars, and G-Police were just a few of the major games on display in Sony's booth, but there was one game that stopped people in their tracks--a game that earned many "Game of the Show" statements from attendees despite the fact that it existed only in video form. The original Metal Gear Solid made a huge impact with a single trailer that highlighted now famous scenes from the game, including Snake's office space confrontation with Grey Fox, as well as part of Meryl and Snake's encounter with Psycho Mantis. This trailer was the start of a grand tradition involving Metal Gear and E3, but it would be some time before the event was replicated again.

Quote of the show:
"The Saturn is not our future."
-Bernie Stolar, former president of Sega of America.

E3 1998 - Sega Has a Dream

 The first Dreamcast technical demo shown to E3 attendees.
The first Dreamcast technical demo shown to E3 attendees.

In 1998, E3 returned to Atlanta, and Sega returned to E3 with a pretty big announcement. After the relatively poor performance of the Saturn, many were left wondering how Sega could rebound, if at all, and if the company could produce hardware that would give developers and consumers a reason to support it. On May 21, 1998, Sega held two events to unveil the Dreamcast--the result of a partnership with Microsoft (Windows CE operating system), VideoLogic (Power VR hardware), and Hitachi (CPU). In Japan, Sega president Soichiro Iramajiri took to the stage to present a number of demos demonstrating the Dreamcast's technical capabilities, including one that featured a real-time rendering of his head. Bill Gates also appeared on video during the presentation to pledge his and Microsoft's support for the system and to help reinforce how groundbreaking the Dreamcast was. In Atlanta, Sega of America president Bernie Stolar gave a similar presentation with technical demos, specifically the Tower of Babel demo, and revealed the North American release date of September 9, 1999.

 The Legend of Zelda: The Ocarina of Time was easily the highlight of E3 in 1998.
The Legend of Zelda: The Ocarina of Time was easily the highlight of E3 in 1998.

While most seemed genuinely impressed with Sega's new hardware and its approach, there was still plenty of skepticism, most notably from Electronic Arts, which would later announce that it would not support the Dreamcast.

Both Nintendo and Sony had some new pieces of hardware as well. Nintendo showed off the Game Boy Color as well as the Game Boy Camera and accompanying printer. Sony announced a "new" PlayStation package appearing at retail that included the new Dual Shock controller. Also, the notable absence of the Nintendo 64DD, or at least any sort of formal support from Nintendo of America, led most to think that Nintendo was second guessing the value of such a device.

From all indications, the next Zelda game was supposed to be on the Nintendo 64DD, but its appearance at E3 on a 32MB cartridge all but dashed hopes that the add-on would come to North America. In any case, the overwhelmingly positive reaction to Ocarina of Time at the show overshadowed just about everything except the Dreamcast announcement (and perhaps Final Fantasy VIII on the PlayStation and a near-complete version of Half-Life on the PC)--to the extent that members of the press continually asked Nintendo questions about whether or not the company would be able to make enough cartridges to meet the inevitable demand.

Quote of the show:
"We're smarter, wiser, and tougher than we've ever been. We know we'll win this."
- Bernie Stolar, former president of Sega of America in an interview with BusinessWeek.

E3 1999 - A Refreshed Rivalry

 The Dreamcast port of Soul Calibur looked absolutely stunning.
The Dreamcast port of Soul Calibur looked absolutely stunning.

The fifth anniversary of E3 brought the show back to Los Angeles and seemingly reinvigorated a bitter rivalry between Sega and Sony, which had ignited a few months before the show. In March of that year, Sony officially announced the PlayStation 2 and presented a few technical demos to show off the power of its new system--and support from companies such as Namco and Square--and naturally, most thought Sega's Dreamcast had little chance of surviving the onslaught. "For the past few months, gaming news has been taken over by Dreamcast," said a GameSpot news report from March 2, 1999. "But that changed the minute Sony let the PlayStation 2 cat out of the bag in Tokyo on Tuesday."

Still, while the PlayStation 2 went on to generate plenty of buzz at E3 (thanks in large part to a playable demo of Gran Turismo 2000 and the real-time rendering of the Final Fantasy VIII ballroom scene), it wasn't enough to completely overwhelm Sega and its Dreamcast launch lineup. From the amazing port of Soul Calibur to surprise attractions like Ready 2 Rumble and NFL Football, which would later start the NFL 2K series, Sega gave ample ammunition to the Dreamcast and helped build it as a genuine competitor in the console market. But perhaps no single piece of information was more important than Sega's final confirmation at the show that not only would the Dreamcast have a 56K modem available (as opposed to the Japanese Dreamcast's 33K modem), but the modem would also be packed in with the system at launch.

