E3 2014: Shadow Fall's Intercept DLC Feels Too Generic

Please keep all killing inside the designated zone.

by

Today at Sony's booth at E3 2014, my colleague Peter Brown and I played a round of the cooperative Intercept downloadable content for Killzone: Shadow Fall. Since we were playing with a full team of four, all four of the DLC's class types were represented. (You can't double up on classes—there must be one assault, one medic, one marksman, and one tactician.) The assault and medic roles are pretty self-explanatory; the marksman can snipe enemies and call out enemy positions to teammates (there is no minimap), and the tactician can set up defensive turrets. Defense is important in Intercept, since your goal is to maintain control of three points on the map as waves of AI enemies invade and try to wrest those points from you.

Of course, it might have something to do with the fact that I was playing the game for the first time in a noisy hall with an uncoordinated team on a map that I was unfamiliar with, but it all felt pretty generic and sloppy to me. Playing as the assault class, I ran around to the command points as they were challenged and did my best to gun down enemies. When I fell, the medic's drone would come to revive me. I had a drone of my own that hovered nearby and automatically attacked nearby enemies.

By doing things like carrying capacitors back to the team's base, you can purchase temporary benefits like miniguns, damage boosts, and jetpacks. There's some novelty in leaping into the air and raining death from above on your enemies, but my time with Intercept didn't leave me with the impression that this DLC is doing anything that will make it stand out from the many other cooperative shooter options on the market. But we don't have to wait long to get the full picture of what Intercept has to offer; it's being released as Shadow Fall DLC on June 24, with a standalone release to follow on August 5.

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Discussion

16 comments
Vodoo
Vodoo

The entire game of Killzone Shadow Fall is generic, so this dlc fits perfectly with the rest of the game. I got this game when I bought my PS4 in November and it bored me to death. It's since been traded in. 

MrUndrhill
MrUndrhill

I wonder if there was some nuances missed in the single round played at a conference center? Other impressions I have read state that they required actual time with the mode and a team working together to actually get into it,at which point it was awesome. This article feels generic.

Keitha313
Keitha313

Looks like fun, better than Cod or Boringfield 4.

Foppe
Foppe

Generic comments for a generic article.

masfima1
masfima1

Kill zone in general feels generic to me

tarp_master
tarp_master

Well can't be more generic than Gears of War. What a snoozefest.

EdAl2112
EdAl2112

Not saying that I don't believe when Gamespot says it's too generic. Just that I wish they would be more consistent and say the same things with games like CoD. 

rasterror
rasterror

Correction: Kill Zone feels too generic. There, I fixed it for you.

vladric
vladric

 Well Killzone is a generic PS exclusive.

Keitha313
Keitha313

@MrUndrhill What more do you expect from him/her?

Constant biased rubbish comes out of her/hims mouth that it doesn't surprise me anymore.

cherub1000
cherub1000

@tarp_master Gotta agree with you there, though  I never really understood why? After finishing the third game i started a second play through and was bored to tears after an hour?

Stogin
Stogin

@vladric Since you're obviously a raging fanboy, which, by the way, is really pathetic, why are you here in this article.  Do you honestly think anyone really cares what you think? 

tarp_master
tarp_master

@cherub1000 @tarp_master First one was pretty good since it brought something new to the table. The rest of the games after that were just meh. Didn't even finish the third due to how boring it was.

masfima1
masfima1

You cared enough to leave a comment on his comment