E3 '07: MetropolisMania 2 Hands-On Impressions

One of the most patently insane city-builders of all time gets a sequel this year. We check it out at E3 2007.

We're going to go out on a limb and assume that you probably haven't played the original MetropolisMania. One, the game is a five-year-old PlayStation 2 game, and two, it was a bit obscure even back then. Still, evidently it did well enough to warrant a sequel, and Natsume is publishing MetropolisMania 2 in North America this year. The game is on display at Natsume's E3 2007 showroom, so we took the opportunity to get our build on.

The premise for MetropolisMania 2 is that you play as a metropolis maker, a job that requires you to build a whole new town, attract new citizens, and interact with all those who dwell within it. No small task. This is a very similar premise as the first game, but there are some differences. In MM2, you can actually customize your own metropolis maker as either a male or female, and dress them up as you please. That comes in handy, because unlike most other building games, you'll actually have to traipse your way through the city you create, walking around to various buildings and people and interacting with them.

Click to enlarge!

Communicating with your citizens is a huge part of MM2, just as it was with the original game. The people who move to your town have to be kept happy. Becoming more familiar with those people by engaging them in conversation yields a wide variety of benefits. Simple, inane chatter tends to make them like you more, and as time goes on, they'll tell you about people you should talk with about moving to your town, and give you feedback about what they like and dislike about the environs. Typically they'll tell you what's missing, like parks and roads and such. MM2 also includes railroads, as well as several licensed companies from Japan. One particularly notable example we saw was a Yoshinoya Beef Bowl restaurant.

The game looks to retain much of the strange style of the original MM. Dialogue continues to be extremely literally translated from Japanese, so you get some great moments of Engrish in bits of the dialogue. The graphical style has been revamped from the original game, replacing the blocky art style with something a bit more anime-inspired. To be honest, the game still looks a bit ancient from the short demo we played, but this style is definitely more pleasant than what the first game featured.

MetropolisMania 2 is currently slated to ship in August for the PlayStation 2. We'll be sure to bring you more on the game soon.

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Discussion

17 comments
f3895
f3895

I've had Metropolismania one since 2002, and I STILL haven't finished it (up to stage 14 out of 22 (I think)). Metropolismania is a combination of SimCity and GTA (without the violence)... so it can be really fun and addictive if you have nothing else to do!

ThereIsIt
ThereIsIt

Wow i even have played to Level 6 in Metropolismania 2.But its too hard.Because i need 800 people.

beefhell
beefhell

this game seems to be a good game but i wonder how it will really work out probibly a rental before a buy if even

ahblackheart
ahblackheart

this game sounds cool but i dont like the graphics on it. i hate playing games that look like that. i guess because im use to all of the hd. i still wanna play it though.

msudude211
msudude211

Looks like that Sims game for the Wii...

magicmo
magicmo

This sounds pretty cool.

Thorpe89
Thorpe89

I've never heard of this series until now. :o

jakeboudville
jakeboudville

something different..could get it if it turns out well

punkhead66
punkhead66

loved the first one but is way different from sim city and will play this.

Bansheesdie
Bansheesdie

MetropolisMania 2 - This is deffianly in the running for strangest name.

icytower
icytower

Never even heard of the first game.

Ryuusake
Ryuusake

I played the original game. It's not really sim city at all. You have a character who works for the goverment and they wanted to make people talk to each other again. He would go around and draw roads and and build houses. after that was done and people moved in, you'd talk to them and they would tell what ever they didn't like. The town can be a huge as you really want. The original didn't force to move on.

comthitnuong
comthitnuong

If you are talking that much with your citizens, I can't imagine the town you make as huge.