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Not to be completely outdone by its competitors, Nintendo tried squeezing more juice from the Nintendo 64 by putting Perfect Dark, Jet Force Gemini, and Donkey Kong 64--all Rare-developed games--on the show floor. But to the surprise of just about everyone at E3, Nintendo decided to subvert its own efforts with the Nintendo 64 by announcing the specs for its next console, code-named Dolphin, which would ultimately become the GameCube. Dreams of a next-generation Mario and Zelda permeated throughout the crowd.

Quote of the show:
"I just finished [Episode I: The Phantom Menace], which is kind of state-of-the-art, you know. Nobody's been able to do some of these things. We've created full 3D digital characters and 3D environments that are photo-realistic, and we were sitting there being extremely proud of ourselves--boy, we're way ahead of everybody. And then they put this toy on the desk that is more powerful than anything we're using. It can re-create what we're doing in a movie. I mean, it's like we struggled for four years to get there, and a year from now, it's going be available to everybody. It's not quite the same quality as what we're putting on film, but it's high enough quality for TV. It's astounding."
-George Lucas discusses the perceived similarities of the PlayStation 2 hardware and the hardware used to create the new Star Wars film in an interview with Roger Ebert during the week of E3.

E3 2000 - That Can't Be Real-Time

 Raven and her giant robot friend appear in an Xbox tech demo.
Raven and her giant robot friend appear in an Xbox tech demo.

In some ways, E3 2000 was a replay of what happened in 1999. Once again, the Dreamcast and the PlayStation 2 battled it out for show supremacy, while Nintendo lingered with the surprisingly raunchy Conker's Bad Fur Day and Perfect Dark, opting to wait until its Space World show to reveal additional information on its Dolphin hardware. But there was one key difference between this show and the one five years before it--a fourth player. Microsoft entered the market with the announcement of a console that had more in common with a typical PC than its counterparts. As much excitement as it caused, the Xbox announcement took a bit of a backseat to the software at the show--partly because of Microsoft's untested reputation for hardware and partly because it was just too early to get any good sense of what kind of support the Xbox would receive.

To be more specific, the Xbox (along with nearly everything else at the show) was overshadowed by a trailer--one so popular that dozens, if not hundreds, of people camped out in front of the screen just to see it one more time. It was the trailer for Metal Gear Solid 2: Sons of Liberty, and while there were plenty of spectacular and playable PlayStation 2 games (Tekken Tag Tournament and Madden NFL 2001) out on the show floor, nothing seemed to grab crowds quite like Hideo Kojima's sequel to Metal Gear Solid. Most claimed that it was the first real demonstration of what separated the Dreamcast from the PlayStation 2 in terms of graphical capabilities. In fact, it looked so good that some even questioned whether it was even real-time, and after being poked and prodded at the show, Kojima revealed that the only portion of the trailer that wasn't real-time was the weather effect at the very beginning.

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As much as the Metal Gear Solid 2 trailer and the PlayStation 2 lineup were emblazoned in everyone's minds at E3 that year, Sega still put on an impressive show with some of the best Dreamcast games to date, including Jet Grind Radio, Samba De Amigo, Phantasy Star Online, Ecco the Dolphin, Shenmue, and Seaman, which probably generated more buzz for being completely insane than anything else. Of course, the massive Space Channel 5 dance show--which had several costumed dancers performing on platforms attached to a massive wall near the back of the booth--didn't hurt either in terms of drawing some attention to Sega.

And then there was a trailer for a little game called Halo that gave early looks at the Covenant Elites as well as Master Chief himself, albeit with a much different voice. At the time, Halo was still a PC and Mac project, but Microsoft's purchase of Bungie a few months later led everyone to suspect that Halo would figure into the launch of Microsoft's Xbox, despite the company's reassurance that the game was still a PC and Mac project.

Quote of the show:
"PlayStation 2 is not the future of video game entertainment; it is the future of entertainment, period. It's an entirely different platform that will serve as the catalyst for the broadband revolution."
- Kaz Hirai, then president and COO of Sony Computer Entertainment America.

E3 2001 - Full House

The writing had been on the wall for a few months, and Sega's small, appointment-only booth provided the harsh reality--Sega was now a third-party developer and abandoning its focus on hardware. While it continued to support the Dreamcast with games like Sonic Adventure 2, much of Sega's attention was directed elsewhere, specifically to games like Jet Set Radio Future and Gunvalkyrie for the Xbox, as well as Phantasy Star Online for the GameCube--Nintendo's new hardware.

