E3 2011: Ruin Preview

Hacking, slashing, and saving to the cloud are the key elements of this action RPG for the Sony Vita.

At its E3 2011 press conference, Sony confirmed the new name for its handheld (Vita) and proceeded to demo a host of games for the system. One of the system's features is connectivity to the PlayStation Network and the ability to save game data to cloud servers for later access on either the Vita or the PlayStation 3. Ruin is one of the games to take advantage of this feature, letting you experience its hack-and-slash action on either system. Sharing a cloud save isn't the only way that Ruin is taking advantage of the Vita's technological prowess, however.

Ruin is an action RPG that plays out from an isometric view in the spirit of Diablo. The level we saw in action looked like a familiar dungeon temple, with patterned tile floors, pillars, and ample torches casting a warm glow in the gloom. The character class (apparently one of many) we saw was the infernal warrior, though it was hard to discern his unique abilities in the short demo. We did see him dispatch a hearty number of enemies using a macelike weapon and a shield, and his attacks also caused elements in the environment to break apart. The demoer referred to this as "dynamic battlefields" and promised that "deep advancement" and "tons of loot" awaited players of Ruin.

Bigger rewards await those who take advantage of the PSN connectivity. As you progress and make choices throughout Ruin, you construct a lair of your own, and the dungeon that protects it grows in strength along with you. Details on that process were scant, but you will have the opportunity to attack other players' lairs. In turn, you will be able to defend your own lair against real-time attacks from other players, earning valuable loot and experience points the quicker you respond. Carrying your Vita with you will help you be quick on the draw, though you can also play Ruin on your PS3 by downloading "a PS3 SKU that will work seamlessly with PlayStation Vita version." Saving your game to the PSN's data cloud lets you preserve your progress across platforms.

There will also be some community functionality that will let you help or hinder your friends through Facebook, Twitter, and Ruin's community site. How exactly all that will work remains a mystery for now, but it's a good bet that more will be revealed as E3 progresses.

Written By

With his Apple IIGS as the spark and his neighbor's NES the fuel, Chris Watters' passion for gaming caught fire early. Y

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Discussion

4 comments
criticalmigz
criticalmigz

do u know where this game is right now? why did they change Ruin to Warrior's lair...i hope theyre still there making this game,ur in the right path guys,i just hope u finish this 1...

canuckkat
canuckkat

Anyone else notice that this game looks nearly identical to Torchlight?

Troll_Shot
Troll_Shot

This is going to be great, the idea of being able to respond to a attack wherever you are and teaming up with friends seamlessly is going to be amazing. They need to have more trailers and game play showing all of the classes this game needs to be hyped up, its killing me that this game is not getting the attention it deserves

rasputin177
rasputin177

This is actually the game from e3 that has me the most interested. I love Diablo gameplay and being able to invade and protect respective lairs sounds like a ton of fun and a smart way to add depth and game play to a loot based RPG. Not sure if I will have a Vita but the ability to transfer my character is a nice option. Can't wait to hear more.