E3 2011: Tom Clancy's Ghost Recon: Future Soldier Preview Impressions

Ghost Recon: Future Soldier provides both stealth and action for a whole squad of players.

Tom Clancy's Ghost Recon: Future Soldier is Ubisoft's latest installment in the tactical military shooter series. The demo brought a unit of four soldiers into the swampy jungles of Nigeria. However, the landscape soon changed as the heroes advanced through civilian-populated town streets and into enemy outposts. The mission began with sneaking, performing quiet kills, and using x-ray vision but soon exploded into an action-packed gunfight.

Future Soldier departs from the first-person view of predecessor Advanced Warfighter and once again opts for Advanced Warfighter 2's third-person perspective. This allowed for gameplay akin to Gears of War: zooming in over the shoulder for a more accurate shot, dashing quickly, and ducking behind any small bits of cover to be found. This cover-based shooting also gave enough protection to use staple abilities, including stealth camouflage or remote-controlled drones. There was even enough breathing room to explore the incredibly detailed map that featured highly textured terrains and mission objective markers.

Players won't be alone in their missions as all four squadmates can be controlled during the campaign's co-op mode. This allowed for some interesting tactical planning and execution that could be timed with quick vocal commands. Two soldiers could separate from the rest of the team and flank two sides of the enemy, all while the other half of the squad bum-rushed from the center. During an escort mission, one player had to carry an injured hostage--decreasing their speed and forcing them to wield only a side arm pistol. However, the three remaining soldiers were able to provide ample suppressant fire and call in an air strike. With a mix of stealth and heavy action, the strategic cooperative multiplayer appears to be a tense and rewarding experience.

Tom Clancy's Ghost Recon: Future Soldier will be released in the first quarter of 2012 on the PC, Xbox 360, and PlayStation 3. Separate versions are also being developed for the Wii, PSP, and DS and may include some features from their high-definition counterparts.

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Discussion

15 comments
dobpat
dobpat

I only hope it will not have the multiplayer soundbug which was in Rainbow Six Vegas 2.

This bug made this game unplayable for me and i uninstalled before finish.

Beside i read that this bug was already in Vegas 1, which i did not have....but i am a little concerned about that.... :(

RocMat1
RocMat1

Not only that but even if you could only have one attachment per weapon, 52 X 49 also assumes you MUST have an attachment. So you must also have each weapon with no detachment, so 2548 + 52.

RocMat1
RocMat1

sbdb You must have made a D in math because your calculation ( 52 times 49 ) assumes that you can only have one attachment on a weapon at a time. You could have 1, 2, 3, or 4. Which brings the total closer to 10000.

sbdb
sbdb

xxxxTRISTAMxxxx said: "AWESOME! 52 Weapons with 49 attachments per weapon = 20 Million Combinations!" You must have scored a triple F in math lol.... 2548

francisoc
francisoc

I need this game! I seriously can't wait until 2012...

ayushd
ayushd

This is gonna be the ultimate gaming experience

xxxxTRISTAMxxxx
xxxxTRISTAMxxxx

AWESOME! 52 Weapons with 49 attachments per weapon = 20 Million Combinations!

devrindare
devrindare

the same if Crysis came in the same way in 3rd person then we can much better use the power in that game but all those things we get it here in Ghost recon Future soldier

-Fable-
-Fable-

@ponorac92 yeah, they announced it today

xgamer3
xgamer3

so its also gunna be playable with the controller right? but e3 kinect looked fun

Pete5506
Pete5506

Still hoping for some kind of beta