The fact that Nintendo decided not to show anything about the GameCube at the previous E3 was disappointing, but the subsequent Space World unveiling in Japan left many eager to check out the system and its games for the first time at E3. Nintendo had a relatively large number of first- and second-party games at the show in some form or another, ranging from a trailer of Metroid Prime to playable versions of Luigi's Mansion, Pikmin, Super Smash Bros. Melee, Wave Race: Blue Storm, Eternal Darkness, Kameo: Elements of Power (which would later become an Xbox 360 launch game), Star Fox Adventures, and Star Wars Rogue Leader: Rogue Squadron II (one of three highly anticipated Star Wars games--Star Wars Galaxies and Star Wars: Knights of the Old Republic were also at the show on the PC).

The GameCube wasn't the only piece of new hardware at Nintendo's booth. The Game Boy Advance was also on hand. It was previously shown off at Space World in August 2000 and released in Japan a month before E3. The system didn't grab as much attention as one brief clip of something called Metroid IV, which looked absolutely horrible at the time (nearly Game Boy Color levels) but would later become the fantastic Metroid Fusion.

Microsoft also put on quite a display at the show with games from its Xbox launch lineup, the most notable of which was the original Halo, which had undergone a transformation from real-time strategy game to first-person shooter. While most enjoyed the mechanics and the demonstration of advanced AI, there were some controversial complaints about frame rate and other technical issues, but either way, Halo drew some major interest as did some other Xbox launch games, like Dead or Alive 3 and the very first shots of Project Ego, which would become Fable.

With the PlayStation 2 still going strong, Sony had the challenge of keeping its hardware relevant amid new products coming from Nintendo and Microsoft, and it did so by announcing support for online gaming with a modem that supported analog modem connections as well as broadband. More importantly, the PlayStation 2 had a pretty spectacular showing in terms of software with Final Fantasy X, Jak and Daxter: The Precursor Legacy (which had an enormous spot in Sony's booth), and Grand Theft Auto III.

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Quote of the show:
"You know, it's amazing what you can afford when you get out of the hardware business. It really is…and with $500 million to spend."
-Then-Sega of America president Peter Moore offers some potential advice to Microsoft and simultaneously wishes he had $500 million to spend on the Dreamcast.

What are your favorite E3 moments?

E3 2002 - Going Online

Online gaming was a big theme for E3 in 2002. Sony ratcheted up its support with online demonstrations of SOCOM, EverQuest Online Adventures, and Madden NFL 2003 at its press conference. It also confirmed the North American release of Final Fantasy XI, while Capcom announced an online-focused entry into the long-running Resident Evil series, called Resident Evil Outbreak. Meanwhile, Microsoft announced details about its Xbox Live gaming service and how it would revolve around the concept of gamertags and feature voice communication via a headset designed to plug into the Xbox controller. Acclaim's Re-Volt and Microsoft's own NFL Fever 2003 were used to demonstrate the capabilities of the service a few weeks before E3, but Microsoft confirmed at the show that other games, such as Counter-Strike, NFL 2K3, NBA 2K3, and Tom Clancy's Rainbow Six: Raven Shield, would also support Xbox Live. Still, as far as online gaming was concerned in 2002, the PC was still the king, and E3 was evidence of that with Blizzard's World of Warcraft drawing some pretty big crowds.

Ever the company to buck trends, Nintendo skipped the online-gaming train for E3 2002 and instead tried to focus on new games for old franchises. A trailer and playable build of The Legend of Zelda: The Wind Waker were both major talking points at the show, but the game caused some rifts among the gaming populace--some thought the new art style was fantastic, easily surpassing any cel-shading technique used in previous games. Conversely, others thought the new style didn't adequately reflect the Zelda series. Regardless, Nintendo fans had plenty of other stuff to be excited about--playable demos of Super Mario Sunshine and Metroid Prime (along with a contest to win a free platinum Game Boy Advance or WaveBird, Nintendo's wireless GameCube controller) packed the booth and made it nearly impossible to move around.

Quote of the show:
"Within five years, every important game will be online. There will be new categories of collaborative and competitive console games that are only possible online. The ability to download new worlds, levels, characters, weapons, vehicles, teams, statistics, and missions will change the way developers think about creating games, and will change the way gamers play them."
- J Allard, former Xbox general manager.

