E3 2014: Super Smash Bros. for Wii U Fixes Brawl's Missteps

Mario, Sonic, Mega Man, and Pac-Man? I'll take Wii Fit Trainer, thanks.

While it initially might look like a bit of an odd move, longtime fans of Super Smash Bros. will be delighted to see that Nintendo is releasing an adapter for the Wii U that allows players to raid their attics for old GameCube controllers. With its big green A button, thick pillowy triggers, and the ease and speed of throwing out smash attacks with the C-stick, the GameCube controller still is, and perhaps always will be, the best way to play the series.

Supporting the GameCube controller is just one of the ways that Nintendo is trying to win over the series' most hardcore fans with the upcoming debut of Super Smash Bros. for the Wii U. While I was duking it out on the E3 2014 show floor, Nintendo was also running the Super Smash Bros. Invitational tournament, a two-and-a-half-hour battle in LA's gigantic Nokia theater between 16 of the world's best Smash Bros. players. A big pro tournament in itself felt like an uncharacteristic move from a company often accused of abandoning its most loyal supporters about three seconds after the original Wii became a license to print money, but it's hard not to play the new Smash Bros. and not feel like Nintendo is making a big effort to win over the faithful.

That's not to say the fourth Super Smash Bros. isn't still friendly to casual fighters. Nintendo also took to E3 2014 to announce support for the Skylanders-esque Amiibos, plus the addition of Palutena, Pac-Man, and a trio of Mii fighter templates to the upcoming Smash Bros. roster. I've always seen Smash Bros. as one of the best ways to get into fighting games, and I think that's likely to be as true as ever here. Even the game's menus are being designed so you can easily demarcate between friendly fun and serious glory.

But how does it play? The speed and floatiness of general play appeared, to my eyes, to sit somewhere between Melee and Brawl, and I am nothing but delighted at the removal of Brawl's random pratfalling. The Wii U version looked great and blasted along at a faultless frame rate, and I got to play a few rounds with a couple of new characters. First up was the Villager from Animal Crossing. He (or she) can launch a gyroid with one special, swipe at enemies with a trusty umbrella, or plant, water, and chop down a tree for some impressive damage. He is also completely adorable.

The star of my playthrough was the Wii Fit Trainer, however. She (or he) utilises a range of yoga moves that can often attack enemies on both sides, including a couple that would make Dhalsim green with envy. Another special triggers deep breathing, which increases her attack power, whereas the side special is a long-range attack that has her flinging a soccer ball. But the real jewel in her arsenal is a trio of devastating hula hoops, which circle around as she pirouettes effortlessly through the air. Basically, I am totally into the Wii Fit Trainer. Also, I won the game.

There are still plenty of questions hanging over Super Smash Bros. for the Wii U, including the release date; it's down to be released shortly after the 3DS version in October. I'm also curious how Nintendo's Amiibo figurines will fully incorporate themselves into the game, or its full list of modes and options; right now, Nintendo is only showing off traditional versus encounters, with a limited lineup of characters and stages. But when the core game is so much fun, Nintendo would have to make some grievous errors, or just randomly decide to reintroduce pratfalling, to actually mess this one up.

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martingaston

Martin Gaston

Hi! I'm Martin, for some reason or another I have managed to convince the people who run GameSpot that I am actually wor
Super Smash Bros. for Wii U

Super Smash Bros. for Wii U

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31 comments
FlawlessGoBot
FlawlessGoBot

Smash it self is looking pretty good so far, now if we could get something other then trash and garbage for character announcements on the last day of E3 that would be awesome. 


And I fully expect flak for that last comment, and my body is ready.

nintendians
nintendians

I felt by watching the invitational wii u smash bros., feels like brawl, I think Nintendo should go back with melee and remove wave dashing and etc. which really doesn't matter to me much.

Foppe
Foppe

Brawl's biggest misstep was that everybody tried to play it as Melee.

