E3 2011: Assassin's Creed: Revelations Multiplayer Hands-On

We try our hand at Assassin's Creed: Revelations' multiplayer, which builds on the success of Brotherhood's first stab at player-versus-player action.

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When we talk to Andreane Meunier, producer for Assassin's Creed: Revelations' online action, she tells us to expect new maps, new multiplayer avatars, new game modes, and a new post-kill taunt ability, for better humiliating your downed foes. When we get our hands on the game for ourselves, it is apparent (and not unwelcome) that mechanically, the multiplayer experience from Assassin's Creed: Brotherhood is much unchanged.

Though there will be new locations to play in, and new Templar personas to play as (we enter a game of Team Manhunt as a dark-skinned, turbaned gent), the lethal hide-and-seek action itself is refined rather than overhauled. The stun ability, for instance, with which you could counter an assassination attempt from your enemy, has been improved. Where previously it felt frustratingly unreliable, and too finicky over timing, now you can better fend off an attack--and if your stun fails, the fact that you detected your stalker before being murdered will be reflected in points docked from his kill score. The lock-on mechanism, which was on the fiddly side in Brotherhood's multiplayer, has also been adjusted for ease of use.

In our hands-on demo, we encounter one of the new multiplayer abilities: a kind of land-mine trap that can be tossed onto a patch of ground through which you suspect your foe will try to approach you--or through which you are planning your escape, in case of a pursuit. It's the only new ability we see, but Meunier hints that Ezio's new hookblade will make an appearance, too. We're also told bonus point allocation for skilful kills has been revised, especially allowing for chains of bonuses in the case of collaborative efforts in the team-based modes.

Persona customisation will be deeper, says Meunier, and though level progression achieved in Brotherhood won't be carried across, there will be some offering for those players who spent many hours skulking and stabbing in that game's multiplayer. We'll have more on that, whatever it might be, and on Assassin's Creed: Revelations generally ahead of its November 2011 release.

Discussion

39 comments
lucano1
lucano1

Normally I don't write in forums but after reading some of the posts (which say to focus on the story, rather than multyplayer, I have to agree on those ones. The story is why I'have bought every AC game.

wars45
wars45

loved ac online i thought 2 was best out of ac s

Gurzociurlo
Gurzociurlo

I own the first two ones, but I like the first one better. You know, hiding, killing in silence and disappearing in the shadows, that was cool... The second one was more "explicit" and not so fascinating but a good game nontheless. Brotherhood and this one just look rubbish, no offence, but what I loved about the series just seems to have gone.

RA3OD
RA3OD

Master_cheat001 totally agree ac 2 had an epic story

Fowsed
Fowsed

Master_cheat001, yeah, totaly agree.. I consider that AC.Br. was the worst AC game. In my oppinion thats because the developers were focused more on the multiplayer

Master_cheat001
Master_cheat001

It doesn't need a better move, all it needs is a good story. Brotherhood has a rubbish story!

xshadowzz
xshadowzz

Please focus on the story! Mp is fun and all, but we're all pumped up about the campaign!

Doddie
Doddie

Dont like multiplayer - what is single player like?

jollybest1
jollybest1

already preordered it, i don't care about the multiplayer (still it's a good addition to the game, played it for 2 hours and then forgot about it, that doesn't mean it's bad , but i don't like it that much to play it for long ), only the story and the single player interests me.....can not wait

the_requiem
the_requiem

"and if your stun fails, the fact that you detected your stalker before being murdered will be reflected in points docked from his kill score." This got me a lil worried, don't want people going around spamming CIRCLE trying to get a stun or reduce the kill score. Hope they make sure CIRCLE spamming isn't a good move, like SQUARE spamming wasn't.

IHookEmIHorns
IHookEmIHorns

I hope they've learned from Brotherhood multiplayer. It had the possibility of being great and it's looking like they're going to get there this time.

kevorksalloum
kevorksalloum

I stop watching the E3 trailer of this game. This game will RULE !!!! :D

Demonjoe93
Demonjoe93

I know I'm gonna get hate for saying this but, the MP held back Assassin's Creed: Brotherhood and I'm afraid it's gonna do it again with Revelations.

QOSMSTR
QOSMSTR

Maybe this will stop all the guys running around 24/7.

StaleCrackers
StaleCrackers

Stun mechanic was indeed kind of broken Stun wasn't broken, it's just that assassinate always had priority. The lock system is the most broken aspect of the MP. It's good to hear that they are improving it.

Mega_Loser
Mega_Loser

@Drakkengoth its widely accepted that the story never did reach a peak, and was just a mild journey through real historical events, but the gameplay was more fun than AC2. I expect ubi to present a story similarly mild to brotherhood and focus more on the gameplay mechanics and cool moves, what the younger consumers want. i hope im proven wrong, though!

Drakkengoth
Drakkengoth

It's coming out this year? Come on man, please don't let this Franchise go down like CoD. I found Brotherhood to b boring(unlike its predecessor) & the multiplayer to b a useless Add-On where it took ages just to find a game. Please Ubisoft don' rush this.

Demonjoe93
Demonjoe93

I was hoping there wouldn't be multiplayer in this one. Why does Assassin's Creed even need MP? They spent so much time on the MP that the single-player experience isn't nearly as good as it was in the last two games.

Skargamer
Skargamer

The miltiplayer was fun but not good enough to keep me hooked to level 50. I hope they make some improvements with more modes and stuff. Plus, it is WAY to easy to level up.

Crash_WL
Crash_WL

Stun mechanic was indeed kind of broken, you needed to time it perfectly in order for it to work and it got frustrating really fast. Glad that they're acknowledging the problems and fix them.

wars45
wars45

loved it online but it needs more work

zync-
zync-

@Anstark Ye. the story is the most important but no is all the game =)

Anstark
Anstark

[This message was deleted at the request of a moderator or administrator]

HaloPimp978
HaloPimp978

Sounds awesome, hope they make the MP even better.

crossbit
crossbit

Glad to hear that they're making improvements for the 'prey' with stun and detection penalties... the most annoying times for me in Brotherhood were those moments when you'd managed to identify your pursuer long before they made their move (from acting suspiciously, templar vision "glow", etc.), and ended up with nothing to show for it.

NDPH_Prodigy
NDPH_Prodigy

Hopefully Ubisoft will make huge improvements over the Brotherhood multiplayer

neevle
neevle

They should definitely have free roam multi-player- that'd be awesome! :)

UnrealLegend
UnrealLegend

Hopefully we will hear less "searching for Abstergo agents" this time.

SNOBLY
SNOBLY

Jees , so excited for the multiplayer ! It sounds great ! :)