E3 2003 - Sequels, Sequels, Sequels

Much like the previous year's show, E3 2003 didn't have much in the way of new hardware to discuss and analyze. The only news regarding new technology came from Sony, with its bare-bones (just a few system specs) PSP announcement and its interesting EyeToy demonstration. Microsoft played up the untapped potential of the Xbox, while Nintendo and Square reaffirmed their rekindled relationship via GameCube and Game Boy Advance connectivity with Final Fantasy: Crystal Chronicles.

Yet, what the show lacked in exciting hardware announcements it nearly made up for with sequels to, and in some cases remakes of, some pretty big games. Microsoft finally showed a full-fledged demo of Halo 2 that had Master Chief touching down in New Mombasa and showing off his new ability to dual-wield guns and "carjack" Covenant vehicles. Nintendo and its third parties had a whole bunch of sequels on hand at Nintendo's press conference and on the show floor--the most prominent of which were Mario Kart: Double Dash, Pikmin 2, Star Wars Rogue Squadron III: Rebel Strike, Soul Calibur II (which featured Link from the Legend of Zelda series), Resident Evil 4, and F-Zero GX. Sony followed suit with Gran Turismo 4 and SOCOM II, while over on the PC, Half-Life 2 wowed E3 audiences with its realistic physics and detailed character models--it even won GameSpot's Game of Show 2003 award.

But one sequel grabbed more attention from the console crowd than any other, and much like Metal Gear Solid 2: Sonys of Liberty at E3 2000, it was present only in a trailer. A few weeks prior to the show, a video leaked out on the Internet, and from all indications, it looked like a trailer for a new Metal Gear, but the fact that Snake looked like he was missing an eye, combined with the new jungle setting, left some suspicious of its origins. As it turned out, it was indeed the trailer for Metal Gear Solid 3: Snake Eater, and yet again, Kojima and his team had crowds of people gathering on the show floor to check it out and endlessly speculate on who these new characters were and how they fit into the Metal Gear timeline.

Quote of the show:
"Mario will never start shooting hookers."
-Former Nintendo of America senior vice president of marketing George Harrison proclaims at Nintendo's E3 press conference as a knock against the growing popularity of Grand Theft Auto.

E3 2004 - A New Legend

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Let's just get right to it--there was no single bigger event at E3 2004 than the last few minutes of Nintendo's press conference. Sure, the unveiling of the Nintendo DS was a big deal--though it looked like it would be an uphill battle for Nintendo, fighting against Sony's PSP (and games like Metal Gear Acid) for handheld attention--but Nintendo saved the best part of its conference for last. As Nintendo president Reggie Fils-Aime was leaving the stage, he told members of the audience to stay and look at a new game in development for the GameCube. The lights dimmed and familiar music started to play as we all witnessed a swarm of enemies riding against a sunset backdrop. A loan character rode out on his horse, and as the camera panned around to show Link, the crowd went absolutely nuts. The new Legend of Zelda was announced, and it was everything that Wind Waker was not, at least visually. Famed Nintendo game designer, Shigeru Miyamoto then popped onto the stage--to massive applause--and said that Link had grown up. It was a moment in E3 history that has yet to be surpassed.

Actually, 2004 was an all-around exciting year for nearly everyone involved. Microsoft had its strongest lineup of Xbox games with Fable, Forza Motorsport, Mech Assault 2, Doom III, and a remake of Conker's Bad Fur Day called Conker: Live & Reloaded. But Microsoft's real ace was the multiplayer demo of Halo 2, which took place on the map called Zanzibar. It was the first time the press had a chance to play Halo 2 and come to grips with its new features, such as dual-wielding and vehicle damage. The PlayStation 2 showed that it was still alive and kicking with God of War, Gran Turismo 4, Killzone, impressive sequels to Sly Cooper and Jak and Daxter, and an amazing demonstration of an early version of Criterion's first-person shooter Black.

Quote of the show:
"That same word, different, also defines our approach for our next home system. It won't simply be new. It won't simply include new technology. Technology is good, but technology is not enough. Today's consoles already offer fairly realistic photo-expressions. Simply beefing up those graphics won't let most of us see a difference. So what should a new machine do? For both game creators and game players, a new machine must do much more. They must offer an unprecedented play experience, something no other machine has delivered before."
- Nintendo Co. Ltd. president Satoru Iwata talks about the Revolution, the codename for the successor to the GameCube, for the first time.