Tiwill44
Tiwill44

I played the game today at Best Buy! The game definitely feels faster than Brawl. Not quite as fast as Melee, but I think it's better balanced this way. I played as Kirby, Link, Marth, Greninja, Little Mac, Mega Man, Mario, Bowser on the Wii U version, and as Yoshi and Zelda on the 3DS version (we could only play Smash Run on the 3DS version).

Little Mac's punches pack some serious damage, it was really satisfying to play as him. Mega Man was also very fun to play as, he has a really varied moveset. Greninja was cool but I'd need to play more with him, some of his moves are a bit weird. They also made Bowser a good character (he's faster than before). Kirby, Yoshi and Link all have a new dash attack.

Can't wait for the release!

Wogrim
Wogrim

From what I've seen so far it looks just as slow as Brawl.

Also, getting really worried about the roster.

SacredVega
SacredVega

@Wogrim Do not worry my friend, I tried the demo at best buy and let me tell you it's way faster than the disappointment that was brawl, not as fast as melee but it was fast, the movements are fluid but they made serious changes on all characters, it will feel fresh for veterans and newcomers. Believe me dude the game it's gonna be awesome

jlenoconel
jlenoconel

The Wii U is showing a lot of promise now.  I would rather get one than a PS4 or Xbox One.  I found their E3 presentations so boring this year.

masludicren
masludicren

I like the lineup of games coming to wii U.  I will definitely be picking up Splatoon, Zelda and Smash along with my free game that came with MK8. 

damanofsac
damanofsac

I love how they're bringing the elements that went well in Melee and the elements that went well in Brawl to this new game. Brawl had many issues when it came to appealing to hardcore Smash Bros players. Just from seeing the demo I can tell that this will be much better than Brawl.

ACMC85
ACMC85

I liked brawl a lot. Felt different from Melee, but I loved how pikachu was powered up.

Thanatos2k
Thanatos2k

The only misstep in Brawl was tripping, a literal misstep.

Bread_or_Decide
Bread_or_Decide

No different than street fighter always supporting arcade cabinet controls. 

Gazdakka
Gazdakka

Main complaints about it so far are that dash-dancing is out, you can't down-cancel a dash and there is still a lot of landing lag. All things I would like to see back in the game.

btroof
btroof

I'm getting the 3ds and the Wii U version. I can't wait for just the Wii U

cboye18
cboye18

BTW did anyone checked the CPU? Do they only target the player character most of the time during Free-for-all  like in Brawl? It felt more like 1 VS 3.

freedom01
freedom01 moderator moderator

just a quick update for those that dont know, there is another GC controller that does not require the adapter, its being made by PDP and licensed by Nintendo. What it does require though is the Wii Remote

sanchango
sanchango

@freedom01 basically 2 choices
use your old gc controllers(or get the "new" one) with the adapter
OR
get the PDP version(which looks like a way better version of the original in my opinion) and use your wii-mote.

I honestly don't like how I need a wii-mote, but I love how it looks. I guess they couldn't use Nintendo's tech for making it wireless?

FLEEBS
FLEEBS

I'm not a fan of fighting games, but I absolutely love Smash Bros. I'm really excited for this!

cboye18
cboye18

I do hope so; I saw the gameplay yesterday and I think I saw Bowser floating.....again. I can't say much because I haven't played the demo but I really do hope that the physics isn't the same as Brawl. 

sanchango
sanchango

@cboye18 that's really not a big deal. I don't see how that's a problem. Floating exists in all games.

cboye18
cboye18

@sanchango @cboye18 No it feels very wrong, especially with heavy, powerfull characters like Ganondorf, Bowser and Charizard. That weird floaty feeling makes the gameplay slow also.  

freedom01
freedom01 moderator moderator

I'm not gonna watch the competition, I already want this game so badly, watching it will make me go crazy

delete-easycomeeasygo
delete-easycomeeasygo

Chances are it won't be fully balanced, it will be based on player ability via training with the figures.

A neat idea, I wonder if competitive play will make use of it though.