E3 2011: Driver: San Francisco Updated Impressions - Comatose

Developer Ubisoft teases what's to come in Driver: San Francisco during its E3 2011 press conference.

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Developer Ubisoft didn't have a lot to share regarding Driver: San Francisco during its E3 2011 press conference. The segment began with a look at what might have been had the game been released 25 years ago. The minimalist style and top-down perspective harked back to the classic Grand Theft Auto games (though it looked a lot nicer than any game at that time). A brief trailer then followed that showed off the game proper and highlighted many of the expensive cars and iconic locations in the game. Set against a mock traffic report, the trailer jumped around from one speeding car crash to the next.

We recently went hands-on with Driver: San Francisco and tore through the streets of the title city. The game will follow series protagonist Tanner on his road to recovery after a near-fatal car crash. This crash left Tanner's body in a coma and his mind trapped in a supernatural world. In this world Tanner has the ability to leave his body at will and soar above the San Francisco streets. From this bird's-eye-view perspective he can possess any driver he sees. Sometimes he does this for good, such as driving an ambulance to the hospital. Other times it's just to mess with people, such as setting up a head-on collision for a local news station.

Ubisoft has yet to reveal how Tanner's actions internally will affect his recovery and if his actions within will affect the real world. Another thing the developer has been tight-lipped on is multiplayer. However, after the trailer ended, they did mention that multiplayer will be available at their booth. We'll be sure to swing by and check out what they describe as an "ideal playground for car chase action." Driver: San Francisco will be released this August.

Discussion

5 comments
Romi001
Romi001

The game should have been released a long while ago! seriously, its not like ubisoft doesnt know to create a decent game world!, Their AC series is my all time fav !! But this game's world graphics kinda suckzz! They rock in action/adventure or shooting games but maybe racing games is just not their thing....

Kos1c
Kos1c

I never was a fan of Driver, I thought I'd give the demo on Ps3 ago. From what I tested the game was really bad. I felt like it was a knock at a few games thrown together, making it a bad breed of driving game. I didn't even bother completing the demo, because I found it to be pretty boring, nothing new, and just down right lame. I'm sorry to say, but this is one title I will surely skip.

rosk
rosk

The concept of "shift" is a bit mad, maybe even the worst idea ever and down on paper thats how it sounds. But after playing the demo I think it really works, its a wierd idea but forget the term "shifting" and think simply changing cars without the "on foot" part and it makes sense. This is a guys dream, think about it, if it was your dream and you crashed youd be in another car instantly. anything can happen. Itll be good to know how this "shifting" works with the story and if it effects the outcome of the real world story. Its innovations like this that makes games fun why stick with the old formula. look at driv3r, the 3rd installment, its was rubbish!

mattios
mattios

its all a dream so we can switch bodies and cars wtf!!!....seems pretty pointless. This concept has put me off, bring back the classic Driver.

ishan316
ishan316

I hate how all the developers and producers nowadays are going overboard in the name of innovation, so much so that the idea ends up not appealing at all to the original fans. Another such example - Call of Juarez: The Cartel, they left the legendary wild west and switched to a modern setting. This "Coma" and imagination thing is super-weird.. I was reading previews of this game as I was contemplating pre-ordering it. I think now I'll pass. Good luck Driver SF, just that I for one won't be a Driver anymore...