E3 2005 - The Next Generation Arrives

 The Wii before it was actually called the Wii.
The Wii before it was actually called the Wii.

There's something about an E3 where new hardware debuts that makes it so much more exciting than others, and needless to say, E3 2005 was a big year for announcements. The Xbox 360, the PlayStation 3, and the Revolution (Wii) were all represented to a varying degree. Nintendo showed a mock-up of the new hardware (without the controllers or any other substantial details aside from a downloadable game service), but Microsoft, and to a lesser extent Sony, had the bulk of next-generation wizardry at the show.

In fact, Sony caused quite a commotion with the PlayStation 3 tech demos revealed at its press conference, most notably the now infamous Killzone 2 demo--to this day some are still questioning whether it was real-time (despite some pretty clear evidence that it was). Then there was the Final Fantasy VII technical demo, which launched a whole new wave of speculation at the show that Square was eventually going to produce the long-awaited Final Fantasy VII remake. Somewhere in the middle of all the madness, Sony showed another trailer, this time for Motorstorm, and yet even more questions were raised in the debate of real-time versus CG graphics. There was plenty of other stuff shown during Sony's press conference, including some early details on the PlayStation 3 itself, but these three demos seemed to leave the greatest lasting impression for Sony.

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As for Microsoft, E3 was almost entirely about the Xbox 360. Dead or Alive 4, Tom Clancy's Ghost Recon Advanced Warfighter, Lost Odyssey, Project Gotham Racing 3, Kameo, and Perfect Dark Zero (which Microsoft chose to unveil a week earlier on MTV) were all major highlights at Microsoft's press conference and on the show floor. But even with all of these games, the original Gears of War garnered most of the E3 hype as being the best demonstration of the 360's technical capabilities. And interestingly, the new version of Xbox Live that would accompany the release of the 360 got a lot of people talking, specifically about the new Xbox Live Marketplace and the concept of achievements.

Quote of the show:
"Next-generation games will combine unprecedented audio and visual experiences to create worlds that are beyond real, and they'll deliver storylines and gameplay so compelling that it will feel like living a lucid dream."
-Then-Microsoft corporate vice president Peter Moore expounds on the 360's capabilities.

E3 2006 - All Hands on Deck

 Master Chief makes his Halo 3 debut.
Master Chief makes his Halo 3 debut.

If there's any evidence that E3 was too big for its own good, E3 2006 is it. Microsoft, Nintendo, and Sony all had major showings for their respective platforms that year. With the Xbox 360 in its second year of proper existence at the show and the PlayStation 3 and Nintendo Wii readying for their launches (not to mention the PSP and the DS), there was a lot to cover.

First, Nintendo: While the company revealed much about the Wii at its press conference (complete with Shigeru Miyamoto conducting a fake orchestra), the reveal only served to fuel the need to rush over to Nintendo's booth and check out the new hardware firsthand. What made the booth particularly interesting (and creepy) was that there were a series of video walls with a person on each one demonstrating various motions with the Wii Remote and Nunchuk. But what most people didn't realize, at least on the first day of the show, was that the people on the video walls could not only see you, but talk to you as well. Inside the booth, Nintendo had demo stations for just about everything shown at the conference, including the newly announced Wii games The Legend of Zelda: Twilight Princess, Wii Sports, Wii Music, Metroid Prime 3: Corruption, and last, but definitely not least, Super Mario Galaxy. It was undoubtedly one of the best displays of support that Nintendo had had in years.

As for Sony, E3 got off to a bit of a rough start because of a press conference that was less than remarkable, for the simple reason that, outside of a few trailers, much of what was shown was relatively underwhelming. But that didn't mean Sony didn't have a grand presence at the show. Sony's booth--complete with private home-theater-style rooms and a second floor with some demos (like Heavy Rain)--was big enough to accommodate all who wanted to come by and check out the PlayStation 3 and games like Warhawk, Heavenly Sword, Resistance: Fall of Man, and Madden NFL 07. Also of note, Ubisoft showed an early version of Assassin's Creed for the PlayStation 3, and Kojima nearly stole the show with the debut trailer of Metal Gear Solid 4.

But, for once, the Metal Gear trailer wasn't the only trailer people were obsessing over at the show. Indeed, it had finally met its match with the first trailer for Halo 3, which admittedly revealed very little about the game, but it did more than enough to achieve furious applause at Microsoft's E3 conference. And that wasn't the only big news. Microsoft also announced that for the first time the Grand Theft Auto series would be appearing on the 360 with Grand Theft Auto IV and that the 360 version would have exclusive downloadable content. Behind closed doors, Microsoft and third parties showed a wide variety of games, ranging from Dead Rising and Mass Effect to Viva Pinata and Blue Dragon.

Quote of the show:
"It's Ridge Racer!" -Kaz Hirai, vice president of Sony Computer Entertainment

E3 2007 - On the Move

 Even Shigeru Miyamoto checked out Assassin's Creed to see what all the talk was about.
Even Shigeru Miyamoto checked out Assassin's Creed to see what all the talk was about.

In comparison to the cavalcade of overstimulation that was E3 2006, E3 2007 was like a quiet walk on the beach. No, really, it was a walk on the beach. For the first time since the '90s, E3 packed its bags and moved--this time to a series of hotels on the Santa Monica beachfront and to the comparatively small Barker Hangar. This was in response to the general sentiment of all those involved that E3 was getting too big and too expensive.

Like the show itself, the press conferences seemed toned down from previous years. Microsoft's conference was held outdoors at a Santa Monica high school that was apparently equipped with an amphitheater, but aside from impressive Resident Evil 5 and Halo 3 trailers, and Assassin's Creed and Call of Duty 4: Modern Warfare demos (and some…how should we put this…awkward Rock Band moments), there wasn't much in the way of show-stopping announcements. Sony recovered from its previous E3 press conference with one that showed a lot of the key games in the PlayStation 3 lineup, including Little Big Planet, Killzone 2, and Metal Gear Solid 4, which came in the form of yet another impressive trailer. At Nintendo's event, the company mostly played up its industry dominance and its hopes to reach more of the casual audience with Wii Fit. But the new Mario Kart and Super Mario Galaxy were also included in the festivities.

Aside from that, E3 was an opportunity to check out some great games. Ubisoft's Assassin's Creed area was quite popular, even playing host to Shigeru Miyamoto, who came by to check out the game. Fallout 3, BioShock, Rock Band, Little Big Planet, Devil May Cry 4, and Halo Wars were also major highlights of the show.

Quote of the show:
"I've been creating this Metal Gear franchise for over 20 years and over many platforms, and this MGS4 will be the final part of the series. The story of Snake will end with this one."
-Kojima Productions' Hideo Kojima tells the audience at the Sony press conference that Metal Gear Solid 4 will be his last Metal Gear game.

E3 2008 - It's Back…Sort Of

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Because of mixed reactions to the Santa Monica incarnation of E3, the show moved back to the Los Angeles Convention Center, but it was not a return to the old form. Instead of the enormous booths and pounding music, most of E3 took place in a series of meeting rooms located around the main exhibition hall. This setup pushed even more third-party publishers, including Take-Two, to hold their own press conferences, but aside from Electronic Arts (which had some impressive games, such as Dead Space and Mirror's Edge), the main focus was on Sony, Nintendo, and Microsoft. Nintendo's conference was somewhat underwhelming, with Wii Sports Resort, Wii Music (what's with music games and awkward demos?), and Animal Crossing (and the Wii Speak peripheral) making up the bulk of its display. Microsoft countered with the new Xbox 360 Dashboard update, Gears of War 2, Fallout 3, Fable II, and Netflix. There was also a bit of backstage drama as Microsoft decided to pull the Halo 3: ODST announcement right before the show, later telling the Los Angeles Times that it would do the game more justice to show it at a dedicated event. And finally, Sony cleverly used Little Big Planet as the foundation for its presentation, along with demos of Resistance 2 and Infamous, as well as a very short trailer for God of War III.

Sure, there was no shortage of great games at E3 2008, but the downsized show was at best functional and at worst a depressing showing for an industry whose revenue surpasses that of the movie and film industries.

Quote of the show:
"There was a palpable sense of frustration at the structure and logistics from all participants, from publishers like ourselves to the working press and financial analysts. Soulless and lacking an epicenter, the fragmented layout gave no indication whatsoever that we are the fastest growing entertainment medium in the world."
-EA Sports president Peter Moore, ever the fount of quotes, reveals his thoughts on the toned-down E3.

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With that, E3 once again returns to the Los Angeles Convention Center for 2009, and while the Electronic Software Industry maintains that it won't be a return to the shows of old, it's a definitive step in that direction. The West and North halls will once again be filled with the chaos and excitement that is E3, and if you want a glimpse into your gaming future, be sure to check out our E3 2009 coverage.

What are your favorite E3 moments?

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